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Side by Side Diff: content/renderer/media/renderer_gpu_video_accelerator_factories.cc

Issue 27420004: Remove threading from RendererGpuVideoAcceleratorFactories (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@dthread
Patch Set: cf596ded Rebase. Created 6 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h" 5 #include "content/renderer/media/renderer_gpu_video_accelerator_factories.h"
6 6
7 #include <GLES2/gl2.h> 7 #include <GLES2/gl2.h>
8 #include <GLES2/gl2ext.h> 8 #include <GLES2/gl2ext.h>
9 9
10 #include "base/bind.h" 10 #include "base/bind.h"
11 #include "content/child/child_thread.h" 11 #include "content/child/child_thread.h"
12 #include "content/common/gpu/client/context_provider_command_buffer.h" 12 #include "content/common/gpu/client/context_provider_command_buffer.h"
13 #include "content/common/gpu/client/gpu_channel_host.h" 13 #include "content/common/gpu/client/gpu_channel_host.h"
14 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h" 14 #include "content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h"
15 #include "content/renderer/render_thread_impl.h" 15 #include "content/renderer/render_thread_impl.h"
16 #include "gpu/command_buffer/client/gles2_implementation.h" 16 #include "gpu/command_buffer/client/gles2_implementation.h"
17 #include "third_party/skia/include/core/SkBitmap.h"
17 #include "third_party/skia/include/core/SkPixelRef.h" 18 #include "third_party/skia/include/core/SkPixelRef.h"
18 19
19 namespace content { 20 namespace content {
20 21
21 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {} 22 RendererGpuVideoAcceleratorFactories::~RendererGpuVideoAcceleratorFactories() {}
22 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories( 23 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories(
23 GpuChannelHost* gpu_channel_host, 24 GpuChannelHost* gpu_channel_host,
25 const scoped_refptr<base::MessageLoopProxy>& message_loop_proxy,
24 const scoped_refptr<ContextProviderCommandBuffer>& context_provider) 26 const scoped_refptr<ContextProviderCommandBuffer>& context_provider)
25 : task_runner_( 27 : task_runner_(message_loop_proxy),
26 RenderThreadImpl::current()->GetMediaThreadMessageLoopProxy()),
27 gpu_channel_host_(gpu_channel_host), 28 gpu_channel_host_(gpu_channel_host),
28 context_provider_(context_provider), 29 context_provider_(context_provider),
29 thread_safe_sender_(ChildThread::current()->thread_safe_sender()), 30 thread_safe_sender_(ChildThread::current()->thread_safe_sender()) {}
30 aborted_waiter_(true, false),
31 task_runner_async_waiter_(false, false) {
32 // |context_provider_| is only required to support HW-accelerated decode.
33 if (!context_provider_)
34 return;
35
36 if (task_runner_->BelongsToCurrentThread()) {
37 AsyncBindContext();
38 task_runner_async_waiter_.Reset();
39 return;
40 }
41 // Wait for the context to be acquired.
42 task_runner_->PostTask(
43 FROM_HERE,
44 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncBindContext,
45 // Unretained to avoid ref/deref'ing |*this|, which is not yet
46 // stored in a scoped_refptr. Safe because the Wait() below
47 // keeps us alive until this task completes.
48 base::Unretained(this)));
49 task_runner_async_waiter_.Wait();
50 }
51
52 RendererGpuVideoAcceleratorFactories::RendererGpuVideoAcceleratorFactories()
53 : aborted_waiter_(true, false),
54 task_runner_async_waiter_(false, false) {}
55 31
56 WebGraphicsContext3DCommandBufferImpl* 32 WebGraphicsContext3DCommandBufferImpl*
57 RendererGpuVideoAcceleratorFactories::GetContext3d() { 33 RendererGpuVideoAcceleratorFactories::GetContext3d() {
58 DCHECK(task_runner_->BelongsToCurrentThread()); 34 DCHECK(task_runner_->BelongsToCurrentThread());
59 if (!context_provider_) 35 if (!context_provider_)
60 return NULL; 36 return NULL;
61 if (context_provider_->IsContextLost()) { 37 if (context_provider_->IsContextLost()) {
62 context_provider_->VerifyContexts(); 38 context_provider_->VerifyContexts();
63 context_provider_ = NULL; 39 context_provider_ = NULL;
64 return NULL; 40 return NULL;
65 } 41 }
66 return context_provider_->WebContext3D(); 42 return context_provider_->WebContext3D();
67 } 43 }
68 44
69 void RendererGpuVideoAcceleratorFactories::AsyncBindContext() {
70 DCHECK(task_runner_->BelongsToCurrentThread());
71 if (!context_provider_->BindToCurrentThread())
72 context_provider_ = NULL;
73 task_runner_async_waiter_.Signal();
74 }
75
76 scoped_ptr<media::VideoDecodeAccelerator> 45 scoped_ptr<media::VideoDecodeAccelerator>
77 RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator( 46 RendererGpuVideoAcceleratorFactories::CreateVideoDecodeAccelerator(
78 media::VideoCodecProfile profile, 47 media::VideoCodecProfile profile,
79 media::VideoDecodeAccelerator::Client* client) { 48 media::VideoDecodeAccelerator::Client* client) {
80 if (task_runner_->BelongsToCurrentThread()) { 49 DCHECK(task_runner_->BelongsToCurrentThread());
81 AsyncCreateVideoDecodeAccelerator(profile, client); 50
82 task_runner_async_waiter_.Reset(); 51 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
83 return vda_.Pass(); 52 if (context && context->GetCommandBufferProxy()) {
53 return gpu_channel_host_->CreateVideoDecoder(
54 context->GetCommandBufferProxy()->GetRouteID(), profile, client);
84 } 55 }
85 // The VDA is returned in the vda_ member variable by the
86 // AsyncCreateVideoDecodeAccelerator() function.
87 task_runner_->PostTask(FROM_HERE,
88 base::Bind(&RendererGpuVideoAcceleratorFactories::
89 AsyncCreateVideoDecodeAccelerator,
90 this,
91 profile,
92 client));
93 56
94 base::WaitableEvent* objects[] = {&aborted_waiter_, 57 return scoped_ptr<media::VideoDecodeAccelerator>();
95 &task_runner_async_waiter_};
96 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0) {
97 // If we are aborting and the VDA is created by the
98 // AsyncCreateVideoDecodeAccelerator() function later we need to ensure
99 // that it is destroyed on the same thread.
100 task_runner_->PostTask(FROM_HERE,
101 base::Bind(&RendererGpuVideoAcceleratorFactories::
102 AsyncDestroyVideoDecodeAccelerator,
103 this));
104 return scoped_ptr<media::VideoDecodeAccelerator>();
105 }
106 return vda_.Pass();
107 } 58 }
108 59
109 scoped_ptr<media::VideoEncodeAccelerator> 60 scoped_ptr<media::VideoEncodeAccelerator>
110 RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator( 61 RendererGpuVideoAcceleratorFactories::CreateVideoEncodeAccelerator(
111 media::VideoEncodeAccelerator::Client* client) { 62 media::VideoEncodeAccelerator::Client* client) {
112 DCHECK(task_runner_->BelongsToCurrentThread()); 63 DCHECK(task_runner_->BelongsToCurrentThread());
113 64
114 return gpu_channel_host_->CreateVideoEncoder(client); 65 return gpu_channel_host_->CreateVideoEncoder(client);
115 } 66 }
116 67
117 void RendererGpuVideoAcceleratorFactories::AsyncCreateVideoDecodeAccelerator(
118 media::VideoCodecProfile profile,
119 media::VideoDecodeAccelerator::Client* client) {
120 DCHECK(task_runner_->BelongsToCurrentThread());
121
122 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
123 if (context && context->GetCommandBufferProxy()) {
124 vda_ = gpu_channel_host_->CreateVideoDecoder(
125 context->GetCommandBufferProxy()->GetRouteID(), profile, client);
126 }
127 task_runner_async_waiter_.Signal();
128 }
129
130 uint32 RendererGpuVideoAcceleratorFactories::CreateTextures( 68 uint32 RendererGpuVideoAcceleratorFactories::CreateTextures(
131 int32 count, 69 int32 count,
132 const gfx::Size& size, 70 const gfx::Size& size,
133 std::vector<uint32>* texture_ids, 71 std::vector<uint32>* texture_ids,
134 std::vector<gpu::Mailbox>* texture_mailboxes, 72 std::vector<gpu::Mailbox>* texture_mailboxes,
135 uint32 texture_target) { 73 uint32 texture_target) {
136 DCHECK(task_runner_->BelongsToCurrentThread()); 74 DCHECK(task_runner_->BelongsToCurrentThread());
137 DCHECK(texture_target); 75 DCHECK(texture_target);
138 76
139 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d(); 77 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
(...skipping 57 matching lines...) Expand 10 before | Expand all | Expand 10 after
197 return; 135 return;
198 136
199 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation(); 137 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
200 gles2->WaitSyncPointCHROMIUM(sync_point); 138 gles2->WaitSyncPointCHROMIUM(sync_point);
201 139
202 // Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to 140 // Callers expect the WaitSyncPoint to affect the next IPCs. Make sure to
203 // flush the command buffers to ensure that. 141 // flush the command buffers to ensure that.
204 gles2->ShallowFlushCHROMIUM(); 142 gles2->ShallowFlushCHROMIUM();
205 } 143 }
206 144
207 void RendererGpuVideoAcceleratorFactories::ReadPixels(uint32 texture_id, 145 void RendererGpuVideoAcceleratorFactories::ReadPixels(
208 const gfx::Size& size, 146 uint32 texture_id,
209 const SkBitmap& pixels) { 147 const gfx::Rect& visible_rect,
210 // SkBitmaps use the SkPixelRef object to refcount the underlying pixels. 148 const SkBitmap& pixels) {
211 // Multiple SkBitmaps can share a SkPixelRef instance. We use this to 149 DCHECK(task_runner_->BelongsToCurrentThread());
212 // ensure that the underlying pixels in the SkBitmap passed in remain valid
213 // until the AsyncReadPixels() call completes.
214 read_pixels_bitmap_.setPixelRef(pixels.pixelRef());
215 150
216 if (!task_runner_->BelongsToCurrentThread()) {
217 task_runner_->PostTask(
218 FROM_HERE,
219 base::Bind(&RendererGpuVideoAcceleratorFactories::AsyncReadPixels,
220 this,
221 texture_id,
222 size));
223 base::WaitableEvent* objects[] = {&aborted_waiter_,
224 &task_runner_async_waiter_};
225 if (base::WaitableEvent::WaitMany(objects, arraysize(objects)) == 0)
226 return;
227 } else {
228 AsyncReadPixels(texture_id, size);
229 task_runner_async_waiter_.Reset();
230 }
231 read_pixels_bitmap_.setPixelRef(NULL);
232 }
233
234 void RendererGpuVideoAcceleratorFactories::AsyncReadPixels(
235 uint32 texture_id,
236 const gfx::Size& size) {
237 DCHECK(task_runner_->BelongsToCurrentThread());
238 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d(); 151 WebGraphicsContext3DCommandBufferImpl* context = GetContext3d();
239 if (!context) { 152 if (!context)
240 task_runner_async_waiter_.Signal();
241 return; 153 return;
242 }
243 154
244 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation(); 155 gpu::gles2::GLES2Implementation* gles2 = context->GetImplementation();
245 156
246 GLuint tmp_texture; 157 GLuint tmp_texture;
247 gles2->GenTextures(1, &tmp_texture); 158 gles2->GenTextures(1, &tmp_texture);
248 gles2->BindTexture(GL_TEXTURE_2D, tmp_texture); 159 gles2->BindTexture(GL_TEXTURE_2D, tmp_texture);
249 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); 160 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
250 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); 161 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
251 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); 162 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
252 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); 163 gles2->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
253 context->copyTextureCHROMIUM( 164 context->copyTextureCHROMIUM(
254 GL_TEXTURE_2D, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE); 165 GL_TEXTURE_2D, texture_id, tmp_texture, 0, GL_RGBA, GL_UNSIGNED_BYTE);
255 166
256 GLuint fb; 167 GLuint fb;
257 gles2->GenFramebuffers(1, &fb); 168 gles2->GenFramebuffers(1, &fb);
258 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb); 169 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb);
259 gles2->FramebufferTexture2D( 170 gles2->FramebufferTexture2D(
260 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0); 171 GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tmp_texture, 0);
261 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4); 172 gles2->PixelStorei(GL_PACK_ALIGNMENT, 4);
262 #if SK_B32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_R32_SHIFT == 16 && \ 173 #if SK_B32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_R32_SHIFT == 16 && \
263 SK_A32_SHIFT == 24 174 SK_A32_SHIFT == 24
264 GLenum skia_format = GL_BGRA_EXT; 175 GLenum skia_format = GL_BGRA_EXT;
265 #elif SK_R32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_B32_SHIFT == 16 && \ 176 #elif SK_R32_SHIFT == 0 && SK_G32_SHIFT == 8 && SK_B32_SHIFT == 16 && \
266 SK_A32_SHIFT == 24 177 SK_A32_SHIFT == 24
267 GLenum skia_format = GL_RGBA; 178 GLenum skia_format = GL_RGBA;
268 #else 179 #else
269 #error Unexpected Skia ARGB_8888 layout! 180 #error Unexpected Skia ARGB_8888 layout!
270 #endif 181 #endif
271 gles2->ReadPixels(0, 182 gles2->ReadPixels(visible_rect.x(),
272 0, 183 visible_rect.y(),
273 size.width(), 184 visible_rect.width(),
274 size.height(), 185 visible_rect.height(),
275 skia_format, 186 skia_format,
276 GL_UNSIGNED_BYTE, 187 GL_UNSIGNED_BYTE,
277 read_pixels_bitmap_.pixelRef()->pixels()); 188 pixels.pixelRef()->pixels());
278 gles2->DeleteFramebuffers(1, &fb); 189 gles2->DeleteFramebuffers(1, &fb);
279 gles2->DeleteTextures(1, &tmp_texture); 190 gles2->DeleteTextures(1, &tmp_texture);
280 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR)); 191 DCHECK_EQ(gles2->GetError(), static_cast<GLenum>(GL_NO_ERROR));
281 task_runner_async_waiter_.Signal();
282 } 192 }
283 193
284 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory( 194 base::SharedMemory* RendererGpuVideoAcceleratorFactories::CreateSharedMemory(
285 size_t size) { 195 size_t size) {
286 DCHECK(task_runner_->BelongsToCurrentThread()); 196 DCHECK(task_runner_->BelongsToCurrentThread());
287 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get()); 197 return ChildThread::AllocateSharedMemory(size, thread_safe_sender_.get());
288 } 198 }
289 199
290 scoped_refptr<base::SingleThreadTaskRunner> 200 scoped_refptr<base::SingleThreadTaskRunner>
291 RendererGpuVideoAcceleratorFactories::GetTaskRunner() { 201 RendererGpuVideoAcceleratorFactories::GetTaskRunner() {
292 return task_runner_; 202 return task_runner_;
293 } 203 }
294 204
295 void RendererGpuVideoAcceleratorFactories::Abort() { aborted_waiter_.Signal(); }
296
297 bool RendererGpuVideoAcceleratorFactories::IsAborted() {
298 return aborted_waiter_.IsSignaled();
299 }
300
301 scoped_refptr<RendererGpuVideoAcceleratorFactories>
302 RendererGpuVideoAcceleratorFactories::Clone() {
303 scoped_refptr<RendererGpuVideoAcceleratorFactories> factories =
304 new RendererGpuVideoAcceleratorFactories();
305 factories->task_runner_ = task_runner_;
306 factories->gpu_channel_host_ = gpu_channel_host_;
307 factories->context_provider_ = context_provider_;
308 factories->thread_safe_sender_ = thread_safe_sender_;
309 return factories;
310 }
311
312 void
313 RendererGpuVideoAcceleratorFactories::AsyncDestroyVideoDecodeAccelerator() {
314 // OK to release because Destroy() will delete the VDA instance.
315 if (vda_)
316 vda_.release()->Destroy();
317 }
318
319 } // namespace content 205 } // namespace content
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