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1 // Copyright 2015 the V8 project authors. All rights reserved. | 1 // Copyright 2015 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef V8_WASM_JS_H_ | 5 #ifndef V8_WASM_JS_H_ |
6 #define V8_WASM_JS_H_ | 6 #define V8_WASM_JS_H_ |
7 | 7 |
8 #include "src/allocation.h" | 8 #include "src/allocation.h" |
9 #include "src/base/hashmap.h" | 9 #include "src/base/hashmap.h" |
10 | 10 |
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26 | 26 |
27 static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, | 27 static Handle<JSObject> CreateWasmMemoryObject(Isolate* isolate, |
28 Handle<JSArrayBuffer> buffer, | 28 Handle<JSArrayBuffer> buffer, |
29 bool has_maximum, int maximum); | 29 bool has_maximum, int maximum); |
30 | 30 |
31 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); | 31 static bool IsWasmMemoryObject(Isolate* isolate, Handle<Object> value); |
32 | 32 |
33 static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, | 33 static Handle<JSArrayBuffer> GetWasmMemoryArrayBuffer(Isolate* isolate, |
34 Handle<Object> value); | 34 Handle<Object> value); |
35 | 35 |
| 36 static void SetWasmMemoryArrayBuffer(Isolate* isolate, Handle<Object> value, |
| 37 Handle<JSArrayBuffer> buffer); |
| 38 |
36 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, | 39 static uint32_t GetWasmMemoryMaximumSize(Isolate* isolate, |
37 Handle<Object> value); | 40 Handle<Object> value); |
38 | 41 |
39 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, | 42 static void SetWasmMemoryInstance(Isolate* isolate, Handle<Object> value, |
40 Handle<JSObject> instance); | 43 Handle<JSObject> instance); |
41 }; | 44 }; |
42 | 45 |
43 } // namespace internal | 46 } // namespace internal |
44 } // namespace v8 | 47 } // namespace v8 |
45 #endif | 48 #endif |
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