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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 #ifndef PathOpsTestCommon_DEFINED | 7 #ifndef PathOpsTestCommon_DEFINED |
8 #define PathOpsTestCommon_DEFINED | 8 #define PathOpsTestCommon_DEFINED |
9 | 9 |
10 #include "SkPathOpsQuad.h" | 10 #include "SkPathOpsQuad.h" |
11 #include "SkTArray.h" | 11 #include "SkTArray.h" |
12 | 12 |
13 struct SkPathOpsBounds; | 13 struct SkPathOpsBounds; |
14 | 14 |
| 15 struct QuadPts { |
| 16 static const int kPointCount = 3; |
| 17 SkDPoint fPts[kPointCount]; |
| 18 }; |
| 19 |
| 20 struct ConicPts { |
| 21 QuadPts fPts; |
| 22 SkScalar fWeight; |
| 23 }; |
| 24 |
| 25 struct CubicPts { |
| 26 static const int kPointCount = 4; |
| 27 SkDPoint fPts[kPointCount]; |
| 28 }; |
| 29 |
15 void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath); | 30 void CubicPathToQuads(const SkPath& cubicPath, SkPath* quadPath); |
16 void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath); | 31 void CubicPathToSimple(const SkPath& cubicPath, SkPath* simplePath); |
17 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, tru
e>& quads); | 32 void CubicToQuads(const SkDCubic& cubic, double precision, SkTArray<SkDQuad, tru
e>& quads); |
18 bool ValidBounds(const SkPathOpsBounds& ); | 33 bool ValidBounds(const SkPathOpsBounds& ); |
19 bool ValidConic(const SkDConic& cubic); | 34 bool ValidConic(const SkDConic& cubic); |
20 bool ValidCubic(const SkDCubic& cubic); | 35 bool ValidCubic(const SkDCubic& cubic); |
21 bool ValidLine(const SkDLine& line); | 36 bool ValidLine(const SkDLine& line); |
22 bool ValidPoint(const SkDPoint& pt); | 37 bool ValidPoint(const SkDPoint& pt); |
23 bool ValidPoints(const SkPoint* pts, int count); | 38 bool ValidPoints(const SkPoint* pts, int count); |
24 bool ValidQuad(const SkDQuad& quad); | 39 bool ValidQuad(const SkDQuad& quad); |
25 bool ValidVector(const SkDVector& v); | 40 bool ValidVector(const SkDVector& v); |
26 | 41 |
27 #endif | 42 #endif |
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