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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gl/GrGLShaderBuilder.h" | 8 #include "gl/GrGLShaderBuilder.h" |
9 #include "gl/GrGLProgram.h" | 9 #include "gl/GrGLProgram.h" |
10 #include "gl/GrGLUniformHandle.h" | 10 #include "gl/GrGLUniformHandle.h" |
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92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, | 92 GrGLShaderBuilder::GrGLShaderBuilder(GrGpuGL* gpu, |
93 GrGLUniformManager& uniformManager, | 93 GrGLUniformManager& uniformManager, |
94 const GrGLProgramDesc& desc) | 94 const GrGLProgramDesc& desc) |
95 : fGpu(gpu) | 95 : fGpu(gpu) |
96 , fUniformManager(uniformManager) | 96 , fUniformManager(uniformManager) |
97 , fFSFeaturesAddedMask(0) | 97 , fFSFeaturesAddedMask(0) |
98 , fFSInputs(kVarsPerBlock) | 98 , fFSInputs(kVarsPerBlock) |
99 , fFSOutputs(kMaxFSOutputs) | 99 , fFSOutputs(kMaxFSOutputs) |
100 , fUniforms(kVarsPerBlock) | 100 , fUniforms(kVarsPerBlock) |
101 , fSetupFragPosition(false) | 101 , fSetupFragPosition(false) |
102 , fKnownColorValue(GrGLProgramDesc::KnownColorInputValue(desc.getHeader().fC
olorInput)) | |
103 , fKnownCoverageValue(GrGLProgramDesc::KnownColorInputValue(desc.getHeader()
.fCoverageInput)) | |
104 , fHasCustomColorOutput(false) | 102 , fHasCustomColorOutput(false) |
105 , fHasSecondaryOutput(false) | 103 , fHasSecondaryOutput(false) |
106 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) { | 104 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr
agPosKey) { |
107 | 105 |
108 const GrGLProgramDesc::KeyHeader& header = desc.getHeader(); | 106 const GrGLProgramDesc::KeyHeader& header = desc.getHeader(); |
109 | 107 |
110 // Emit code to read the dst copy textue if necessary. | 108 // Emit code to read the dst copy textue if necessary. |
111 if (kNoDstRead_DstReadKey != header.fDstReadKey && | 109 if (kNoDstRead_DstReadKey != header.fDstReadKey && |
112 GrGLCaps::kNone_FBFetchType == fGpu->glCaps().fbFetchType()) { | 110 GrGLCaps::kNone_FBFetchType == fGpu->glCaps().fbFetchType()) { |
113 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKe
y); | 111 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKe
y); |
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145 configMask, | 143 configMask, |
146 "rgba"); | 144 "rgba"); |
147 this->fsCodeAppend(";\n\n"); | 145 this->fsCodeAppend(";\n\n"); |
148 } | 146 } |
149 | 147 |
150 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { | 148 if (GrGLProgramDesc::kUniform_ColorInput == header.fColorInput) { |
151 const char* name; | 149 const char* name; |
152 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, | 150 fColorUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibility
, |
153 kVec4f_GrSLType, "Color", &name); | 151 kVec4f_GrSLType, "Color", &name); |
154 fInputColor = name; | 152 fInputColor = name; |
| 153 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) { |
| 154 fInputColor = GrGLSLExpr<4>(1); |
| 155 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) { |
| 156 fInputColor = GrGLSLExpr<4>(0); |
155 } | 157 } |
156 | 158 |
157 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { | 159 if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) { |
158 const char* name; | 160 const char* name; |
159 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, | 161 fCoverageUniform = this->addUniform(GrGLShaderBuilder::kFragment_Visibil
ity, |
160 kVec4f_GrSLType, "Coverage", &name); | 162 kVec4f_GrSLType, "Coverage", &name); |
161 fInputCoverage = name; | 163 fInputCoverage = name; |
| 164 } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput)
{ |
| 165 fInputCoverage = GrGLSLExpr<4>(1); |
| 166 } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput)
{ |
| 167 fInputCoverage = GrGLSLExpr<4>(0); |
162 } | 168 } |
163 | 169 |
164 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { | 170 if (k110_GrGLSLGeneration != fGpu->glslGeneration()) { |
165 fFSOutputs.push_back().set(kVec4f_GrSLType, | 171 fFSOutputs.push_back().set(kVec4f_GrSLType, |
166 GrGLShaderVar::kOut_TypeModifier, | 172 GrGLShaderVar::kOut_TypeModifier, |
167 declared_color_output_name()); | 173 declared_color_output_name()); |
168 fHasCustomColorOutput = true; | 174 fHasCustomColorOutput = true; |
169 } | 175 } |
170 } | 176 } |
171 | 177 |
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282 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); | 288 this->appendTextureLookup(&fFSCode, sampler, coordName, varyingType); |
283 } | 289 } |
284 | 290 |
285 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( | 291 void GrGLShaderBuilder::fsAppendTextureLookupAndModulate( |
286 const char* modulation, | 292 const char* modulation, |
287 const GrGLShaderBuilder::TextureSamp
ler& sampler, | 293 const GrGLShaderBuilder::TextureSamp
ler& sampler, |
288 const char* coordName, | 294 const char* coordName, |
289 GrSLType varyingType) { | 295 GrSLType varyingType) { |
290 SkString lookup; | 296 SkString lookup; |
291 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); | 297 this->appendTextureLookup(&lookup, sampler, coordName, varyingType); |
292 GrGLSLModulatef<4>(&fFSCode, modulation, lookup.c_str()); | 298 fFSCode.append((GrGLSLExpr<4>(modulation) * GrGLSLExpr<4>(lookup)).c_str()); |
293 } | 299 } |
294 | 300 |
295 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, | 301 GrGLShaderBuilder::DstReadKey GrGLShaderBuilder::KeyForDstRead(const GrTexture*
dstCopy, |
296 const GrGLCaps& c
aps) { | 302 const GrGLCaps& c
aps) { |
297 uint32_t key = kYesDstRead_DstReadKeyBit; | 303 uint32_t key = kYesDstRead_DstReadKeyBit; |
298 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { | 304 if (GrGLCaps::kNone_FBFetchType != caps.fbFetchType()) { |
299 return key; | 305 return key; |
300 } | 306 } |
301 SkASSERT(NULL != dstCopy); | 307 SkASSERT(NULL != dstCopy); |
302 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { | 308 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi
g())) { |
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502 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); | 508 fUniforms[i].fVariable.appendDecl(this->ctxInfo(), out); |
503 out->append(";\n"); | 509 out->append(";\n"); |
504 } | 510 } |
505 } | 511 } |
506 } | 512 } |
507 | 513 |
508 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, | 514 void GrGLShaderBuilder::createAndEmitEffects(GrGLProgramEffectsBuilder* programE
ffectsBuilder, |
509 const GrEffectStage* effectStages[]
, | 515 const GrEffectStage* effectStages[]
, |
510 const EffectKey effectKeys[], | 516 const EffectKey effectKeys[], |
511 int effectCnt, | 517 int effectCnt, |
512 SkString* fsInOutColor, | 518 GrGLSLExpr<4>* fsInOutColor) { |
513 GrSLConstantVec* fsInOutColorKnownV
alue) { | |
514 bool effectEmitted = false; | 519 bool effectEmitted = false; |
515 | 520 |
516 SkString inColor = *fsInOutColor; | 521 GrGLSLExpr<4> inColor = *fsInOutColor; |
517 SkString outColor; | 522 GrGLSLExpr<4> outColor; |
518 | 523 |
519 for (int e = 0; e < effectCnt; ++e) { | 524 for (int e = 0; e < effectCnt; ++e) { |
520 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); | 525 SkASSERT(NULL != effectStages[e] && NULL != effectStages[e]->getEffect()
); |
521 const GrEffectStage& stage = *effectStages[e]; | 526 const GrEffectStage& stage = *effectStages[e]; |
522 | 527 |
523 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); | 528 CodeStage::AutoStageRestore csar(&fCodeStage, &stage); |
524 | 529 |
525 if (kZeros_GrSLConstantVec == *fsInOutColorKnownValue) { | 530 if (inColor.isZeros()) { |
| 531 SkString inColorName; |
| 532 |
526 // Effects have no way to communicate zeros, they treat an empty str
ing as ones. | 533 // Effects have no way to communicate zeros, they treat an empty str
ing as ones. |
527 this->nameVariable(&inColor, '\0', "input"); | 534 this->nameVariable(&inColorName, '\0', "input"); |
528 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColor.c_str(), GrGLSLZero
sVecf(4)); | 535 this->fsCodeAppendf("\tvec4 %s = %s;\n", inColorName.c_str(), inColo
r.c_str()); |
| 536 inColor = inColorName; |
529 } | 537 } |
530 | 538 |
531 // create var to hold stage result | 539 // create var to hold stage result |
532 this->nameVariable(&outColor, '\0', "output"); | 540 SkString outColorName; |
533 this->fsCodeAppendf("\tvec4 %s;\n", outColor.c_str()); | 541 this->nameVariable(&outColorName, '\0', "output"); |
| 542 this->fsCodeAppendf("\tvec4 %s;\n", outColorName.c_str()); |
| 543 outColor = outColorName; |
| 544 |
534 | 545 |
535 programEffectsBuilder->emitEffect(stage, | 546 programEffectsBuilder->emitEffect(stage, |
536 effectKeys[e], | 547 effectKeys[e], |
537 outColor.c_str(), | 548 outColor.c_str(), |
538 inColor.isEmpty() ? NULL : inColor.c_s
tr(), | 549 inColor.isOnes() ? NULL : inColor.c_st
r(), |
539 fCodeStage.stageIndex()); | 550 fCodeStage.stageIndex()); |
540 | 551 |
541 inColor = outColor; | 552 inColor = outColor; |
542 *fsInOutColorKnownValue = kNone_GrSLConstantVec; | |
543 effectEmitted = true; | 553 effectEmitted = true; |
544 } | 554 } |
545 | 555 |
546 if (effectEmitted) { | 556 if (effectEmitted) { |
547 *fsInOutColor = outColor; | 557 *fsInOutColor = outColor; |
548 } | 558 } |
549 } | 559 } |
550 | 560 |
551 const char* GrGLShaderBuilder::getColorOutputName() const { | 561 const char* GrGLShaderBuilder::getColorOutputName() const { |
552 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; | 562 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor"
; |
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822 } | 832 } |
823 } | 833 } |
824 | 834 |
825 return NULL; | 835 return NULL; |
826 } | 836 } |
827 | 837 |
828 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( | 838 GrGLProgramEffects* GrGLFullShaderBuilder::createAndEmitEffects( |
829 const GrEffectStage* effectStages[], | 839 const GrEffectStage* effectStages[], |
830 const EffectKey effectKeys[], | 840 const EffectKey effectKeys[], |
831 int effectCnt, | 841 int effectCnt, |
832 SkString* inOutFSColor, | 842 GrGLSLExpr<4>* inOutFSColor) { |
833 GrSLConstantVec* fsInOutColorKnownValue) { | |
834 | 843 |
835 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); | 844 GrGLVertexProgramEffectsBuilder programEffectsBuilder(this, effectCnt); |
836 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, | 845 this->INHERITED::createAndEmitEffects(&programEffectsBuilder, |
837 effectStages, | 846 effectStages, |
838 effectKeys, | 847 effectKeys, |
839 effectCnt, | 848 effectCnt, |
840 inOutFSColor, | 849 inOutFSColor); |
841 fsInOutColorKnownValue); | |
842 return programEffectsBuilder.finish(); | 850 return programEffectsBuilder.finish(); |
843 } | 851 } |
844 | 852 |
845 bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId) const { | 853 bool GrGLFullShaderBuilder::compileAndAttachShaders(GrGLuint programId) const { |
846 const GrGLInterface* glInterface = this->gpu()->glInterface(); | 854 const GrGLInterface* glInterface = this->gpu()->glInterface(); |
847 SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); | 855 SkString vertShaderSrc(GrGetGLSLVersionDecl(this->ctxInfo())); |
848 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); | 856 this->appendUniformDecls(kVertex_Visibility, &vertShaderSrc); |
849 this->appendDecls(fVSAttrs, &vertShaderSrc); | 857 this->appendDecls(fVSAttrs, &vertShaderSrc); |
850 this->appendDecls(fVSOutputs, &vertShaderSrc); | 858 this->appendDecls(fVSOutputs, &vertShaderSrc); |
851 vertShaderSrc.append("void main() {\n"); | 859 vertShaderSrc.append("void main() {\n"); |
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932 SkASSERT(gpu->glCaps().fixedFunctionSupport()); | 940 SkASSERT(gpu->glCaps().fixedFunctionSupport()); |
933 SkASSERT(gpu->glCaps().pathStencilingSupport()); | 941 SkASSERT(gpu->glCaps().pathStencilingSupport()); |
934 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorIn
put); | 942 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fColorIn
put); |
935 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverag
eInput); | 943 SkASSERT(GrGLProgramDesc::kAttribute_ColorInput != desc.getHeader().fCoverag
eInput); |
936 } | 944 } |
937 | 945 |
938 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( | 946 GrGLProgramEffects* GrGLFragmentOnlyShaderBuilder::createAndEmitEffects( |
939 const GrEffectStage* effectStages[], | 947 const GrEffectStage* effectStages[], |
940 const EffectKey effectKeys[], | 948 const EffectKey effectKeys[], |
941 int effectCnt, | 949 int effectCnt, |
942 SkString* inOutFSColor, | 950 GrGLSLExpr<4>* inOutFSColor) { |
943 GrSLConstantVec* fsInOutColorKnownValue) { | |
944 | 951 |
945 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); | 952 GrGLTexGenProgramEffectsBuilder texGenEffectsBuilder(this, effectCnt); |
946 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, | 953 this->INHERITED::createAndEmitEffects(&texGenEffectsBuilder, |
947 effectStages, | 954 effectStages, |
948 effectKeys, | 955 effectKeys, |
949 effectCnt, | 956 effectCnt, |
950 inOutFSColor, | 957 inOutFSColor); |
951 fsInOutColorKnownValue); | |
952 return texGenEffectsBuilder.finish(); | 958 return texGenEffectsBuilder.finish(); |
953 } | 959 } |
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