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Side by Side Diff: cc/input/scrollbar_animation_controller.h

Issue 2442573002: Implement fade-out animation for Aura overlay scrollbars (CC only). (Closed)
Patch Set: Address aelias@'s feedback Created 4 years, 2 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 5 #ifndef CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 6 #define CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
7 7
8 #include "base/cancelable_callback.h" 8 #include "base/cancelable_callback.h"
9 #include "base/memory/weak_ptr.h" 9 #include "base/memory/weak_ptr.h"
10 #include "base/time/time.h" 10 #include "base/time/time.h"
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43 virtual void DidScrollEnd(); 43 virtual void DidScrollEnd();
44 virtual void DidCaptureScrollbarBegin() {} 44 virtual void DidCaptureScrollbarBegin() {}
45 virtual void DidCaptureScrollbarEnd() {} 45 virtual void DidCaptureScrollbarEnd() {}
46 virtual void DidMouseMoveOffScrollbar() {} 46 virtual void DidMouseMoveOffScrollbar() {}
47 virtual void DidMouseMoveNear(float distance) {} 47 virtual void DidMouseMoveNear(float distance) {}
48 48
49 protected: 49 protected:
50 ScrollbarAnimationController(int scroll_layer_id, 50 ScrollbarAnimationController(int scroll_layer_id,
51 ScrollbarAnimationControllerClient* client, 51 ScrollbarAnimationControllerClient* client,
52 base::TimeDelta delay_before_starting, 52 base::TimeDelta delay_before_starting,
53 base::TimeDelta resize_delay_before_starting, 53 base::TimeDelta resize_delay_before_starting);
54 base::TimeDelta duration);
55 54
56 virtual void RunAnimationFrame(float progress) = 0; 55 virtual void RunAnimationFrame(float progress) = 0;
56 virtual const base::TimeDelta& Duration() = 0;
57 57
58 void StartAnimation(); 58 void StartAnimation();
59 void StopAnimation(); 59 void StopAnimation();
60 ScrollbarSet Scrollbars() const; 60 ScrollbarSet Scrollbars() const;
61 61
62 ScrollbarAnimationControllerClient* client_; 62 ScrollbarAnimationControllerClient* client_;
63 63
64 void PostDelayedAnimationTask(bool on_resize);
65
64 private: 66 private:
65 // Returns how far through the animation we are as a progress value from 67 // Returns how far through the animation we are as a progress value from
66 // 0 to 1. 68 // 0 to 1.
67 float AnimationProgressAtTime(base::TimeTicks now); 69 float AnimationProgressAtTime(base::TimeTicks now);
68 70
69 void PostDelayedAnimationTask(bool on_resize);
70
71 base::TimeTicks last_awaken_time_; 71 base::TimeTicks last_awaken_time_;
72 base::TimeDelta delay_before_starting_; 72 base::TimeDelta delay_before_starting_;
73 base::TimeDelta resize_delay_before_starting_; 73 base::TimeDelta resize_delay_before_starting_;
74 base::TimeDelta duration_;
75 74
76 bool is_animating_; 75 bool is_animating_;
77 76
78 int scroll_layer_id_; 77 int scroll_layer_id_;
79 bool currently_scrolling_; 78 bool currently_scrolling_;
80 bool scroll_gesture_has_scrolled_; 79 bool scroll_gesture_has_scrolled_;
81 base::CancelableClosure delayed_scrollbar_fade_; 80 base::CancelableClosure delayed_scrollbar_fade_;
82 81
83 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_; 82 base::WeakPtrFactory<ScrollbarAnimationController> weak_factory_;
84 }; 83 };
85 84
86 } // namespace cc 85 } // namespace cc
87 86
88 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_ 87 #endif // CC_INPUT_SCROLLBAR_ANIMATION_CONTROLLER_H_
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