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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ui/gl/gl_fence_arb.h" | 5 #include "ui/gl/gl_fence_arb.h" |
6 | 6 |
7 #include "base/strings/stringprintf.h" | 7 #include "base/strings/stringprintf.h" |
8 #include "ui/gl/gl_bindings.h" | 8 #include "ui/gl/gl_bindings.h" |
| 9 #include "ui/gl/gl_context.h" |
9 | 10 |
10 namespace gl { | 11 namespace gl { |
11 | 12 |
12 namespace { | 13 namespace { |
13 | 14 |
14 std::string GetGLErrors() { | 15 std::string GetGLErrors() { |
15 // Clears and logs all current gl errors. | 16 // Clears and logs all current gl errors. |
16 std::string accumulated_errors; | 17 std::string accumulated_errors; |
17 GLenum error; | 18 GLenum error; |
18 while ((error = glGetError()) != GL_NO_ERROR) { | 19 while ((error = glGetError()) != GL_NO_ERROR) { |
(...skipping 14 matching lines...) Expand all Loading... |
33 // Handle the case where FenceSync failed. | 34 // Handle the case where FenceSync failed. |
34 if (!sync_) | 35 if (!sync_) |
35 return true; | 36 return true; |
36 | 37 |
37 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 38 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
38 // We could potentially use glGetSynciv here, but it doesn't work | 39 // We could potentially use glGetSynciv here, but it doesn't work |
39 // on OSX 10.7 (always says the fence is not signaled yet). | 40 // on OSX 10.7 (always says the fence is not signaled yet). |
40 // glClientWaitSync works better, so let's use that instead. | 41 // glClientWaitSync works better, so let's use that instead. |
41 GLenum result = glClientWaitSync(sync_, 0, 0); | 42 GLenum result = glClientWaitSync(sync_, 0, 0); |
42 if (result == GL_WAIT_FAILED) { | 43 if (result == GL_WAIT_FAILED) { |
43 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors(); | 44 HandleClientWaitFailure(); |
| 45 return false; |
44 } | 46 } |
45 return result != GL_TIMEOUT_EXPIRED; | 47 return result != GL_TIMEOUT_EXPIRED; |
46 } | 48 } |
47 | 49 |
48 void GLFenceARB::ClientWait() { | 50 void GLFenceARB::ClientWait() { |
49 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 51 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
50 GLenum result = | 52 GLenum result = |
51 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); | 53 glClientWaitSync(sync_, GL_SYNC_FLUSH_COMMANDS_BIT, GL_TIMEOUT_IGNORED); |
52 DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result); | 54 DCHECK_NE(static_cast<GLenum>(GL_TIMEOUT_EXPIRED), result); |
53 if (result == GL_WAIT_FAILED) { | 55 if (result == GL_WAIT_FAILED) { |
54 LOG(FATAL) << "Failed to wait for GLFence. error code:" << GetGLErrors(); | 56 HandleClientWaitFailure(); |
55 } | 57 } |
56 } | 58 } |
57 | 59 |
58 void GLFenceARB::ServerWait() { | 60 void GLFenceARB::ServerWait() { |
59 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 61 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
60 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); | 62 glWaitSync(sync_, 0, GL_TIMEOUT_IGNORED); |
61 } | 63 } |
62 | 64 |
63 GLFenceARB::~GLFenceARB() { | 65 GLFenceARB::~GLFenceARB() { |
64 if (sync_) { | 66 if (sync_) { |
65 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); | 67 DCHECK_EQ(GL_TRUE, glIsSync(sync_)); |
66 glDeleteSync(sync_); | 68 glDeleteSync(sync_); |
67 } | 69 } |
68 } | 70 } |
69 | 71 |
70 void GLFenceARB::Invalidate() { | 72 void GLFenceARB::Invalidate() { |
71 sync_ = 0; | 73 sync_ = 0; |
72 } | 74 } |
73 | 75 |
| 76 void GLFenceARB::HandleClientWaitFailure() { |
| 77 DCHECK(GLContext::GetCurrent()); |
| 78 if (GLContext::GetCurrent()->WasAllocatedUsingRobustnessExtension()) { |
| 79 // This function pointer is only set if one of the robustness |
| 80 // extensions was available. |
| 81 DCHECK(g_driver_gl.fn.glGetGraphicsResetStatusARBFn); |
| 82 DCHECK(g_driver_gl.fn.glGetGraphicsResetStatusARBFn() != GL_NO_ERROR); |
| 83 LOG(ERROR) << "Failed to wait for GLFence; context was lost. Error code: " |
| 84 << GetGLErrors(); |
| 85 } else { |
| 86 // There's no provision for reporting these failures higher up the |
| 87 // stack and thereby losing the context (or exiting the GPU |
| 88 // process) more cooperatively. Some of this code is called from |
| 89 // deep call stacks. Report the wait failure and crash with a log |
| 90 // message. |
| 91 LOG(FATAL) << "Failed to wait for GLFence. Error code: " << GetGLErrors(); |
| 92 } |
| 93 } |
| 94 |
74 } // namespace gl | 95 } // namespace gl |
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