| Index: src/gpu/GrContext.cpp
|
| diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
|
| index e62aa5d648a130db721f6f9a7ac587be9d904f20..9dfe761024e1983f7180b83561c1ed69a5c0007c 100644
|
| --- a/src/gpu/GrContext.cpp
|
| +++ b/src/gpu/GrContext.cpp
|
| @@ -1487,7 +1487,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
|
| // We expect to be at least as fast or faster since it doesn't use an intermediate texture as
|
| // we do below.
|
|
|
| -#if !GR_MAC_BUILD
|
| +#if !defined(SK_BUILD_FOR_MAC)
|
| // At least some drivers on the Mac get confused when glTexImage2D is called on a texture
|
| // attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
|
| // HW is affected.
|
|
|