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1 /* | 1 /* |
2 * Copyright (C) 2009 Apple Inc. All rights reserved. | 2 * Copyright (C) 2009 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
11 * documentation and/or other materials provided with the distribution. | 11 * documentation and/or other materials provided with the distribution. |
12 * | 12 * |
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY | 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR | 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
24 */ | 24 */ |
25 | 25 |
26 #ifndef WebGLProgram_h | 26 #ifndef WebGLProgram_h |
27 #define WebGLProgram_h | 27 #define WebGLProgram_h |
28 | 28 |
| 29 #include "bindings/core/v8/TraceWrapperMember.h" |
29 #include "modules/webgl/WebGLShader.h" | 30 #include "modules/webgl/WebGLShader.h" |
30 #include "modules/webgl/WebGLSharedPlatform3DObject.h" | 31 #include "modules/webgl/WebGLSharedPlatform3DObject.h" |
31 #include "wtf/PassRefPtr.h" | 32 #include "wtf/PassRefPtr.h" |
32 #include "wtf/Vector.h" | 33 #include "wtf/Vector.h" |
33 | 34 |
34 namespace blink { | 35 namespace blink { |
35 | 36 |
36 class WebGLProgram final : public WebGLSharedPlatform3DObject { | 37 class WebGLProgram final : public WebGLSharedPlatform3DObject { |
37 DEFINE_WRAPPERTYPEINFO(); | 38 DEFINE_WRAPPERTYPEINFO(); |
38 | 39 |
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80 GLint m_linkStatus; | 81 GLint m_linkStatus; |
81 | 82 |
82 // This is used to track whether a WebGLUniformLocation belongs to this | 83 // This is used to track whether a WebGLUniformLocation belongs to this |
83 // program or not. | 84 // program or not. |
84 unsigned m_linkCount; | 85 unsigned m_linkCount; |
85 | 86 |
86 // This is used to track the program being used by active transform | 87 // This is used to track the program being used by active transform |
87 // feedback objects. | 88 // feedback objects. |
88 unsigned m_activeTransformFeedbackCount; | 89 unsigned m_activeTransformFeedbackCount; |
89 | 90 |
90 Member<WebGLShader> m_vertexShader; | 91 TraceWrapperMember<WebGLShader> m_vertexShader; |
91 Member<WebGLShader> m_fragmentShader; | 92 TraceWrapperMember<WebGLShader> m_fragmentShader; |
92 | 93 |
93 bool m_infoValid; | 94 bool m_infoValid; |
94 }; | 95 }; |
95 | 96 |
96 } // namespace blink | 97 } // namespace blink |
97 | 98 |
98 #endif // WebGLProgram_h | 99 #endif // WebGLProgram_h |
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