Index: src/gpu/instanced/InstanceProcessor.cpp |
diff --git a/src/gpu/instanced/InstanceProcessor.cpp b/src/gpu/instanced/InstanceProcessor.cpp |
index 82116c4522550175f5ae8ad572f9f941ecdee27d..55be89ebb6e3a56d693f5e882ab102993f35948b 100644 |
--- a/src/gpu/instanced/InstanceProcessor.cpp |
+++ b/src/gpu/instanced/InstanceProcessor.cpp |
@@ -1408,7 +1408,6 @@ void GLSLInstanceProcessor::BackendMultisample::onEmitCode(GrGLSLVertexBuilder*, |
if (arcTest && fBatchInfo.fHasPerspective) { |
// The non-perspective version accounts for fwidth() in the vertex shader. |
// We make sure to take the derivative here, before a neighbor pixel may early accept. |
- f->enableFeature(GrGLSLPPFragmentBuilder::kStandardDerivatives_GLSLFeature); |
f->appendPrecisionModifier(kHigh_GrSLPrecision); |
f->codeAppendf("vec2 arcTest = %s - 0.5 * fwidth(%s);", |
fArcTest.fsIn(), fArcTest.fsIn()); |