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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef NGFragment_h | 5 #ifndef NGFragment_h |
6 #define NGFragment_h | 6 #define NGFragment_h |
7 | 7 |
8 #include "core/CoreExport.h" | 8 #include "core/CoreExport.h" |
9 #include "core/layout/ng/ng_fragment_base.h" | 9 #include "core/layout/ng/ng_fragment_base.h" |
10 #include "core/layout/ng/ng_constraint_space.h" | 10 #include "core/layout/ng/ng_constraint_space.h" |
11 #include "core/layout/ng/ng_physical_fragment.h" | 11 #include "core/layout/ng/ng_physical_fragment.h" |
12 #include "core/layout/ng/ng_units.h" | 12 #include "core/layout/ng/ng_units.h" |
13 #include "core/layout/ng/ng_writing_mode.h" | 13 #include "core/layout/ng/ng_writing_mode.h" |
14 #include "platform/LayoutUnit.h" | 14 #include "platform/LayoutUnit.h" |
15 #include "platform/heap/Handle.h" | 15 #include "platform/heap/Handle.h" |
16 #include "wtf/Vector.h" | 16 #include "wtf/Vector.h" |
17 | 17 |
18 namespace blink { | 18 namespace blink { |
19 | 19 |
20 class CORE_EXPORT NGFragment final : public NGFragmentBase { | 20 class CORE_EXPORT NGFragment final : public NGFragmentBase { |
21 public: | 21 public: |
22 NGFragment(NGWritingMode writing_mode, | 22 NGFragment(NGWritingMode writing_mode, |
23 NGDirection direction, | 23 NGDirection direction, |
24 NGPhysicalFragment* physical_fragment) | 24 NGPhysicalFragment* physical_fragment) |
25 : NGFragmentBase(writing_mode, direction, physical_fragment) {} | 25 : NGFragmentBase(writing_mode, direction, physical_fragment) {} |
| 26 |
| 27 NGMarginStrut MarginStrut() const; |
26 }; | 28 }; |
27 | 29 |
28 } // namespace blink | 30 } // namespace blink |
29 | 31 |
30 #endif // NGFragment_h | 32 #endif // NGFragment_h |
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