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Side by Side Diff: third_party/WebKit/Source/core/paint/PaintPropertyTreeBuilder.cpp

Issue 2425183003: Refactor FrameView property updates to work like LayouObject updates (Closed)
Patch Set: Created 4 years, 2 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/paint/PaintPropertyTreeBuilder.h" 5 #include "core/paint/PaintPropertyTreeBuilder.h"
6 6
7 #include "core/frame/FrameView.h" 7 #include "core/frame/FrameView.h"
8 #include "core/frame/LocalFrame.h" 8 #include "core/frame/LocalFrame.h"
9 #include "core/frame/Settings.h" 9 #include "core/frame/Settings.h"
10 #include "core/layout/LayoutInline.h" 10 #include "core/layout/LayoutInline.h"
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 context.current.scroll = context.absolutePosition.scroll = 63 context.current.scroll = context.absolutePosition.scroll =
64 context.fixedPosition.scroll = rootScrollNode(); 64 context.fixedPosition.scroll = rootScrollNode();
65 65
66 // Ensure scroll tree properties are reset. They will be rebuilt during the 66 // Ensure scroll tree properties are reset. They will be rebuilt during the
67 // tree walk. 67 // tree walk.
68 rootScrollNode()->clearMainThreadScrollingReasons(); 68 rootScrollNode()->clearMainThreadScrollingReasons();
69 69
70 return context; 70 return context;
71 } 71 }
72 72
73 void createOrUpdateFrameViewPreTranslation( 73 const TransformPaintPropertyNode* createOrUpdateFrameViewPreTranslation(
74 FrameView& frameView, 74 FrameView& frameView,
75 PassRefPtr<const TransformPaintPropertyNode> parent, 75 PassRefPtr<const TransformPaintPropertyNode> parent,
76 const TransformationMatrix& matrix, 76 const TransformationMatrix& matrix,
77 const FloatPoint3D& origin) { 77 const FloatPoint3D& origin) {
78 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); 78 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled());
79 if (TransformPaintPropertyNode* existingPreTranslation = 79 if (TransformPaintPropertyNode* existingPreTranslation =
80 frameView.preTranslation()) 80 frameView.preTranslation())
81 existingPreTranslation->update(std::move(parent), matrix, origin); 81 existingPreTranslation->update(std::move(parent), matrix, origin);
82 else 82 else
83 frameView.setPreTranslation( 83 frameView.setPreTranslation(
84 TransformPaintPropertyNode::create(std::move(parent), matrix, origin)); 84 TransformPaintPropertyNode::create(std::move(parent), matrix, origin));
85 return frameView.preTranslation();
85 } 86 }
86 87
87 void createOrUpdateFrameViewContentClip( 88 const ClipPaintPropertyNode* createOrUpdateFrameViewContentClip(
88 FrameView& frameView, 89 FrameView& frameView,
89 PassRefPtr<const ClipPaintPropertyNode> parent, 90 PassRefPtr<const ClipPaintPropertyNode> parent,
90 PassRefPtr<const TransformPaintPropertyNode> localTransformSpace, 91 PassRefPtr<const TransformPaintPropertyNode> localTransformSpace,
91 const FloatRoundedRect& clipRect) { 92 const FloatRoundedRect& clipRect) {
92 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); 93 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled());
93 if (ClipPaintPropertyNode* existingContentClip = frameView.contentClip()) 94 if (ClipPaintPropertyNode* existingContentClip = frameView.contentClip())
94 existingContentClip->update(std::move(parent), 95 existingContentClip->update(std::move(parent),
95 std::move(localTransformSpace), clipRect); 96 std::move(localTransformSpace), clipRect);
96 else 97 else
97 frameView.setContentClip(ClipPaintPropertyNode::create( 98 frameView.setContentClip(ClipPaintPropertyNode::create(
98 std::move(parent), std::move(localTransformSpace), clipRect)); 99 std::move(parent), std::move(localTransformSpace), clipRect));
100 return frameView.contentClip();
99 } 101 }
100 102
101 void createOrUpdateFrameViewScrollTranslation( 103 const TransformPaintPropertyNode* createOrUpdateFrameViewScrollTranslation(
102 FrameView& frameView, 104 FrameView& frameView,
103 PassRefPtr<const TransformPaintPropertyNode> parent, 105 PassRefPtr<const TransformPaintPropertyNode> parent,
104 const TransformationMatrix& matrix, 106 const TransformationMatrix& matrix,
105 const FloatPoint3D& origin) { 107 const FloatPoint3D& origin) {
106 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); 108 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled());
107 if (TransformPaintPropertyNode* existingScrollTranslation = 109 if (TransformPaintPropertyNode* existingScrollTranslation =
108 frameView.scrollTranslation()) 110 frameView.scrollTranslation())
109 existingScrollTranslation->update(std::move(parent), matrix, origin); 111 existingScrollTranslation->update(std::move(parent), matrix, origin);
110 else 112 else
111 frameView.setScrollTranslation( 113 frameView.setScrollTranslation(
112 TransformPaintPropertyNode::create(std::move(parent), matrix, origin)); 114 TransformPaintPropertyNode::create(std::move(parent), matrix, origin));
115 return frameView.scrollTranslation();
113 } 116 }
114 117
115 void createOrUpdateFrameViewScroll( 118 ScrollPaintPropertyNode* createOrUpdateFrameViewScroll(
116 FrameView& frameView, 119 FrameView& frameView,
117 PassRefPtr<ScrollPaintPropertyNode> parent, 120 PassRefPtr<ScrollPaintPropertyNode> parent,
118 PassRefPtr<const TransformPaintPropertyNode> scrollOffset, 121 PassRefPtr<const TransformPaintPropertyNode> scrollOffset,
119 const IntSize& clip, 122 const IntSize& clip,
120 const IntSize& bounds, 123 const IntSize& bounds,
121 bool userScrollableHorizontal, 124 bool userScrollableHorizontal,
122 bool userScrollableVertical) { 125 bool userScrollableVertical) {
123 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled()); 126 DCHECK(!RuntimeEnabledFeatures::rootLayerScrollingEnabled());
124 if (ScrollPaintPropertyNode* existingScroll = frameView.scroll()) 127 if (ScrollPaintPropertyNode* existingScroll = frameView.scroll())
125 existingScroll->update(std::move(parent), std::move(scrollOffset), clip, 128 existingScroll->update(std::move(parent), std::move(scrollOffset), clip,
126 bounds, userScrollableHorizontal, 129 bounds, userScrollableHorizontal,
127 userScrollableVertical); 130 userScrollableVertical);
128 else 131 else
129 frameView.setScroll(ScrollPaintPropertyNode::create( 132 frameView.setScroll(ScrollPaintPropertyNode::create(
130 std::move(parent), std::move(scrollOffset), clip, bounds, 133 std::move(parent), std::move(scrollOffset), clip, bounds,
131 userScrollableHorizontal, userScrollableVertical)); 134 userScrollableHorizontal, userScrollableVertical));
135 return frameView.scroll();
132 } 136 }
133 137
134 void PaintPropertyTreeBuilder::buildTreeNodes( 138 void PaintPropertyTreeBuilder::buildTreeNodes(
135 FrameView& frameView, 139 FrameView& frameView,
136 PaintPropertyTreeBuilderContext& context) { 140 PaintPropertyTreeBuilderContext& context) {
137 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) { 141 if (RuntimeEnabledFeatures::rootLayerScrollingEnabled()) {
138 LayoutView* layoutView = frameView.layoutView(); 142 LayoutView* layoutView = frameView.layoutView();
139 if (!layoutView) 143 if (!layoutView)
140 return; 144 return;
141 145
(...skipping 13 matching lines...) Expand all
155 context.absolutePosition = context.current; 159 context.absolutePosition = context.current;
156 context.containerForAbsolutePosition = 160 context.containerForAbsolutePosition =
157 nullptr; // This will get set in updateOutOfFlowContext(). 161 nullptr; // This will get set in updateOutOfFlowContext().
158 context.fixedPosition = context.current; 162 context.fixedPosition = context.current;
159 return; 163 return;
160 } 164 }
161 165
162 TransformationMatrix frameTranslate; 166 TransformationMatrix frameTranslate;
163 frameTranslate.translate(frameView.x() + context.current.paintOffset.x(), 167 frameTranslate.translate(frameView.x() + context.current.paintOffset.x(),
164 frameView.y() + context.current.paintOffset.y()); 168 frameView.y() + context.current.paintOffset.y());
165 createOrUpdateFrameViewPreTranslation(frameView, context.current.transform, 169 context.current.transform = createOrUpdateFrameViewPreTranslation(
166 frameTranslate, FloatPoint3D()); 170 frameView, context.current.transform, frameTranslate, FloatPoint3D());
167 171
168 FloatRoundedRect contentClip( 172 FloatRoundedRect contentClip(
169 IntRect(IntPoint(), frameView.visibleContentSize())); 173 IntRect(IntPoint(), frameView.visibleContentSize()));
170 createOrUpdateFrameViewContentClip(frameView, context.current.clip, 174 context.current.clip = createOrUpdateFrameViewContentClip(
171 frameView.preTranslation(), contentClip); 175 frameView, context.current.clip, frameView.preTranslation(), contentClip);
176
177 // Record the fixed properties before any scrolling occurs.
178 const auto* fixedTransformNode = context.current.transform;
179 auto* fixedScrollNode = context.current.scroll;
172 180
173 ScrollOffset scrollOffset = frameView.scrollOffset(); 181 ScrollOffset scrollOffset = frameView.scrollOffset();
174 if (frameView.isScrollable() || !scrollOffset.isZero()) { 182 if (frameView.isScrollable() || !scrollOffset.isZero()) {
175 TransformationMatrix frameScroll; 183 TransformationMatrix frameScroll;
176 frameScroll.translate(-scrollOffset.width(), -scrollOffset.height()); 184 frameScroll.translate(-scrollOffset.width(), -scrollOffset.height());
177 createOrUpdateFrameViewScrollTranslation( 185 context.current.transform = createOrUpdateFrameViewScrollTranslation(
178 frameView, frameView.preTranslation(), frameScroll, FloatPoint3D()); 186 frameView, frameView.preTranslation(), frameScroll, FloatPoint3D());
179 187
180 IntSize scrollClip = frameView.visibleContentSize(); 188 IntSize scrollClip = frameView.visibleContentSize();
181 IntSize scrollBounds = frameView.contentsSize(); 189 IntSize scrollBounds = frameView.contentsSize();
182 bool userScrollableHorizontal = 190 bool userScrollableHorizontal =
183 frameView.userInputScrollable(HorizontalScrollbar); 191 frameView.userInputScrollable(HorizontalScrollbar);
184 bool userScrollableVertical = 192 bool userScrollableVertical =
185 frameView.userInputScrollable(VerticalScrollbar); 193 frameView.userInputScrollable(VerticalScrollbar);
186 createOrUpdateFrameViewScroll(frameView, context.current.scroll, 194 context.current.scroll = createOrUpdateFrameViewScroll(
187 frameView.scrollTranslation(), scrollClip, 195 frameView, context.current.scroll, frameView.scrollTranslation(),
188 scrollBounds, userScrollableHorizontal, 196 scrollClip, scrollBounds, userScrollableHorizontal,
189 userScrollableVertical); 197 userScrollableVertical);
190 } else { 198 } else {
199 // Ensure pre-existing properties are cleared when there is no scrolling.
191 frameView.setScrollTranslation(nullptr); 200 frameView.setScrollTranslation(nullptr);
192 frameView.setScroll(nullptr); 201 frameView.setScroll(nullptr);
193 } 202 }
194 203
195 // Initialize the context for current, absolute and fixed position cases. 204 // Initialize the context for current, absolute and fixed position cases.
196 // They are the same, except that scroll translation does not apply to 205 // They are the same, except that scroll translation does not apply to
197 // fixed position descendants. 206 // fixed position descendants.
198 ScrollPaintPropertyNode* initialScroll = context.current.scroll;
199 context.current.transform = frameView.scrollTranslation()
200 ? frameView.scrollTranslation()
201 : frameView.preTranslation();
202 context.current.paintOffset = LayoutPoint(); 207 context.current.paintOffset = LayoutPoint();
203 context.current.clip = frameView.contentClip();
204 context.current.scroll =
205 frameView.scroll() ? frameView.scroll() : initialScroll;
206 context.current.renderingContextID = 0; 208 context.current.renderingContextID = 0;
207 context.current.shouldFlattenInheritedTransform = true; 209 context.current.shouldFlattenInheritedTransform = true;
208 context.absolutePosition = context.current; 210 context.absolutePosition = context.current;
209 context.containerForAbsolutePosition = nullptr; 211 context.containerForAbsolutePosition = nullptr;
210 context.fixedPosition = context.current; 212 context.fixedPosition = context.current;
211 context.fixedPosition.transform = frameView.preTranslation(); 213 context.fixedPosition.transform = fixedTransformNode;
212 context.fixedPosition.scroll = initialScroll; 214 context.fixedPosition.scroll = fixedScrollNode;
213 215
214 std::unique_ptr<PropertyTreeState> contentsState( 216 std::unique_ptr<PropertyTreeState> contentsState(
215 new PropertyTreeState(context.current.transform, context.current.clip, 217 new PropertyTreeState(context.current.transform, context.current.clip,
216 context.currentEffect, context.current.scroll)); 218 context.currentEffect, context.current.scroll));
217 frameView.setTotalPropertyTreeStateForContents(std::move(contentsState)); 219 frameView.setTotalPropertyTreeStateForContents(std::move(contentsState));
218 } 220 }
219 221
220 void PaintPropertyTreeBuilder::updatePaintOffsetTranslation( 222 void PaintPropertyTreeBuilder::updatePaintOffsetTranslation(
221 const LayoutObject& object, 223 const LayoutObject& object,
222 PaintPropertyTreeBuilderContext& context) { 224 PaintPropertyTreeBuilderContext& context) {
(...skipping 589 matching lines...) Expand 10 before | Expand all | Expand 10 after
812 return; 814 return;
813 815
814 updateOverflowClip(object, context); 816 updateOverflowClip(object, context);
815 updatePerspective(object, context); 817 updatePerspective(object, context);
816 updateSvgLocalToBorderBoxTransform(object, context); 818 updateSvgLocalToBorderBoxTransform(object, context);
817 updateScrollAndScrollTranslation(object, context); 819 updateScrollAndScrollTranslation(object, context);
818 updateOutOfFlowContext(object, context); 820 updateOutOfFlowContext(object, context);
819 } 821 }
820 822
821 } // namespace blink 823 } // namespace blink
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