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Side by Side Diff: ash/wm/gestures/system_pinch_handler.cc

Issue 24108003: [Cleanup] Rename WindowSettings to WindowState (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: rebase fix Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/wm/gestures/system_pinch_handler.h" 5 #include "ash/wm/gestures/system_pinch_handler.h"
6 6
7 #include "ash/launcher/launcher.h" 7 #include "ash/launcher/launcher.h"
8 #include "ash/screen_ash.h" 8 #include "ash/screen_ash.h"
9 #include "ash/shelf/shelf_widget.h" 9 #include "ash/shelf/shelf_widget.h"
10 #include "ash/shell.h" 10 #include "ash/shell.h"
11 #include "ash/wm/property_util.h"
12 #include "ash/wm/window_animations.h" 11 #include "ash/wm/window_animations.h"
12 #include "ash/wm/window_state.h"
13 #include "ash/wm/window_util.h" 13 #include "ash/wm/window_util.h"
14 #include "ash/wm/workspace/snap_sizer.h" 14 #include "ash/wm/workspace/snap_sizer.h"
15 #include "ui/aura/window.h" 15 #include "ui/aura/window.h"
16 #include "ui/base/gestures/gesture_types.h" 16 #include "ui/base/gestures/gesture_types.h"
17 #include "ui/compositor/scoped_layer_animation_settings.h" 17 #include "ui/compositor/scoped_layer_animation_settings.h"
18 #include "ui/events/event_constants.h" 18 #include "ui/events/event_constants.h"
19 #include "ui/gfx/rect.h" 19 #include "ui/gfx/rect.h"
20 #include "ui/views/widget/widget.h" 20 #include "ui/views/widget/widget.h"
21 #include "ui/views/widget/widget_delegate.h" 21 #include "ui/views/widget/widget_delegate.h"
22 22
(...skipping 14 matching lines...) Expand all
37 } 37 }
38 38
39 SystemPinchHandler::~SystemPinchHandler() { 39 SystemPinchHandler::~SystemPinchHandler() {
40 } 40 }
41 41
42 SystemGestureStatus SystemPinchHandler::ProcessGestureEvent( 42 SystemGestureStatus SystemPinchHandler::ProcessGestureEvent(
43 const ui::GestureEvent& event) { 43 const ui::GestureEvent& event) {
44 // The target has changed, somehow. Let's bale. 44 // The target has changed, somehow. Let's bale.
45 if (!widget_ || !widget_->widget_delegate()->CanResize()) 45 if (!widget_ || !widget_->widget_delegate()->CanResize())
46 return SYSTEM_GESTURE_END; 46 return SYSTEM_GESTURE_END;
47 47 wm::WindowState* window_state = wm::GetWindowState(target_);
48 switch (event.type()) { 48 switch (event.type()) {
49 case ui::ET_GESTURE_END: { 49 case ui::ET_GESTURE_END: {
50 if (event.details().touch_points() > kSystemGesturePoints) 50 if (event.details().touch_points() > kSystemGesturePoints)
51 break; 51 break;
52 52
53 if (phantom_state_ == PHANTOM_WINDOW_MAXIMIZED) { 53 if (phantom_state_ == PHANTOM_WINDOW_MAXIMIZED) {
54 if (!wm::IsWindowMaximized(target_) && 54 if (!window_state->IsMaximizedOrFullscreen())
55 !wm::IsWindowFullscreen(target_)) 55 window_state->Maximize();
56 wm::MaximizeWindow(target_);
57 } else if (phantom_state_ == PHANTOM_WINDOW_MINIMIZED) { 56 } else if (phantom_state_ == PHANTOM_WINDOW_MINIMIZED) {
58 if (wm::IsWindowMaximized(target_) || 57 if (window_state->IsMaximizedOrFullscreen()) {
59 wm::IsWindowFullscreen(target_)) { 58 window_state->Restore();
60 wm::RestoreWindow(target_);
61 } else { 59 } else {
62 wm::MinimizeWindow(target_); 60 window_state->Minimize();
63 61
64 // NOTE: Minimizing the window will cause this handler to be 62 // NOTE: Minimizing the window will cause this handler to be
65 // destroyed. So do not access anything from |this| from here. 63 // destroyed. So do not access anything from |this| from here.
66 return SYSTEM_GESTURE_END; 64 return SYSTEM_GESTURE_END;
67 } 65 }
68 } 66 }
69 return SYSTEM_GESTURE_END; 67 return SYSTEM_GESTURE_END;
70 } 68 }
71 69
72 case ui::ET_GESTURE_PINCH_UPDATE: { 70 case ui::ET_GESTURE_PINCH_UPDATE: {
(...skipping 12 matching lines...) Expand all
85 phantom_state_ = PHANTOM_WINDOW_NORMAL; 83 phantom_state_ = PHANTOM_WINDOW_NORMAL;
86 84
87 if (event.details().swipe_left() || event.details().swipe_right()) { 85 if (event.details().swipe_left() || event.details().swipe_right()) {
88 // Snap for left/right swipes. 86 // Snap for left/right swipes.
89 ui::ScopedLayerAnimationSettings settings( 87 ui::ScopedLayerAnimationSettings settings(
90 target_->layer()->GetAnimator()); 88 target_->layer()->GetAnimator());
91 internal::SnapSizer::SnapWindow(target_, 89 internal::SnapSizer::SnapWindow(target_,
92 event.details().swipe_left() ? internal::SnapSizer::LEFT_EDGE : 90 event.details().swipe_left() ? internal::SnapSizer::LEFT_EDGE :
93 internal::SnapSizer::RIGHT_EDGE); 91 internal::SnapSizer::RIGHT_EDGE);
94 } else if (event.details().swipe_up()) { 92 } else if (event.details().swipe_up()) {
95 if (!wm::IsWindowMaximized(target_) && 93 if (!window_state->IsMaximizedOrFullscreen())
96 !wm::IsWindowFullscreen(target_)) 94 window_state->Maximize();
97 wm::MaximizeWindow(target_);
98 } else if (event.details().swipe_down()) { 95 } else if (event.details().swipe_down()) {
99 wm::MinimizeWindow(target_); 96 window_state->Minimize();
100 } else { 97 } else {
101 NOTREACHED() << "Swipe happened without a direction."; 98 NOTREACHED() << "Swipe happened without a direction.";
102 } 99 }
103 break; 100 break;
104 } 101 }
105 102
106 default: 103 default:
107 break; 104 break;
108 } 105 }
109 106
110 return SYSTEM_GESTURE_PROCESSED; 107 return SYSTEM_GESTURE_PROCESSED;
111 } 108 }
112 109
113 gfx::Rect SystemPinchHandler::GetPhantomWindowScreenBounds( 110 gfx::Rect SystemPinchHandler::GetPhantomWindowScreenBounds(
114 aura::Window* window, 111 aura::Window* window,
115 const gfx::Point& point) { 112 const gfx::Point& point) {
116 if (pinch_factor_ > kPinchThresholdForMaximize) { 113 if (pinch_factor_ > kPinchThresholdForMaximize) {
117 phantom_state_ = PHANTOM_WINDOW_MAXIMIZED; 114 phantom_state_ = PHANTOM_WINDOW_MAXIMIZED;
118 return ScreenAsh::ConvertRectToScreen( 115 return ScreenAsh::ConvertRectToScreen(
119 target_->parent(), 116 target_->parent(),
120 ScreenAsh::GetMaximizedWindowBoundsInParent(target_)); 117 ScreenAsh::GetMaximizedWindowBoundsInParent(target_));
121 } 118 }
122 119
123 if (pinch_factor_ < kPinchThresholdForMinimize) { 120 if (pinch_factor_ < kPinchThresholdForMinimize) {
124 if (wm::IsWindowMaximized(window) || wm::IsWindowFullscreen(window)) { 121 wm::WindowState* window_state = wm::GetWindowState(window);
125 const gfx::Rect* restore = GetRestoreBoundsInScreen(window); 122 if (window_state->IsMaximizedOrFullscreen()) {
126 if (restore) { 123 if (window_state->HasRestoreBounds()) {
127 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; 124 phantom_state_ = PHANTOM_WINDOW_MINIMIZED;
128 return *restore; 125 return window_state->GetRestoreBoundsInScreen();
129 } 126 }
130 return window->bounds(); 127 return window->bounds();
131 } 128 }
132 129
133 gfx::Rect rect = GetMinimizeAnimationTargetBoundsInScreen(target_); 130 gfx::Rect rect = GetMinimizeAnimationTargetBoundsInScreen(target_);
134 if (!rect.IsEmpty()) 131 if (!rect.IsEmpty())
135 rect.Inset(-8, -8); 132 rect.Inset(-8, -8);
136 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; 133 phantom_state_ = PHANTOM_WINDOW_MINIMIZED;
137 return rect; 134 return rect;
138 } 135 }
139 136
140 phantom_state_ = PHANTOM_WINDOW_NORMAL; 137 phantom_state_ = PHANTOM_WINDOW_NORMAL;
141 return window->bounds(); 138 return window->bounds();
142 } 139 }
143 140
144 } // namespace internal 141 } // namespace internal
145 } // namespace ash 142 } // namespace ash
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