| Index: webrtc/api/android/java/src/org/webrtc/EglRenderer.java
|
| diff --git a/webrtc/api/android/java/src/org/webrtc/EglRenderer.java b/webrtc/api/android/java/src/org/webrtc/EglRenderer.java
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..9d3e794876890c8e9bab22d801000db424bc2eb4
|
| --- /dev/null
|
| +++ b/webrtc/api/android/java/src/org/webrtc/EglRenderer.java
|
| @@ -0,0 +1,511 @@
|
| +/*
|
| + * Copyright 2016 The WebRTC project authors. All Rights Reserved.
|
| + *
|
| + * Use of this source code is governed by a BSD-style license
|
| + * that can be found in the LICENSE file in the root of the source
|
| + * tree. An additional intellectual property rights grant can be found
|
| + * in the file PATENTS. All contributing project authors may
|
| + * be found in the AUTHORS file in the root of the source tree.
|
| + */
|
| +
|
| +package org.webrtc;
|
| +
|
| +import android.view.Surface;
|
| +import android.os.Handler;
|
| +import android.os.HandlerThread;
|
| +import android.os.Looper;
|
| +import android.graphics.SurfaceTexture;
|
| +import java.util.concurrent.CountDownLatch;
|
| +import java.util.concurrent.TimeUnit;
|
| +import android.opengl.GLES20;
|
| +
|
| +/**
|
| + * Implements org.webrtc.VideoRenderer.Callbacks by displaying the video stream on an EGL Surface.
|
| + * This class is intended to be used as a helper class for rendering on SurfaceViews and
|
| + * TextureViews.
|
| + */
|
| +public class EglRenderer implements VideoRenderer.Callbacks {
|
| + private static final String TAG = "EglRenderer";
|
| + private static final long LOG_INTERVAL_SEC = 4;
|
| + private static final long LOG_INTERVAL_MS = TimeUnit.SECONDS.toMillis(LOG_INTERVAL_SEC);
|
| + private static final long LOG_INTERVAL_NS = TimeUnit.SECONDS.toNanos(LOG_INTERVAL_SEC);
|
| + private static final int MAX_SURFACE_CLEAR_COUNT = 3;
|
| +
|
| + private class EglSurfaceCreation implements Runnable {
|
| + private Object surface;
|
| +
|
| + public synchronized void setSurface(Object surface) {
|
| + this.surface = surface;
|
| + }
|
| +
|
| + @Override
|
| + public synchronized void run() {
|
| + if (surface != null && eglBase != null && !eglBase.hasSurface()) {
|
| + if (surface instanceof Surface) {
|
| + eglBase.createSurface((Surface) surface);
|
| + } else if (surface instanceof SurfaceTexture) {
|
| + eglBase.createSurface((SurfaceTexture) surface);
|
| + } else {
|
| + throw new IllegalStateException("Invalid surface: " + surface);
|
| + }
|
| + eglBase.makeCurrent();
|
| + // Necessary for YUV frames with odd width.
|
| + GLES20.glPixelStorei(GLES20.GL_UNPACK_ALIGNMENT, 1);
|
| + }
|
| + }
|
| + }
|
| +
|
| + private final EglSurfaceCreation eglSurfaceCreationRunnable = new EglSurfaceCreation();
|
| +
|
| + private final Runnable eglSurfaceDeletionRunnable = new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + if (eglBase != null) {
|
| + eglBase.detachCurrent();
|
| + eglBase.releaseSurface();
|
| + }
|
| + }
|
| + };
|
| +
|
| + private final Runnable renderFrameRunnable = new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + renderFrameOnRenderThread();
|
| + }
|
| + };
|
| +
|
| + private final Runnable logStatisticsRunnable = new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + logStatistics(System.nanoTime());
|
| + if (renderThreadHandler != null) {
|
| + renderThreadHandler.removeCallbacks(logStatisticsRunnable);
|
| + renderThreadHandler.postDelayed(logStatisticsRunnable, LOG_INTERVAL_MS);
|
| + }
|
| + }
|
| + };
|
| +
|
| + private final String name;
|
| +
|
| + // Dedicated render thread.
|
| + private HandlerThread renderThread;
|
| + // |renderThreadHandler| is a handler for communicating with |renderThread|, and is synchronized
|
| + // on |handlerLock|.
|
| + private final Object handlerLock = new Object();
|
| + private Handler renderThreadHandler;
|
| +
|
| + // EGL and GL resources for drawing YUV/OES textures. After initilization, these are only
|
| + // accessed from the render thread.
|
| + private EglBase eglBase;
|
| + private final RendererCommon.YuvUploader yuvUploader = new RendererCommon.YuvUploader();
|
| + private RendererCommon.GlDrawer drawer;
|
| + // Texture ids for YUV frames. Allocated on first arrival of a YUV frame.
|
| + private int[] yuvTextures = null;
|
| +
|
| + // Pending frame to render. Serves as a queue with size 1. Synchronized on |frameLock|.
|
| + private final Object frameLock = new Object();
|
| + private VideoRenderer.I420Frame pendingFrame;
|
| +
|
| + // These variables are synchronized on |layoutLock|.
|
| + private final Object layoutLock = new Object();
|
| + private int surfaceWidth;
|
| + private int surfaceHeight;
|
| + private float layoutAspectRatio;
|
| + // If true, mirrors the video stream horizontally.
|
| + private boolean mirror;
|
| +
|
| + // These variables are synchronized on |statisticsLock|.
|
| + private final Object statisticsLock = new Object();
|
| + // Start time for counting these statistics, or 0 if we haven't started measuring yet.
|
| + private long statisticsStartTimeNs;
|
| + // Total number of video frames received in renderFrame() call.
|
| + private int framesReceived;
|
| + // Number of video frames dropped by renderFrame() because previous frame has not been rendered
|
| + // yet.
|
| + private int framesDropped;
|
| + // Number of rendered video frames.
|
| + private int framesRendered;
|
| + // Time in ns spent in renderFrameOnRenderThread() function.
|
| + private long renderTimeNs;
|
| + // Time in ns spent by the render thread in the swapBuffers() function.
|
| + private long renderSwapBufferTimeNs;
|
| +
|
| + /**
|
| + * Standard constructor. The name will be used for the render thread name and included when
|
| + * logging. In order to render something, you must first call init() and createEglSurface.
|
| + */
|
| + public EglRenderer(String name) {
|
| + this.name = name;
|
| + }
|
| +
|
| + /**
|
| + * Set if the video stream should be mirrored or not.
|
| + */
|
| + public void setMirror(final boolean mirror) {
|
| + logD("setMirror: " + mirror);
|
| + synchronized (layoutLock) {
|
| + this.mirror = mirror;
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Set layout aspect ratio. This is used to crop frames when rendering to avoid stretched video.
|
| + * Set this to 0 to disable cropping.
|
| + */
|
| + public void setLayoutAspectRatio(float layoutAspectRatio) {
|
| + logD("setLayoutAspectRatio: " + layoutAspectRatio);
|
| + synchronized (layoutLock) {
|
| + this.layoutAspectRatio = layoutAspectRatio;
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Notify that the surface size has changed.
|
| + */
|
| + public void surfaceSizeChanged(int surfaceWidth, int surfaceHeight) {
|
| + logD("surfaceSizeChanged: " + surfaceWidth + "x" + surfaceHeight);
|
| + synchronized (layoutLock) {
|
| + this.surfaceWidth = surfaceWidth;
|
| + this.surfaceHeight = surfaceHeight;
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Initialize this class, sharing resources with |sharedContext|. The custom |drawer| will be
|
| + * used for drawing frames on the EGLSurface. This class is responsible for calling release() on
|
| + * |drawer|. It is allowed to call init() to reinitialize the renderer after a previous
|
| + * init()/release() cycle.
|
| + */
|
| + public void init(final EglBase.Context sharedContext, final int[] configAttributes,
|
| + RendererCommon.GlDrawer drawer) {
|
| + ThreadUtils.checkIsOnMainThread();
|
| + resetStatistics(0 /* currentTimeNs */);
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler != null) {
|
| + throw new IllegalStateException("Already initialized");
|
| + }
|
| + logD("Initializing EglRenderer");
|
| + this.drawer = drawer;
|
| + renderThread = new HandlerThread(name + "EglRenderer");
|
| + renderThread.start();
|
| + renderThreadHandler = new Handler(renderThread.getLooper());
|
| + // Create EGL context on the newly created render thread. It should be possibly to create
|
| + // the context on this thread and make it current on the render thread, but this causes
|
| + // failure on some Marvel based JB devices.
|
| + // https://bugs.chromium.org/p/webrtc/issues/detail?id=6350.
|
| + ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + if (sharedContext == null) {
|
| + logD("EglBase10.create context");
|
| + eglBase = new EglBase10(null /* sharedContext */, configAttributes);
|
| + } else {
|
| + logD("EglBase.create shared context");
|
| + eglBase = EglBase.create(sharedContext, configAttributes);
|
| + }
|
| + }
|
| + });
|
| + postToRenderThread(eglSurfaceCreationRunnable);
|
| + }
|
| + }
|
| +
|
| + public void createEglSurface(Surface surface) {
|
| + createEglSurfaceInternal(surface);
|
| + }
|
| +
|
| + public void createEglSurface(SurfaceTexture surfaceTexture) {
|
| + createEglSurfaceInternal(surfaceTexture);
|
| + }
|
| +
|
| + /**
|
| + * Release EGL surface. This function will block until the EGL surface is released.
|
| + */
|
| + public void releaseEglSurface() {
|
| + // Ensure that the render thread is no longer touching the Surface before returning from this
|
| + // function.
|
| + eglSurfaceCreationRunnable.setSurface(null /* surface */);
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler != null) {
|
| + renderThreadHandler.removeCallbacks(eglSurfaceCreationRunnable);
|
| + ThreadUtils.invokeAtFrontUninterruptibly(renderThreadHandler, eglSurfaceDeletionRunnable);
|
| + }
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Clear the EGL Surface to a transparent/black uniform color.
|
| + */
|
| + public void clearSurface() {
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler == null) {
|
| + return;
|
| + }
|
| + renderThreadHandler.postAtFrontOfQueue(new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + clearSurfaceOnRenderThread();
|
| + }
|
| + });
|
| + }
|
| + }
|
| +
|
| + // VideoRenderer.Callbacks interface.
|
| + @Override
|
| + public void renderFrame(VideoRenderer.I420Frame frame) {
|
| + synchronized (statisticsLock) {
|
| + ++framesReceived;
|
| + }
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler == null) {
|
| + logD("Dropping frame - Not initialized or already released.");
|
| + VideoRenderer.renderFrameDone(frame);
|
| + return;
|
| + }
|
| + synchronized (frameLock) {
|
| + if (pendingFrame != null) {
|
| + // Drop old frame.
|
| + synchronized (statisticsLock) {
|
| + ++framesDropped;
|
| + }
|
| + VideoRenderer.renderFrameDone(pendingFrame);
|
| + }
|
| + pendingFrame = frame;
|
| + renderThreadHandler.post(renderFrameRunnable);
|
| + }
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Block until any pending frame is returned and all GL resources released, even if an interrupt
|
| + * occurs. If an interrupt occurs during release(), the interrupt flag will be set. This
|
| + * function should be called before the Activity is destroyed and the EGLContext is still valid.
|
| + * If you don't call this function, the GL resources might leak.
|
| + */
|
| + public void release() {
|
| + ThreadUtils.checkIsOnMainThread();
|
| + logD("Releasing.");
|
| + final CountDownLatch eglCleanupBarrier = new CountDownLatch(1);
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler == null) {
|
| + logD("Already released");
|
| + return;
|
| + }
|
| + renderThreadHandler.removeCallbacks(logStatisticsRunnable);
|
| + // Release EGL and GL resources on render thread.
|
| + renderThreadHandler.postAtFrontOfQueue(new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + if (drawer != null) {
|
| + drawer.release();
|
| + drawer = null;
|
| + }
|
| + if (yuvTextures != null) {
|
| + GLES20.glDeleteTextures(3, yuvTextures, 0);
|
| + yuvTextures = null;
|
| + }
|
| + if (eglBase != null) {
|
| + logD("eglBase detach and release.");
|
| + eglBase.detachCurrent();
|
| + eglBase.release();
|
| + eglBase = null;
|
| + }
|
| + eglCleanupBarrier.countDown();
|
| + }
|
| + });
|
| + final Looper renderLooper = renderThreadHandler.getLooper();
|
| + // Replace this post() with renderLooper.quitSafely() when API support >= 18.
|
| + renderThreadHandler.post(new Runnable() {
|
| + @Override
|
| + public void run() {
|
| + logD("Quitting render thread.");
|
| + renderLooper.quit();
|
| + }
|
| + });
|
| + // Don't accept any more frames or messages to the render thread.
|
| + renderThreadHandler = null;
|
| + }
|
| + // Make sure the EGL/GL cleanup posted above is executed.
|
| + ThreadUtils.awaitUninterruptibly(eglCleanupBarrier);
|
| + synchronized (frameLock) {
|
| + if (pendingFrame != null) {
|
| + VideoRenderer.renderFrameDone(pendingFrame);
|
| + pendingFrame = null;
|
| + }
|
| + }
|
| + logD("Releasing done.");
|
| + }
|
| +
|
| + public void printStackTrace() {
|
| + synchronized (handlerLock) {
|
| + final Thread renderThread =
|
| + (renderThreadHandler == null) ? null : renderThreadHandler.getLooper().getThread();
|
| + if (renderThread != null) {
|
| + final StackTraceElement[] renderStackTrace = renderThread.getStackTrace();
|
| + if (renderStackTrace.length > 0) {
|
| + logD("EglRenderer stack trace:");
|
| + for (StackTraceElement traceElem : renderStackTrace) {
|
| + logD(traceElem.toString());
|
| + }
|
| + }
|
| + }
|
| + }
|
| + }
|
| +
|
| + private void clearSurfaceOnRenderThread() {
|
| + if (eglBase != null && eglBase.hasSurface()) {
|
| + logD("clearSurface");
|
| + GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
| + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
| + eglBase.swapBuffers();
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Private helper function to post tasks safely.
|
| + */
|
| + private void postToRenderThread(Runnable runnable) {
|
| + synchronized (handlerLock) {
|
| + if (renderThreadHandler != null) {
|
| + renderThreadHandler.post(runnable);
|
| + }
|
| + }
|
| + }
|
| +
|
| + private void createEglSurfaceInternal(Object surface) {
|
| + eglSurfaceCreationRunnable.setSurface(surface);
|
| + postToRenderThread(eglSurfaceCreationRunnable);
|
| + }
|
| +
|
| + /**
|
| + * Renders and releases |pendingFrame|.
|
| + */
|
| + private void renderFrameOnRenderThread() {
|
| + // Fetch and render |pendingFrame|.
|
| + final VideoRenderer.I420Frame frame;
|
| + synchronized (frameLock) {
|
| + if (pendingFrame == null) {
|
| + return;
|
| + }
|
| + frame = pendingFrame;
|
| + pendingFrame = null;
|
| + }
|
| + if (eglBase == null || !eglBase.hasSurface()) {
|
| + logE("Dropping frame - No surface");
|
| + VideoRenderer.renderFrameDone(frame);
|
| + return;
|
| + }
|
| +
|
| + final long startTimeNs = System.nanoTime();
|
| + float[] texMatrix =
|
| + RendererCommon.rotateTextureMatrix(frame.samplingMatrix, frame.rotationDegree);
|
| +
|
| + // After a surface size change, the EGLSurface might still have a buffer of the old size in
|
| + // the pipeline. Querying the EGLSurface will show if the underlying buffer dimensions haven't
|
| + // yet changed. Such a buffer will be rendered incorrectly, so flush it with a black frame.
|
| + synchronized (layoutLock) {
|
| + int surfaceClearCount = 0;
|
| + while (eglBase.surfaceWidth() != surfaceWidth || eglBase.surfaceHeight() != surfaceHeight) {
|
| + ++surfaceClearCount;
|
| + if (surfaceClearCount > MAX_SURFACE_CLEAR_COUNT) {
|
| + logD("Failed to get surface of expected size - dropping frame.");
|
| + VideoRenderer.renderFrameDone(frame);
|
| + return;
|
| + }
|
| + logD("Surface size mismatch - clearing surface.");
|
| + clearSurfaceOnRenderThread();
|
| + }
|
| + final float[] layoutMatrix;
|
| + if (layoutAspectRatio > 0) {
|
| + layoutMatrix = RendererCommon.getLayoutMatrix(
|
| + mirror, frame.rotatedWidth() / (float) frame.rotatedHeight(), layoutAspectRatio);
|
| + } else {
|
| + layoutMatrix =
|
| + mirror ? RendererCommon.horizontalFlipMatrix() : RendererCommon.identityMatrix();
|
| + }
|
| + texMatrix = RendererCommon.multiplyMatrices(texMatrix, layoutMatrix);
|
| + }
|
| +
|
| + GLES20.glClearColor(0 /* red */, 0 /* green */, 0 /* blue */, 0 /* alpha */);
|
| + GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
|
| + if (frame.yuvFrame) {
|
| + // Make sure YUV textures are allocated.
|
| + if (yuvTextures == null) {
|
| + yuvTextures = new int[3];
|
| + for (int i = 0; i < 3; i++) {
|
| + yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D);
|
| + }
|
| + }
|
| + yuvUploader.uploadYuvData(
|
| + yuvTextures, frame.width, frame.height, frame.yuvStrides, frame.yuvPlanes);
|
| + drawer.drawYuv(yuvTextures, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
| + surfaceWidth, surfaceHeight);
|
| + } else {
|
| + drawer.drawOes(frame.textureId, texMatrix, frame.rotatedWidth(), frame.rotatedHeight(), 0, 0,
|
| + surfaceWidth, surfaceHeight);
|
| + }
|
| +
|
| + final long swapBuffersStartTimeNs = System.nanoTime();
|
| + eglBase.swapBuffers();
|
| + VideoRenderer.renderFrameDone(frame);
|
| +
|
| + final long currentTimeNs = System.nanoTime();
|
| + synchronized (statisticsLock) {
|
| + if (statisticsStartTimeNs == 0) {
|
| + // First frame rendered - start measuring statistics.
|
| + resetStatistics(currentTimeNs);
|
| + } else {
|
| + ++framesRendered;
|
| + renderTimeNs += (currentTimeNs - startTimeNs);
|
| + renderSwapBufferTimeNs += (currentTimeNs - swapBuffersStartTimeNs);
|
| + logStatistics(currentTimeNs);
|
| + }
|
| + }
|
| + }
|
| +
|
| + /**
|
| + * Reset the statistics logged in logStatistics().
|
| + */
|
| + private void resetStatistics(long currentTimeNs) {
|
| + synchronized (statisticsLock) {
|
| + statisticsStartTimeNs = currentTimeNs;
|
| + framesReceived = 0;
|
| + framesDropped = 0;
|
| + framesRendered = 0;
|
| + renderTimeNs = 0;
|
| + renderSwapBufferTimeNs = 0;
|
| + }
|
| + }
|
| +
|
| + private void logStatistics(long currentTimeNs) {
|
| + synchronized (statisticsLock) {
|
| + final long elapsedTimeNs = currentTimeNs - statisticsStartTimeNs;
|
| + if (elapsedTimeNs > LOG_INTERVAL_NS) {
|
| + logD("Frames received: " + framesReceived + ". Dropped: " + framesDropped + ". Rendered: "
|
| + + framesRendered);
|
| + if (framesReceived > 0 && framesRendered > 0 && elapsedTimeNs > 0) {
|
| + final long fps =
|
| + (framesRendered * TimeUnit.SECONDS.toNanos(1) + elapsedTimeNs / 2) / elapsedTimeNs;
|
| + logD("Duration: " + TimeUnit.NANOSECONDS.toMillis(elapsedTimeNs) + " ms. "
|
| + + "FPS: " + fps);
|
| + logD("Average render time: "
|
| + + TimeUnit.NANOSECONDS.toMicros(renderTimeNs / framesRendered) + " us, "
|
| + + "Average total swapBuffer time: "
|
| + + TimeUnit.NANOSECONDS.toMicros(renderSwapBufferTimeNs / framesRendered) + " us.");
|
| + }
|
| + resetStatistics(currentTimeNs);
|
| + }
|
| + }
|
| + }
|
| +
|
| + private void logD(String string) {
|
| + Logging.d(TAG, name + string);
|
| + }
|
| +
|
| + private void logE(String string) {
|
| + Logging.e(TAG, name + string);
|
| + }
|
| +
|
| + private void logE(String string, Exception e) {
|
| + Logging.e(TAG, name + string, e);
|
| + }
|
| +}
|
|
|