Index: Source/core/html/RadioInputType.cpp |
diff --git a/Source/core/html/RadioInputType.cpp b/Source/core/html/RadioInputType.cpp |
deleted file mode 100644 |
index 8b3dac2064909aa08cf59f2785fbde2718b4b0a3..0000000000000000000000000000000000000000 |
--- a/Source/core/html/RadioInputType.cpp |
+++ /dev/null |
@@ -1,193 +0,0 @@ |
-/* |
- * Copyright (C) 2005, 2011 Apple Inc. All rights reserved. |
- * Copyright (C) 2010 Google Inc. All rights reserved. |
- * |
- * This library is free software; you can redistribute it and/or |
- * modify it under the terms of the GNU Library General Public |
- * License as published by the Free Software Foundation; either |
- * version 2 of the License, or (at your option) any later version. |
- * |
- * This library is distributed in the hope that it will be useful, |
- * but WITHOUT ANY WARRANTY; without even the implied warranty of |
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
- * Library General Public License for more details. |
- * |
- * You should have received a copy of the GNU Library General Public License |
- * along with this library; see the file COPYING.LIB. If not, write to |
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
- * Boston, MA 02110-1301, USA. |
- * |
- */ |
- |
-#include "config.h" |
-#include "core/html/RadioInputType.h" |
- |
-#include "HTMLNames.h" |
-#include "core/dom/KeyboardEvent.h" |
-#include "core/dom/MouseEvent.h" |
-#include "core/dom/NodeTraversal.h" |
-#include "core/html/HTMLInputElement.h" |
-#include "core/html/InputTypeNames.h" |
-#include "core/page/SpatialNavigation.h" |
-#include "core/platform/LocalizedStrings.h" |
-#include "wtf/PassOwnPtr.h" |
- |
-namespace WebCore { |
- |
-using namespace HTMLNames; |
- |
-PassRefPtr<InputType> RadioInputType::create(HTMLInputElement* element) |
-{ |
- return adoptRef(new RadioInputType(element)); |
-} |
- |
-const AtomicString& RadioInputType::formControlType() const |
-{ |
- return InputTypeNames::radio(); |
-} |
- |
-bool RadioInputType::valueMissing(const String&) const |
-{ |
- return element()->isInRequiredRadioButtonGroup() && !element()->checkedRadioButtonForGroup(); |
-} |
- |
-String RadioInputType::valueMissingText() const |
-{ |
- return validationMessageValueMissingForRadioText(); |
-} |
- |
-void RadioInputType::handleClickEvent(MouseEvent* event) |
-{ |
- event->setDefaultHandled(); |
-} |
- |
-void RadioInputType::handleKeydownEvent(KeyboardEvent* event) |
-{ |
- BaseCheckableInputType::handleKeydownEvent(event); |
- if (event->defaultHandled()) |
- return; |
- const String& key = event->keyIdentifier(); |
- if (key != "Up" && key != "Down" && key != "Left" && key != "Right") |
- return; |
- |
- // Left and up mean "previous radio button". |
- // Right and down mean "next radio button". |
- // Tested in WinIE, and even for RTL, left still means previous radio button (and so moves |
- // to the right). Seems strange, but we'll match it. |
- // However, when using Spatial Navigation, we need to be able to navigate without changing the selection. |
- Document& document = element()->document(); |
- if (isSpatialNavigationEnabled(document.frame())) |
- return; |
- bool forward = (key == "Down" || key == "Right"); |
- |
- // We can only stay within the form's children if the form hasn't been demoted to a leaf because |
- // of malformed HTML. |
- Node* node = element(); |
- while ((node = (forward ? NodeTraversal::next(node) : NodeTraversal::previous(node)))) { |
- // Once we encounter a form element, we know we're through. |
- if (node->hasTagName(formTag)) |
- break; |
- // Look for more radio buttons. |
- if (!node->hasTagName(inputTag)) |
- continue; |
- HTMLInputElement* inputElement = toHTMLInputElement(node); |
- if (inputElement->form() != element()->form()) |
- break; |
- if (inputElement->isRadioButton() && inputElement->name() == element()->name() && inputElement->isFocusable()) { |
- RefPtr<HTMLInputElement> protector(inputElement); |
- document.setFocusedElement(inputElement); |
- inputElement->dispatchSimulatedClick(event, SendNoEvents, DoNotShowPressedLook); |
- event->setDefaultHandled(); |
- return; |
- } |
- } |
-} |
- |
-void RadioInputType::handleKeyupEvent(KeyboardEvent* event) |
-{ |
- const String& key = event->keyIdentifier(); |
- if (key != "U+0020") |
- return; |
- // If an unselected radio is tabbed into (because the entire group has nothing |
- // checked, or because of some explicit .focus() call), then allow space to check it. |
- if (element()->checked()) |
- return; |
- dispatchSimulatedClickIfActive(event); |
-} |
- |
-bool RadioInputType::isKeyboardFocusable() const |
-{ |
- if (!InputType::isKeyboardFocusable()) |
- return false; |
- |
- // When using Spatial Navigation, every radio button should be focusable. |
- if (isSpatialNavigationEnabled(element()->document().frame())) |
- return true; |
- |
- // Never allow keyboard tabbing to leave you in the same radio group. Always |
- // skip any other elements in the group. |
- Element* currentFocusedElement = element()->document().focusedElement(); |
- if (currentFocusedElement && currentFocusedElement->hasTagName(inputTag)) { |
- HTMLInputElement* focusedInput = toHTMLInputElement(currentFocusedElement); |
- if (focusedInput->isRadioButton() && focusedInput->form() == element()->form() && focusedInput->name() == element()->name()) |
- return false; |
- } |
- |
- // Allow keyboard focus if we're checked or if nothing in the group is checked. |
- return element()->checked() || !element()->checkedRadioButtonForGroup(); |
-} |
- |
-bool RadioInputType::shouldSendChangeEventAfterCheckedChanged() |
-{ |
- // Don't send a change event for a radio button that's getting unchecked. |
- // This was done to match the behavior of other browsers. |
- return element()->checked(); |
-} |
- |
-PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick() |
-{ |
- // An event handler can use preventDefault or "return false" to reverse the selection we do here. |
- // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick. |
- |
- // We want radio groups to end up in sane states, i.e., to have something checked. |
- // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since |
- // we want some object in the radio group to actually get selected. |
- |
- OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState); |
- |
- state->checked = element()->checked(); |
- state->checkedRadioButton = element()->checkedRadioButtonForGroup(); |
- element()->setChecked(true, DispatchChangeEvent); |
- |
- return state.release(); |
-} |
- |
-void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state) |
-{ |
- if (event->defaultPrevented() || event->defaultHandled()) { |
- // Restore the original selected radio button if possible. |
- // Make sure it is still a radio button and only do the restoration if it still belongs to our group. |
- HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get(); |
- if (checkedRadioButton |
- && checkedRadioButton->isRadioButton() |
- && checkedRadioButton->form() == element()->form() |
- && checkedRadioButton->name() == element()->name()) { |
- checkedRadioButton->setChecked(true); |
- } |
- } |
- |
- // The work we did in willDispatchClick was default handling. |
- event->setDefaultHandled(); |
-} |
- |
-bool RadioInputType::isRadioButton() const |
-{ |
- return true; |
-} |
- |
-bool RadioInputType::supportsIndeterminateAppearance() const |
-{ |
- return false; |
-} |
- |
-} // namespace WebCore |