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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/input/scrollbar_animation_controller.h" | 5 #include "cc/input/scrollbar_animation_controller.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/time/time.h" | 9 #include "base/time/time.h" |
| 10 #include "cc/trees/layer_tree_impl.h" | 10 #include "cc/trees/layer_tree_impl.h" |
| 11 | 11 |
| 12 namespace cc { | 12 namespace cc { |
| 13 | 13 |
| 14 ScrollbarAnimationController::ScrollbarAnimationController( | 14 ScrollbarAnimationController::ScrollbarAnimationController( |
| 15 int scroll_layer_id, | 15 int scroll_layer_id, |
| 16 ScrollbarAnimationControllerClient* client, | 16 ScrollbarAnimationControllerClient* client, |
| 17 base::TimeDelta delay_before_starting, | 17 base::TimeDelta delay_before_starting, |
| 18 base::TimeDelta resize_delay_before_starting, | 18 base::TimeDelta resize_delay_before_starting) |
| 19 base::TimeDelta duration) | |
| 20 : client_(client), | 19 : client_(client), |
| 21 delay_before_starting_(delay_before_starting), | 20 delay_before_starting_(delay_before_starting), |
| 22 resize_delay_before_starting_(resize_delay_before_starting), | 21 resize_delay_before_starting_(resize_delay_before_starting), |
| 23 duration_(duration), | |
| 24 is_animating_(false), | 22 is_animating_(false), |
| 25 scroll_layer_id_(scroll_layer_id), | 23 scroll_layer_id_(scroll_layer_id), |
| 26 currently_scrolling_(false), | 24 currently_scrolling_(false), |
| 27 scroll_gesture_has_scrolled_(false), | 25 scroll_gesture_has_scrolled_(false), |
| 28 weak_factory_(this) {} | 26 weak_factory_(this) {} |
| 29 | 27 |
| 30 ScrollbarAnimationController::~ScrollbarAnimationController() {} | 28 ScrollbarAnimationController::~ScrollbarAnimationController() {} |
| 31 | 29 |
| 32 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { | 30 bool ScrollbarAnimationController::Animate(base::TimeTicks now) { |
| 33 if (!is_animating_) | 31 if (!is_animating_) |
| 34 return false; | 32 return false; |
| 35 | 33 |
| 36 if (last_awaken_time_.is_null()) | 34 if (last_awaken_time_.is_null()) |
| 37 last_awaken_time_ = now; | 35 last_awaken_time_ = now; |
| 38 | 36 |
| 39 float progress = AnimationProgressAtTime(now); | 37 float progress = AnimationProgressAtTime(now); |
| 40 RunAnimationFrame(progress); | 38 RunAnimationFrame(progress); |
| 41 | 39 |
| 42 if (is_animating_) | 40 if (is_animating_) |
| 43 client_->SetNeedsAnimateForScrollbarAnimation(); | 41 client_->SetNeedsAnimateForScrollbarAnimation(); |
| 44 return true; | 42 return true; |
| 45 } | 43 } |
| 46 | 44 |
| 47 float ScrollbarAnimationController::AnimationProgressAtTime( | 45 float ScrollbarAnimationController::AnimationProgressAtTime( |
| 48 base::TimeTicks now) { | 46 base::TimeTicks now) { |
| 49 base::TimeDelta delta = now - last_awaken_time_; | 47 base::TimeDelta delta = now - last_awaken_time_; |
| 50 float progress = delta.InSecondsF() / duration_.InSecondsF(); | 48 float progress = delta.InSecondsF() / Duration().InSecondsF(); |
| 51 return std::max(std::min(progress, 1.f), 0.f); | 49 return std::max(std::min(progress, 1.f), 0.f); |
| 52 } | 50 } |
| 53 | 51 |
| 54 void ScrollbarAnimationController::DidScrollBegin() { | 52 void ScrollbarAnimationController::DidScrollBegin() { |
| 55 currently_scrolling_ = true; | 53 currently_scrolling_ = true; |
| 56 } | 54 } |
| 57 | 55 |
| 58 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { | 56 void ScrollbarAnimationController::DidScrollUpdate(bool on_resize) { |
| 59 StopAnimation(); | 57 StopAnimation(); |
| 60 delayed_scrollbar_fade_.Cancel(); | |
| 61 | 58 |
| 62 // As an optimization, we avoid spamming fade delay tasks during active fast | 59 // As an optimization, we avoid spamming fade delay tasks during active fast |
| 63 // scrolls. But if we're not within one, we need to post every scroll update. | 60 // scrolls. But if we're not within one, we need to post every scroll update. |
| 64 if (!currently_scrolling_) | 61 if (!currently_scrolling_) |
| 65 PostDelayedAnimationTask(on_resize); | 62 PostDelayedAnimationTask(on_resize); |
| 66 else | 63 else |
| 67 scroll_gesture_has_scrolled_ = true; | 64 scroll_gesture_has_scrolled_ = true; |
| 68 } | 65 } |
| 69 | 66 |
| 70 void ScrollbarAnimationController::DidScrollEnd() { | 67 void ScrollbarAnimationController::DidScrollEnd() { |
| (...skipping 16 matching lines...) Expand all Loading... |
| 87 } | 84 } |
| 88 | 85 |
| 89 void ScrollbarAnimationController::StartAnimation() { | 86 void ScrollbarAnimationController::StartAnimation() { |
| 90 delayed_scrollbar_fade_.Cancel(); | 87 delayed_scrollbar_fade_.Cancel(); |
| 91 is_animating_ = true; | 88 is_animating_ = true; |
| 92 last_awaken_time_ = base::TimeTicks(); | 89 last_awaken_time_ = base::TimeTicks(); |
| 93 client_->SetNeedsAnimateForScrollbarAnimation(); | 90 client_->SetNeedsAnimateForScrollbarAnimation(); |
| 94 } | 91 } |
| 95 | 92 |
| 96 void ScrollbarAnimationController::StopAnimation() { | 93 void ScrollbarAnimationController::StopAnimation() { |
| 94 delayed_scrollbar_fade_.Cancel(); |
| 97 is_animating_ = false; | 95 is_animating_ = false; |
| 98 } | 96 } |
| 99 | 97 |
| 100 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { | 98 ScrollbarSet ScrollbarAnimationController::Scrollbars() const { |
| 101 return client_->ScrollbarsFor(scroll_layer_id_); | 99 return client_->ScrollbarsFor(scroll_layer_id_); |
| 102 } | 100 } |
| 103 | 101 |
| 104 } // namespace cc | 102 } // namespace cc |
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