OLD | NEW |
1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/common/gpu/media/rendering_helper.h" | 5 #include "content/common/gpu/media/rendering_helper.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "base/mac/scoped_nsautorelease_pool.h" | 8 #include "base/mac/scoped_nsautorelease_pool.h" |
9 #include "base/message_loop/message_loop.h" | 9 #include "base/message_loop/message_loop.h" |
10 #include "base/strings/stringize_macros.h" | 10 #include "base/strings/stringize_macros.h" |
11 #include "base/synchronization/waitable_event.h" | 11 #include "base/synchronization/waitable_event.h" |
12 #include "ui/gl/gl_context.h" | 12 #include "ui/gl/gl_context.h" |
13 #include "ui/gl/gl_context_stub_with_extensions.h" | 13 #include "ui/gl/gl_context_stub_with_extensions.h" |
14 #include "ui/gl/gl_implementation.h" | 14 #include "ui/gl/gl_implementation.h" |
15 #include "ui/gl/gl_surface.h" | 15 #include "ui/gl/gl_surface.h" |
16 | 16 |
| 17 #if defined(OS_WIN) |
| 18 #include <windows.h> |
| 19 #endif |
| 20 |
17 #if defined(USE_X11) | 21 #if defined(USE_X11) |
18 #include "ui/gfx/x/x11_types.h" | 22 #include "ui/gfx/x/x11_types.h" |
19 #endif | 23 #endif |
20 | 24 |
21 #ifdef GL_VARIANT_GLX | 25 #ifdef GL_VARIANT_GLX |
22 typedef GLXWindow NativeWindowType; | |
23 struct XFreeDeleter { | 26 struct XFreeDeleter { |
24 void operator()(void* x) const { ::XFree(x); } | 27 void operator()(void* x) const { ::XFree(x); } |
25 }; | 28 }; |
26 #else // EGL | |
27 typedef EGLNativeWindowType NativeWindowType; | |
28 #endif | 29 #endif |
29 | 30 |
30 // Helper for Shader creation. | 31 // Helper for Shader creation. |
31 static void CreateShader(GLuint program, | 32 static void CreateShader(GLuint program, |
32 GLenum type, | 33 GLenum type, |
33 const char* source, | 34 const char* source, |
34 int size) { | 35 int size) { |
35 GLuint shader = glCreateShader(type); | 36 GLuint shader = glCreateShader(type); |
36 glShaderSource(shader, 1, &source, &size); | 37 glShaderSource(shader, 1, &source, &size); |
37 glCompileShader(shader); | 38 glCompileShader(shader); |
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57 #if defined(GL_VARIANT_GLX) | 58 #if defined(GL_VARIANT_GLX) |
58 gfx::kGLImplementationDesktopGL; | 59 gfx::kGLImplementationDesktopGL; |
59 #elif defined(GL_VARIANT_EGL) | 60 #elif defined(GL_VARIANT_EGL) |
60 gfx::kGLImplementationEGLGLES2; | 61 gfx::kGLImplementationEGLGLES2; |
61 #else | 62 #else |
62 -1; | 63 -1; |
63 #error "Unknown GL implementation." | 64 #error "Unknown GL implementation." |
64 #endif | 65 #endif |
65 | 66 |
66 RenderingHelper::RenderingHelper() { | 67 RenderingHelper::RenderingHelper() { |
| 68 #if defined(GL_VARIANT_EGL) |
| 69 gl_surface_ = EGL_NO_SURFACE; |
| 70 #endif |
| 71 |
| 72 #if defined(OS_WIN) |
| 73 window_ = NULL; |
| 74 #else |
| 75 x_window_ = (Window)0; |
| 76 #endif |
| 77 |
67 Clear(); | 78 Clear(); |
68 } | 79 } |
69 | 80 |
70 RenderingHelper::~RenderingHelper() { | 81 RenderingHelper::~RenderingHelper() { |
71 CHECK_EQ(window_dimensions_.size(), 0U) << | 82 CHECK_EQ(frame_dimensions_.size(), 0U) |
72 "Must call UnInitialize before dtor."; | 83 << "Must call UnInitialize before dtor."; |
73 Clear(); | 84 Clear(); |
74 } | 85 } |
75 | 86 |
76 void RenderingHelper::MakeCurrent(int window_id) { | |
77 #if GL_VARIANT_GLX | |
78 if (window_id < 0) { | |
79 CHECK(glXMakeContextCurrent(x_display_, GLX_NONE, GLX_NONE, NULL)); | |
80 } else { | |
81 CHECK(glXMakeContextCurrent( | |
82 x_display_, x_windows_[window_id], x_windows_[window_id], gl_context_)); | |
83 } | |
84 #else // EGL | |
85 if (window_id < 0) { | |
86 CHECK(eglMakeCurrent(gl_display_, EGL_NO_SURFACE, EGL_NO_SURFACE, | |
87 EGL_NO_CONTEXT)) << eglGetError(); | |
88 } else { | |
89 CHECK(eglMakeCurrent(gl_display_, gl_surfaces_[window_id], | |
90 gl_surfaces_[window_id], gl_context_)) | |
91 << eglGetError(); | |
92 } | |
93 #endif | |
94 } | |
95 | |
96 void RenderingHelper::Initialize(const RenderingHelperParams& params, | 87 void RenderingHelper::Initialize(const RenderingHelperParams& params, |
97 base::WaitableEvent* done) { | 88 base::WaitableEvent* done) { |
98 // Use window_dimensions_.size() != 0 as a proxy for the class having already | 89 // Use frame_dimensions_.size() != 0 as a proxy for the class having already |
99 // been Initialize()'d, and UnInitialize() before continuing. | 90 // been Initialize()'d, and UnInitialize() before continuing. |
100 if (window_dimensions_.size()) { | 91 if (frame_dimensions_.size()) { |
101 base::WaitableEvent done(false, false); | 92 base::WaitableEvent done(false, false); |
102 UnInitialize(&done); | 93 UnInitialize(&done); |
103 done.Wait(); | 94 done.Wait(); |
104 } | 95 } |
105 | 96 |
| 97 // TODO(owenlin): pass fps from params |
| 98 frame_duration_ = base::TimeDelta::FromSeconds(1) / 60; |
| 99 |
106 gfx::InitializeStaticGLBindings(kGLImplementation); | 100 gfx::InitializeStaticGLBindings(kGLImplementation); |
107 scoped_refptr<gfx::GLContextStubWithExtensions> stub_context( | 101 scoped_refptr<gfx::GLContextStubWithExtensions> stub_context( |
108 new gfx::GLContextStubWithExtensions()); | 102 new gfx::GLContextStubWithExtensions()); |
109 | 103 |
110 CHECK_GT(params.window_dimensions.size(), 0U); | 104 CHECK_GT(params.window_dimensions.size(), 0U); |
111 CHECK_EQ(params.frame_dimensions.size(), params.window_dimensions.size()); | 105 CHECK_EQ(params.frame_dimensions.size(), params.window_dimensions.size()); |
112 window_dimensions_ = params.window_dimensions; | |
113 frame_dimensions_ = params.frame_dimensions; | 106 frame_dimensions_ = params.frame_dimensions; |
114 render_as_thumbnails_ = params.render_as_thumbnails; | 107 render_as_thumbnails_ = params.render_as_thumbnails; |
115 message_loop_ = base::MessageLoop::current(); | 108 message_loop_ = base::MessageLoop::current(); |
116 CHECK_GT(params.num_windows, 0); | 109 CHECK_GT(params.num_windows, 0); |
117 | 110 |
| 111 gfx::Size window_size; |
| 112 |
118 #if GL_VARIANT_GLX | 113 #if GL_VARIANT_GLX |
119 x_display_ = gfx::GetXDisplay(); | 114 x_display_ = gfx::GetXDisplay(); |
120 CHECK(x_display_); | 115 CHECK(x_display_); |
121 CHECK(glXQueryVersion(x_display_, NULL, NULL)); | 116 CHECK(glXQueryVersion(x_display_, NULL, NULL)); |
122 const int fbconfig_attr[] = { | 117 const int fbconfig_attr[] = { |
123 GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, | 118 GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, |
124 GLX_RENDER_TYPE, GLX_RGBA_BIT, | 119 GLX_RENDER_TYPE, GLX_RGBA_BIT, |
125 GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, | 120 GLX_BIND_TO_TEXTURE_TARGETS_EXT, GLX_TEXTURE_2D_BIT_EXT, |
126 GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, | 121 GLX_BIND_TO_TEXTURE_RGB_EXT, GL_TRUE, |
127 GLX_DOUBLEBUFFER, True, | 122 GLX_DOUBLEBUFFER, True, |
128 GL_NONE, | 123 GL_NONE, |
129 }; | 124 }; |
130 int num_fbconfigs; | 125 int num_fbconfigs; |
131 scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs( | 126 scoped_ptr<GLXFBConfig, XFreeDeleter> glx_fb_configs( |
132 glXChooseFBConfig(x_display_, DefaultScreen(x_display_), fbconfig_attr, | 127 glXChooseFBConfig(x_display_, DefaultScreen(x_display_), fbconfig_attr, |
133 &num_fbconfigs)); | 128 &num_fbconfigs)); |
134 CHECK(glx_fb_configs.get()); | 129 CHECK(glx_fb_configs.get()); |
135 CHECK_GT(num_fbconfigs, 0); | 130 CHECK_GT(num_fbconfigs, 0); |
136 x_visual_ = glXGetVisualFromFBConfig(x_display_, glx_fb_configs.get()[0]); | 131 x_visual_ = glXGetVisualFromFBConfig(x_display_, glx_fb_configs.get()[0]); |
137 CHECK(x_visual_); | 132 CHECK(x_visual_); |
138 gl_context_ = glXCreateContext(x_display_, x_visual_, 0, true); | 133 gl_context_ = glXCreateContext(x_display_, x_visual_, 0, true); |
139 CHECK(gl_context_); | 134 CHECK(gl_context_); |
140 stub_context->AddExtensionsString( | 135 stub_context->AddExtensionsString( |
141 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); | 136 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); |
142 stub_context->SetGLVersionString( | 137 stub_context->SetGLVersionString( |
143 reinterpret_cast<const char*>(glGetString(GL_VERSION))); | 138 reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
144 | 139 |
| 140 Screen* screen = DefaultScreenOfDisplay(x_display_); |
| 141 window_size = gfx::Size(XWidthOfScreen(screen), XHeightOfScreen(screen)); |
145 #else // EGL | 142 #else // EGL |
146 EGLNativeDisplayType native_display; | 143 EGLNativeDisplayType native_display; |
147 | 144 |
148 #if defined(OS_WIN) | 145 #if defined(OS_WIN) |
149 native_display = EGL_DEFAULT_DISPLAY; | 146 native_display = EGL_DEFAULT_DISPLAY; |
| 147 window_size = |
| 148 gfx::Size(GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)); |
150 #else | 149 #else |
151 x_display_ = gfx::GetXDisplay(); | 150 x_display_ = gfx::GetXDisplay(); |
152 CHECK(x_display_); | 151 CHECK(x_display_); |
153 native_display = x_display_; | 152 native_display = x_display_; |
| 153 |
| 154 Screen* screen = DefaultScreenOfDisplay(x_display_); |
| 155 window_size = gfx::Size(XWidthOfScreen(screen), XHeightOfScreen(screen)); |
154 #endif | 156 #endif |
155 | |
156 gl_display_ = eglGetDisplay(native_display); | 157 gl_display_ = eglGetDisplay(native_display); |
157 CHECK(gl_display_); | 158 CHECK(gl_display_); |
158 CHECK(eglInitialize(gl_display_, NULL, NULL)) << glGetError(); | 159 CHECK(eglInitialize(gl_display_, NULL, NULL)) << glGetError(); |
159 | 160 |
160 static EGLint rgba8888[] = { | 161 static EGLint rgba8888[] = { |
161 EGL_RED_SIZE, 8, | 162 EGL_RED_SIZE, 8, |
162 EGL_GREEN_SIZE, 8, | 163 EGL_GREEN_SIZE, 8, |
163 EGL_BLUE_SIZE, 8, | 164 EGL_BLUE_SIZE, 8, |
164 EGL_ALPHA_SIZE, 8, | 165 EGL_ALPHA_SIZE, 8, |
165 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, | 166 EGL_SURFACE_TYPE, EGL_WINDOW_BIT, |
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176 CHECK_NE(gl_context_, EGL_NO_CONTEXT) << eglGetError(); | 177 CHECK_NE(gl_context_, EGL_NO_CONTEXT) << eglGetError(); |
177 stub_context->AddExtensionsString( | 178 stub_context->AddExtensionsString( |
178 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); | 179 reinterpret_cast<const char*>(glGetString(GL_EXTENSIONS))); |
179 stub_context->AddExtensionsString( | 180 stub_context->AddExtensionsString( |
180 eglQueryString(gl_display_, EGL_EXTENSIONS)); | 181 eglQueryString(gl_display_, EGL_EXTENSIONS)); |
181 stub_context->SetGLVersionString( | 182 stub_context->SetGLVersionString( |
182 reinterpret_cast<const char*>(glGetString(GL_VERSION))); | 183 reinterpret_cast<const char*>(glGetString(GL_VERSION))); |
183 #endif | 184 #endif |
184 | 185 |
185 // Per-window/surface X11 & EGL initialization. | 186 // Per-window/surface X11 & EGL initialization. |
| 187 CHECK(texture_ids_.empty()); |
| 188 CHECK(texture_targets_.empty()); |
| 189 |
| 190 // Initialize to an invalid texture id: 0 to indicate no texture |
| 191 // for rendering. |
| 192 texture_ids_.resize(params.num_windows, 0); |
| 193 texture_targets_.resize(params.num_windows, 0); |
| 194 |
186 for (int i = 0; i < params.num_windows; ++i) { | 195 for (int i = 0; i < params.num_windows; ++i) { |
187 // Arrange X windows whimsically, with some padding. | 196 // Arrange X windows whimsically, with some padding. |
188 int j = i % window_dimensions_.size(); | 197 int j = i % params.window_dimensions.size(); |
189 int width = window_dimensions_[j].width(); | 198 int width = params.window_dimensions[j].width(); |
190 int height = window_dimensions_[j].height(); | 199 int height = params.window_dimensions[j].height(); |
191 CHECK_GT(width, 0); | 200 CHECK_GT(width, 0); |
192 CHECK_GT(height, 0); | 201 CHECK_GT(height, 0); |
193 int top_left_x = (width + 20) * (i % 4); | 202 int top_left_x = (width + 20) * (i % 4); |
194 int top_left_y = (height + 12) * (i % 3); | 203 int top_left_y = (height + 12) * (i % 3); |
| 204 render_areas_.push_back(gfx::Rect(top_left_x, top_left_y, width, height)); |
| 205 } |
195 | 206 |
196 #if defined(OS_WIN) | 207 #if defined(OS_WIN) |
197 NativeWindowType window = | 208 window_ = CreateWindowEx(0, |
198 CreateWindowEx(0, L"Static", L"VideoDecodeAcceleratorTest", | 209 L"Static", |
199 WS_OVERLAPPEDWINDOW | WS_VISIBLE, top_left_x, | 210 L"VideoDecodeAcceleratorTest", |
200 top_left_y, width, height, NULL, NULL, NULL, | 211 WS_OVERLAPPEDWINDOW | WS_VISIBLE, |
201 NULL); | 212 0, |
202 CHECK(window != NULL); | 213 0, |
203 windows_.push_back(window); | 214 window_size.width(), |
| 215 window_size.height(), |
| 216 NULL, |
| 217 NULL, |
| 218 NULL, |
| 219 NULL); |
| 220 CHECK(window_ != NULL); |
204 #else | 221 #else |
205 int depth = DefaultDepth(x_display_, DefaultScreen(x_display_)); | 222 int depth = DefaultDepth(x_display_, DefaultScreen(x_display_)); |
206 | 223 |
207 #if defined(GL_VARIANT_GLX) | 224 #if defined(GL_VARIANT_GLX) |
208 CHECK_EQ(depth, x_visual_->depth); | 225 CHECK_EQ(depth, x_visual_->depth); |
209 #endif | 226 #endif |
210 | 227 |
211 XSetWindowAttributes window_attributes; | 228 XSetWindowAttributes window_attributes; |
212 window_attributes.background_pixel = | 229 window_attributes.background_pixel = |
213 BlackPixel(x_display_, DefaultScreen(x_display_)); | 230 BlackPixel(x_display_, DefaultScreen(x_display_)); |
214 window_attributes.override_redirect = true; | 231 window_attributes.override_redirect = true; |
215 | 232 |
216 NativeWindowType window = XCreateWindow( | 233 x_window_ = XCreateWindow(x_display_, |
217 x_display_, DefaultRootWindow(x_display_), | 234 DefaultRootWindow(x_display_), |
218 top_left_x, top_left_y, width, height, | 235 0, |
219 0 /* border width */, | 236 0, |
220 depth, CopyFromParent /* class */, CopyFromParent /* visual */, | 237 window_size.width(), |
221 (CWBackPixel | CWOverrideRedirect), &window_attributes); | 238 window_size.height(), |
222 XStoreName(x_display_, window, "VideoDecodeAcceleratorTest"); | 239 0 /* border width */, |
223 XSelectInput(x_display_, window, ExposureMask); | 240 depth, |
224 XMapWindow(x_display_, window); | 241 CopyFromParent /* class */, |
225 x_windows_.push_back(window); | 242 CopyFromParent /* visual */, |
| 243 (CWBackPixel | CWOverrideRedirect), |
| 244 &window_attributes); |
| 245 XStoreName(x_display_, x_window_, "VideoDecodeAcceleratorTest"); |
| 246 XSelectInput(x_display_, x_window_, ExposureMask); |
| 247 XMapWindow(x_display_, x_window_); |
226 #endif | 248 #endif |
227 | 249 |
228 #if GL_VARIANT_EGL | 250 #if GL_VARIANT_EGL |
229 EGLSurface egl_surface = | 251 #if defined(OS_WIN) |
230 eglCreateWindowSurface(gl_display_, egl_config, window, NULL); | 252 gl_surface_ = |
231 gl_surfaces_.push_back(egl_surface); | 253 eglCreateWindowSurface(gl_display_, egl_config, window_, NULL); |
232 CHECK_NE(egl_surface, EGL_NO_SURFACE); | 254 #else |
| 255 gl_surface_ = |
| 256 eglCreateWindowSurface(gl_display_, egl_config, x_window_, NULL); |
233 #endif | 257 #endif |
234 MakeCurrent(i); | 258 CHECK_NE(gl_surface_, EGL_NO_SURFACE); |
235 } | 259 #endif |
| 260 |
| 261 #if GL_VARIANT_GLX |
| 262 CHECK(glXMakeContextCurrent(x_display_, x_window_, x_window_, gl_context_)); |
| 263 #else // EGL |
| 264 CHECK(eglMakeCurrent(gl_display_, gl_surface_, gl_surface_, gl_context_)) |
| 265 << eglGetError(); |
| 266 #endif |
236 | 267 |
237 // Must be done after a context is made current. | 268 // Must be done after a context is made current. |
238 gfx::InitializeDynamicGLBindings(kGLImplementation, stub_context.get()); | 269 gfx::InitializeDynamicGLBindings(kGLImplementation, stub_context.get()); |
239 | 270 |
240 if (render_as_thumbnails_) { | 271 if (render_as_thumbnails_) { |
241 CHECK_EQ(window_dimensions_.size(), 1U); | 272 CHECK_EQ(frame_dimensions_.size(), 1U); |
242 | 273 |
243 GLint max_texture_size; | 274 GLint max_texture_size; |
244 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); | 275 glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_texture_size); |
245 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); | 276 CHECK_GE(max_texture_size, params.thumbnails_page_size.width()); |
246 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); | 277 CHECK_GE(max_texture_size, params.thumbnails_page_size.height()); |
247 | 278 |
248 thumbnails_fbo_size_ = params.thumbnails_page_size; | 279 thumbnails_fbo_size_ = params.thumbnails_page_size; |
249 thumbnail_size_ = params.thumbnail_size; | 280 thumbnail_size_ = params.thumbnail_size; |
250 | 281 |
251 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); | 282 glGenFramebuffersEXT(1, &thumbnails_fbo_id_); |
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270 GL_COLOR_ATTACHMENT0, | 301 GL_COLOR_ATTACHMENT0, |
271 GL_TEXTURE_2D, | 302 GL_TEXTURE_2D, |
272 thumbnails_texture_id_, | 303 thumbnails_texture_id_, |
273 0); | 304 0); |
274 | 305 |
275 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); | 306 GLenum fb_status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER); |
276 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; | 307 CHECK(fb_status == GL_FRAMEBUFFER_COMPLETE) << fb_status; |
277 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); | 308 glClearColor(0.0f, 0.0f, 0.0f, 1.0f); |
278 glClear(GL_COLOR_BUFFER_BIT); | 309 glClear(GL_COLOR_BUFFER_BIT); |
279 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | 310 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
| 311 |
| 312 // In render_as_thumbnails_ mode, we render the FBO content on the |
| 313 // screen instead of the decoded textures. |
| 314 texture_targets_[0] = GL_TEXTURE_2D; |
| 315 texture_ids_[0] = thumbnails_texture_id_; |
280 } | 316 } |
281 | 317 |
282 // These vertices and texture coords. map (0,0) in the texture to the | 318 // These vertices and texture coords. map (0,0) in the texture to the |
283 // bottom left of the viewport. Since we get the video frames with the | 319 // bottom left of the viewport. Since we get the video frames with the |
284 // the top left at (0,0) we need to flip the texture y coordinate | 320 // the top left at (0,0) we need to flip the texture y coordinate |
285 // in the vertex shader for this to be rendered the right way up. | 321 // in the vertex shader for this to be rendered the right way up. |
286 // In the case of thumbnail rendering we use the same vertex shader | 322 // In the case of thumbnail rendering we use the same vertex shader |
287 // to render the FBO the screen, where we do not want this flipping. | 323 // to render the FBO the screen, where we do not want this flipping. |
288 static const float kVertices[] = | 324 static const float kVertices[] = |
289 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; | 325 { -1.f, 1.f, -1.f, -1.f, 1.f, 1.f, 1.f, -1.f, }; |
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348 GLint tex_external = glGetUniformLocation(program_, "tex_external"); | 384 GLint tex_external = glGetUniformLocation(program_, "tex_external"); |
349 if (tex_external != -1) { | 385 if (tex_external != -1) { |
350 glUniform1i(tex_external, 1); | 386 glUniform1i(tex_external, 1); |
351 } | 387 } |
352 int pos_location = glGetAttribLocation(program_, "in_pos"); | 388 int pos_location = glGetAttribLocation(program_, "in_pos"); |
353 glEnableVertexAttribArray(pos_location); | 389 glEnableVertexAttribArray(pos_location); |
354 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); | 390 glVertexAttribPointer(pos_location, 2, GL_FLOAT, GL_FALSE, 0, kVertices); |
355 int tc_location = glGetAttribLocation(program_, "in_tc"); | 391 int tc_location = glGetAttribLocation(program_, "in_tc"); |
356 glEnableVertexAttribArray(tc_location); | 392 glEnableVertexAttribArray(tc_location); |
357 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); | 393 glVertexAttribPointer(tc_location, 2, GL_FLOAT, GL_FALSE, 0, kTextureCoords); |
| 394 |
| 395 render_timer_.Start( |
| 396 FROM_HERE, frame_duration_, this, &RenderingHelper::RenderContent); |
358 done->Signal(); | 397 done->Signal(); |
359 } | 398 } |
360 | 399 |
361 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { | 400 void RenderingHelper::UnInitialize(base::WaitableEvent* done) { |
362 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 401 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
| 402 render_timer_.Stop(); |
363 if (render_as_thumbnails_) { | 403 if (render_as_thumbnails_) { |
364 glDeleteTextures(1, &thumbnails_texture_id_); | 404 glDeleteTextures(1, &thumbnails_texture_id_); |
365 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); | 405 glDeleteFramebuffersEXT(1, &thumbnails_fbo_id_); |
366 } | 406 } |
367 #if GL_VARIANT_GLX | 407 #if GL_VARIANT_GLX |
368 | 408 |
369 glXDestroyContext(x_display_, gl_context_); | 409 glXDestroyContext(x_display_, gl_context_); |
370 #else // EGL | 410 #else // EGL |
371 MakeCurrent(-1); | |
372 CHECK(eglDestroyContext(gl_display_, gl_context_)); | 411 CHECK(eglDestroyContext(gl_display_, gl_context_)); |
373 for (size_t i = 0; i < gl_surfaces_.size(); ++i) | 412 CHECK(eglDestroySurface(gl_display_, gl_surface_)); |
374 CHECK(eglDestroySurface(gl_display_, gl_surfaces_[i])); | |
375 CHECK(eglTerminate(gl_display_)); | 413 CHECK(eglTerminate(gl_display_)); |
376 #endif | 414 #endif |
377 gfx::ClearGLBindings(); | 415 gfx::ClearGLBindings(); |
378 Clear(); | 416 Clear(); |
379 done->Signal(); | 417 done->Signal(); |
380 } | 418 } |
381 | 419 |
382 void RenderingHelper::CreateTexture(int window_id, | 420 void RenderingHelper::CreateTexture(int window_id, |
383 uint32 texture_target, | 421 uint32 texture_target, |
384 uint32* texture_id, | 422 uint32* texture_id, |
385 base::WaitableEvent* done) { | 423 base::WaitableEvent* done) { |
386 if (base::MessageLoop::current() != message_loop_) { | 424 if (base::MessageLoop::current() != message_loop_) { |
387 message_loop_->PostTask( | 425 message_loop_->PostTask( |
388 FROM_HERE, | 426 FROM_HERE, |
389 base::Bind(&RenderingHelper::CreateTexture, base::Unretained(this), | 427 base::Bind(&RenderingHelper::CreateTexture, base::Unretained(this), |
390 window_id, texture_target, texture_id, done)); | 428 window_id, texture_target, texture_id, done)); |
391 return; | 429 return; |
392 } | 430 } |
393 MakeCurrent(window_id); | |
394 glGenTextures(1, texture_id); | 431 glGenTextures(1, texture_id); |
395 glBindTexture(texture_target, *texture_id); | 432 glBindTexture(texture_target, *texture_id); |
396 int dimensions_id = window_id % frame_dimensions_.size(); | 433 int dimensions_id = window_id % frame_dimensions_.size(); |
397 if (texture_target == GL_TEXTURE_2D) { | 434 if (texture_target == GL_TEXTURE_2D) { |
398 glTexImage2D(GL_TEXTURE_2D, | 435 glTexImage2D(GL_TEXTURE_2D, |
399 0, | 436 0, |
400 GL_RGBA, | 437 GL_RGBA, |
401 frame_dimensions_[dimensions_id].width(), | 438 frame_dimensions_[dimensions_id].width(), |
402 frame_dimensions_[dimensions_id].height(), | 439 frame_dimensions_[dimensions_id].height(), |
403 0, | 440 0, |
404 GL_RGBA, | 441 GL_RGBA, |
405 GL_UNSIGNED_BYTE, | 442 GL_UNSIGNED_BYTE, |
406 NULL); | 443 NULL); |
407 } | 444 } |
408 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 445 glTexParameteri(texture_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
409 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 446 glTexParameteri(texture_target, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
410 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. | 447 // OpenGLES2.0.25 section 3.8.2 requires CLAMP_TO_EDGE for NPOT textures. |
411 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 448 glTexParameteri(texture_target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
412 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 449 glTexParameteri(texture_target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
413 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 450 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
414 CHECK(texture_id_to_surface_index_.insert( | 451 CHECK(texture_id_to_surface_index_.insert( |
415 std::make_pair(*texture_id, window_id)).second); | 452 std::make_pair(*texture_id, window_id)).second); |
416 done->Signal(); | 453 done->Signal(); |
417 } | 454 } |
418 | 455 |
419 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) { | 456 void RenderingHelper::RenderTexture(uint32 texture_target, uint32 texture_id) { |
420 CHECK_EQ(base::MessageLoop::current(), message_loop_); | 457 CHECK_EQ(base::MessageLoop::current(), message_loop_); |
421 size_t window_id = texture_id_to_surface_index_[texture_id]; | 458 if (texture_id == 0) |
422 MakeCurrent(window_id); | 459 return; |
423 | |
424 int dimensions_id = window_id % window_dimensions_.size(); | |
425 int width = window_dimensions_[dimensions_id].width(); | |
426 int height = window_dimensions_[dimensions_id].height(); | |
427 | 460 |
428 if (render_as_thumbnails_) { | 461 if (render_as_thumbnails_) { |
429 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); | 462 const int width = thumbnail_size_.width(); |
430 const int thumbnails_in_row = | 463 const int height = thumbnail_size_.height(); |
431 thumbnails_fbo_size_.width() / thumbnail_size_.width(); | 464 const int thumbnails_in_row = thumbnails_fbo_size_.width() / width; |
432 const int thumbnails_in_column = | 465 const int thumbnails_in_column = thumbnails_fbo_size_.height() / height; |
433 thumbnails_fbo_size_.height() / thumbnail_size_.height(); | |
434 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; | 466 const int row = (frame_count_ / thumbnails_in_row) % thumbnails_in_column; |
435 const int col = frame_count_ % thumbnails_in_row; | 467 const int col = frame_count_ % thumbnails_in_row; |
436 const int x = col * thumbnail_size_.width(); | |
437 const int y = row * thumbnail_size_.height(); | |
438 | 468 |
439 glViewport(x, y, thumbnail_size_.width(), thumbnail_size_.height()); | 469 gfx::Rect area(col * width, row * height, width, height); |
440 glScissor(x, y, thumbnail_size_.width(), thumbnail_size_.height()); | 470 |
441 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); | 471 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 0); |
| 472 glBindFramebufferEXT(GL_FRAMEBUFFER, thumbnails_fbo_id_); |
| 473 DrawTexture(area, texture_target, texture_id); |
| 474 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); |
| 475 ++frame_count_; |
442 } else { | 476 } else { |
443 glViewport(0, 0, width, height); | 477 size_t window_id = texture_id_to_surface_index_[texture_id]; |
444 glScissor(0, 0, width, height); | 478 texture_targets_[window_id] = texture_target; |
445 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | 479 texture_ids_[window_id] = texture_id; |
446 } | 480 } |
| 481 } |
| 482 |
| 483 void RenderingHelper::DrawTexture(const gfx::Rect& area, |
| 484 uint32 texture_target, |
| 485 uint32 texture_id) { |
| 486 glViewport(area.x(), area.y(), area.width(), area.height()); |
| 487 glScissor(area.x(), area.y(), area.width(), area.height()); |
447 | 488 |
448 // Unbound texture samplers default to (0, 0, 0, 1). Use this fact to switch | 489 // Unbound texture samplers default to (0, 0, 0, 1). Use this fact to switch |
449 // between GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES as appopriate. | 490 // between GL_TEXTURE_2D and GL_TEXTURE_EXTERNAL_OES as appopriate. |
450 if (texture_target == GL_TEXTURE_2D) { | 491 if (texture_target == GL_TEXTURE_2D) { |
451 glActiveTexture(GL_TEXTURE0 + 0); | 492 glActiveTexture(GL_TEXTURE0 + 0); |
452 glBindTexture(GL_TEXTURE_2D, texture_id); | 493 glBindTexture(GL_TEXTURE_2D, texture_id); |
453 glActiveTexture(GL_TEXTURE0 + 1); | 494 glActiveTexture(GL_TEXTURE0 + 1); |
454 glBindTexture(texture_target, 0); | 495 glBindTexture(GL_TEXTURE_EXTERNAL_OES, 0); |
455 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { | 496 } else if (texture_target == GL_TEXTURE_EXTERNAL_OES) { |
456 glActiveTexture(GL_TEXTURE0 + 0); | 497 glActiveTexture(GL_TEXTURE0 + 0); |
457 glBindTexture(GL_TEXTURE_2D, 0); | 498 glBindTexture(GL_TEXTURE_2D, 0); |
458 glActiveTexture(GL_TEXTURE0 + 1); | 499 glActiveTexture(GL_TEXTURE0 + 1); |
459 glBindTexture(texture_target, texture_id); | 500 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); |
460 } | 501 } |
| 502 |
461 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | 503 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); |
462 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 504 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
463 | |
464 ++frame_count_; | |
465 | |
466 if (render_as_thumbnails_) { | |
467 // Copy from FBO to screen | |
468 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); | |
469 glBindFramebufferEXT(GL_FRAMEBUFFER, 0); | |
470 glViewport(0, 0, width, height); | |
471 glScissor(0, 0, width, height); | |
472 glActiveTexture(GL_TEXTURE0 + 0); | |
473 glBindTexture(GL_TEXTURE_2D, thumbnails_texture_id_); | |
474 glActiveTexture(GL_TEXTURE0 + 1); | |
475 glBindTexture(texture_target, 0); | |
476 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); | |
477 } | |
478 | |
479 #if GL_VARIANT_GLX | |
480 glXSwapBuffers(x_display_, x_windows_[window_id]); | |
481 #else // EGL | |
482 eglSwapBuffers(gl_display_, gl_surfaces_[window_id]); | |
483 CHECK_EQ(static_cast<int>(eglGetError()), EGL_SUCCESS); | |
484 #endif | |
485 } | 505 } |
486 | 506 |
487 void RenderingHelper::DeleteTexture(uint32 texture_id) { | 507 void RenderingHelper::DeleteTexture(uint32 texture_id) { |
488 glDeleteTextures(1, &texture_id); | 508 glDeleteTextures(1, &texture_id); |
489 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); | 509 CHECK_EQ(static_cast<int>(glGetError()), GL_NO_ERROR); |
490 } | 510 } |
491 | 511 |
492 NativeContextType RenderingHelper::GetGLContext() { return gl_context_; } | 512 NativeContextType RenderingHelper::GetGLContext() { return gl_context_; } |
493 | 513 |
494 void* RenderingHelper::GetGLDisplay() { | 514 void* RenderingHelper::GetGLDisplay() { |
495 #if GL_VARIANT_GLX | 515 #if GL_VARIANT_GLX |
496 return x_display_; | 516 return x_display_; |
497 #else // EGL | 517 #else // EGL |
498 return gl_display_; | 518 return gl_display_; |
499 #endif | 519 #endif |
500 } | 520 } |
501 | 521 |
502 void RenderingHelper::Clear() { | 522 void RenderingHelper::Clear() { |
503 window_dimensions_.clear(); | |
504 frame_dimensions_.clear(); | 523 frame_dimensions_.clear(); |
505 texture_id_to_surface_index_.clear(); | 524 texture_id_to_surface_index_.clear(); |
506 message_loop_ = NULL; | 525 message_loop_ = NULL; |
507 gl_context_ = NULL; | 526 gl_context_ = NULL; |
508 #if GL_VARIANT_EGL | 527 #if GL_VARIANT_EGL |
509 gl_display_ = EGL_NO_DISPLAY; | 528 gl_display_ = EGL_NO_DISPLAY; |
510 gl_surfaces_.clear(); | 529 gl_surface_ = EGL_NO_SURFACE; |
511 #endif | 530 #endif |
512 render_as_thumbnails_ = false; | 531 render_as_thumbnails_ = false; |
513 frame_count_ = 0; | 532 frame_count_ = 0; |
514 thumbnails_fbo_id_ = 0; | 533 thumbnails_fbo_id_ = 0; |
515 thumbnails_texture_id_ = 0; | 534 thumbnails_texture_id_ = 0; |
516 | 535 |
517 #if defined(OS_WIN) | 536 #if defined(OS_WIN) |
518 for (size_t i = 0; i < windows_.size(); ++i) { | 537 if (window_) { |
519 DestroyWindow(windows_[i]); | 538 DestroyWindow(window_); |
| 539 window_ = NULL; |
520 } | 540 } |
521 windows_.clear(); | |
522 #else | 541 #else |
523 // Destroy resources acquired in Initialize, in reverse-acquisition order. | 542 // Destroy resources acquired in Initialize, in reverse-acquisition order. |
524 for (size_t i = 0; i < x_windows_.size(); ++i) { | 543 if (x_window_) { |
525 CHECK(XUnmapWindow(x_display_, x_windows_[i])); | 544 CHECK(XUnmapWindow(x_display_, x_window_)); |
526 CHECK(XDestroyWindow(x_display_, x_windows_[i])); | 545 CHECK(XDestroyWindow(x_display_, x_window_)); |
| 546 x_window_ = (Window)0; |
527 } | 547 } |
528 // Mimic newly created object. | 548 // Mimic newly created object. |
529 x_display_ = NULL; | 549 x_display_ = NULL; |
530 x_windows_.clear(); | |
531 #endif | 550 #endif |
532 } | 551 } |
533 | 552 |
534 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, | 553 void RenderingHelper::GetThumbnailsAsRGB(std::vector<unsigned char>* rgb, |
535 bool* alpha_solid, | 554 bool* alpha_solid, |
536 base::WaitableEvent* done) { | 555 base::WaitableEvent* done) { |
537 CHECK(render_as_thumbnails_); | 556 CHECK(render_as_thumbnails_); |
538 | 557 |
539 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); | 558 const size_t num_pixels = thumbnails_fbo_size_.GetArea(); |
540 std::vector<unsigned char> rgba; | 559 std::vector<unsigned char> rgba; |
(...skipping 19 matching lines...) Expand all Loading... |
560 *rgb_ptr++ = *rgba_ptr++; | 579 *rgb_ptr++ = *rgba_ptr++; |
561 *rgb_ptr++ = *rgba_ptr++; | 580 *rgb_ptr++ = *rgba_ptr++; |
562 solid = solid && (*rgba_ptr == 0xff); | 581 solid = solid && (*rgba_ptr == 0xff); |
563 rgba_ptr++; | 582 rgba_ptr++; |
564 } | 583 } |
565 *alpha_solid = solid; | 584 *alpha_solid = solid; |
566 | 585 |
567 done->Signal(); | 586 done->Signal(); |
568 } | 587 } |
569 | 588 |
| 589 void RenderingHelper::RenderContent() { |
| 590 glUniform1i(glGetUniformLocation(program_, "tex_flip"), 1); |
| 591 for (size_t i = 0; i < render_areas_.size(); ++i) { |
| 592 DrawTexture(render_areas_[i], texture_targets_[i], texture_ids_[i]); |
| 593 } |
| 594 |
| 595 #if GL_VARIANT_GLX |
| 596 glXSwapBuffers(x_display_, x_window_); |
| 597 #else // EGL |
| 598 eglSwapBuffers(gl_display_, gl_surface_); |
| 599 CHECK_EQ(static_cast<int>(eglGetError()), EGL_SUCCESS); |
| 600 #endif |
| 601 } |
570 } // namespace content | 602 } // namespace content |
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