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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 | 8 |
9 #ifndef GrGLProgram_DEFINED | 9 #ifndef GrGLProgram_DEFINED |
10 #define GrGLProgram_DEFINED | 10 #define GrGLProgram_DEFINED |
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26 | 26 |
27 /** | 27 /** |
28 * This class manages a GPU program and records per-program information. | 28 * This class manages a GPU program and records per-program information. |
29 * We can specify the attribute locations so that they are constant | 29 * We can specify the attribute locations so that they are constant |
30 * across our shaders. But the driver determines the uniform locations | 30 * across our shaders. But the driver determines the uniform locations |
31 * at link time. We don't need to remember the sampler uniform location | 31 * at link time. We don't need to remember the sampler uniform location |
32 * because we will bind a texture slot to it and never change it | 32 * because we will bind a texture slot to it and never change it |
33 * Uniforms are program-local so we can't rely on fHWState to hold the | 33 * Uniforms are program-local so we can't rely on fHWState to hold the |
34 * previous uniform state after a program change. | 34 * previous uniform state after a program change. |
35 */ | 35 */ |
36 class GrGLProgram : public GrRefCnt { | 36 class GrGLProgram : public SkRefCnt { |
37 public: | 37 public: |
38 SK_DECLARE_INST_COUNT(GrGLProgram) | 38 SK_DECLARE_INST_COUNT(GrGLProgram) |
39 | 39 |
40 static GrGLProgram* Create(GrGpuGL* gpu, | 40 static GrGLProgram* Create(GrGpuGL* gpu, |
41 const GrGLProgramDesc& desc, | 41 const GrGLProgramDesc& desc, |
42 const GrEffectStage* colorStages[], | 42 const GrEffectStage* colorStages[], |
43 const GrEffectStage* coverageStages[]); | 43 const GrEffectStage* coverageStages[]); |
44 | 44 |
45 virtual ~GrGLProgram(); | 45 virtual ~GrGLProgram(); |
46 | 46 |
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228 | 228 |
229 SkTArray<EffectAndSamplers> fColorEffects; | 229 SkTArray<EffectAndSamplers> fColorEffects; |
230 SkTArray<EffectAndSamplers> fCoverageEffects; | 230 SkTArray<EffectAndSamplers> fCoverageEffects; |
231 | 231 |
232 GrGLProgramDesc fDesc; | 232 GrGLProgramDesc fDesc; |
233 GrGpuGL* fGpu; | 233 GrGpuGL* fGpu; |
234 | 234 |
235 GrGLUniformManager fUniformManager; | 235 GrGLUniformManager fUniformManager; |
236 UniformHandles fUniformHandles; | 236 UniformHandles fUniformHandles; |
237 | 237 |
238 typedef GrRefCnt INHERITED; | 238 typedef SkRefCnt INHERITED; |
239 }; | 239 }; |
240 | 240 |
241 #endif | 241 #endif |
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