| OLD | NEW |
| 1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/browser/android/vr_shell/vr_shell.h" | 5 #include "chrome/browser/android/vr_shell/vr_shell.h" |
| 6 | 6 |
| 7 #include "base/metrics/histogram_macros.h" | 7 #include "base/metrics/histogram_macros.h" |
| 8 #include "chrome/browser/android/vr_shell/ui_elements.h" | 8 #include "chrome/browser/android/vr_shell/ui_elements.h" |
| 9 #include "chrome/browser/android/vr_shell/ui_interface.h" | 9 #include "chrome/browser/android/vr_shell/ui_interface.h" |
| 10 #include "chrome/browser/android/vr_shell/ui_scene.h" | 10 #include "chrome/browser/android/vr_shell/ui_scene.h" |
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| 66 static constexpr float kReticleOffset = 0.99f; | 66 static constexpr float kReticleOffset = 0.99f; |
| 67 | 67 |
| 68 // Limit the rendering distance of the reticle to the distance to a corner of | 68 // Limit the rendering distance of the reticle to the distance to a corner of |
| 69 // the content quad, times this value. This lets the rendering distance | 69 // the content quad, times this value. This lets the rendering distance |
| 70 // adjust according to content quad placement. | 70 // adjust according to content quad placement. |
| 71 static constexpr float kReticleDistanceMultiplier = 1.5f; | 71 static constexpr float kReticleDistanceMultiplier = 1.5f; |
| 72 | 72 |
| 73 // UI element 0 is the browser content rectangle. | 73 // UI element 0 is the browser content rectangle. |
| 74 static constexpr int kBrowserUiElementId = 0; | 74 static constexpr int kBrowserUiElementId = 0; |
| 75 | 75 |
| 76 // Positions and sizes of statically placed UI elements in the UI texture. | |
| 77 // TODO(klausw): replace the hardcoded positions with JS position/offset | |
| 78 // retrieval once the infrastructure for that is hooked up. | |
| 79 // | |
| 80 // UI is designed with 1 pixel = 1mm at 1m distance. It's rescaled to | |
| 81 // maintain the same angular resolution if placed closer or further. | |
| 82 // The warning overlays should be fairly close since they cut holes | |
| 83 // into geometry (they ignore the Z buffer), leading to odd effects | |
| 84 // if they are far away. | |
| 85 static constexpr vr_shell::Recti kWebVrWarningTransientRect = { | |
| 86 0, 128, 512, 250}; | |
| 87 static constexpr vr_shell::Recti kWebVrWarningPermanentRect = {0, 0, 512, 128}; | |
| 88 static constexpr float kWebVrWarningDistance = 0.7f; // meters | |
| 89 static constexpr float kWebVrWarningPermanentAngle = 16.3f; // degrees up | |
| 90 // How long the transient warning needs to be displayed. | |
| 91 static constexpr int64_t kWebVrWarningSeconds = 30; | |
| 92 | |
| 93 static constexpr int kFramePrimaryBuffer = 0; | 76 static constexpr int kFramePrimaryBuffer = 0; |
| 94 static constexpr int kFrameHeadlockedBuffer = 1; | 77 static constexpr int kFrameHeadlockedBuffer = 1; |
| 95 | 78 |
| 96 vr_shell::VrShell* g_instance; | 79 vr_shell::VrShell* g_instance; |
| 97 | 80 |
| 98 static const char kVrShellUIURL[] = "chrome://vr-shell-ui"; | 81 static const char kVrShellUIURL[] = "chrome://vr-shell-ui"; |
| 99 | 82 |
| 100 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { | 83 float Distance(const gvr::Vec3f& vec1, const gvr::Vec3f& vec2) { |
| 101 float xdiff = (vec1.x - vec2.x); | 84 float xdiff = (vec1.x - vec2.x); |
| 102 float ydiff = (vec1.y - vec2.y); | 85 float ydiff = (vec1.y - vec2.y); |
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| 437 // The head pose has redundant data. Assume we're only using the | 420 // The head pose has redundant data. Assume we're only using the |
| 438 // object_from_reference_matrix, we're not updating position_external. | 421 // object_from_reference_matrix, we're not updating position_external. |
| 439 // TODO: Not sure what object_from_reference_matrix is. The new api removed | 422 // TODO: Not sure what object_from_reference_matrix is. The new api removed |
| 440 // it. For now, removing it seems working fine. | 423 // it. For now, removing it seems working fine. |
| 441 gvr_api_->ApplyNeckModel(head_pose, 1.0f); | 424 gvr_api_->ApplyNeckModel(head_pose, 1.0f); |
| 442 } | 425 } |
| 443 | 426 |
| 444 // Bind the primary framebuffer. | 427 // Bind the primary framebuffer. |
| 445 frame.BindBuffer(kFramePrimaryBuffer); | 428 frame.BindBuffer(kFramePrimaryBuffer); |
| 446 | 429 |
| 430 HandleQueuedTasks(); |
| 431 |
| 432 // Update the render position of all UI elements (including desktop). |
| 433 float screen_tilt = desktop_screen_tilt_ * M_PI / 180.0f; |
| 434 scene_->UpdateTransforms(screen_tilt, UiScene::TimeInMicroseconds()); |
| 435 |
| 436 UpdateController(GetForwardVector(head_pose)); |
| 437 |
| 447 if (webvr_mode_) { | 438 if (webvr_mode_) { |
| 448 DrawWebVr(); | 439 DrawWebVr(); |
| 449 | 440 |
| 450 // When using async reprojection, we need to know which pose was used in | 441 // When using async reprojection, we need to know which pose was used in |
| 451 // the WebVR app for drawing this frame. Due to unknown amounts of | 442 // the WebVR app for drawing this frame. Due to unknown amounts of |
| 452 // buffering in the compositor and SurfaceTexture, we read the pose number | 443 // buffering in the compositor and SurfaceTexture, we read the pose number |
| 453 // from a corner pixel. There's no point in doing this for legacy | 444 // from a corner pixel. There's no point in doing this for legacy |
| 454 // distortion rendering since that doesn't need a pose, and reading back | 445 // distortion rendering since that doesn't need a pose, and reading back |
| 455 // pixels is an expensive operation. TODO(klausw): stop doing this once we | 446 // pixels is an expensive operation. TODO(klausw): stop doing this once we |
| 456 // have working no-compositor rendering for WebVR. | 447 // have working no-compositor rendering for WebVR. |
| 457 if (gvr_api_->GetAsyncReprojectionEnabled()) { | 448 if (gvr_api_->GetAsyncReprojectionEnabled()) { |
| 458 uint32_t webvr_pose_frame = GetPixelEncodedPoseIndex(); | 449 uint32_t webvr_pose_frame = GetPixelEncodedPoseIndex(); |
| 459 head_pose = webvr_head_pose_[webvr_pose_frame % kPoseRingBufferSize]; | 450 head_pose = webvr_head_pose_[webvr_pose_frame % kPoseRingBufferSize]; |
| 460 } | 451 } |
| 452 } |
| 461 | 453 |
| 462 // Wait for the DOM contents to be loaded before rendering to avoid drawing | 454 DrawVrShell(head_pose, frame); |
| 463 // white rectangles with no content. | |
| 464 if (!webvr_secure_origin_ && IsUiTextureReady()) { | |
| 465 size_t last_viewport = buffer_viewport_list_->GetSize(); | |
| 466 buffer_viewport_list_->SetBufferViewport(last_viewport++, | |
| 467 *headlocked_left_viewport_); | |
| 468 buffer_viewport_list_->SetBufferViewport(last_viewport++, | |
| 469 *headlocked_right_viewport_); | |
| 470 | |
| 471 // Bind the headlocked framebuffer. | |
| 472 frame.BindBuffer(kFrameHeadlockedBuffer); | |
| 473 DrawWebVrOverlay(target_time.monotonic_system_time_nanos); | |
| 474 } | |
| 475 } else { | |
| 476 DrawVrShell(head_pose); | |
| 477 } | |
| 478 | 455 |
| 479 frame.Unbind(); | 456 frame.Unbind(); |
| 480 frame.Submit(*buffer_viewport_list_, head_pose); | 457 frame.Submit(*buffer_viewport_list_, head_pose); |
| 481 } | 458 } |
| 482 | 459 |
| 483 void VrShell::DrawVrShell(const gvr::Mat4f& head_pose) { | 460 void VrShell::DrawVrShell(const gvr::Mat4f& head_pose, |
| 484 float screen_tilt = desktop_screen_tilt_ * M_PI / 180.0f; | 461 gvr::Frame &frame) { |
| 485 | 462 std::vector<const ContentRectangle*> head_locked_elements; |
| 486 HandleQueuedTasks(); | 463 std::vector<const ContentRectangle*> world_elements; |
| 487 | |
| 488 // Update the render position of all UI elements (including desktop). | |
| 489 scene_->UpdateTransforms(screen_tilt, UiScene::TimeInMicroseconds()); | |
| 490 | |
| 491 UpdateController(GetForwardVector(head_pose)); | |
| 492 | |
| 493 // Use culling to remove back faces. | |
| 494 glEnable(GL_CULL_FACE); | |
| 495 | |
| 496 // Enable depth testing. | |
| 497 glEnable(GL_DEPTH_TEST); | |
| 498 glEnable(GL_SCISSOR_TEST); | |
| 499 | |
| 500 glClearColor(0.1f, 0.1f, 0.1f, 1.0f); | |
| 501 | |
| 502 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | |
| 503 buffer_viewport_.get()); | |
| 504 DrawEye(GVR_LEFT_EYE, head_pose, *buffer_viewport_); | |
| 505 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | |
| 506 buffer_viewport_.get()); | |
| 507 DrawEye(GVR_RIGHT_EYE, head_pose, *buffer_viewport_); | |
| 508 } | |
| 509 | |
| 510 void VrShell::DrawEye(gvr::Eye eye, | |
| 511 const gvr::Mat4f& head_pose, | |
| 512 const gvr::BufferViewport& params) { | |
| 513 gvr::Mat4f eye_matrix = gvr_api_->GetEyeFromHeadMatrix(eye); | |
| 514 gvr::Mat4f view_matrix = MatrixMul(eye_matrix, head_pose); | |
| 515 | |
| 516 gvr::Recti pixel_rect = | |
| 517 CalculatePixelSpaceRect(render_size_, params.GetSourceUv()); | |
| 518 glViewport(pixel_rect.left, pixel_rect.bottom, | |
| 519 pixel_rect.right - pixel_rect.left, | |
| 520 pixel_rect.top - pixel_rect.bottom); | |
| 521 glScissor(pixel_rect.left, pixel_rect.bottom, | |
| 522 pixel_rect.right - pixel_rect.left, | |
| 523 pixel_rect.top - pixel_rect.bottom); | |
| 524 | |
| 525 const gvr::Mat4f fov_render_matrix = MatrixMul( | |
| 526 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), | |
| 527 eye_matrix); | |
| 528 const gvr::Mat4f world_render_matrix = MatrixMul( | |
| 529 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar), | |
| 530 view_matrix); | |
| 531 | |
| 532 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); | |
| 533 | |
| 534 // TODO(mthiesse): Draw order for transparency. | |
| 535 DrawUI(world_render_matrix, fov_render_matrix); | |
| 536 DrawCursor(world_render_matrix); | |
| 537 } | |
| 538 | |
| 539 bool VrShell::IsUiTextureReady() { | |
| 540 return ui_tex_width_ > 0 && ui_tex_height_ > 0 && dom_contents_loaded_; | |
| 541 } | |
| 542 | |
| 543 Rectf VrShell::MakeUiGlCopyRect(Recti pixel_rect) { | |
| 544 CHECK(IsUiTextureReady()); | |
| 545 return Rectf({ | |
| 546 static_cast<float>(pixel_rect.x) / ui_tex_width_, | |
| 547 static_cast<float>(pixel_rect.y) / ui_tex_height_, | |
| 548 static_cast<float>(pixel_rect.width) / ui_tex_width_, | |
| 549 static_cast<float>(pixel_rect.height) / ui_tex_height_}); | |
| 550 } | |
| 551 | |
| 552 void VrShell::DrawUI(const gvr::Mat4f& world_matrix, | |
| 553 const gvr::Mat4f& fov_matrix) { | |
| 554 for (const auto& rect : scene_->GetUiElements()) { | 464 for (const auto& rect : scene_->GetUiElements()) { |
| 555 if (!rect->visible) { | 465 if (!rect->visible) { |
| 556 continue; | 466 continue; |
| 557 } | 467 } |
| 468 if (webvr_mode_ && rect->id == kBrowserUiElementId) { |
| 469 continue; |
| 470 } |
| 471 if (rect->lock_to_fov) { |
| 472 head_locked_elements.push_back(rect.get()); |
| 473 } else { |
| 474 world_elements.push_back(rect.get()); |
| 475 } |
| 476 } |
| 558 | 477 |
| 478 if (!webvr_mode_) { |
| 479 glEnable(GL_CULL_FACE); |
| 480 glEnable(GL_DEPTH_TEST); |
| 481 glEnable(GL_SCISSOR_TEST); |
| 482 glClearColor(0.1f, 0.1f, 0.1f, 1.0f); |
| 483 } |
| 484 |
| 485 if (!world_elements.empty()) { |
| 486 DrawUiView(&head_pose, world_elements); |
| 487 } |
| 488 |
| 489 if (!head_locked_elements.empty()) { |
| 490 // Switch to head-locked viewports. |
| 491 size_t last_viewport = buffer_viewport_list_->GetSize(); |
| 492 buffer_viewport_list_->SetBufferViewport(last_viewport++, |
| 493 *headlocked_left_viewport_); |
| 494 buffer_viewport_list_->SetBufferViewport(last_viewport++, |
| 495 *headlocked_right_viewport_); |
| 496 |
| 497 // Bind the headlocked framebuffer. |
| 498 frame.BindBuffer(kFrameHeadlockedBuffer); |
| 499 glClear(GL_COLOR_BUFFER_BIT); |
| 500 |
| 501 DrawUiView(nullptr, head_locked_elements); |
| 502 } |
| 503 } |
| 504 |
| 505 void VrShell::DrawUiView(const gvr::Mat4f* head_pose, |
| 506 const std::vector<const ContentRectangle*>& elements) { |
| 507 for (auto eye : {GVR_LEFT_EYE, GVR_RIGHT_EYE}) { |
| 508 buffer_viewport_list_->GetBufferViewport(eye, buffer_viewport_.get()); |
| 509 |
| 510 gvr::Mat4f view_matrix = gvr_api_->GetEyeFromHeadMatrix(eye); |
| 511 if (head_pose != nullptr) { |
| 512 view_matrix = MatrixMul(view_matrix, *head_pose); |
| 513 } |
| 514 |
| 515 gvr::Recti pixel_rect = |
| 516 CalculatePixelSpaceRect(render_size_, buffer_viewport_->GetSourceUv()); |
| 517 glViewport(pixel_rect.left, pixel_rect.bottom, |
| 518 pixel_rect.right - pixel_rect.left, |
| 519 pixel_rect.top - pixel_rect.bottom); |
| 520 glScissor(pixel_rect.left, pixel_rect.bottom, |
| 521 pixel_rect.right - pixel_rect.left, |
| 522 pixel_rect.top - pixel_rect.bottom); |
| 523 |
| 524 if (!webvr_mode_) { |
| 525 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
| 526 } |
| 527 |
| 528 const gvr::Mat4f render_matrix = MatrixMul( |
| 529 PerspectiveMatrixFromView( |
| 530 buffer_viewport_->GetSourceFov(), kZNear, kZFar), |
| 531 view_matrix); |
| 532 |
| 533 DrawElements(render_matrix, elements); |
| 534 if (head_pose != nullptr) { |
| 535 DrawCursor(render_matrix); |
| 536 } |
| 537 } |
| 538 } |
| 539 |
| 540 void VrShell::DrawElements( |
| 541 const gvr::Mat4f& render_matrix, |
| 542 const std::vector<const ContentRectangle*>& elements) { |
| 543 for (const auto& rect : elements) { |
| 559 Rectf copy_rect; | 544 Rectf copy_rect; |
| 560 jint texture_handle; | 545 jint texture_handle; |
| 561 if (rect->id == kBrowserUiElementId) { | 546 if (rect->id == kBrowserUiElementId) { |
| 562 copy_rect = {0, 0, 1, 1}; | 547 copy_rect = {0, 0, 1, 1}; |
| 563 texture_handle = content_texture_id_; | 548 texture_handle = content_texture_id_; |
| 564 } else { | 549 } else { |
| 565 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_width_; | 550 copy_rect.x = static_cast<float>(rect->copy_rect.x) / ui_tex_width_; |
| 566 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_height_; | 551 copy_rect.y = static_cast<float>(rect->copy_rect.y) / ui_tex_height_; |
| 567 copy_rect.width = static_cast<float>(rect->copy_rect.width) / | 552 copy_rect.width = static_cast<float>(rect->copy_rect.width) / |
| 568 ui_tex_width_; | 553 ui_tex_width_; |
| 569 copy_rect.height = static_cast<float>(rect->copy_rect.height) / | 554 copy_rect.height = static_cast<float>(rect->copy_rect.height) / |
| 570 ui_tex_height_; | 555 ui_tex_height_; |
| 571 texture_handle = ui_texture_id_; | 556 texture_handle = ui_texture_id_; |
| 572 } | 557 } |
| 573 | 558 gvr::Mat4f transform = MatrixMul(render_matrix, rect->transform.to_world); |
| 574 const gvr::Mat4f& view_matrix = | |
| 575 rect->lock_to_fov ? fov_matrix : world_matrix; | |
| 576 gvr::Mat4f transform = MatrixMul(view_matrix, rect->transform.to_world); | |
| 577 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( | 559 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( |
| 578 texture_handle, transform, copy_rect); | 560 texture_handle, transform, copy_rect); |
| 579 } | 561 } |
| 580 } | 562 } |
| 581 | 563 |
| 582 void VrShell::DrawCursor(const gvr::Mat4f& render_matrix) { | 564 void VrShell::DrawCursor(const gvr::Mat4f& render_matrix) { |
| 583 gvr::Mat4f mat; | 565 gvr::Mat4f mat; |
| 584 SetIdentityM(mat); | 566 SetIdentityM(mat); |
| 585 | 567 |
| 586 // Draw the reticle. | 568 // Draw the reticle. |
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| 662 glDisable(GL_BLEND); | 644 glDisable(GL_BLEND); |
| 663 glDisable(GL_POLYGON_OFFSET_FILL); | 645 glDisable(GL_POLYGON_OFFSET_FILL); |
| 664 | 646 |
| 665 // Don't need to clear, since we're drawing over the entire render target. | 647 // Don't need to clear, since we're drawing over the entire render target. |
| 666 glClear(GL_COLOR_BUFFER_BIT); | 648 glClear(GL_COLOR_BUFFER_BIT); |
| 667 | 649 |
| 668 glViewport(0, 0, render_size_.width, render_size_.height); | 650 glViewport(0, 0, render_size_.width, render_size_.height); |
| 669 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); | 651 vr_shell_renderer_->GetWebVrRenderer()->Draw(content_texture_id_); |
| 670 } | 652 } |
| 671 | 653 |
| 672 void VrShell::DrawWebVrOverlay(int64_t present_time_nanos) { | |
| 673 // Draw WebVR security warning overlays for each eye. This uses the | |
| 674 // eye-from-head matrices but not the pose, goal is to place the icons in an | |
| 675 // eye-relative position so that they follow along with head rotations. | |
| 676 | |
| 677 gvr::Mat4f left_eye_view_matrix = | |
| 678 gvr_api_->GetEyeFromHeadMatrix(GVR_LEFT_EYE); | |
| 679 gvr::Mat4f right_eye_view_matrix = | |
| 680 gvr_api_->GetEyeFromHeadMatrix(GVR_RIGHT_EYE); | |
| 681 | |
| 682 glClear(GL_COLOR_BUFFER_BIT); | |
| 683 | |
| 684 buffer_viewport_list_->GetBufferViewport(GVR_LEFT_EYE, | |
| 685 buffer_viewport_.get()); | |
| 686 DrawWebVrEye(left_eye_view_matrix, *buffer_viewport_, present_time_nanos); | |
| 687 buffer_viewport_list_->GetBufferViewport(GVR_RIGHT_EYE, | |
| 688 buffer_viewport_.get()); | |
| 689 DrawWebVrEye(right_eye_view_matrix, *buffer_viewport_, present_time_nanos); | |
| 690 } | |
| 691 | |
| 692 void VrShell::DrawWebVrEye(const gvr::Mat4f& view_matrix, | |
| 693 const gvr::BufferViewport& params, | |
| 694 int64_t present_time_nanos) { | |
| 695 gvr::Recti pixel_rect = | |
| 696 CalculatePixelSpaceRect(render_size_, params.GetSourceUv()); | |
| 697 glViewport(pixel_rect.left, pixel_rect.bottom, | |
| 698 pixel_rect.right - pixel_rect.left, | |
| 699 pixel_rect.top - pixel_rect.bottom); | |
| 700 glScissor(pixel_rect.left, pixel_rect.bottom, | |
| 701 pixel_rect.right - pixel_rect.left, | |
| 702 pixel_rect.top - pixel_rect.bottom); | |
| 703 | |
| 704 gvr::Mat4f projection_matrix = | |
| 705 PerspectiveMatrixFromView(params.GetSourceFov(), kZNear, kZFar); | |
| 706 | |
| 707 if (!IsUiTextureReady()) { | |
| 708 // If the UI texture hasn't been initialized yet, we can't draw the overlay. | |
| 709 return; | |
| 710 } | |
| 711 | |
| 712 // Show IDS_WEBSITE_SETTINGS_INSECURE_WEBVR_CONTENT_PERMANENT text. | |
| 713 gvr::Mat4f icon_pos; | |
| 714 SetIdentityM(icon_pos); | |
| 715 // The UI is designed in pixels with the assumption that 1px = 1mm at 1m | |
| 716 // distance. Scale mm-to-m and adjust to keep the same angular size if the | |
| 717 // distance changes. | |
| 718 const float small_icon_width = | |
| 719 kWebVrWarningPermanentRect.width / 1000.f * kWebVrWarningDistance; | |
| 720 const float small_icon_height = | |
| 721 kWebVrWarningPermanentRect.height / 1000.f * kWebVrWarningDistance; | |
| 722 const float small_icon_angle = | |
| 723 kWebVrWarningPermanentAngle * M_PI / 180.f; // Degrees to radians. | |
| 724 ScaleM(icon_pos, icon_pos, small_icon_width, small_icon_height, 1.0f); | |
| 725 TranslateM(icon_pos, icon_pos, 0.0f, 0.0f, -kWebVrWarningDistance); | |
| 726 icon_pos = MatrixMul( | |
| 727 QuatToMatrix(QuatFromAxisAngle({1.f, 0.f, 0.f}, small_icon_angle)), | |
| 728 icon_pos); | |
| 729 gvr::Mat4f combined = MatrixMul(projection_matrix, | |
| 730 MatrixMul(view_matrix, icon_pos)); | |
| 731 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( | |
| 732 ui_texture_id_, combined, MakeUiGlCopyRect(kWebVrWarningPermanentRect)); | |
| 733 | |
| 734 // Check if we also need to show the transient warning. | |
| 735 if (present_time_nanos > webvr_warning_end_nanos_) { | |
| 736 return; | |
| 737 } | |
| 738 | |
| 739 // Show IDS_WEBSITE_SETTINGS_INSECURE_WEBVR_CONTENT_TRANSIENT text. | |
| 740 SetIdentityM(icon_pos); | |
| 741 const float large_icon_width = | |
| 742 kWebVrWarningTransientRect.width / 1000.f * kWebVrWarningDistance; | |
| 743 const float large_icon_height = | |
| 744 kWebVrWarningTransientRect.height / 1000.f * kWebVrWarningDistance; | |
| 745 ScaleM(icon_pos, icon_pos, large_icon_width, large_icon_height, 1.0f); | |
| 746 TranslateM(icon_pos, icon_pos, 0.0f, 0.0f, -kWebVrWarningDistance); | |
| 747 combined = MatrixMul(projection_matrix, | |
| 748 MatrixMul(view_matrix, icon_pos)); | |
| 749 vr_shell_renderer_->GetTexturedQuadRenderer()->Draw( | |
| 750 ui_texture_id_, combined, MakeUiGlCopyRect(kWebVrWarningTransientRect)); | |
| 751 | |
| 752 } | |
| 753 | |
| 754 void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 654 void VrShell::OnTriggerEvent(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| 755 // Set a flag to handle this on the render thread at the next frame. | 655 // Set a flag to handle this on the render thread at the next frame. |
| 756 touch_pending_ = true; | 656 touch_pending_ = true; |
| 757 } | 657 } |
| 758 | 658 |
| 759 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { | 659 void VrShell::OnPause(JNIEnv* env, const JavaParamRef<jobject>& obj) { |
| 760 if (gvr_api_ == nullptr) | 660 if (gvr_api_ == nullptr) |
| 761 return; | 661 return; |
| 762 controller_->OnPause(); | 662 controller_->OnPause(); |
| 763 gvr_api_->PauseTracking(); | 663 gvr_api_->PauseTracking(); |
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| 793 SK_ColorTRANSPARENT); | 693 SK_ColorTRANSPARENT); |
| 794 html_interface_->OnDomContentsLoaded(); | 694 html_interface_->OnDomContentsLoaded(); |
| 795 dom_contents_loaded_ = true; | 695 dom_contents_loaded_ = true; |
| 796 } | 696 } |
| 797 | 697 |
| 798 void VrShell::SetWebVrMode(JNIEnv* env, | 698 void VrShell::SetWebVrMode(JNIEnv* env, |
| 799 const base::android::JavaParamRef<jobject>& obj, | 699 const base::android::JavaParamRef<jobject>& obj, |
| 800 bool enabled) { | 700 bool enabled) { |
| 801 webvr_mode_ = enabled; | 701 webvr_mode_ = enabled; |
| 802 if (enabled) { | 702 if (enabled) { |
| 803 int64_t now = gvr::GvrApi::GetTimePointNow().monotonic_system_time_nanos; | |
| 804 constexpr int64_t seconds_to_nanos = 1000 * 1000 * 1000; | |
| 805 webvr_warning_end_nanos_ = now + kWebVrWarningSeconds * seconds_to_nanos; | |
| 806 html_interface_->SetMode(UiInterface::Mode::WEB_VR); | 703 html_interface_->SetMode(UiInterface::Mode::WEB_VR); |
| 807 } else { | 704 } else { |
| 808 webvr_warning_end_nanos_ = 0; | |
| 809 html_interface_->SetMode(UiInterface::Mode::STANDARD); | 705 html_interface_->SetMode(UiInterface::Mode::STANDARD); |
| 810 } | 706 } |
| 811 } | 707 } |
| 812 | 708 |
| 813 void VrShell::SetWebVRSecureOrigin(bool secure_origin) { | 709 void VrShell::SetWebVRSecureOrigin(bool secure_origin) { |
| 814 webvr_secure_origin_ = secure_origin; | 710 html_interface_->SetSecureOrigin(secure_origin); |
| 815 } | 711 } |
| 816 | 712 |
| 817 void VrShell::SubmitWebVRFrame() { | 713 void VrShell::SubmitWebVRFrame() { |
| 818 } | 714 } |
| 819 | 715 |
| 820 void VrShell::UpdateWebVRTextureBounds( | 716 void VrShell::UpdateWebVRTextureBounds( |
| 821 int eye, float left, float top, float width, float height) { | 717 int eye, float left, float top, float width, float height) { |
| 822 gvr::Rectf bounds = { left, top, width, height }; | 718 gvr::Rectf bounds = { left, top, width, height }; |
| 823 vr_shell_renderer_->GetWebVrRenderer()->UpdateTextureBounds(eye, bounds); | 719 vr_shell_renderer_->GetWebVrRenderer()->UpdateTextureBounds(eye, bounds); |
| 824 } | 720 } |
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| 917 const JavaParamRef<jobject>& ui_web_contents, | 813 const JavaParamRef<jobject>& ui_web_contents, |
| 918 jlong ui_window_android) { | 814 jlong ui_window_android) { |
| 919 return reinterpret_cast<intptr_t>(new VrShell( | 815 return reinterpret_cast<intptr_t>(new VrShell( |
| 920 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), | 816 env, obj, content::WebContents::FromJavaWebContents(content_web_contents), |
| 921 reinterpret_cast<ui::WindowAndroid*>(content_window_android), | 817 reinterpret_cast<ui::WindowAndroid*>(content_window_android), |
| 922 content::WebContents::FromJavaWebContents(ui_web_contents), | 818 content::WebContents::FromJavaWebContents(ui_web_contents), |
| 923 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); | 819 reinterpret_cast<ui::WindowAndroid*>(ui_window_android))); |
| 924 } | 820 } |
| 925 | 821 |
| 926 } // namespace vr_shell | 822 } // namespace vr_shell |
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