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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "services/ui/ws/frame_generator.h" | 5 #include "services/ui/ws/frame_generator.h" |
6 | 6 |
7 #include "base/containers/adapters.h" | 7 #include "base/containers/adapters.h" |
8 #include "cc/output/compositor_frame.h" | 8 #include "cc/output/compositor_frame.h" |
9 #include "cc/quads/render_pass.h" | 9 #include "cc/quads/render_pass.h" |
10 #include "cc/quads/render_pass_draw_quad.h" | 10 #include "cc/quads/render_pass_draw_quad.h" |
11 #include "cc/quads/shared_quad_state.h" | 11 #include "cc/quads/shared_quad_state.h" |
12 #include "cc/quads/surface_draw_quad.h" | 12 #include "cc/quads/surface_draw_quad.h" |
13 #include "cc/surfaces/surface_id.h" | 13 #include "cc/surfaces/surface_id.h" |
14 #include "gpu/ipc/client/gpu_channel_host.h" | 14 #include "gpu/ipc/client/gpu_channel_host.h" |
15 #include "services/ui/surfaces/compositor_frame_sink.h" | 15 #include "services/ui/surfaces/display_compositor_frame_sink.h" |
16 #include "services/ui/ws/frame_generator_delegate.h" | 16 #include "services/ui/ws/frame_generator_delegate.h" |
17 #include "services/ui/ws/server_window.h" | 17 #include "services/ui/ws/server_window.h" |
18 #include "services/ui/ws/server_window_surface.h" | 18 #include "services/ui/ws/server_window_surface.h" |
19 #include "services/ui/ws/server_window_surface_manager.h" | 19 #include "services/ui/ws/server_window_surface_manager.h" |
20 | 20 |
21 namespace ui { | 21 namespace ui { |
22 | 22 |
23 namespace ws { | 23 namespace ws { |
24 | 24 |
25 FrameGenerator::FrameGenerator( | 25 FrameGenerator::FrameGenerator( |
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38 ReleaseAllSurfaceReferences(); | 38 ReleaseAllSurfaceReferences(); |
39 // Invalidate WeakPtrs now to avoid callbacks back into the | 39 // Invalidate WeakPtrs now to avoid callbacks back into the |
40 // FrameGenerator during destruction of |compositor_frame_sink_|. | 40 // FrameGenerator during destruction of |compositor_frame_sink_|. |
41 weak_factory_.InvalidateWeakPtrs(); | 41 weak_factory_.InvalidateWeakPtrs(); |
42 compositor_frame_sink_.reset(); | 42 compositor_frame_sink_.reset(); |
43 } | 43 } |
44 | 44 |
45 void FrameGenerator::OnGpuChannelEstablished( | 45 void FrameGenerator::OnGpuChannelEstablished( |
46 scoped_refptr<gpu::GpuChannelHost> channel) { | 46 scoped_refptr<gpu::GpuChannelHost> channel) { |
47 if (widget_ != gfx::kNullAcceleratedWidget) { | 47 if (widget_ != gfx::kNullAcceleratedWidget) { |
48 compositor_frame_sink_ = base::MakeUnique<surfaces::CompositorFrameSink>( | 48 compositor_frame_sink_ = base::MakeUnique<DisplayCompositorFrameSink>( |
49 frame_sink_id_, base::ThreadTaskRunnerHandle::Get(), widget_, | 49 frame_sink_id_, base::ThreadTaskRunnerHandle::Get(), widget_, |
50 std::move(channel), display_compositor_); | 50 std::move(channel), display_compositor_); |
51 } else { | 51 } else { |
52 gpu_channel_ = std::move(channel); | 52 gpu_channel_ = std::move(channel); |
53 } | 53 } |
54 } | 54 } |
55 | 55 |
56 void FrameGenerator::RequestRedraw(const gfx::Rect& redraw_region) { | 56 void FrameGenerator::RequestRedraw(const gfx::Rect& redraw_region) { |
57 dirty_rect_.Union(redraw_region); | 57 dirty_rect_.Union(redraw_region); |
58 WantToDraw(); | 58 WantToDraw(); |
59 } | 59 } |
60 | 60 |
61 void FrameGenerator::OnAcceleratedWidgetAvailable( | 61 void FrameGenerator::OnAcceleratedWidgetAvailable( |
62 gfx::AcceleratedWidget widget) { | 62 gfx::AcceleratedWidget widget) { |
63 widget_ = widget; | 63 widget_ = widget; |
64 if (gpu_channel_ && widget != gfx::kNullAcceleratedWidget) { | 64 if (gpu_channel_ && widget != gfx::kNullAcceleratedWidget) { |
65 compositor_frame_sink_.reset(new surfaces::CompositorFrameSink( | 65 compositor_frame_sink_ = base::MakeUnique<DisplayCompositorFrameSink>( |
66 frame_sink_id_, base::ThreadTaskRunnerHandle::Get(), widget_, | 66 frame_sink_id_, base::ThreadTaskRunnerHandle::Get(), widget_, |
67 std::move(gpu_channel_), display_compositor_)); | 67 std::move(gpu_channel_), display_compositor_); |
68 } | 68 } |
69 } | 69 } |
70 | 70 |
71 void FrameGenerator::WantToDraw() { | 71 void FrameGenerator::WantToDraw() { |
72 if (draw_timer_.IsRunning() || frame_pending_) | 72 if (draw_timer_.IsRunning() || frame_pending_) |
73 return; | 73 return; |
74 | 74 |
75 // TODO(rjkroege): Use vblank to kick off Draw. | 75 // TODO(rjkroege): Use vblank to kick off Draw. |
76 draw_timer_.Start( | 76 draw_timer_.Start( |
77 FROM_HERE, base::TimeDelta(), | 77 FROM_HERE, base::TimeDelta(), |
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307 if (default_surface) | 307 if (default_surface) |
308 ReleaseFrameSinkReference(default_surface->frame_sink_id()); | 308 ReleaseFrameSinkReference(default_surface->frame_sink_id()); |
309 ServerWindowSurface* underlay_surface = surface_manager->GetUnderlaySurface(); | 309 ServerWindowSurface* underlay_surface = surface_manager->GetUnderlaySurface(); |
310 if (underlay_surface) | 310 if (underlay_surface) |
311 ReleaseFrameSinkReference(underlay_surface->frame_sink_id()); | 311 ReleaseFrameSinkReference(underlay_surface->frame_sink_id()); |
312 } | 312 } |
313 | 313 |
314 } // namespace ws | 314 } // namespace ws |
315 | 315 |
316 } // namespace ui | 316 } // namespace ui |
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