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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 | 9 |
| 10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
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| 247 | 247 |
| 248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture | 248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture |
| 249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; | 249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; |
| 250 // GL_APPLE_framebuffer_multisample | 250 // GL_APPLE_framebuffer_multisample |
| 251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; | 251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; |
| 252 #endif | 252 #endif |
| 253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or | 253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or |
| 254 // the standard function in ES3+ or GL 3.0+. | 254 // the standard function in ES3+ or GL 3.0+. |
| 255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; | 255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; |
| 256 | 256 |
| 257 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; | |
| 258 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 257 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
| 259 GLPtr<GrGLScissorProc> fScissor; | 258 GLPtr<GrGLScissorProc> fScissor; |
| 260 GLPtr<GrGLShaderSourceProc> fShaderSource; | 259 GLPtr<GrGLShaderSourceProc> fShaderSource; |
| 261 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 260 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
| 262 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 261 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
| 263 GLPtr<GrGLStencilMaskProc> fStencilMask; | 262 GLPtr<GrGLStencilMaskProc> fStencilMask; |
| 264 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 263 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
| 265 GLPtr<GrGLStencilOpProc> fStencilOp; | 264 GLPtr<GrGLStencilOpProc> fStencilOp; |
| 266 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 265 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
| 267 GLPtr<GrGLTexGenfProc> fTexGenf; | 266 GLPtr<GrGLTexGenfProc> fTexGenf; |
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| 354 | 353 |
| 355 // Per-GL func callback | 354 // Per-GL func callback |
| 356 #if GR_GL_PER_GL_FUNC_CALLBACK | 355 #if GR_GL_PER_GL_FUNC_CALLBACK |
| 357 GrGLInterfaceCallbackProc fCallback; | 356 GrGLInterfaceCallbackProc fCallback; |
| 358 GrGLInterfaceCallbackData fCallbackData; | 357 GrGLInterfaceCallbackData fCallbackData; |
| 359 #endif | 358 #endif |
| 360 | 359 |
| 361 }; | 360 }; |
| 362 | 361 |
| 363 #endif | 362 #endif |
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