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Issue 251103005: Added arrow key navigation to Overview Mode (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed last nits. Created 6 years, 6 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/overview/window_selector.h" 5 #include "ash/wm/overview/window_selector.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "ash/accessibility_delegate.h" 9 #include "ash/accessibility_delegate.h"
10 #include "ash/ash_switches.h" 10 #include "ash/ash_switches.h"
11 #include "ash/metrics/user_metrics_recorder.h" 11 #include "ash/metrics/user_metrics_recorder.h"
12 #include "ash/root_window_controller.h" 12 #include "ash/root_window_controller.h"
13 #include "ash/screen_util.h"
14 #include "ash/shell.h" 13 #include "ash/shell.h"
15 #include "ash/shell_window_ids.h" 14 #include "ash/shell_window_ids.h"
16 #include "ash/switchable_windows.h" 15 #include "ash/switchable_windows.h"
17 #include "ash/wm/overview/scoped_transform_overview_window.h" 16 #include "ash/wm/overview/scoped_transform_overview_window.h"
17 #include "ash/wm/overview/window_grid.h"
18 #include "ash/wm/overview/window_selector_delegate.h" 18 #include "ash/wm/overview/window_selector_delegate.h"
19 #include "ash/wm/overview/window_selector_item.h" 19 #include "ash/wm/overview/window_selector_item.h"
20 #include "ash/wm/overview/window_selector_panels.h"
21 #include "ash/wm/overview/window_selector_window.h"
22 #include "ash/wm/window_state.h" 20 #include "ash/wm/window_state.h"
23 #include "base/auto_reset.h" 21 #include "base/auto_reset.h"
24 #include "base/command_line.h"
25 #include "base/metrics/histogram.h" 22 #include "base/metrics/histogram.h"
26 #include "base/strings/string_number_conversions.h"
27 #include "third_party/skia/include/core/SkColor.h"
28 #include "ui/aura/client/focus_client.h" 23 #include "ui/aura/client/focus_client.h"
29 #include "ui/aura/window.h" 24 #include "ui/aura/window.h"
30 #include "ui/aura/window_event_dispatcher.h" 25 #include "ui/aura/window_event_dispatcher.h"
31 #include "ui/aura/window_observer.h" 26 #include "ui/aura/window_observer.h"
32 #include "ui/compositor/layer_animation_observer.h"
33 #include "ui/compositor/scoped_layer_animation_settings.h" 27 #include "ui/compositor/scoped_layer_animation_settings.h"
34 #include "ui/events/event.h" 28 #include "ui/events/event.h"
35 #include "ui/gfx/screen.h" 29 #include "ui/gfx/screen.h"
36 #include "ui/views/background.h"
37 #include "ui/views/widget/widget.h"
38 #include "ui/wm/core/window_util.h" 30 #include "ui/wm/core/window_util.h"
39 #include "ui/wm/public/activation_client.h" 31 #include "ui/wm/public/activation_client.h"
40 32
41 namespace ash { 33 namespace ash {
42 34
43 namespace { 35 namespace {
44 36
45 // Conceptually the window overview is a table or grid of cells having this 37 // A comparator for locating a grid with a given root window.
46 // fixed aspect ratio. The number of columns is determined by maximizing the 38 struct RootWindowGridComparator
47 // area of them based on the number of windows. 39 : public std::unary_function<WindowGrid*, bool> {
48 const float kCardAspectRatio = 4.0f / 3.0f; 40 explicit RootWindowGridComparator(const aura::Window* root_window)
49 41 : root_window_(root_window) {
50 // The minimum number of cards along the major axis (i.e. horizontally on a
51 // landscape orientation).
52 const int kMinCardsMajor = 3;
53
54 // A comparator for locating a given target window.
55 struct WindowSelectorItemComparator
56 : public std::unary_function<WindowSelectorItem*, bool> {
57 explicit WindowSelectorItemComparator(const aura::Window* target_window)
58 : target(target_window) {
59 } 42 }
60 43
61 bool operator()(WindowSelectorItem* window) const { 44 bool operator()(WindowGrid* grid) const {
62 return window->HasSelectableWindow(target); 45 return (grid->root_window() == root_window_);
63 } 46 }
64 47
65 const aura::Window* target; 48 const aura::Window* root_window_;
66 }; 49 };
67 50
68 // An observer which holds onto the passed widget until the animation is
69 // complete.
70 class CleanupWidgetAfterAnimationObserver : public ui::LayerAnimationObserver {
71 public:
72 explicit CleanupWidgetAfterAnimationObserver(
73 scoped_ptr<views::Widget> widget);
74
75 // ui::LayerAnimationObserver:
76 virtual void OnLayerAnimationEnded(
77 ui::LayerAnimationSequence* sequence) OVERRIDE;
78 virtual void OnLayerAnimationAborted(
79 ui::LayerAnimationSequence* sequence) OVERRIDE;
80 virtual void OnLayerAnimationScheduled(
81 ui::LayerAnimationSequence* sequence) OVERRIDE;
82
83 private:
84 virtual ~CleanupWidgetAfterAnimationObserver();
85
86 scoped_ptr<views::Widget> widget_;
87
88 DISALLOW_COPY_AND_ASSIGN(CleanupWidgetAfterAnimationObserver);
89 };
90
91 CleanupWidgetAfterAnimationObserver::CleanupWidgetAfterAnimationObserver(
92 scoped_ptr<views::Widget> widget)
93 : widget_(widget.Pass()) {
94 widget_->GetNativeWindow()->layer()->GetAnimator()->AddObserver(this);
95 }
96
97 CleanupWidgetAfterAnimationObserver::~CleanupWidgetAfterAnimationObserver() {
98 widget_->GetNativeWindow()->layer()->GetAnimator()->RemoveObserver(this);
99 }
100
101 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationEnded(
102 ui::LayerAnimationSequence* sequence) {
103 delete this;
104 }
105
106 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationAborted(
107 ui::LayerAnimationSequence* sequence) {
108 delete this;
109 }
110
111 void CleanupWidgetAfterAnimationObserver::OnLayerAnimationScheduled(
112 ui::LayerAnimationSequence* sequence) {
113 }
114
115 // A comparator for locating a selectable window given a targeted window. 51 // A comparator for locating a selectable window given a targeted window.
116 struct WindowSelectorItemTargetComparator 52 struct WindowSelectorItemTargetComparator
117 : public std::unary_function<WindowSelectorItem*, bool> { 53 : public std::unary_function<WindowSelectorItem*, bool> {
118 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window) 54 explicit WindowSelectorItemTargetComparator(const aura::Window* target_window)
119 : target(target_window) { 55 : target(target_window) {
120 } 56 }
121 57
122 bool operator()(WindowSelectorItem* window) const { 58 bool operator()(WindowSelectorItem* window) const {
123 return window->Contains(target); 59 return window->Contains(target);
124 } 60 }
(...skipping 26 matching lines...) Expand all
151 } 87 }
152 } 88 }
153 89
154 } // namespace 90 } // namespace
155 91
156 WindowSelector::WindowSelector(const WindowList& windows, 92 WindowSelector::WindowSelector(const WindowList& windows,
157 WindowSelectorDelegate* delegate) 93 WindowSelectorDelegate* delegate)
158 : delegate_(delegate), 94 : delegate_(delegate),
159 restore_focus_window_(aura::client::GetFocusClient( 95 restore_focus_window_(aura::client::GetFocusClient(
160 Shell::GetPrimaryRootWindow())->GetFocusedWindow()), 96 Shell::GetPrimaryRootWindow())->GetFocusedWindow()),
161 ignore_activations_(false) { 97 ignore_activations_(false),
98 selected_grid_index_(0) {
162 DCHECK(delegate_); 99 DCHECK(delegate_);
100 Shell* shell = Shell::GetInstance();
101 shell->OnOverviewModeStarting();
163 102
164 if (restore_focus_window_) 103 if (restore_focus_window_)
165 restore_focus_window_->AddObserver(this); 104 restore_focus_window_->AddObserver(this);
166 105
167 std::vector<WindowSelectorPanels*> panels_items; 106 const aura::Window::Windows root_windows = Shell::GetAllRootWindows();
168 for (size_t i = 0; i < windows.size(); ++i) { 107 size_t items = 0;
169 WindowSelectorItem* item = NULL;
170 if (windows[i] != restore_focus_window_)
171 windows[i]->AddObserver(this);
172 observed_windows_.insert(windows[i]);
173
174 if (windows[i]->type() == ui::wm::WINDOW_TYPE_PANEL &&
175 wm::GetWindowState(windows[i])->panel_attached()) {
176 // Attached panel windows are grouped into a single overview item per
177 // root window (display).
178 std::vector<WindowSelectorPanels*>::iterator iter =
179 std::find_if(panels_items.begin(), panels_items.end(),
180 WindowSelectorItemForRoot(windows[i]->GetRootWindow()));
181 WindowSelectorPanels* panels_item = NULL;
182 if (iter == panels_items.end()) {
183 panels_item = new WindowSelectorPanels();
184 panels_items.push_back(panels_item);
185 windows_.push_back(panels_item);
186 } else {
187 panels_item = *iter;
188 }
189 panels_item->AddWindow(windows[i]);
190 item = panels_item;
191 } else {
192 item = new WindowSelectorWindow(windows[i]);
193 windows_.push_back(item);
194 }
195 // Verify that the window has been added to an item in overview.
196 CHECK(item->Contains(windows[i]));
197 }
198 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", windows_.size());
199
200 // Observe window activations and switchable containers on all root windows
201 // for newly created windows during overview.
202 Shell::GetInstance()->activation_client()->AddObserver(this);
203 aura::Window::Windows root_windows = Shell::GetAllRootWindows();
204 for (aura::Window::Windows::const_iterator iter = root_windows.begin(); 108 for (aura::Window::Windows::const_iterator iter = root_windows.begin();
205 iter != root_windows.end(); ++iter) { 109 iter != root_windows.end(); iter++) {
110 // Observed switchable containers for newly created windows on all root
111 // windows.
206 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { 112 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
207 aura::Window* container = Shell::GetContainer(*iter, 113 aura::Window* container = Shell::GetContainer(*iter,
208 kSwitchableWindowContainerIds[i]); 114 kSwitchableWindowContainerIds[i]);
209 container->AddObserver(this); 115 container->AddObserver(this);
210 observed_windows_.insert(container); 116 observed_windows_.insert(container);
211 } 117 }
118 scoped_ptr<WindowGrid> grid(new WindowGrid(*iter, windows, this));
119 if (grid->empty())
120 continue;
121 grid_list_.push_back(grid.release());
122 items += grid_list_.size();
212 } 123 }
213 124
214 StartOverview(); 125 DCHECK(!grid_list_.empty());
126 UMA_HISTOGRAM_COUNTS_100("Ash.WindowSelector.Items", items);
127
128 shell->activation_client()->AddObserver(this);
129
130 // Remove focus from active window before entering overview.
131 aura::client::GetFocusClient(
132 Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
133
134 shell->PrependPreTargetHandler(this);
135 shell->GetScreen()->AddObserver(this);
136 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
137 HideAndTrackNonOverviewWindows();
138 // Send an a11y alert.
139 shell->accessibility_delegate()->TriggerAccessibilityAlert(
140 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
141
142 UpdateShelfVisibility();
215 } 143 }
216 144
217 WindowSelector::~WindowSelector() { 145 WindowSelector::~WindowSelector() {
218 ash::Shell* shell = ash::Shell::GetInstance(); 146 ash::Shell* shell = ash::Shell::GetInstance();
219 147
220 ResetFocusRestoreWindow(true); 148 ResetFocusRestoreWindow(true);
221 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin(); 149 for (std::set<aura::Window*>::iterator iter = observed_windows_.begin();
222 iter != observed_windows_.end(); ++iter) { 150 iter != observed_windows_.end(); ++iter) {
223 (*iter)->RemoveObserver(this); 151 (*iter)->RemoveObserver(this);
224 } 152 }
(...skipping 17 matching lines...) Expand all
242 shell->GetScreen()->RemoveObserver(this); 170 shell->GetScreen()->RemoveObserver(this);
243 UMA_HISTOGRAM_MEDIUM_TIMES( 171 UMA_HISTOGRAM_MEDIUM_TIMES(
244 "Ash.WindowSelector.TimeInOverview", 172 "Ash.WindowSelector.TimeInOverview",
245 base::Time::Now() - overview_start_time_); 173 base::Time::Now() - overview_start_time_);
246 174
247 // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when 175 // TODO(nsatragno): Change this to OnOverviewModeEnded and move it to when
248 // everything is done. 176 // everything is done.
249 shell->OnOverviewModeEnding(); 177 shell->OnOverviewModeEnding();
250 178
251 // Clearing the window list resets the ignored_by_shelf flag on the windows. 179 // Clearing the window list resets the ignored_by_shelf flag on the windows.
252 windows_.clear(); 180 grid_list_.clear();
253 UpdateShelfVisibility(); 181 UpdateShelfVisibility();
254 } 182 }
255 183
256 void WindowSelector::CancelSelection() { 184 void WindowSelector::CancelSelection() {
257 delegate_->OnSelectionEnded(); 185 delegate_->OnSelectionEnded();
258 } 186 }
259 187
188 void WindowSelector::OnGridEmpty(WindowGrid* grid) {
189 ScopedVector<WindowGrid>::iterator iter =
190 std::find(grid_list_.begin(), grid_list_.end(), grid);
191 DCHECK(iter != grid_list_.end());
192 grid_list_.erase(iter);
193 // TODO(nsatragno): Use the previous index for more than two displays.
194 selected_grid_index_ = 0;
195 if (grid_list_.empty())
196 CancelSelection();
197 }
198
260 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) { 199 void WindowSelector::OnKeyEvent(ui::KeyEvent* event) {
261 if (event->type() != ui::ET_KEY_PRESSED) 200 if (event->type() != ui::ET_KEY_PRESSED)
262 return; 201 return;
263 202
264 if (event->key_code() == ui::VKEY_ESCAPE) { 203 bool handled = true;
265 CancelSelection(); 204 switch (event->key_code()) {
205 case ui::VKEY_ESCAPE:
206 CancelSelection();
207 break;
208 case ui::VKEY_UP:
209 Move(WindowSelector::UP);
210 break;
211 case ui::VKEY_DOWN:
212 Move(WindowSelector::DOWN);
213 break;
214 case ui::VKEY_RIGHT:
215 Move(WindowSelector::RIGHT);
216 break;
217 case ui::VKEY_LEFT:
218 Move(WindowSelector::LEFT);
219 break;
220 case ui::VKEY_RETURN:
221 wm::GetWindowState(
222 grid_list_[selected_grid_index_]->
223 SelectedWindow()->SelectionWindow())->Activate();
224 break;
225 default:
226 // Not a key we are interested in.
227 handled = false;
228 break;
229 }
230 if (handled)
266 event->SetHandled(); 231 event->SetHandled();
267 }
268 } 232 }
269 233
270 void WindowSelector::OnDisplayAdded(const gfx::Display& display) { 234 void WindowSelector::OnDisplayAdded(const gfx::Display& display) {
271 } 235 }
272 236
273 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) { 237 void WindowSelector::OnDisplayRemoved(const gfx::Display& display) {
238 // TODO(nsatragno): Keep window selection active on remaining displays.
239 CancelSelection();
274 } 240 }
275 241
276 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display, 242 void WindowSelector::OnDisplayMetricsChanged(const gfx::Display& display,
277 uint32_t metrics) { 243 uint32_t metrics) {
278 PositionWindows(/* animate */ false); 244 PositionWindows(/* animate */ false);
279 } 245 }
280 246
281 void WindowSelector::OnWindowAdded(aura::Window* new_window) { 247 void WindowSelector::OnWindowAdded(aura::Window* new_window) {
282 if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL && 248 if (new_window->type() != ui::wm::WINDOW_TYPE_NORMAL &&
283 new_window->type() != ui::wm::WINDOW_TYPE_PANEL) { 249 new_window->type() != ui::wm::WINDOW_TYPE_PANEL) {
284 return; 250 return;
285 } 251 }
286 252
287 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { 253 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
288 if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] && 254 if (new_window->parent()->id() == kSwitchableWindowContainerIds[i] &&
289 !::wm::GetTransientParent(new_window)) { 255 !::wm::GetTransientParent(new_window)) {
290 // The new window is in one of the switchable containers, abort overview. 256 // The new window is in one of the switchable containers, abort overview.
291 CancelSelection(); 257 CancelSelection();
292 return; 258 return;
293 } 259 }
294 } 260 }
295 } 261 }
296 262
297 void WindowSelector::OnWindowDestroying(aura::Window* window) { 263 void WindowSelector::OnWindowDestroying(aura::Window* window) {
298 // window is one of a container, the restore_focus_window and/or
299 // one of the selectable windows in overview.
300 ScopedVector<WindowSelectorItem>::iterator iter =
301 std::find_if(windows_.begin(), windows_.end(),
302 WindowSelectorItemComparator(window));
303 window->RemoveObserver(this); 264 window->RemoveObserver(this);
304 observed_windows_.erase(window); 265 observed_windows_.erase(window);
305 if (window == restore_focus_window_) 266 if (window == restore_focus_window_)
306 restore_focus_window_ = NULL; 267 restore_focus_window_ = NULL;
307 if (iter == windows_.end())
308 return;
309
310 (*iter)->RemoveWindow(window);
311 // If there are still windows in this selector entry then the overview is
312 // still active and the active selection remains the same.
313 if (!(*iter)->empty())
314 return;
315
316 windows_.erase(iter);
317 if (windows_.empty()) {
318 CancelSelection();
319 return;
320 }
321 PositionWindows(true);
322 }
323
324 void WindowSelector::OnWindowBoundsChanged(aura::Window* window,
325 const gfx::Rect& old_bounds,
326 const gfx::Rect& new_bounds) {
327 ScopedVector<WindowSelectorItem>::iterator iter =
328 std::find_if(windows_.begin(), windows_.end(),
329 WindowSelectorItemTargetComparator(window));
330 if (iter == windows_.end())
331 return;
332
333 // Immediately finish any active bounds animation.
334 window->layer()->GetAnimator()->StopAnimatingProperty(
335 ui::LayerAnimationElement::BOUNDS);
336
337 // Recompute the transform for the window.
338 (*iter)->RecomputeWindowTransforms();
339 } 268 }
340 269
341 void WindowSelector::OnWindowActivated(aura::Window* gained_active, 270 void WindowSelector::OnWindowActivated(aura::Window* gained_active,
342 aura::Window* lost_active) { 271 aura::Window* lost_active) {
343 if (ignore_activations_ || !gained_active) 272 if (ignore_activations_ || !gained_active)
344 return; 273 return;
345 274
346 ScopedVector<WindowSelectorItem>::iterator iter = std::find_if( 275 ScopedVector<WindowGrid>::iterator grid =
347 windows_.begin(), windows_.end(), 276 std::find_if(grid_list_.begin(), grid_list_.end(),
348 WindowSelectorItemComparator(gained_active)); 277 RootWindowGridComparator(gained_active->GetRootWindow()));
278 if (grid == grid_list_.end())
279 return;
280 const std::vector<WindowSelectorItem*> windows = (*grid)->window_list();
349 281
350 if (iter != windows_.end()) 282 ScopedVector<WindowSelectorItem>::const_iterator iter = std::find_if(
283 windows.begin(), windows.end(),
284 WindowSelectorItemTargetComparator(gained_active));
285
286 if (iter != windows.end())
351 (*iter)->RestoreWindowOnExit(gained_active); 287 (*iter)->RestoreWindowOnExit(gained_active);
352 288
353 // Don't restore focus on exit if a window was just activated. 289 // Don't restore focus on exit if a window was just activated.
354 ResetFocusRestoreWindow(false); 290 ResetFocusRestoreWindow(false);
355 CancelSelection(); 291 CancelSelection();
356 } 292 }
357 293
358 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active, 294 void WindowSelector::OnAttemptToReactivateWindow(aura::Window* request_active,
359 aura::Window* actual_active) { 295 aura::Window* actual_active) {
360 OnWindowActivated(request_active, actual_active); 296 OnWindowActivated(request_active, actual_active);
361 } 297 }
362 298
363 void WindowSelector::StartOverview() {
364 // Remove focus from active window before entering overview.
365 aura::client::GetFocusClient(
366 Shell::GetPrimaryRootWindow())->FocusWindow(NULL);
367
368 Shell* shell = Shell::GetInstance();
369 shell->OnOverviewModeStarting();
370
371 for (WindowSelectorItemList::iterator iter = windows_.begin();
372 iter != windows_.end(); ++iter) {
373 (*iter)->PrepareForOverview();
374 }
375 PositionWindows(/* animate */ true);
376 DCHECK(!windows_.empty());
377 shell->PrependPreTargetHandler(this);
378 shell->GetScreen()->AddObserver(this);
379 shell->metrics()->RecordUserMetricsAction(UMA_WINDOW_OVERVIEW);
380 HideAndTrackNonOverviewWindows();
381 // Send an a11y alert.
382 shell->accessibility_delegate()->TriggerAccessibilityAlert(
383 A11Y_ALERT_WINDOW_OVERVIEW_MODE_ENTERED);
384
385 UpdateShelfVisibility();
386 }
387
388 bool WindowSelector::Contains(const aura::Window* window) {
389 for (WindowSelectorItemList::iterator iter = windows_.begin();
390 iter != windows_.end(); ++iter) {
391 if ((*iter)->Contains(window))
392 return true;
393 }
394 return false;
395 }
396
397 void WindowSelector::PositionWindows(bool animate) { 299 void WindowSelector::PositionWindows(bool animate) {
398 aura::Window::Windows root_window_list = Shell::GetAllRootWindows(); 300 for (ScopedVector<WindowGrid>::iterator iter = grid_list_.begin();
399 for (size_t i = 0; i < root_window_list.size(); ++i) 301 iter != grid_list_.end(); iter++) {
400 PositionWindowsFromRoot(root_window_list[i], animate); 302 (*iter)->PositionWindows(animate);
401 }
402
403 void WindowSelector::PositionWindowsFromRoot(aura::Window* root_window,
404 bool animate) {
405 std::vector<WindowSelectorItem*> windows;
406 for (WindowSelectorItemList::iterator iter = windows_.begin();
407 iter != windows_.end(); ++iter) {
408 if ((*iter)->GetRootWindow() == root_window)
409 windows.push_back(*iter);
410 }
411
412 if (windows.empty())
413 return;
414
415 gfx::Size window_size;
416 gfx::Rect total_bounds = ScreenUtil::ConvertRectToScreen(
417 root_window,
418 ScreenUtil::GetDisplayWorkAreaBoundsInParent(
419 Shell::GetContainer(root_window, kShellWindowId_DefaultContainer)));
420
421 // Find the minimum number of windows per row that will fit all of the
422 // windows on screen.
423 size_t columns = std::max(
424 total_bounds.width() > total_bounds.height() ? kMinCardsMajor : 1,
425 static_cast<int>(ceil(sqrt(total_bounds.width() * windows.size() /
426 (kCardAspectRatio * total_bounds.height())))));
427 size_t rows = ((windows.size() + columns - 1) / columns);
428 window_size.set_width(std::min(
429 static_cast<int>(total_bounds.width() / columns),
430 static_cast<int>(total_bounds.height() * kCardAspectRatio / rows)));
431 window_size.set_height(window_size.width() / kCardAspectRatio);
432
433 // Calculate the X and Y offsets necessary to center the grid.
434 int x_offset = total_bounds.x() + ((windows.size() >= columns ? 0 :
435 (columns - windows.size()) * window_size.width()) +
436 (total_bounds.width() - columns * window_size.width())) / 2;
437 int y_offset = total_bounds.y() + (total_bounds.height() -
438 rows * window_size.height()) / 2;
439 for (size_t i = 0; i < windows.size(); ++i) {
440 gfx::Transform transform;
441 int column = i % columns;
442 int row = i / columns;
443 gfx::Rect target_bounds(window_size.width() * column + x_offset,
444 window_size.height() * row + y_offset,
445 window_size.width(),
446 window_size.height());
447 windows[i]->SetBounds(root_window, target_bounds, animate);
448 } 303 }
449 } 304 }
450 305
451 void WindowSelector::HideAndTrackNonOverviewWindows() { 306 void WindowSelector::HideAndTrackNonOverviewWindows() {
452 // Add the windows to hidden_windows first so that if any are destroyed 307 // Add the windows to hidden_windows first so that if any are destroyed
453 // while hiding them they are tracked. 308 // while hiding them they are tracked.
454 aura::Window::Windows root_windows = Shell::GetAllRootWindows(); 309 for (ScopedVector<WindowGrid>::iterator grid_iter = grid_list_.begin();
455 for (aura::Window::Windows::const_iterator root_iter = root_windows.begin(); 310 grid_iter != grid_list_.end(); ++grid_iter) {
456 root_iter != root_windows.end(); ++root_iter) {
457 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) { 311 for (size_t i = 0; i < kSwitchableWindowContainerIdsLength; ++i) {
458 aura::Window* container = Shell::GetContainer(*root_iter, 312 const aura::Window* container =
459 kSwitchableWindowContainerIds[i]); 313 Shell::GetContainer((*grid_iter)->root_window(),
314 kSwitchableWindowContainerIds[i]);
460 for (aura::Window::Windows::const_iterator iter = 315 for (aura::Window::Windows::const_iterator iter =
461 container->children().begin(); iter != container->children().end(); 316 container->children().begin(); iter != container->children().end();
462 ++iter) { 317 ++iter) {
463 if (Contains(*iter) || !(*iter)->IsVisible()) 318 if (!(*iter)->IsVisible() || (*grid_iter)->Contains(*iter))
464 continue; 319 continue;
465 hidden_windows_.Add(*iter); 320 hidden_windows_.Add(*iter);
466 } 321 }
467 } 322 }
468 } 323 }
469 324
470 // Copy the window list as it can change during iteration. 325 // Copy the window list as it can change during iteration.
471 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows()); 326 const aura::WindowTracker::Windows hidden_windows(hidden_windows_.windows());
472 for (aura::WindowTracker::Windows::const_iterator iter = 327 for (aura::WindowTracker::Windows::const_iterator iter =
473 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) { 328 hidden_windows.begin(); iter != hidden_windows.end(); ++iter) {
(...skipping 22 matching lines...) Expand all
496 } 351 }
497 // If the window is in the observed_windows_ list it needs to continue to be 352 // If the window is in the observed_windows_ list it needs to continue to be
498 // observed. 353 // observed.
499 if (observed_windows_.find(restore_focus_window_) == 354 if (observed_windows_.find(restore_focus_window_) ==
500 observed_windows_.end()) { 355 observed_windows_.end()) {
501 restore_focus_window_->RemoveObserver(this); 356 restore_focus_window_->RemoveObserver(this);
502 } 357 }
503 restore_focus_window_ = NULL; 358 restore_focus_window_ = NULL;
504 } 359 }
505 360
361 void WindowSelector::Move(Direction direction) {
362 bool overflowed = grid_list_[selected_grid_index_]->Move(direction);
363 if (overflowed) {
364 // The grid reported that the movement command corresponds to the next
365 // root window, identify it and call Move() on it to initialize the
366 // selection widget.
367 // TODO(nsatragno): If there are more than two monitors, move between grids
368 // in the requested direction.
369 selected_grid_index_ = (selected_grid_index_ + 1) % grid_list_.size();
370 grid_list_[selected_grid_index_]->Move(direction);
371 }
372 }
373
506 } // namespace ash 374 } // namespace ash
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