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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
| 9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
| 10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
| (...skipping 81 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, | 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, |
| 93 GrGLUniformManager& uniformManager, | 93 GrGLUniformManager& uniformManager, |
| 94 const GrGLProgramDesc& desc) | 94 const GrGLProgramDesc& desc) |
| 95 : fGpu(gpu) | 95 : fGpu(gpu) |
| 96 , fUniformManager(uniformManager) | 96 , fUniformManager(uniformManager) |
| 97 , fFSFeaturesAddedMask(0) | 97 , fFSFeaturesAddedMask(0) |
| 98 , fFSInputs(kVarsPerBlock) | 98 , fFSInputs(kVarsPerBlock) |
| 99 , fFSOutputs(kMaxFSOutputs) | 99 , fFSOutputs(kMaxFSOutputs) |
| 100 , fUniforms(kVarsPerBlock) | 100 , fUniforms(kVarsPerBlock) |
| 101 , fSetupFragPosition(false) | 101 , fSetupFragPosition(false) |
| 102 , fKnownColorValue(GrGLProgramDesc::KnownColorInputValue(desc.getHeader().fC
olorInput)) | |
| 103 , fKnownCoverageValue(GrGLProgramDesc::KnownColorInputValue(desc.getHeader()
.fCoverageInput)) | |
| 104 , fHasCustomColorOutput(false) | 102 , fHasCustomColorOutput(false) |
| 105 , fHasSecondaryOutput(false) | 103 , fHasSecondaryOutput(false) |
| 106 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) { | 104 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) { |
| 107 | 105 |
| 108 const GrGLProgramDesc::KeyHeader& header = desc.getHeader(); | 106 const GrGLProgramDesc::KeyHeader& header = desc.getHeader(); |
| 109 | 107 |
| 110 // Emit code to read the dst copy textue if necessary. | 108 // Emit code to read the dst copy textue if necessary. |
| 111 if (kNoDstRead_DstReadKey != header.fDstReadKey && | 109 if (kNoDstRead_DstReadKey != header.fDstReadKey && |
| 112 GrGLCaps::kNone_FBFetchType == fGpu->glCaps().fbFetchType()) { | 110 GrGLCaps::kNone_FBFetchType == fGpu->glCaps().fbFetchType()) { |
| 113 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKe
y); | 111 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKe
y); |
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| 145 configMask, | 143 configMask, |
| 146 "rgba"); | 144 "rgba"); |
| 147 this->fsCodeAppend(";\n\n"); | 145 this->fsCodeAppend(";\n\n"); |
| 148 } | 146 } |
| 149 | 147 |
| 150 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 148 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
| 151 const char* name; | 149 const char* name; |
| 152 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, | 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, |
| 153 kVec4f_GrSLType, "Color", &name); | 151 kVec4f_GrSLType, "Color", &name); |
| 154 fInputColor = name; | 152 fInputColor = name; |
| 153 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { |
| 154 fInputColor = GrGLSLExpr<4>(1); |
| 155 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { |
| 156 fInputColor = GrGLSLExpr<4>(0); |
| 155 } | 157 } |
| 156 | 158 |
| 157 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 159 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
| 158 const char* name; | 160 const char* name; |
| 159 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
| 160 kVec4f_GrSLType, "Coverage", &name); | 162 kVec4f_GrSLType, "Coverage", &name); |
| 161 fInputCoverage = name; | 163 fInputCoverage = name; |
| 164 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ |
| 165 fInputCoverage = GrGLSLExpr<4>(1); |
| 166 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ |
| 167 fInputCoverage = GrGLSLExpr<4>(0); |
| 162 } | 168 } |
| 163 | 169 |
| 164 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 170 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
| 165 fFSOutputs.push_back().set(kVec4f_GrSLType, | 171 fFSOutputs.push_back().set(kVec4f_GrSLType, |
| 166 GrGLShaderVar::kOut_TypeModifier, | 172 GrGLShaderVar::kOut_TypeModifier, |
| 167 declared_color_output_name()); | 173 declared_color_output_name()); |
| 168 fHasCustomColorOutput = true; | 174 fHasCustomColorOutput = true; |
| 169 } | 175 } |
| 170 } | 176 } |
| 171 | 177 |
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| 282 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); | 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); |
| 283 } | 289 } |
| 284 | 290 |
| 285 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( | 291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
| 286 const char* modulation, | 292 const char* modulation, |
| 287 const GrGLShaderBuilder::TextureSamp
ler& sampler, | 293 const GrGLShaderBuilder::TextureSamp
ler& sampler, |
| 288 const char* coordName, | 294 const char* coordName, |
| 289 GrSLType varyingType) { | 295 GrSLType varyingType) { |
| 290 SkString lookup; | 296 SkString lookup; |
| 291 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
| 292 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str()); | 298 fFSCode.append((GrGLSLExpr<4>(modulation) * GrGLSLExpr<4>(lookup)).c_str()); |
| 293 } | 299 } |
| 294 | 300 |
| 295 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, | 301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, |
| 296 const GrGLCaps& c
aps) { | 302 const GrGLCaps& c
aps) { |
| 297 uint32_t key = kYesDstRead_DstReadKeyBit; | 303 uint32_t key = kYesDstRead_DstReadKeyBit; |
| 298 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { | 304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { |
| 299 return key; | 305 return key; |
| 300 } | 306 } |
| 301 SkASSERT(NULL != dstCopy); | 307 SkASSERT(NULL != dstCopy); |
| 302 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
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| 502 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
| 503 out->append(";\n"); | 509 out->append(";\n"); |
| 504 } | 510 } |
| 505 } | 511 } |
| 506 } | 512 } |
| 507 | 513 |
| 508 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, | 514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, |
| 509 const GrEffectStage* effectStages[]
, | 515 const GrEffectStage* effectStages[]
, |
| 510 const EffectKey effectKeys[], | 516 const EffectKey effectKeys[], |
| 511 int effectCnt, | 517 int effectCnt, |
| 512 SkString* fsInOutColor, | 518 GrGLSLExpr<4>* fsInOutColor) { |
| 513 GrSLConstantVec* fsInOutColorKnownV
alue) { | |
| 514 bool effectEmitted = false; | 519 bool effectEmitted = false; |
| 515 | 520 |
| 516 SkString inColor = *fsInOutColor; | 521 GrGLSLExpr<4> inColor = *fsInOutColor; |
| 517 SkString outColor; | 522 GrGLSLExpr<4> outColor; |
| 518 | 523 |
| 519 for (int e = 0; e < effectCnt; ++e) { | 524 for (int e = 0; e < effectCnt; ++e) { |
| 520 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); | 525 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); |
| 521 const GrEffectStage& stage = *effectStages[e]; | 526 const GrEffectStage& stage = *effectStages[e]; |
| 522 | 527 |
| 523 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); | 528 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); |
| 524 | 529 |
| 525 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) { | 530 if (inColor.isZeros()) { |
| 531 SkString inColorName; |
| 532 |
| 526 // Effects have no way to communicate zeros, they treat an empty str
ing as ones. | 533 // Effects have no way to communicate zeros, they treat an empty str
ing as ones. |
| 527 this->nameVariable(&inColor, '\0', "input"); | 534 this->nameVariable(&inColorName, '\0', "input"); |
| 528 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZero
sVecf(4)); | 535 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColo
r.c_str()); |
| 536 inColor = inColorName; |
| 529 } | 537 } |
| 530 | 538 |
| 531 // create var to hold stage result | 539 // create var to hold stage result |
| 532 this->nameVariable(&outColor, '\0', "output"); | 540 SkString outColorName; |
| 533 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str()); | 541 this->nameVariable(&outColorName, '\0', "output"); |
| 542 this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); |
| 543 outColor = outColorName; |
| 544 |
| 534 | 545 |
| 535 programEffectsBuilder->emitEffect(stage, | 546 programEffectsBuilder->emitEffect(stage, |
| 536 effectKeys[e], | 547 effectKeys[e], |
| 537 outColor.c_str(), | 548 outColor.c_str(), |
| 538 inColor.isEmpty() ? NULL : inColor.c_s
tr(), | 549 inColor.isOnes() ? NULL : inColor.c_st
r(), |
| 539 fCodeStage.stageIndex()); | 550 fCodeStage.stageIndex()); |
| 540 | 551 |
| 541 inColor = outColor; | 552 inColor = outColor; |
| 542 *fsInOutColorKnownValue = kNone_GrSLConstantVec; | |
| 543 effectEmitted = true; | 553 effectEmitted = true; |
| 544 } | 554 } |
| 545 | 555 |
| 546 if (effectEmitted) { | 556 if (effectEmitted) { |
| 547 *fsInOutColor = outColor; | 557 *fsInOutColor = outColor; |
| 548 } | 558 } |
| 549 } | 559 } |
| 550 | 560 |
| 551 const char* GrGLShaderBuilder::getColorOutputName() const { | 561 const char* GrGLShaderBuilder::getColorOutputName() const { |
| 552 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; | 562 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; |
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| 822 } | 832 } |
| 823 } | 833 } |
| 824 | 834 |
| 825 return NULL; | 835 return NULL; |
| 826 } | 836 } |
| 827 | 837 |
| 828 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( | 838 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( |
| 829 const GrEffectStage* effectStages[], | 839 const GrEffectStage* effectStages[], |
| 830 const EffectKey effectKeys[], | 840 const EffectKey effectKeys[], |
| 831 int effectCnt, | 841 int effectCnt, |
| 832 SkString* inOutFSColor, | 842 GrGLSLExpr<4>* inOutFSColor) { |
| 833 GrSLConstantVec* fsInOutColorKnownValue) { | |
| 834 | 843 |
| 835 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); | 844 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); |
| 836 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, | 845 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, |
| 837 effectStages, | 846 effectStages, |
| 838 effectKeys, | 847 effectKeys, |
| 839 effectCnt, | 848 effectCnt, |
| 840 inOutFSColor, | 849 inOutFSColor); |
| 841 fsInOutColorKnownValue); | |
| 842 return programEffectsBuilder.finish(); | 850 return programEffectsBuilder.finish(); |
| 843 } | 851 } |
| 844 | 852 |
| 845 bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId) const { | 853 bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId) const { |
| 846 const GrGLInterface* glInterface = this->gpu()->glInterface(); | 854 const GrGLInterface* glInterface = this->gpu()->glInterface(); |
| 847 SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); | 855 SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); |
| 848 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); | 856 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); |
| 849 this->appendDecls(fVSAttrs, &vertShaderSrc); | 857 this->appendDecls(fVSAttrs, &vertShaderSrc); |
| 850 this->appendDecls(fVSOutputs, &vertShaderSrc); | 858 this->appendDecls(fVSOutputs, &vertShaderSrc); |
| 851 vertShaderSrc.append("void main() {\n"); | 859 vertShaderSrc.append("void main() {\n"); |
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| 932 SkASSERT(gpu->glCaps().fixedFunctionSupport()); | 940 SkASSERT(gpu->glCaps().fixedFunctionSupport()); |
| 933 SkASSERT(gpu->glCaps().pathStencilingSupport()); | 941 SkASSERT(gpu->glCaps().pathStencilingSupport()); |
| 934 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorIn
put); | 942 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorIn
put); |
| 935 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverag
eInput); | 943 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverag
eInput); |
| 936 } | 944 } |
| 937 | 945 |
| 938 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( | 946 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
| 939 const GrEffectStage* effectStages[], | 947 const GrEffectStage* effectStages[], |
| 940 const EffectKey effectKeys[], | 948 const EffectKey effectKeys[], |
| 941 int effectCnt, | 949 int effectCnt, |
| 942 SkString* inOutFSColor, | 950 GrGLSLExpr<4>* inOutFSColor) { |
| 943 GrSLConstantVec* fsInOutColorKnownValue) { | |
| 944 | 951 |
| 945 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); | 952 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
| 946 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, | 953 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
| 947 effectStages, | 954 effectStages, |
| 948 effectKeys, | 955 effectKeys, |
| 949 effectCnt, | 956 effectCnt, |
| 950 inOutFSColor, | 957 inOutFSColor); |
| 951 fsInOutColorKnownValue); | |
| 952 return texGenEffectsBuilder.finish(); | 958 return texGenEffectsBuilder.finish(); |
| 953 } | 959 } |
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