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Unified Diff: Source/core/html/RadioInputType.cpp

Issue 24246011: Move form-related 78 files to core/html/forms/. (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Created 7 years, 3 months ago
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Index: Source/core/html/RadioInputType.cpp
diff --git a/Source/core/html/RadioInputType.cpp b/Source/core/html/RadioInputType.cpp
deleted file mode 100644
index 8b3dac2064909aa08cf59f2785fbde2718b4b0a3..0000000000000000000000000000000000000000
--- a/Source/core/html/RadioInputType.cpp
+++ /dev/null
@@ -1,193 +0,0 @@
-/*
- * Copyright (C) 2005, 2011 Apple Inc. All rights reserved.
- * Copyright (C) 2010 Google Inc. All rights reserved.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public License
- * along with this library; see the file COPYING.LIB. If not, write to
- * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
- * Boston, MA 02110-1301, USA.
- *
- */
-
-#include "config.h"
-#include "core/html/RadioInputType.h"
-
-#include "HTMLNames.h"
-#include "core/dom/KeyboardEvent.h"
-#include "core/dom/MouseEvent.h"
-#include "core/dom/NodeTraversal.h"
-#include "core/html/HTMLInputElement.h"
-#include "core/html/InputTypeNames.h"
-#include "core/page/SpatialNavigation.h"
-#include "core/platform/LocalizedStrings.h"
-#include "wtf/PassOwnPtr.h"
-
-namespace WebCore {
-
-using namespace HTMLNames;
-
-PassRefPtr<InputType> RadioInputType::create(HTMLInputElement* element)
-{
- return adoptRef(new RadioInputType(element));
-}
-
-const AtomicString& RadioInputType::formControlType() const
-{
- return InputTypeNames::radio();
-}
-
-bool RadioInputType::valueMissing(const String&) const
-{
- return element()->isInRequiredRadioButtonGroup() && !element()->checkedRadioButtonForGroup();
-}
-
-String RadioInputType::valueMissingText() const
-{
- return validationMessageValueMissingForRadioText();
-}
-
-void RadioInputType::handleClickEvent(MouseEvent* event)
-{
- event->setDefaultHandled();
-}
-
-void RadioInputType::handleKeydownEvent(KeyboardEvent* event)
-{
- BaseCheckableInputType::handleKeydownEvent(event);
- if (event->defaultHandled())
- return;
- const String& key = event->keyIdentifier();
- if (key != "Up" && key != "Down" && key != "Left" && key != "Right")
- return;
-
- // Left and up mean "previous radio button".
- // Right and down mean "next radio button".
- // Tested in WinIE, and even for RTL, left still means previous radio button (and so moves
- // to the right). Seems strange, but we'll match it.
- // However, when using Spatial Navigation, we need to be able to navigate without changing the selection.
- Document& document = element()->document();
- if (isSpatialNavigationEnabled(document.frame()))
- return;
- bool forward = (key == "Down" || key == "Right");
-
- // We can only stay within the form's children if the form hasn't been demoted to a leaf because
- // of malformed HTML.
- Node* node = element();
- while ((node = (forward ? NodeTraversal::next(node) : NodeTraversal::previous(node)))) {
- // Once we encounter a form element, we know we're through.
- if (node->hasTagName(formTag))
- break;
- // Look for more radio buttons.
- if (!node->hasTagName(inputTag))
- continue;
- HTMLInputElement* inputElement = toHTMLInputElement(node);
- if (inputElement->form() != element()->form())
- break;
- if (inputElement->isRadioButton() && inputElement->name() == element()->name() && inputElement->isFocusable()) {
- RefPtr<HTMLInputElement> protector(inputElement);
- document.setFocusedElement(inputElement);
- inputElement->dispatchSimulatedClick(event, SendNoEvents, DoNotShowPressedLook);
- event->setDefaultHandled();
- return;
- }
- }
-}
-
-void RadioInputType::handleKeyupEvent(KeyboardEvent* event)
-{
- const String& key = event->keyIdentifier();
- if (key != "U+0020")
- return;
- // If an unselected radio is tabbed into (because the entire group has nothing
- // checked, or because of some explicit .focus() call), then allow space to check it.
- if (element()->checked())
- return;
- dispatchSimulatedClickIfActive(event);
-}
-
-bool RadioInputType::isKeyboardFocusable() const
-{
- if (!InputType::isKeyboardFocusable())
- return false;
-
- // When using Spatial Navigation, every radio button should be focusable.
- if (isSpatialNavigationEnabled(element()->document().frame()))
- return true;
-
- // Never allow keyboard tabbing to leave you in the same radio group. Always
- // skip any other elements in the group.
- Element* currentFocusedElement = element()->document().focusedElement();
- if (currentFocusedElement && currentFocusedElement->hasTagName(inputTag)) {
- HTMLInputElement* focusedInput = toHTMLInputElement(currentFocusedElement);
- if (focusedInput->isRadioButton() && focusedInput->form() == element()->form() && focusedInput->name() == element()->name())
- return false;
- }
-
- // Allow keyboard focus if we're checked or if nothing in the group is checked.
- return element()->checked() || !element()->checkedRadioButtonForGroup();
-}
-
-bool RadioInputType::shouldSendChangeEventAfterCheckedChanged()
-{
- // Don't send a change event for a radio button that's getting unchecked.
- // This was done to match the behavior of other browsers.
- return element()->checked();
-}
-
-PassOwnPtr<ClickHandlingState> RadioInputType::willDispatchClick()
-{
- // An event handler can use preventDefault or "return false" to reverse the selection we do here.
- // The ClickHandlingState object contains what we need to undo what we did here in didDispatchClick.
-
- // We want radio groups to end up in sane states, i.e., to have something checked.
- // Therefore if nothing is currently selected, we won't allow the upcoming action to be "undone", since
- // we want some object in the radio group to actually get selected.
-
- OwnPtr<ClickHandlingState> state = adoptPtr(new ClickHandlingState);
-
- state->checked = element()->checked();
- state->checkedRadioButton = element()->checkedRadioButtonForGroup();
- element()->setChecked(true, DispatchChangeEvent);
-
- return state.release();
-}
-
-void RadioInputType::didDispatchClick(Event* event, const ClickHandlingState& state)
-{
- if (event->defaultPrevented() || event->defaultHandled()) {
- // Restore the original selected radio button if possible.
- // Make sure it is still a radio button and only do the restoration if it still belongs to our group.
- HTMLInputElement* checkedRadioButton = state.checkedRadioButton.get();
- if (checkedRadioButton
- && checkedRadioButton->isRadioButton()
- && checkedRadioButton->form() == element()->form()
- && checkedRadioButton->name() == element()->name()) {
- checkedRadioButton->setChecked(true);
- }
- }
-
- // The work we did in willDispatchClick was default handling.
- event->setDefaultHandled();
-}
-
-bool RadioInputType::isRadioButton() const
-{
- return true;
-}
-
-bool RadioInputType::supportsIndeterminateAppearance() const
-{
- return false;
-}
-
-} // namespace WebCore
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