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Issue 2433253002: Add passive and FOV-locked properties to UI elements. (Closed)
Patch Set: Address nits. Created 4 years, 2 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 var api = (function() { 5 var api = (function() {
6 'use strict'; 6 'use strict';
7 7
8 /** 8 /**
9 * Enumeration of scene update commands. 9 * Enumeration of scene update commands.
10 * @enum {number} 10 * @enum {number}
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156 this.xAnchoring = x; 156 this.xAnchoring = x;
157 this.yAnchoring = y; 157 this.yAnchoring = y;
158 } 158 }
159 159
160 /** 160 /**
161 * Visibility controls whether the element is rendered. 161 * Visibility controls whether the element is rendered.
162 */ 162 */
163 setVisible(visible) { 163 setVisible(visible) {
164 this.visible = !!visible; 164 this.visible = !!visible;
165 } 165 }
166
167 /**
168 * Hit-testable implies that the reticle will hit the element, if visible.
169 */
170 setHitTestable(testable) {
171 this.hitTestable = !!testable;
172 }
173
174 /**
175 * Causes an element to be rendered relative to the field of view, rather
176 * than the scene. Elements locked in this way should not have a parent.
177 */
178 setLockToFieldOfView(locked) {
179 this.lockToFov = !!locked;
180 }
166 }; 181 };
167 182
168 /** 183 /**
169 * Represents a new UI element. This object builds on UiElementUpdate, 184 * Represents a new UI element. This object builds on UiElementUpdate,
170 * forcing the underlying texture coordinates to be specified. 185 * forcing the underlying texture coordinates to be specified.
171 */ 186 */
172 class UiElement extends UiElementUpdate { 187 class UiElement extends UiElementUpdate {
173 /** 188 /**
174 * Constructor of UiElement. 189 * Constructor of UiElement.
175 * pixelX and pixelY values indicate the left upper corner; pixelWidth and 190 * pixelX and pixelY values indicate the left upper corner; pixelWidth and
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281 Action: Action, 296 Action: Action,
282 Mode: Mode, 297 Mode: Mode,
283 getContentElementId: getContentElementId, 298 getContentElementId: getContentElementId,
284 UiElement: UiElement, 299 UiElement: UiElement,
285 UiElementUpdate: UiElementUpdate, 300 UiElementUpdate: UiElementUpdate,
286 Animation: Animation, 301 Animation: Animation,
287 doAction: doAction, 302 doAction: doAction,
288 domLoaded: domLoaded, 303 domLoaded: domLoaded,
289 }; 304 };
290 })(); 305 })();
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