| Index: media/blink/multibuffer_data_source.cc
|
| diff --git a/media/blink/multibuffer_data_source.cc b/media/blink/multibuffer_data_source.cc
|
| index 1390c69c36e78319d6f4063678258090b72bc099..ce450c96bce12b6c93e885e4fb8a49b5d938396e 100644
|
| --- a/media/blink/multibuffer_data_source.cc
|
| +++ b/media/blink/multibuffer_data_source.cc
|
| @@ -505,6 +505,14 @@ void MultibufferDataSource::StartCallback() {
|
| render_task_runner_->PostTask(
|
| FROM_HERE, base::Bind(base::ResetAndReturn(&init_cb_), success));
|
|
|
| + // When we tell our clients that we're loading below, it's possible that
|
| + // the entire file is already cashed. If that's true, then we won't get
|
| + // any progress callbacks later, so we'll never tell the client that we
|
| + // stopped loading. Post a task to make sure that we check the loading
|
| + // state at least once.
|
| + render_task_runner_->PostTask(
|
| + FROM_HERE, base::Bind(&MultibufferDataSource::UpdateLoadingState,
|
| + weak_factory_.GetWeakPtr()));
|
| // Even if data is cached, say that we're loading at this point for
|
| // compatibility.
|
| UpdateLoadingState_Locked(true);
|
| @@ -552,6 +560,12 @@ void MultibufferDataSource::UpdateLoadingState_Locked(bool force_loading) {
|
| }
|
| }
|
|
|
| +void MultibufferDataSource::UpdateLoadingState() {
|
| + DCHECK(render_task_runner_->BelongsToCurrentThread());
|
| + base::AutoLock auto_lock(lock_);
|
| + UpdateLoadingState_Locked(false);
|
| +}
|
| +
|
| void MultibufferDataSource::UpdateBufferSizes() {
|
| DVLOG(1) << __func__;
|
| if (!reader_)
|
|
|