Chromium Code Reviews| Index: src/gpu/gl/GrGLSL.h |
| diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h |
| index b97e709aca39001b43757e0a1834e3ba9e856ac1..b48cecaef35f1f8e272ebd7decfbd1171a8b4f6e 100644 |
| --- a/src/gpu/gl/GrGLSL.h |
| +++ b/src/gpu/gl/GrGLSL.h |
| @@ -11,10 +11,10 @@ |
| #include "gl/GrGLInterface.h" |
| #include "GrColor.h" |
| #include "GrTypesPriv.h" |
| +#include "SkString.h" |
| class GrGLContextInfo; |
| class GrGLShaderVar; |
| -class SkString; |
| // Limited set of GLSL versions we build shaders for. Caller should round |
| // down the GLSL version to one of these enums. |
| @@ -37,12 +37,6 @@ enum GrGLSLGeneration { |
| k150_GrGLSLGeneration, |
| }; |
| -enum GrSLConstantVec { |
| - kZeros_GrSLConstantVec, |
| - kOnes_GrSLConstantVec, |
| - kNone_GrSLConstantVec, |
| -}; |
| - |
| namespace { |
| static inline int GrSLTypeToVecLength(GrSLType type) { |
| static const int kVecLengths[] = { |
| @@ -59,20 +53,8 @@ static inline int GrSLTypeToVecLength(GrSLType type) { |
| return kVecLengths[type]; |
| } |
| -static inline const char* GrGLSLOnesVecf(int count) { |
| - static const char* kONESVEC[] = {"ERROR", "1.0", "vec2(1,1)", |
| - "vec3(1,1,1)", "vec4(1,1,1,1)"}; |
| - SkASSERT(count >= 1 && count < (int)GR_ARRAY_COUNT(kONESVEC)); |
| - return kONESVEC[count]; |
| } |
| -static inline const char* GrGLSLZerosVecf(int count) { |
| - static const char* kZEROSVEC[] = {"ERROR", "0.0", "vec2(0,0)", |
| - "vec3(0,0,0)", "vec4(0,0,0,0)"}; |
| - SkASSERT(count >= 1 && count < (int)GR_ARRAY_COUNT(kZEROSVEC)); |
| - return kZEROSVEC[count]; |
| -} |
| -} |
| /** |
| * Gets the most recent GLSL Generation compatible with the OpenGL context. |
| @@ -89,7 +71,7 @@ const char* GrGetGLSLVersionDecl(const GrGLContextInfo&); |
| /** |
| * Converts a GrSLType to a string containing the name of the equivalent GLSL type. |
| */ |
| -static const char* GrGLSLTypeString(GrSLType t) { |
| +inline const char* GrGLSLTypeString(GrSLType t) { |
|
bsalomon
2013/10/02 13:20:26
probably want both static and inline here, right?
Kimmo Kinnunen
2013/10/08 12:18:29
Well, maybe from standpoint of being consistent wi
bsalomon
2013/10/08 14:45:27
If it's dead let's remove it.
Kimmo Kinnunen
2013/10/09 13:39:59
Sorry, mistook it for the other dead code. I remov
bsalomon
2013/10/09 19:53:31
Hmm.. Perhaps not. Though, if the function really
|
| switch (t) { |
| case kVoid_GrSLType: |
| return "void"; |
| @@ -113,12 +95,6 @@ static const char* GrGLSLTypeString(GrSLType t) { |
| } |
| } |
| -/** Return the type enum for a vector of floats of length n (1..4), |
| - e.g. 1 -> "float", 2 -> "vec2", ... */ |
| -static inline const char* GrGLSLFloatVectorTypeString(int n) { |
| - return GrGLSLTypeString(GrSLFloatVectorType(n)); |
| -} |
| - |
| /** Return the GLSL swizzle operator for a homogenous component of a vector |
| with the given number of coordinates, e.g. 2 -> ".y", 3 -> ".z" */ |
| const char* GrGLSLVectorHomogCoord(int count); |
| @@ -129,85 +105,131 @@ const char* GrGLSLVectorHomogCoord(GrSLType type); |
| const char* GrGLSLVectorNonhomogCoords(int count); |
| const char* GrGLSLVectorNonhomogCoords(GrSLType type); |
| -/** |
| - * Produces a string that is the result of modulating two inputs. The inputs must be vecN or |
| - * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
| - * Either can be NULL or "" in which case the default params control whether a vector of ones or |
| - * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
| - * function determines that the result is a zeros or ones vec then any expression represented by |
| - * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
| - * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
| - * by passing true for omitIfConstVec. |
| - */ |
| -template <int N> |
| -GrSLConstantVec GrGLSLModulatef(SkString* outAppend, |
| - const char* in0, |
| - const char* in1, |
| - GrSLConstantVec default0 = kOnes_GrSLConstantVec, |
| - GrSLConstantVec default1 = kOnes_GrSLConstantVec, |
| - bool omitIfConstVec = false); |
| - |
| -/** |
| - * Produces a string that is the result of adding two inputs. The inputs must be vecN or |
| - * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
| - * Either can be NULL or "" in which case the default params control whether a vector of ones or |
| - * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
| - * function determines that the result is a zeros or ones vec then any expression represented by |
| - * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
| - * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
| - * by passing true for omitIfConstVec. |
| +/** A class representing GLSL expression. |
| + * The instance can be a variable name, expression or vecN(0) or vecN(1). Does simple constant |
| + * folding with help of 1 and 0. |
| */ |
| template <int N> |
| -GrSLConstantVec GrGLSLAddf(SkString* outAppend, |
| - const char* in0, |
| - const char* in1, |
| - GrSLConstantVec default0 = kZeros_GrSLConstantVec, |
| - GrSLConstantVec default1 = kZeros_GrSLConstantVec, |
| - bool omitIfConstVec = false); |
| +class GrGLSLExpr { |
| +public: |
| + GrGLSLExpr() |
| + : fType(kFullExpr_ExprType) { |
| + // The only constructor that is allowed to build an empty expression. |
| + SkASSERT(!isValid()); |
|
bsalomon
2013/10/02 13:20:26
this->isValid()
several more below
Kimmo Kinnunen
2013/10/08 12:18:29
Done.
|
| + } |
| -/** |
| - * Produces a string that is the result of subtracting two inputs. The inputs must be vecN or |
| - * float. The result is always a vecN. The inputs may be expressions, not just identifier names. |
| - * Either can be NULL or "" in which case the default params control whether a vector of ones or |
| - * zeros. It is an error to pass kNone for default<i> if in<i> is NULL or "". Note that when the |
| - * function determines that the result is a zeros or ones vec then any expression represented by |
| - * or in1 will not be emitted (side effects won't occur). The return value indicates whether a |
| - * known zeros or ones vector resulted. The output can be suppressed when known vector is produced |
| - * by passing true for omitIfConstVec. |
| - */ |
| -template <int N> |
| -GrSLConstantVec GrGLSLSubtractf(SkString* outAppend, |
| - const char* in0, |
| - const char* in1, |
| - GrSLConstantVec default0 = kZeros_GrSLConstantVec, |
| - GrSLConstantVec default1 = kZeros_GrSLConstantVec, |
| - bool omitIfConstVec = false); |
| + explicit GrGLSLExpr(int v) { |
|
bsalomon
2013/10/02 13:20:26
Comment that this replicates the int to all compon
Kimmo Kinnunen
2013/10/08 12:18:29
Done.
|
| + if (v == 0) { |
| + fType = kZeros_ExprType; |
| + } else if (v == 1) { |
| + fType = kOnes_ExprType; |
| + } else { |
| + fType = kFullExpr_ExprType; |
| + fExpr.appendf(castIntStr(), v); |
|
bsalomon
2013/10/02 13:20:26
this->castIntStr()
Kimmo Kinnunen
2013/10/08 12:18:29
Done.
|
| + } |
| + } |
| -/** |
| - * Does an inplace mul, *=, of vec4VarName by mulFactor. If mulFactorDefault is not kNone then |
| - * mulFactor may be either "" or NULL. In this case either nothing will be appended (kOnes) or an |
| - * assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs. |
| - * A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert |
| - * tabs to GrGLEffect-generated lines.) If a zeros vec is assigned then the return value is |
| - * kZeros, otherwise kNone. |
| - */ |
| -GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend, |
| - int tabCnt, |
| - const char* vec4VarName, |
| - const char* mulFactor, |
| - GrSLConstantVec mulFactorDefault = kOnes_GrSLConstantVec); |
| + // Argument expr is a simple expression or a parenthesized expression. |
| + GrGLSLExpr(const char expr[]) { |
| + if (NULL == expr) { // TODO: remove this once effects input Exprs. |
| + fType = kOnes_ExprType; |
| + } else { |
| + fType = kFullExpr_ExprType; |
| + fExpr = expr; |
| + } |
| + SkASSERT(isValid()); |
| + } |
| + |
| + // Argument expr is a simple expression or a parenthesized expression. |
| + GrGLSLExpr(const SkString& expr) { |
| + if (expr.isEmpty()) { // TODO: remove this once effects input Exprs. |
| + fType = kOnes_ExprType; |
| + } else { |
| + fType = kFullExpr_ExprType; |
| + fExpr = expr; |
| + } |
| + SkASSERT(isValid()); |
| + } |
| + |
| + /** Given an expression of vecM, cast it to vecN. */ |
|
bsalomon
2013/10/02 13:20:26
Document what happens if N > M?
Kimmo Kinnunen
2013/10/08 12:18:29
...
|
| + template<int M> |
| + static GrGLSLExpr<N> VectorCast(const GrGLSLExpr<M>&); |
| + |
| + bool isOnes() const { return fType == kOnes_ExprType; } |
| + bool isZeros() const { return fType == kZeros_ExprType; } |
| + |
| + template<int M> |
|
bsalomon
2013/10/02 13:20:26
Maybe a comment here about how a vecN and vecM are
Kimmo Kinnunen
2013/10/08 12:18:29
.. I see what you mean, good point. Changed the in
|
| + GrGLSLExpr<N> operator*(const GrGLSLExpr<M>& other) const; |
| + template<int M> |
| + GrGLSLExpr<N> operator+(const GrGLSLExpr<M>& other) const; |
| + template<int M> |
| + GrGLSLExpr<N> operator-(const GrGLSLExpr<M>& other) const; |
| + |
| + /** |
|
bsalomon
2013/10/02 15:18:04
Maybe we ought to go ahead and have r() g() and b(
Kimmo Kinnunen
2013/10/08 12:18:29
Well, they'd be dead code...
I didn't add them y
bsalomon
2013/10/08 14:45:27
No, I just assume if we start really using this a
|
| + * Given an expression that evaluates to a GLSL vecN, extract alpha |
| + * component. Valid only for expressions of dimensions 4. |
| + */ |
| + GrGLSLExpr<1> a() const; |
| + |
| + const char* c_str() const { |
| + if (kZeros_ExprType == fType) { |
| + return this->zerosStr(); |
| + } else if (kOnes_ExprType == fType) { |
| + return this->onesStr(); |
| + } |
| + SkASSERT(!fExpr.isEmpty()); // Empty expressions should not be used. |
| + return fExpr.c_str(); |
| + } |
| + |
| +private: |
| + GrGLSLExpr(const char format[], const char in0[]) |
| + : fType(kFullExpr_ExprType) { |
| + fExpr.appendf(format, in0); |
| + } |
| + |
| + GrGLSLExpr(const char format[], const char in0[], const char in1[]) |
| + : fType(kFullExpr_ExprType) { |
| + fExpr.appendf(format, in0, in1); |
| + } |
| + |
| + GrGLSLExpr(const char format[], const char in0[], const char in1) |
| + : fType(kFullExpr_ExprType) { |
| + fExpr.appendf(format, in0, in1); |
| + } |
| + |
| + bool isValid() const { |
| + return kFullExpr_ExprType != fType || !fExpr.isEmpty(); |
| + } |
| + |
| + static const char* zerosStr(); |
| + static const char* onesStr(); |
| + static const char* extractAlphaStr(); |
| + static const char* castStr(); |
| + static const char* castIntStr(); |
| + |
| + SkString fExpr; |
| + enum ExprType { |
| + kZeros_ExprType, |
| + kOnes_ExprType, |
| + kFullExpr_ExprType, |
| + }; |
| + ExprType fType; |
| + |
| + template <int> friend class GrGLSLExpr; |
| +}; |
| + |
| +// Support for common case of (1 - expr.a()). |
| +template<int N> |
| +GrGLSLExpr<N> operator-(int a, const GrGLSLExpr<N>& b) { |
| + return GrGLSLExpr<N>(a) - b; |
| +} |
| /** |
| - * Given an expression that evaluates to a GLSL vec4, extract a component. If expr is NULL or "" |
| - * the value of defaultExpr is used. It is an error to pass an empty expr and have set defaultExpr |
| - * to kNone. The return value indicates whether the value is known to be 0 or 1. If omitIfConst is |
| - * set then nothing is appended when the return is not kNone. |
| + * Does an inplace mul, *=, of vec4VarName by mulFactor. |
| + * A semicolon and newline are added after the assignment. |
| */ |
| -GrSLConstantVec GrGLSLGetComponent4f(SkString* outAppend, |
| - const char* expr, |
| - GrColorComponentFlags component, |
| - GrSLConstantVec defaultExpr = kNone_GrSLConstantVec, |
| - bool omitIfConst = false); |
| +void GrGLSLMulVarBy4f(SkString* outAppend, unsigned tabCnt, |
| + const char* vec4VarName, const GrGLSLExpr<4>& mulFactor); |
| #include "GrGLSL_impl.h" |