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Side by Side Diff: content/renderer/gpu/render_widget_compositor.cc

Issue 2421913002: Change Aura overlay scrollbars from solid color to painted scrollbars. (Closed)
Patch Set: Rebase Created 4 years, 2 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gpu/render_widget_compositor.h" 5 #include "content/renderer/gpu/render_widget_compositor.h"
6 6
7 #include <stddef.h> 7 #include <stddef.h>
8 #include <limits> 8 #include <limits>
9 #include <string> 9 #include <string>
10 #include <utility> 10 #include <utility>
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53 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h" 53 #include "third_party/WebKit/public/platform/WebCompositeAndReadbackAsyncCallbac k.h"
54 #include "third_party/WebKit/public/platform/WebCompositorMutatorClient.h" 54 #include "third_party/WebKit/public/platform/WebCompositorMutatorClient.h"
55 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h" 55 #include "third_party/WebKit/public/platform/WebLayoutAndPaintAsyncCallback.h"
56 #include "third_party/WebKit/public/platform/WebSize.h" 56 #include "third_party/WebKit/public/platform/WebSize.h"
57 #include "third_party/WebKit/public/platform/scheduler/renderer/renderer_schedul er.h" 57 #include "third_party/WebKit/public/platform/scheduler/renderer/renderer_schedul er.h"
58 #include "third_party/WebKit/public/web/WebKit.h" 58 #include "third_party/WebKit/public/web/WebKit.h"
59 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h" 59 #include "third_party/WebKit/public/web/WebRuntimeFeatures.h"
60 #include "third_party/WebKit/public/web/WebSelection.h" 60 #include "third_party/WebKit/public/web/WebSelection.h"
61 #include "ui/gl/gl_switches.h" 61 #include "ui/gl/gl_switches.h"
62 #include "ui/native_theme/native_theme_switches.h" 62 #include "ui/native_theme/native_theme_switches.h"
63 #include "ui/native_theme/overlay_scrollbar_constants_aura.h"
63 64
64 #if defined(OS_ANDROID) 65 #if defined(OS_ANDROID)
65 #include "base/android/build_info.h" 66 #include "base/android/build_info.h"
66 #include "ui/gfx/android/device_display_info.h" 67 #include "ui/gfx/android/device_display_info.h"
67 #endif 68 #endif
68 69
69 namespace base { 70 namespace base {
70 class Value; 71 class Value;
71 } 72 }
72 73
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376 #if defined(OS_ANDROID) 377 #if defined(OS_ANDROID)
377 bool using_synchronous_compositor = 378 bool using_synchronous_compositor =
378 GetContentClient()->UsingSynchronousCompositing(); 379 GetContentClient()->UsingSynchronousCompositing();
379 380
380 // We can't use GPU rasterization on low-end devices, because the Ganesh 381 // We can't use GPU rasterization on low-end devices, because the Ganesh
381 // cache would consume too much memory. 382 // cache would consume too much memory.
382 if (base::SysInfo::IsLowEndDevice()) 383 if (base::SysInfo::IsLowEndDevice())
383 settings.gpu_rasterization_enabled = false; 384 settings.gpu_rasterization_enabled = false;
384 settings.using_synchronous_renderer_compositor = using_synchronous_compositor; 385 settings.using_synchronous_renderer_compositor = using_synchronous_compositor;
385 settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; 386 settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
386 settings.scrollbar_fade_delay_ms = 300; 387 settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(300);
387 settings.scrollbar_fade_resize_delay_ms = 2000; 388 settings.scrollbar_fade_resize_delay =
388 settings.scrollbar_fade_duration_ms = 300; 389 base::TimeDelta::FromMilliseconds(2000);
390 settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
389 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 391 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
390 settings.renderer_settings.highp_threshold_min = 2048; 392 settings.renderer_settings.highp_threshold_min = 2048;
391 // Android WebView handles root layer flings itself. 393 // Android WebView handles root layer flings itself.
392 settings.ignore_root_layer_flings = using_synchronous_compositor; 394 settings.ignore_root_layer_flings = using_synchronous_compositor;
393 // Memory policy on Android WebView does not depend on whether device is 395 // Memory policy on Android WebView does not depend on whether device is
394 // low end, so always use default policy. 396 // low end, so always use default policy.
395 bool use_low_memory_policy = 397 bool use_low_memory_policy =
396 base::SysInfo::IsLowEndDevice() && !using_synchronous_compositor; 398 base::SysInfo::IsLowEndDevice() && !using_synchronous_compositor;
397 if (use_low_memory_policy) { 399 if (use_low_memory_policy) {
398 // On low-end we want to be very carefull about killing other 400 // On low-end we want to be very carefull about killing other
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413 // Webview does not own the surface so should not clear it. 415 // Webview does not own the surface so should not clear it.
414 settings.renderer_settings.should_clear_root_render_pass = 416 settings.renderer_settings.should_clear_root_render_pass =
415 !using_synchronous_compositor; 417 !using_synchronous_compositor;
416 418
417 // TODO(danakj): Only do this on low end devices. 419 // TODO(danakj): Only do this on low end devices.
418 settings.create_low_res_tiling = true; 420 settings.create_low_res_tiling = true;
419 #else // defined(OS_ANDROID) 421 #else // defined(OS_ANDROID)
420 #if !defined(OS_MACOSX) 422 #if !defined(OS_MACOSX)
421 if (ui::IsOverlayScrollbarEnabled()) { 423 if (ui::IsOverlayScrollbarEnabled()) {
422 settings.scrollbar_animator = cc::LayerTreeSettings::THINNING; 424 settings.scrollbar_animator = cc::LayerTreeSettings::THINNING;
423 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 425 settings.scrollbar_fade_delay = ui::kOverlayScrollbarFadeOutDelay;
426 settings.scrollbar_fade_resize_delay =
427 ui::kOverlayScrollbarFadeOutDelay;
428 settings.scrollbar_fade_duration =
429 ui::kOverlayScrollbarFadeOutDuration;
430 settings.scrollbar_thinning_duration =
431 ui::kOverlayScrollbarThinningDuration;
424 } else { 432 } else {
433 // TODO(bokan): This section is probably unneeded? We don't use scrollbar
434 // animations for non overlay scrollbars.
425 settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE; 435 settings.scrollbar_animator = cc::LayerTreeSettings::LINEAR_FADE;
426 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128); 436 settings.solid_color_scrollbar_color = SkColorSetARGB(128, 128, 128, 128);
437 settings.scrollbar_fade_delay = base::TimeDelta::FromMilliseconds(500);
438 settings.scrollbar_fade_resize_delay =
439 base::TimeDelta::FromMilliseconds(500);
440 settings.scrollbar_fade_duration = base::TimeDelta::FromMilliseconds(300);
427 } 441 }
428 settings.scrollbar_fade_delay_ms = 500;
429 settings.scrollbar_fade_resize_delay_ms = 500;
430 settings.scrollbar_fade_duration_ms = 300;
431 #endif // !defined(OS_MACOSX) 442 #endif // !defined(OS_MACOSX)
432 443
433 // On desktop, if there's over 4GB of memory on the machine, increase the 444 // On desktop, if there's over 4GB of memory on the machine, increase the
434 // image decode budget to 256MB for both gpu and software. 445 // image decode budget to 256MB for both gpu and software.
435 const int kImageDecodeMemoryThresholdMB = 4 * 1024; 446 const int kImageDecodeMemoryThresholdMB = 4 * 1024;
436 if (base::SysInfo::AmountOfPhysicalMemoryMB() >= 447 if (base::SysInfo::AmountOfPhysicalMemoryMB() >=
437 kImageDecodeMemoryThresholdMB) { 448 kImageDecodeMemoryThresholdMB) {
438 settings.gpu_decoded_image_budget_bytes = 256 * 1024 * 1024; 449 settings.gpu_decoded_image_budget_bytes = 256 * 1024 * 1024;
439 settings.software_decoded_image_budget_bytes = 256 * 1024 * 1024; 450 settings.software_decoded_image_budget_bytes = 256 * 1024 * 1024;
440 } else { 451 } else {
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1117 float device_scale) { 1128 float device_scale) {
1118 layer_tree_host_->GetLayerTree()->SetPaintedDeviceScaleFactor(device_scale); 1129 layer_tree_host_->GetLayerTree()->SetPaintedDeviceScaleFactor(device_scale);
1119 } 1130 }
1120 1131
1121 void RenderWidgetCompositor::SetDeviceColorSpace( 1132 void RenderWidgetCompositor::SetDeviceColorSpace(
1122 const gfx::ColorSpace& color_space) { 1133 const gfx::ColorSpace& color_space) {
1123 layer_tree_host_->GetLayerTree()->SetDeviceColorSpace(color_space); 1134 layer_tree_host_->GetLayerTree()->SetDeviceColorSpace(color_space);
1124 } 1135 }
1125 1136
1126 } // namespace content 1137 } // namespace content
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