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Issue 2434923002: Handle modified displays in mustash. (Closed)
Patch Set: Fix PlatformScreenStub for tests. Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/mus/window_manager.h" 5 #include "ash/mus/window_manager.h"
6 6
7 #include <stdint.h> 7 #include <stdint.h>
8 8
9 #include <utility> 9 #include <utility>
10 10
11 #include "ash/mus/accelerators/accelerator_handler.h" 11 #include "ash/mus/accelerators/accelerator_handler.h"
12 #include "ash/mus/accelerators/accelerator_ids.h" 12 #include "ash/mus/accelerators/accelerator_ids.h"
13 #include "ash/mus/app_list_presenter_mus.h" 13 #include "ash/mus/app_list_presenter_mus.h"
14 #include "ash/mus/bridge/wm_lookup_mus.h" 14 #include "ash/mus/bridge/wm_lookup_mus.h"
15 #include "ash/mus/bridge/wm_root_window_controller_mus.h" 15 #include "ash/mus/bridge/wm_root_window_controller_mus.h"
16 #include "ash/mus/bridge/wm_shell_mus.h" 16 #include "ash/mus/bridge/wm_shell_mus.h"
17 #include "ash/mus/bridge/wm_window_mus.h" 17 #include "ash/mus/bridge/wm_window_mus.h"
18 #include "ash/mus/move_event_handler.h" 18 #include "ash/mus/move_event_handler.h"
19 #include "ash/mus/non_client_frame_controller.h" 19 #include "ash/mus/non_client_frame_controller.h"
20 #include "ash/mus/property_util.h" 20 #include "ash/mus/property_util.h"
21 #include "ash/mus/root_window_controller.h" 21 #include "ash/mus/root_window_controller.h"
22 #include "ash/mus/shadow_controller.h" 22 #include "ash/mus/shadow_controller.h"
23 #include "ash/mus/shell_delegate_mus.h" 23 #include "ash/mus/shell_delegate_mus.h"
24 #include "ash/mus/window_manager_observer.h" 24 #include "ash/mus/window_manager_observer.h"
25 #include "ash/public/cpp/shell_window_ids.h" 25 #include "ash/public/cpp/shell_window_ids.h"
26 #include "base/memory/ptr_util.h" 26 #include "base/memory/ptr_util.h"
27 #include "services/service_manager/public/cpp/connector.h"
27 #include "services/ui/common/event_matcher_util.h" 28 #include "services/ui/common/event_matcher_util.h"
28 #include "services/ui/common/types.h" 29 #include "services/ui/common/types.h"
29 #include "services/ui/public/cpp/property_type_converters.h" 30 #include "services/ui/public/cpp/property_type_converters.h"
30 #include "services/ui/public/cpp/window.h" 31 #include "services/ui/public/cpp/window.h"
31 #include "services/ui/public/cpp/window_property.h" 32 #include "services/ui/public/cpp/window_property.h"
32 #include "services/ui/public/cpp/window_tree_client.h" 33 #include "services/ui/public/cpp/window_tree_client.h"
33 #include "services/ui/public/interfaces/mus_constants.mojom.h" 34 #include "services/ui/public/interfaces/mus_constants.mojom.h"
34 #include "services/ui/public/interfaces/window_manager.mojom.h" 35 #include "services/ui/public/interfaces/window_manager.mojom.h"
35 #include "ui/base/hit_test.h" 36 #include "ui/base/hit_test.h"
36 #include "ui/display/display_observer.h" 37 #include "ui/display/display_observer.h"
(...skipping 10 matching lines...) Expand all
47 WindowManager::~WindowManager() { 48 WindowManager::~WindowManager() {
48 Shutdown(); 49 Shutdown();
49 } 50 }
50 51
51 void WindowManager::Init( 52 void WindowManager::Init(
52 std::unique_ptr<ui::WindowTreeClient> window_tree_client, 53 std::unique_ptr<ui::WindowTreeClient> window_tree_client,
53 const scoped_refptr<base::SequencedWorkerPool>& blocking_pool) { 54 const scoped_refptr<base::SequencedWorkerPool>& blocking_pool) {
54 DCHECK(!window_tree_client_); 55 DCHECK(!window_tree_client_);
55 window_tree_client_ = std::move(window_tree_client); 56 window_tree_client_ = std::move(window_tree_client);
56 57
58 // |connector_| will be null in some tests.
59 if (connector_)
60 connector_->ConnectToInterface("service:ui", &display_controller_);
61
57 screen_ = base::MakeUnique<display::ScreenBase>(); 62 screen_ = base::MakeUnique<display::ScreenBase>();
58 63
59 pointer_watcher_event_router_.reset( 64 pointer_watcher_event_router_.reset(
60 new views::PointerWatcherEventRouter(window_tree_client_.get())); 65 new views::PointerWatcherEventRouter(window_tree_client_.get()));
61 66
62 shadow_controller_.reset(new ShadowController(window_tree_client_.get())); 67 shadow_controller_.reset(new ShadowController(window_tree_client_.get()));
63 68
64 // The insets are roughly what is needed by CustomFrameView. The expectation 69 // The insets are roughly what is needed by CustomFrameView. The expectation
65 // is at some point we'll write our own NonClientFrameView and get the insets 70 // is at some point we'll write our own NonClientFrameView and get the insets
66 // from it. 71 // from it.
(...skipping 62 matching lines...) Expand 10 before | Expand all | Expand 10 after
129 } 134 }
130 135
131 void WindowManager::AddObserver(WindowManagerObserver* observer) { 136 void WindowManager::AddObserver(WindowManagerObserver* observer) {
132 observers_.AddObserver(observer); 137 observers_.AddObserver(observer);
133 } 138 }
134 139
135 void WindowManager::RemoveObserver(WindowManagerObserver* observer) { 140 void WindowManager::RemoveObserver(WindowManagerObserver* observer) {
136 observers_.RemoveObserver(observer); 141 observers_.RemoveObserver(observer);
137 } 142 }
138 143
144 display::mojom::DisplayController* WindowManager::GetDisplayController() {
145 return display_controller_ ? display_controller_.get() : nullptr;
146 }
147
139 RootWindowController* WindowManager::CreateRootWindowController( 148 RootWindowController* WindowManager::CreateRootWindowController(
140 ui::Window* window, 149 ui::Window* window,
141 const display::Display& display) { 150 const display::Display& display) {
142 // CreateRootWindowController() means a new display is being added, so the 151 // CreateRootWindowController() means a new display is being added, so the
143 // DisplayList needs to be updated. Calling AddDisplay() results in 152 // DisplayList needs to be updated. Calling AddDisplay() results in
144 // notifying DisplayObservers. Ash code assumes when this happens there is 153 // notifying DisplayObservers. Ash code assumes when this happens there is
145 // a valid RootWindowController for the new display. Suspend notifying 154 // a valid RootWindowController for the new display. Suspend notifying
146 // observers, add the Display, create the RootWindowController, and then 155 // observers, add the Display, create the RootWindowController, and then
147 // notify DisplayObservers. Classic ash does this by making sure 156 // notify DisplayObservers. Classic ash does this by making sure
148 // WindowTreeHostManager is added as a DisplayObserver early on. 157 // WindowTreeHostManager is added as a DisplayObserver early on.
(...skipping 177 matching lines...) Expand 10 before | Expand all | Expand 10 after
326 const display::Display& display) { 335 const display::Display& display) {
327 CreateRootWindowController(window, display); 336 CreateRootWindowController(window, display);
328 } 337 }
329 338
330 void WindowManager::OnWmDisplayRemoved(ui::Window* window) { 339 void WindowManager::OnWmDisplayRemoved(ui::Window* window) {
331 auto iter = FindRootWindowControllerByWindow(window); 340 auto iter = FindRootWindowControllerByWindow(window);
332 DCHECK(iter != root_window_controllers_.end()); 341 DCHECK(iter != root_window_controllers_.end());
333 DestroyRootWindowController(iter->get()); 342 DestroyRootWindowController(iter->get());
334 } 343 }
335 344
345 void WindowManager::OnWmDisplayModified(const display::Display& display) {
346 for (auto& controller : root_window_controllers_) {
347 if (controller->display().id() == display.id()) {
348 controller->SetDisplay(display);
349 // The root window will be resized by the window server.
350 return;
351 }
352 }
353
354 NOTREACHED();
355 }
356
336 void WindowManager::OnWmPerformMoveLoop( 357 void WindowManager::OnWmPerformMoveLoop(
337 ui::Window* window, 358 ui::Window* window,
338 ui::mojom::MoveLoopSource source, 359 ui::mojom::MoveLoopSource source,
339 const gfx::Point& cursor_location, 360 const gfx::Point& cursor_location,
340 const base::Callback<void(bool)>& on_done) { 361 const base::Callback<void(bool)>& on_done) {
341 WmWindowMus* child_window = WmWindowMus::Get(window); 362 WmWindowMus* child_window = WmWindowMus::Get(window);
342 MoveEventHandler* handler = MoveEventHandler::GetForWindow(child_window); 363 MoveEventHandler* handler = MoveEventHandler::GetForWindow(child_window);
343 if (!handler) { 364 if (!handler) {
344 on_done.Run(false); 365 on_done.Run(false);
345 return; 366 return;
(...skipping 18 matching lines...) Expand all
364 const ui::Event& event) { 385 const ui::Event& event) {
365 auto iter = accelerator_handlers_.find(GetAcceleratorNamespaceId(id)); 386 auto iter = accelerator_handlers_.find(GetAcceleratorNamespaceId(id));
366 if (iter == accelerator_handlers_.end()) 387 if (iter == accelerator_handlers_.end())
367 return ui::mojom::EventResult::HANDLED; 388 return ui::mojom::EventResult::HANDLED;
368 389
369 return iter->second->OnAccelerator(id, event); 390 return iter->second->OnAccelerator(id, event);
370 } 391 }
371 392
372 } // namespace mus 393 } // namespace mus
373 } // namespace ash 394 } // namespace ash
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