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Unified Diff: ui/views/layout/align_layout_state.h

Issue 2445633003: Experimental alignment layout manager using state retained in the layout manager
Patch Set: Created 4 years, 2 months ago
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Index: ui/views/layout/align_layout_state.h
diff --git a/ui/views/layout/align_layout_state.h b/ui/views/layout/align_layout_state.h
new file mode 100644
index 0000000000000000000000000000000000000000..e4f18739bad66b3c76bf0c44137d5a2b4d7f5112
--- /dev/null
+++ b/ui/views/layout/align_layout_state.h
@@ -0,0 +1,84 @@
+// Copyright (c) 2011 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef UI_VIEWS_LAYOUT_ALIGN_LAYOUT_STATE_H_
+#define UI_VIEWS_LAYOUT_ALIGN_LAYOUT_STATE_H_
+
+#include <stddef.h>
+
+#include <algorithm>
+#include <initializer_list>
+#include <map>
+#include <vector>
+
+#include "base/compiler_specific.h"
+#include "base/macros.h"
+#include "ui/gfx/geometry/point.h"
+#include "ui/gfx/geometry/rect.h"
+#include "ui/views/align_attribute.h"
+#include "ui/views/anchor_attribute.h"
+#include "ui/views/layout/layout_manager.h"
+#include "ui/views/view.h"
+
+namespace views {
+
+///////////////////////////////////////////////////////////////////////////////
+//
+// AlignLayout
+// A LayoutManager that causes the associated view's children to be aligned
+// and/or anchored within the bounds of their parent based on the value of the
+// views' align or anchor attributes.
+//
+///////////////////////////////////////////////////////////////////////////////
+class VIEWS_EXPORT AlignLayoutState : public LayoutManager {
+ public:
+ AlignLayoutState();
+ ~AlignLayoutState() override;
+
+ // Overridden from LayoutManager:
+ void Installed(View* host) override;
+ void Layout(View* host) override;
+ gfx::Size GetPreferredSize(const View* host) const override;
+ int GetPreferredHeightForWidth(const View* host, int width) const override;
+ void ViewAdded(View* host, View* view) override;
+ void ViewRemoved(View* host, View* view) override;
+
+ void AlignView(View* view, Align align);
+ void AnchorView(View* view, Anchors anchors);
+ void AnchorView(View* view, const std::initializer_list<Anchor>& anchors);
+ void NoAlignView(View* view);
+ void NoAnchorView(View* view);
+
+ void SetViewBounds(View* view, int x, int y, int width, int height);
+
+ private:
+ struct AnchorState {
+ AnchorState();
+ AnchorState(Anchors anchors);
+ AnchorState(const AnchorState& state);
+ ~AnchorState();
+ Anchors anchors;
+ gfx::Point anchor_basis;
+ };
+ using AlignMap = std::map<const View*, Align>;
+ using AnchorMap = std::map<const View*, AnchorState>;
+ void AlignViews(View* host, Align align, gfx::Rect& contents);
+ bool FindAlign(View* view, Align* align);
+ bool FindAlign(const View* view, Align* align) const;
+ bool FindAnchorState(View* view, AnchorState** state);
+ void InternalUpdateAnchorBasis(View* view, AnchorMap::iterator pos);
+ void PlaceView(View* view, Align align, gfx::Rect& contents);
+ bool ShouldAlign(View* host);
+ bool ShouldInsert(View* child1, View* child2, Align align);
+ void UpdateAnchorAlign(View *view, Align align);
+ void UpdateAnchorBasis(View* view);
+ AlignMap align_map_;
+ AnchorMap anchor_map_;
+ gfx::Size last_host_size_;
+ DISALLOW_COPY_AND_ASSIGN(AlignLayoutState);
+};
+
+} // namespace views
+
+#endif // UI_VIEWS_LAYOUT_FILL_LAYOUT_STATE_H_
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