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1 /* | 1 /* |
2 * Copyright 2015 Google Inc. | 2 * Copyright 2015 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "gm.h" | 8 #include "gm.h" |
9 #include "SkAnimTimer.h" | 9 #include "SkAnimTimer.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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297 | 297 |
298 SkISize onISize() override { return SkISize::Make(620, 330); } | 298 SkISize onISize() override { return SkISize::Make(620, 330); } |
299 | 299 |
300 void onDraw(SkCanvas* canvas) override { | 300 void onDraw(SkCanvas* canvas) override { |
301 SkPaint paint; | 301 SkPaint paint; |
302 paint.setAntiAlias(true); | 302 paint.setAntiAlias(true); |
303 paint.setStyle(SkPaint::kStroke_Style); | 303 paint.setStyle(SkPaint::kStroke_Style); |
304 | 304 |
305 canvas->translate(50, 50); | 305 canvas->translate(50, 50); |
306 | 306 |
307 SkPath path; | 307 SkScalar outerRadius = 100000.0f; |
308 path.moveTo(50, 20); | 308 SkScalar innerRadius = outerRadius - 20.0f; |
309 path.lineTo(50, 0); | 309 SkScalar centerX = 50; |
310 // A combination of tiny sweepAngle + large radius, we should draw a lin
e. | 310 SkScalar centerY = outerRadius; |
311 html_canvas_arc(&path, 50, 100000, 100000, 270, 270.0f - 0.00572957795f, | 311 SkScalar startAngles[] = { 1.5f * SK_ScalarPI , 1.501f * SK_ScalarPI }; |
312 false, true); | 312 SkScalar sweepAngle = 10.0f / outerRadius; |
313 path.lineTo(60, 20); | 313 |
314 html_canvas_arc(&path, 50, 100000, 99980, 270.0f - 0.00572957795f, 270, | 314 for (size_t i = 0; i < SK_ARRAY_COUNT(startAngles); ++i) { |
315 false, false); | 315 SkPath path; |
316 canvas->drawPath(path, paint); | 316 SkScalar endAngle = startAngles[i] + sweepAngle; |
| 317 path.moveTo(centerX + innerRadius * sk_float_cos(startAngles[i]), |
| 318 centerY + innerRadius * sk_float_sin(startAngles[i])); |
| 319 path.lineTo(centerX + outerRadius * sk_float_cos(startAngles[i]), |
| 320 centerY + outerRadius * sk_float_sin(startAngles[i])); |
| 321 // A combination of tiny sweepAngle + large radius, we should draw a
line. |
| 322 html_canvas_arc(&path, centerX, outerRadius, outerRadius, |
| 323 startAngles[i] * 180 / SK_ScalarPI, endAngle * 180 /
SK_ScalarPI, |
| 324 true, true); |
| 325 path.lineTo(centerX + innerRadius * sk_float_cos(endAngle), |
| 326 centerY + innerRadius * sk_float_sin(endAngle)); |
| 327 html_canvas_arc(&path, centerX, outerRadius, innerRadius, |
| 328 endAngle * 180 / SK_ScalarPI, startAngles[i] * 180 /
SK_ScalarPI, |
| 329 true, false); |
| 330 canvas->drawPath(path, paint); |
| 331 canvas->translate(20, 0); |
| 332 } |
317 } | 333 } |
318 | 334 |
319 private: | 335 private: |
320 typedef skiagm::GM INHERITED; | 336 typedef skiagm::GM INHERITED; |
321 }; | 337 }; |
322 DEF_GM( return new TinyAngleBigRadiusArcsGM; ) | 338 DEF_GM( return new TinyAngleBigRadiusArcsGM; ) |
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