Index: src/gpu/gl/GrGLSL.h |
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h |
index b97e709aca39001b43757e0a1834e3ba9e856ac1..49475dcc922db69362ab5723455b14d8d5753306 100644 |
--- a/src/gpu/gl/GrGLSL.h |
+++ b/src/gpu/gl/GrGLSL.h |
@@ -11,10 +11,10 @@ |
#include "gl/GrGLInterface.h" |
#include "GrColor.h" |
#include "GrTypesPriv.h" |
+#include "SkString.h" |
class GrGLContextInfo; |
class GrGLShaderVar; |
-class SkString; |
// Limited set of GLSL versions we build shaders for. Caller should round |
// down the GLSL version to one of these enums. |
@@ -37,12 +37,6 @@ enum GrGLSLGeneration { |
k150_GrGLSLGeneration, |
}; |
-enum GrSLConstantVec { |
- kZeros_GrSLConstantVec, |
- kOnes_GrSLConstantVec, |
- kNone_GrSLConstantVec, |
-}; |
- |
namespace { |
static inline int GrSLTypeToVecLength(GrSLType type) { |
static const int kVecLengths[] = { |
@@ -59,20 +53,8 @@ static inline int GrSLTypeToVecLength(GrSLType type) { |
return kVecLengths[type]; |
} |
-static inline const char* GrGLSLOnesVecf(int count) { |
- static const char* kONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", |
- "vec3(1,1,1)", "vec4(1,1,1,1)"}; |
- SkASSERT(count >= 1 && count < (int)GR_ARRAY_COUNT(kONESVEC)); |
- return kONESVEC[count]; |
} |
-static inline const char* GrGLSLZerosVecf(int count) { |
- static const char* kZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", |
- "vec3(0,0,0)", "vec4(0,0,0,0)"}; |
- SkASSERT(count >= 1 && count < (int)GR_ARRAY_COUNT(kZEROSVEC)); |
- return kZEROSVEC[count]; |
-} |
-} |
/** |
* Gets the most recent GLSL Generation compatible with the OpenGL context. |
@@ -89,7 +71,7 @@ const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
/** |
* Converts a GrSLType to a string containing the name of the equivalent GLSL type. |
*/ |
-static const char* GrGLSLTypeString(GrSLType t) { |
+static inline const char* GrGLSLTypeString(GrSLType t) { |
switch (t) { |
case kVoid_GrSLType: |
return "void"; |
@@ -113,12 +95,6 @@ static const char* GrGLSLTypeString(GrSLType t) { |
} |
} |
-/** Return the type enum for a vector of floats of length n (1..4), |
- e.g. 1 -> "float", 2 -> "vec2", ... */ |
-static inline const char* GrGLSLFloatVectorTypeString(int n) { |
- return GrGLSLTypeString(GrSLFloatVectorType(n)); |
-} |
- |
/** Return the GLSL swizzle operator for a homogenous component of a vector |
with the given number of coordinates, e.g. 2 -> ".y", 3 -> ".z" */ |
const char* GrGLSLVectorHomogCoord(int count); |
@@ -129,85 +105,179 @@ const char* GrGLSLVectorHomogCoord(GrSLType type); |
const char* GrGLSLVectorNonhomogCoords(int count); |
const char* GrGLSLVectorNonhomogCoords(GrSLType type); |
-/** |
- * Produces a string that is the result of modulating two inputs. The inputs must be vecN or |
- * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
- * Either can be NULL or "" in which case the default params control whether a vector of ones or |
- * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
- * function determines that the result is a zeros or ones vec then any expression represented by |
- * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
- * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
- * by passing true for omitIfConstVec. |
- */ |
-template <int N> |
-GrSLConstantVec GrGLSLModulatef(SkString* outAppend, |
- const char* in0, |
- const char* in1, |
- GrSLConstantVec default0 = kOnes_GrSLConstantVec, |
- GrSLConstantVec default1 = kOnes_GrSLConstantVec, |
- bool omitIfConstVec = false); |
- |
-/** |
- * Produces a string that is the result of adding two inputs. The inputs must be vecN or |
- * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
- * Either can be NULL or "" in which case the default params control whether a vector of ones or |
- * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
- * function determines that the result is a zeros or ones vec then any expression represented by |
- * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
- * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
- * by passing true for omitIfConstVec. |
+/** A class representing a GLSL expression. |
+ * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant |
+ * folding with help of 1 and 0. |
+ * Complex expressions can be constructed with operators *, +, - |
*/ |
template <int N> |
-GrSLConstantVec GrGLSLAddf(SkString* outAppend, |
- const char* in0, |
- const char* in1, |
- GrSLConstantVec default0 = kZeros_GrSLConstantVec, |
- GrSLConstantVec default1 = kZeros_GrSLConstantVec, |
- bool omitIfConstVec = false); |
+class GrGLSLExpr { |
+public: |
+ /** Constructs an invalid expression. |
+ * Useful only as a return value from functions that never actually return |
+ * this and instances that will be assigned to later. */ |
+ GrGLSLExpr() |
+ : fType(kFullExpr_ExprType) { |
+ SK_COMPILE_ASSERT(N > 0 && N <= 4, dimensions_are_in_range); |
+ // The only constructor that is allowed to build an empty expression. |
+ SkASSERT(!this->isValid()); |
+ } |
-/** |
- * Produces a string that is the result of subtracting two inputs. The inputs must be vecN or |
- * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
- * Either can be NULL or "" in which case the default params control whether a vector of ones or |
- * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
- * function determines that the result is a zeros or ones vec then any expression represented by |
- * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
- * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
- * by passing true for omitIfConstVec. |
- */ |
+ /** Constructs an expression with all components as value v */ |
+ explicit GrGLSLExpr(int v) { |
+ SK_COMPILE_ASSERT(N > 0 && N <= 4, dimensions_are_in_range); |
+ if (v == 0) { |
+ fType = kZeros_ExprType; |
+ } else if (v == 1) { |
+ fType = kOnes_ExprType; |
+ } else { |
+ fType = kFullExpr_ExprType; |
+ fExpr.appendf(this->castIntStr(), v); |
+ } |
+ } |
+ |
+ /** Constructs an expression from a string. |
+ * Argument expr is a simple expression or a parenthesized expression. */ |
+ GrGLSLExpr(const char expr[]) { |
bsalomon
2013/10/08 14:45:27
explicit? What's the use case for implicit convers
Kimmo Kinnunen
2013/10/09 13:39:59
Mostly due to effects inputting char*s instead of
|
+ SK_COMPILE_ASSERT(N > 0 && N <= 4, dimensions_are_in_range); |
+ if (NULL == expr) { // TODO: remove this once effects input Exprs. |
+ fType = kOnes_ExprType; |
+ } else { |
+ fType = kFullExpr_ExprType; |
+ fExpr = expr; |
+ } |
+ SkASSERT(this->isValid()); |
+ } |
+ |
+ /** Constructs an expression from a string. |
+ * Argument expr is a simple expression or a parenthesized expression. */ |
+ GrGLSLExpr(const SkString& expr) { |
bsalomon
2013/10/08 14:45:27
ditto.
|
+ SK_COMPILE_ASSERT(N > 0 && N <= 4, dimensions_are_in_range); |
+ if (expr.isEmpty()) { // TODO: remove this once effects input Exprs. |
+ fType = kOnes_ExprType; |
+ } else { |
+ fType = kFullExpr_ExprType; |
+ fExpr = expr; |
+ } |
+ SkASSERT(this->isValid()); |
+ } |
+ |
+ bool isOnes() const { return kOnes_ExprType == fType; } |
+ bool isZeros() const { return kZeros_ExprType == fType; } |
+ |
+ const char* c_str() const { |
+ if (kZeros_ExprType == fType) { |
+ return this->zerosStr(); |
+ } else if (kOnes_ExprType == fType) { |
+ return this->onesStr(); |
+ } |
+ SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used. |
+ return fExpr.c_str(); |
+ } |
+ |
+private: |
+ GrGLSLExpr(const char format[], const char in0[]) |
+ : fType(kFullExpr_ExprType) { |
+ fExpr.appendf(format, in0); |
+ } |
+ |
+ GrGLSLExpr(const char format[], const char in0[], const char in1[]) |
+ : fType(kFullExpr_ExprType) { |
+ fExpr.appendf(format, in0, in1); |
+ } |
+ |
+ GrGLSLExpr(const char format[], const char in0[], char in1) |
+ : fType(kFullExpr_ExprType) { |
+ fExpr.appendf(format, in0, in1); |
+ } |
+ |
+ bool isValid() const { |
+ return kFullExpr_ExprType != fType || !fExpr.isEmpty(); |
+ } |
+ |
+ static const char* zerosStr(); |
bsalomon
2013/10/08 14:45:27
The reason I thought these were non-static is that
Kimmo Kinnunen
2013/10/09 13:39:59
Done.
|
+ static const char* onesStr(); |
+ static const char* extractAlphaStr(); |
+ static const char* castStr(); |
+ static const char* castIntStr(); |
+ |
+ template <int M> |
+ static GrGLSLExpr<N> VectorCast(const GrGLSLExpr<M>& expr); |
bsalomon
2013/10/08 14:45:27
Document what happens when N>M?
Kimmo Kinnunen
2013/10/09 13:39:59
I'll add the docstrings back. See below, though..
|
+ |
+ template <int M> |
+ static GrGLSLExpr<N> mul(const GrGLSLExpr<N>& in0, const GrGLSLExpr<M>& in1); |
bsalomon
2013/10/08 14:45:27
comment about what it means to mul, add, sub diffe
Kimmo Kinnunen
2013/10/09 13:39:59
Well, I switched from member operators to private
|
+ template <int M> |
+ static GrGLSLExpr<N> add(const GrGLSLExpr<N>& in0, const GrGLSLExpr<M>& in1); |
+ template <int M> |
+ static GrGLSLExpr<N> sub(const GrGLSLExpr<N>& in0, const GrGLSLExpr<M>& in1); |
+ |
+ enum ExprType { |
+ kZeros_ExprType, |
+ kOnes_ExprType, |
+ kFullExpr_ExprType, |
+ }; |
+ ExprType fType; |
+ SkString fExpr; |
+ |
+ template <int> friend class GrGLSLExpr; |
+ |
+ template <int M> friend GrGLSLExpr<M> operator*(const GrGLSLExpr<M>&, const GrGLSLExpr<M>&); |
+ template <int M> friend GrGLSLExpr<M> operator+(const GrGLSLExpr<M>&, const GrGLSLExpr<M>&); |
+ template <int M> friend GrGLSLExpr<M> operator-(const GrGLSLExpr<M>&, const GrGLSLExpr<M>&); |
+ friend GrGLSLExpr<4> operator*(const GrGLSLExpr<4>&, const GrGLSLExpr<1>&); |
bsalomon
2013/10/08 14:45:27
Should these be limited to 4 for the first input a
Kimmo Kinnunen
2013/10/09 13:39:59
Intention was that once they're used, they're adde
|
+ friend GrGLSLExpr<4> operator+(const GrGLSLExpr<4>&, const GrGLSLExpr<1>&); |
+ friend GrGLSLExpr<4> operator-(const GrGLSLExpr<4>&, const GrGLSLExpr<1>&); |
+ |
+ friend GrGLSLExpr<1> GrGLSLExprExtractAlpha(const GrGLSLExpr<4>& expr); |
+ friend GrGLSLExpr<4> GrGLSLExprCast4(const GrGLSLExpr<1>& expr); |
+}; |
+ |
+/** Multiplies two expressions component-wise. */ |
template <int N> |
-GrSLConstantVec GrGLSLSubtractf(SkString* outAppend, |
- const char* in0, |
- const char* in1, |
- GrSLConstantVec default0 = kZeros_GrSLConstantVec, |
- GrSLConstantVec default1 = kZeros_GrSLConstantVec, |
- bool omitIfConstVec = false); |
+inline GrGLSLExpr<N> operator*(const GrGLSLExpr<N>& in0, const GrGLSLExpr<N>&in1) { |
+ return GrGLSLExpr<N>::mul(in0, in1); |
+} |
+/** Adds two expressions component-wise. */ |
+template <int N> |
+inline GrGLSLExpr<N> operator+(const GrGLSLExpr<N>& in0, const GrGLSLExpr<N>&in1) { |
+ return GrGLSLExpr<N>::add(in0, in1); |
+} |
+/** Subtracts two expressions component-wise. */ |
+template <int N> |
+inline GrGLSLExpr<N> operator-(const GrGLSLExpr<N>& in0, const GrGLSLExpr<N>&in1) { |
+ return GrGLSLExpr<N>::sub(in0, in1); |
+} |
+/** Multiplies every component of an expression with a scalar expression. */ |
+inline GrGLSLExpr<4> operator*(const GrGLSLExpr<4>& in0, const GrGLSLExpr<1>& in1) { |
+ return GrGLSLExpr<4>::mul(in0, in1); |
+} |
+/** Adds a scalar expression to every component of an expression. */ |
+inline GrGLSLExpr<4> operator+(const GrGLSLExpr<4>& in0, const GrGLSLExpr<1>& in1) { |
+ return GrGLSLExpr<4>::add(in0, in1); |
+} |
+/** Subtracts a scalar expression from every component of an expression. */ |
+inline GrGLSLExpr<4> operator-(const GrGLSLExpr<4>& in0, const GrGLSLExpr<1>& in1) { |
+ return GrGLSLExpr<4>::sub(in0, in1); |
+} |
+/** Constructs a vector filled with a and subtracts expression b from it component-wise. |
+ * For supporting common use-case of (1 - expr). */ |
+template<int N> |
+inline GrGLSLExpr<N> operator-(int a, const GrGLSLExpr<N>& b) { |
+ return GrGLSLExpr<N>(a) - b; |
+} |
-/** |
- * Does an inplace mul, *=, of vec4VarName by mulFactor. If mulFactorDefault is not kNone then |
- * mulFactor may be either "" or NULL. In this case either nothing will be appended (kOnes) or an |
- * assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs. |
- * A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert |
- * tabs to GrGLEffect-generated lines.) If a zeros vec is assigned then the return value is |
- * kZeros, otherwise kNone. |
- */ |
-GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend, |
- int tabCnt, |
- const char* vec4VarName, |
- const char* mulFactor, |
- GrSLConstantVec mulFactorDefault = kOnes_GrSLConstantVec); |
+/** Casts an vec1 expression to vec4 expresison, eg. vec1(v) -> vec4(v,v,v,v). */ |
+GrGLSLExpr<4> GrGLSLExprCast4(const GrGLSLExpr<1>& expr); |
+ |
+/** Extracts alpha component from an expression of vec<4>. */ |
+GrGLSLExpr<1> GrGLSLExprExtractAlpha(const GrGLSLExpr<4>& expr); |
/** |
- * Given an expression that evaluates to a GLSL vec4, extract a component. If expr is NULL or "" |
- * the value of defaultExpr is used. It is an error to pass an empty expr and have set defaultExpr |
- * to kNone. The return value indicates whether the value is known to be 0 or 1. If omitIfConst is |
- * set then nothing is appended when the return is not kNone. |
+ * Does an inplace mul, *=, of vec4VarName by mulFactor. |
+ * A semicolon and newline are added after the assignment. |
*/ |
-GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend, |
- const char* expr, |
- GrColorComponentFlags component, |
- GrSLConstantVec defaultExpr = kNone_GrSLConstantVec, |
- bool omitIfConst = false); |
+void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt, |
+ const char* vec4VarName, const GrGLSLExpr<4>& mulFactor); |
#include "GrGLSL_impl.h" |