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Issue 23978008: Suppress scrollbar animation if the scroll gesture does not scroll (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix LayerTreeHostImpl unit tests Created 7 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/scrollbar_animation_controller_linear_fade.h" 5 #include "cc/animation/scrollbar_animation_controller_linear_fade.h"
6 6
7 #include "cc/layers/painted_scrollbar_layer_impl.h" 7 #include "cc/layers/painted_scrollbar_layer_impl.h"
8 #include "cc/test/fake_impl_proxy.h" 8 #include "cc/test/fake_impl_proxy.h"
9 #include "cc/test/fake_layer_tree_host_impl.h" 9 #include "cc/test/fake_layer_tree_host_impl.h"
10 #include "testing/gtest/include/gtest/gtest.h" 10 #include "testing/gtest/include/gtest/gtest.h"
(...skipping 26 matching lines...) Expand all
37 scoped_ptr<ScrollbarAnimationControllerLinearFade> scrollbar_controller_; 37 scoped_ptr<ScrollbarAnimationControllerLinearFade> scrollbar_controller_;
38 scoped_ptr<LayerImpl> scroll_layer_; 38 scoped_ptr<LayerImpl> scroll_layer_;
39 scoped_ptr<PaintedScrollbarLayerImpl> scrollbar_layer_; 39 scoped_ptr<PaintedScrollbarLayerImpl> scrollbar_layer_;
40 }; 40 };
41 41
42 TEST_F(ScrollbarAnimationControllerLinearFadeTest, HiddenInBegin) { 42 TEST_F(ScrollbarAnimationControllerLinearFadeTest, HiddenInBegin) {
43 scrollbar_controller_->Animate(base::TimeTicks()); 43 scrollbar_controller_->Animate(base::TimeTicks());
44 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity()); 44 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
45 } 45 }
46 46
47 TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollGesture) { 47 TEST_F(ScrollbarAnimationControllerLinearFadeTest,
48 HiddenAfterNonScrollingGesture) {
49 scrollbar_controller_->DidScrollGestureBegin();
50 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
51 EXPECT_FALSE(scrollbar_controller_->Animate(base::TimeTicks()));
52 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
53
54 base::TimeTicks time;
55 time += base::TimeDelta::FromSeconds(100);
56 EXPECT_FALSE(scrollbar_controller_->Animate(time));
57 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
58 scrollbar_controller_->DidScrollGestureEnd(time);
59
60 time += base::TimeDelta::FromSeconds(100);
61 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
62 EXPECT_FALSE(scrollbar_controller_->Animate(time));
63 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
64 }
65
66 TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByScrollingGesture) {
48 base::TimeTicks time; 67 base::TimeTicks time;
49 time += base::TimeDelta::FromSeconds(1); 68 time += base::TimeDelta::FromSeconds(1);
50 scrollbar_controller_->DidScrollGestureBegin(); 69 scrollbar_controller_->DidScrollGestureBegin();
51 EXPECT_TRUE(scrollbar_controller_->IsScrollGestureInProgress()); 70 scrollbar_controller_->Animate(time);
71 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
72 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
73
74 scrollbar_controller_->DidScrollUpdate(time);
52 EXPECT_FALSE(scrollbar_controller_->IsAnimating()); 75 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
53 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 76 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
54 77
55 time += base::TimeDelta::FromSeconds(100); 78 time += base::TimeDelta::FromSeconds(100);
56 scrollbar_controller_->Animate(time); 79 scrollbar_controller_->Animate(time);
80 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
57 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 81 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
58 scrollbar_controller_->DidScrollGestureEnd(time); 82 scrollbar_controller_->DidScrollGestureEnd(time);
59 83
60 EXPECT_FALSE(scrollbar_controller_->IsScrollGestureInProgress());
61 EXPECT_TRUE(scrollbar_controller_->IsAnimating()); 84 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
62 EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds()); 85 EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
63 86
64 time += base::TimeDelta::FromSeconds(1); 87 time += base::TimeDelta::FromSeconds(1);
65 scrollbar_controller_->Animate(time); 88 scrollbar_controller_->Animate(time);
66 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 89 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
67 90
68 time += base::TimeDelta::FromSeconds(1); 91 time += base::TimeDelta::FromSeconds(1);
69 scrollbar_controller_->Animate(time); 92 scrollbar_controller_->Animate(time);
70 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 93 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
71 94
72 time += base::TimeDelta::FromSeconds(1); 95 time += base::TimeDelta::FromSeconds(1);
73 scrollbar_controller_->Animate(time); 96 scrollbar_controller_->Animate(time);
74 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity()); 97 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
75 98
76 time += base::TimeDelta::FromSeconds(1); 99 time += base::TimeDelta::FromSeconds(1);
77 scrollbar_controller_->Animate(time); 100 scrollbar_controller_->Animate(time);
78 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity()); 101 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
79 102
80 time += base::TimeDelta::FromSeconds(1); 103 time += base::TimeDelta::FromSeconds(1);
81 104
82 scrollbar_controller_->DidScrollGestureBegin(); 105 scrollbar_controller_->DidScrollGestureBegin();
106 scrollbar_controller_->DidScrollUpdate(time);
83 scrollbar_controller_->DidScrollGestureEnd(time); 107 scrollbar_controller_->DidScrollGestureEnd(time);
84 108
85 time += base::TimeDelta::FromSeconds(1); 109 time += base::TimeDelta::FromSeconds(1);
86 scrollbar_controller_->Animate(time); 110 scrollbar_controller_->Animate(time);
87 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 111 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
88 112
89 time += base::TimeDelta::FromSeconds(1); 113 time += base::TimeDelta::FromSeconds(1);
90 scrollbar_controller_->Animate(time); 114 scrollbar_controller_->Animate(time);
91 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 115 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
92 116
93 time += base::TimeDelta::FromSeconds(1); 117 time += base::TimeDelta::FromSeconds(1);
94 scrollbar_controller_->Animate(time); 118 scrollbar_controller_->Animate(time);
95 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity()); 119 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
96 120
97 time += base::TimeDelta::FromSeconds(1); 121 time += base::TimeDelta::FromSeconds(1);
98 scrollbar_controller_->Animate(time); 122 scrollbar_controller_->Animate(time);
99 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity()); 123 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
100 124
101 time += base::TimeDelta::FromSeconds(1); 125 time += base::TimeDelta::FromSeconds(1);
102 scrollbar_controller_->Animate(time); 126 scrollbar_controller_->Animate(time);
103 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity()); 127 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
104 } 128 }
105 129
106 TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) { 130 TEST_F(ScrollbarAnimationControllerLinearFadeTest, AwakenByProgrammaticScroll) {
107 base::TimeTicks time; 131 base::TimeTicks time;
108 time += base::TimeDelta::FromSeconds(1); 132 time += base::TimeDelta::FromSeconds(1);
109 scrollbar_controller_->DidProgrammaticallyUpdateScroll(time); 133 scrollbar_controller_->DidScrollUpdate(time);
110 EXPECT_FALSE(scrollbar_controller_->IsScrollGestureInProgress());
111 EXPECT_TRUE(scrollbar_controller_->IsAnimating()); 134 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
112 EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds()); 135 EXPECT_EQ(2, scrollbar_controller_->DelayBeforeStart(time).InSeconds());
113 scrollbar_controller_->Animate(time); 136 scrollbar_controller_->Animate(time);
114 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 137 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
115 138
116 time += base::TimeDelta::FromSeconds(1); 139 time += base::TimeDelta::FromSeconds(1);
117 scrollbar_controller_->Animate(time); 140 scrollbar_controller_->Animate(time);
118 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 141 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
119 scrollbar_controller_->DidProgrammaticallyUpdateScroll(time); 142 scrollbar_controller_->DidScrollUpdate(time);
120 143
121 time += base::TimeDelta::FromSeconds(1); 144 time += base::TimeDelta::FromSeconds(1);
122 scrollbar_controller_->Animate(time); 145 scrollbar_controller_->Animate(time);
123 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 146 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
124 147
125 time += base::TimeDelta::FromSeconds(1); 148 time += base::TimeDelta::FromSeconds(1);
126 scrollbar_controller_->Animate(time); 149 scrollbar_controller_->Animate(time);
127 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 150 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
128 151
129 time += base::TimeDelta::FromSeconds(1); 152 time += base::TimeDelta::FromSeconds(1);
130 scrollbar_controller_->Animate(time); 153 scrollbar_controller_->Animate(time);
131 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity()); 154 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
132 155
133 time += base::TimeDelta::FromSeconds(1); 156 time += base::TimeDelta::FromSeconds(1);
134 scrollbar_controller_->Animate(time); 157 scrollbar_controller_->Animate(time);
135 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity()); 158 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
136 159
137 time += base::TimeDelta::FromSeconds(1); 160 time += base::TimeDelta::FromSeconds(1);
138 scrollbar_controller_->DidProgrammaticallyUpdateScroll(time); 161 scrollbar_controller_->DidScrollUpdate(time);
139 time += base::TimeDelta::FromSeconds(1); 162 time += base::TimeDelta::FromSeconds(1);
140 scrollbar_controller_->Animate(time); 163 scrollbar_controller_->Animate(time);
141 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 164 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
142 165
143 time += base::TimeDelta::FromSeconds(1); 166 time += base::TimeDelta::FromSeconds(1);
144 scrollbar_controller_->Animate(time); 167 scrollbar_controller_->Animate(time);
145 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity()); 168 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
146 169
147 time += base::TimeDelta::FromSeconds(1); 170 time += base::TimeDelta::FromSeconds(1);
148 scrollbar_controller_->Animate(time); 171 scrollbar_controller_->Animate(time);
149 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity()); 172 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
150 173
151 time += base::TimeDelta::FromSeconds(1); 174 time += base::TimeDelta::FromSeconds(1);
152 scrollbar_controller_->Animate(time); 175 scrollbar_controller_->Animate(time);
153 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity()); 176 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
154 177
155 time += base::TimeDelta::FromSeconds(1); 178 time += base::TimeDelta::FromSeconds(1);
156 scrollbar_controller_->Animate(time); 179 scrollbar_controller_->Animate(time);
157 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity()); 180 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
158 } 181 }
159 182
183 TEST_F(ScrollbarAnimationControllerLinearFadeTest,
184 AnimationPreservedByNonScrollingGesture) {
185 base::TimeTicks time;
186 time += base::TimeDelta::FromSeconds(1);
187 scrollbar_controller_->DidScrollUpdate(time);
188 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
189 scrollbar_controller_->Animate(time);
190 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
191
192 time += base::TimeDelta::FromSeconds(3);
193 scrollbar_controller_->Animate(time);
194 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
195
196 scrollbar_controller_->DidScrollGestureBegin();
197 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
198 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
199
200 time += base::TimeDelta::FromSeconds(1);
201 scrollbar_controller_->Animate(time);
202 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
203
204 scrollbar_controller_->DidScrollGestureEnd(time);
205 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
206 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
207
208 time += base::TimeDelta::FromSeconds(1);
209 EXPECT_FALSE(scrollbar_controller_->Animate(time));
210 EXPECT_FLOAT_EQ(0.0f, scrollbar_layer_->opacity());
211 }
212
213 TEST_F(ScrollbarAnimationControllerLinearFadeTest,
214 AnimationOverriddenByScrollingGesture) {
215 base::TimeTicks time;
216 time += base::TimeDelta::FromSeconds(1);
217 scrollbar_controller_->DidScrollUpdate(time);
218 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
219 scrollbar_controller_->Animate(time);
220 EXPECT_FLOAT_EQ(1.0f, scrollbar_layer_->opacity());
221
222 time += base::TimeDelta::FromSeconds(3);
223 scrollbar_controller_->Animate(time);
224 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
225
226 scrollbar_controller_->DidScrollGestureBegin();
227 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
228 EXPECT_FLOAT_EQ(2.0f / 3.0f, scrollbar_layer_->opacity());
229
230 time += base::TimeDelta::FromSeconds(1);
231 scrollbar_controller_->Animate(time);
232 EXPECT_FLOAT_EQ(1.0f / 3.0f, scrollbar_layer_->opacity());
233
234 time += base::TimeDelta::FromSeconds(1);
235 scrollbar_controller_->DidScrollUpdate(time);
236 EXPECT_FALSE(scrollbar_controller_->IsAnimating());
237 EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
238
239 time += base::TimeDelta::FromSeconds(1);
240 scrollbar_controller_->DidScrollGestureEnd(time);
241 EXPECT_TRUE(scrollbar_controller_->IsAnimating());
242 EXPECT_FLOAT_EQ(1, scrollbar_layer_->opacity());
243 }
244
160 } // namespace 245 } // namespace
161 } // namespace cc 246 } // namespace cc
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