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Issue 23926003: Take time_offset into account when ticking animations that are Starting (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 3 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/animation/animation.h" 5 #include "cc/animation/animation.h"
6 6
7 #include "cc/test/animation_test_common.h" 7 #include "cc/test/animation_test_common.h"
8 #include "testing/gmock/include/gmock/gmock.h" 8 #include "testing/gmock/include/gmock/gmock.h"
9 #include "testing/gtest/include/gtest/gtest.h" 9 #include "testing/gtest/include/gtest/gtest.h"
10 10
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103 } 103 }
104 104
105 TEST(AnimationTest, TrimTimeZeroDuration) { 105 TEST(AnimationTest, TrimTimeZeroDuration) {
106 scoped_ptr<Animation> anim(CreateAnimation(0, 0)); 106 scoped_ptr<Animation> anim(CreateAnimation(0, 0));
107 anim->SetRunState(Animation::Running, 0.0); 107 anim->SetRunState(Animation::Running, 0.0);
108 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(-1.0)); 108 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(-1.0));
109 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(0.0)); 109 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(0.0));
110 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(1.0)); 110 EXPECT_EQ(0, anim->TrimTimeToCurrentIteration(1.0));
111 } 111 }
112 112
113 TEST(AnimationTest, TrimTimeStarting) {
114 scoped_ptr<Animation> anim(CreateAnimation(1, 5.0));
115 anim->SetRunState(Animation::Starting, 0.0);
116 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(-1.0));
117 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(0.0));
118 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(1.0));
119 anim->set_time_offset(2.0);
120 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(-1.0));
121 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(0.0));
122 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(1.0));
123 anim->set_start_time(1.0);
124 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(-1.0));
125 EXPECT_EQ(1.0, anim->TrimTimeToCurrentIteration(0.0));
126 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(1.0));
127 EXPECT_EQ(3.0, anim->TrimTimeToCurrentIteration(2.0));
128 }
129
130 TEST(AnimationTest, TrimTimeNeedsSynchronizedStartTime) {
131 scoped_ptr<Animation> anim(CreateAnimation(1, 5.0));
132 anim->SetRunState(Animation::Running, 0.0);
133 anim->set_needs_synchronized_start_time(true);
134 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(-1.0));
135 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(0.0));
136 EXPECT_EQ(0.0, anim->TrimTimeToCurrentIteration(1.0));
137 anim->set_time_offset(2.0);
138 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(-1.0));
139 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(0.0));
140 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(1.0));
141 anim->set_start_time(1.0);
142 anim->set_needs_synchronized_start_time(false);
143 EXPECT_EQ(1.0, anim->TrimTimeToCurrentIteration(0.0));
144 EXPECT_EQ(2.0, anim->TrimTimeToCurrentIteration(1.0));
145 EXPECT_EQ(3.0, anim->TrimTimeToCurrentIteration(2.0));
146 }
147
113 TEST(AnimationTest, IsFinishedAtZeroIterations) { 148 TEST(AnimationTest, IsFinishedAtZeroIterations) {
114 scoped_ptr<Animation> anim(CreateAnimation(0)); 149 scoped_ptr<Animation> anim(CreateAnimation(0));
115 anim->SetRunState(Animation::Running, 0.0); 150 anim->SetRunState(Animation::Running, 0.0);
116 EXPECT_FALSE(anim->IsFinishedAt(-1.0)); 151 EXPECT_FALSE(anim->IsFinishedAt(-1.0));
117 EXPECT_TRUE(anim->IsFinishedAt(0.0)); 152 EXPECT_TRUE(anim->IsFinishedAt(0.0));
118 EXPECT_TRUE(anim->IsFinishedAt(1.0)); 153 EXPECT_TRUE(anim->IsFinishedAt(1.0));
119 } 154 }
120 155
121 TEST(AnimationTest, IsFinishedAtOneIteration) { 156 TEST(AnimationTest, IsFinishedAtOneIteration) {
122 scoped_ptr<Animation> anim(CreateAnimation(1)); 157 scoped_ptr<Animation> anim(CreateAnimation(1));
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196 EXPECT_EQ(Animation::Paused, anim->run_state()); 231 EXPECT_EQ(Animation::Paused, anim->run_state());
197 anim->SetRunState(Animation::Running, 0.0); 232 anim->SetRunState(Animation::Running, 0.0);
198 EXPECT_EQ(Animation::Paused, anim->run_state()); 233 EXPECT_EQ(Animation::Paused, anim->run_state());
199 anim->Resume(0); 234 anim->Resume(0);
200 anim->SetRunState(Animation::Running, 0.0); 235 anim->SetRunState(Animation::Running, 0.0);
201 EXPECT_EQ(Animation::Running, anim->run_state()); 236 EXPECT_EQ(Animation::Running, anim->run_state());
202 } 237 }
203 238
204 } // namespace 239 } // namespace
205 } // namespace cc 240 } // namespace cc
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