Index: Source/core/platform/graphics/chromium/FontPlatformDataChromiumWin.cpp |
diff --git a/Source/core/platform/graphics/chromium/FontPlatformDataChromiumWin.cpp b/Source/core/platform/graphics/chromium/FontPlatformDataChromiumWin.cpp |
index 30f96c67ca626dc6fb0f209be72d796cdf567fe7..c0f6501d4bfd82c7e8b346181402b7787848b868 100644 |
--- a/Source/core/platform/graphics/chromium/FontPlatformDataChromiumWin.cpp |
+++ b/Source/core/platform/graphics/chromium/FontPlatformDataChromiumWin.cpp |
@@ -38,6 +38,7 @@ |
#include "core/platform/LayoutTestSupport.h" |
#include "core/platform/SharedBuffer.h" |
#include "core/platform/graphics/FontCache.h" |
+#include "core/platform/graphics/GraphicsContext.h" |
#include "core/platform/graphics/skia/SkiaFontWin.h" |
#include "core/platform/win/HWndDC.h" |
#include "public/platform/Platform.h" |
@@ -50,14 +51,36 @@ |
namespace WebCore { |
-#if !ENABLE(GDI_FONTS_ON_WINDOWS) |
-void FontPlatformData::setupPaint(SkPaint* paint) const |
+void FontPlatformData::setupPaint(SkPaint* paint, GraphicsContext* context) const |
{ |
const float ts = m_size >= 0 ? m_size : 12; |
paint->setTextSize(SkFloatToScalar(m_size)); |
paint->setTypeface(typeface()); |
+ |
+ // Only set painting flags when we're actually painting. |
+ if (context) { |
+ int textFlags = paintTextFlags(); |
+ if (!context->couldUseLCDRenderedText()) { |
+ textFlags &= ~SkPaint::kLCDRenderText_Flag; |
+ // If we *just* clear our request for LCD, then GDI seems to |
+ // sometimes give us AA text, and sometimes give us BW text. Since the |
+ // original intent was LCD, we want to force AA (rather than BW), so we |
+ // add a special bit to tell Skia to do its best to avoid the BW: by |
+ // drawing LCD offscreen and downsampling that to AA. |
+ textFlags |= SkPaint::kGenA8FromLCD_Flag; |
+ } |
+ |
+ static const uint32_t textFlagsMask = SkPaint::kAntiAlias_Flag | |
+ SkPaint::kLCDRenderText_Flag | |
+ SkPaint::kGenA8FromLCD_Flag; |
+ |
+ SkASSERT(!(textFlags & ~textFlagsMask)); |
+ uint32_t flags = paint->getFlags(); |
+ flags &= ~textFlagsMask; |
+ flags |= textFlags; |
+ paint->setFlags(flags); |
+ } |
} |
-#endif |
// Lookup the current system settings for font smoothing. |
// We cache these values for performance, but if the browser has a way to be |