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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "ash/common/shelf/overflow_bubble_view.h" | 5 #include "ash/common/shelf/overflow_bubble_view.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "ash/common/material_design/material_design_controller.h" | 9 #include "ash/common/material_design/material_design_controller.h" |
| 10 #include "ash/common/shelf/shelf_constants.h" | 10 #include "ash/common/shelf/shelf_constants.h" |
| 11 #include "ash/common/shelf/wm_shelf.h" | 11 #include "ash/common/shelf/wm_shelf.h" |
| 12 #include "ash/common/shelf/wm_shelf_util.h" | 12 #include "ash/common/shelf/wm_shelf_util.h" |
| 13 #include "ash/common/shell_window_ids.h" | |
| 14 #include "ash/common/wm_lookup.h" | 13 #include "ash/common/wm_lookup.h" |
| 15 #include "ash/common/wm_root_window_controller.h" | 14 #include "ash/common/wm_root_window_controller.h" |
| 16 #include "ash/common/wm_window.h" | 15 #include "ash/common/wm_window.h" |
| 16 #include "ash/public/cpp/shell_window_ids.h" |
| 17 #include "ui/display/display.h" | 17 #include "ui/display/display.h" |
| 18 #include "ui/display/screen.h" | 18 #include "ui/display/screen.h" |
| 19 #include "ui/events/event.h" | 19 #include "ui/events/event.h" |
| 20 #include "ui/gfx/geometry/insets.h" | 20 #include "ui/gfx/geometry/insets.h" |
| 21 #include "ui/views/bubble/bubble_frame_view.h" | 21 #include "ui/views/bubble/bubble_frame_view.h" |
| 22 #include "ui/views/view.h" | 22 #include "ui/views/view.h" |
| 23 #include "ui/views/widget/widget.h" | 23 #include "ui/views/widget/widget.h" |
| 24 | 24 |
| 25 namespace ash { | 25 namespace ash { |
| 26 namespace { | 26 namespace { |
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| 229 | 229 |
| 230 bubble_rect.Offset(0, offset); | 230 bubble_rect.Offset(0, offset); |
| 231 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); | 231 border->set_arrow_offset(anchor_rect.CenterPoint().y() - bubble_rect.y()); |
| 232 } | 232 } |
| 233 | 233 |
| 234 GetBubbleFrameView()->SchedulePaint(); | 234 GetBubbleFrameView()->SchedulePaint(); |
| 235 return bubble_rect; | 235 return bubble_rect; |
| 236 } | 236 } |
| 237 | 237 |
| 238 } // namespace ash | 238 } // namespace ash |
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