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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2011 Google Inc. | 3 * Copyright 2011 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef GrGLInterface_DEFINED | 10 #ifndef GrGLInterface_DEFINED |
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247 | 247 |
248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture | 248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled
_render_to_texture |
249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; | 249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2EXT; |
250 // GL_APPLE_framebuffer_multisample | 250 // GL_APPLE_framebuffer_multisample |
251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; | 251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
eES2APPLE; |
252 #endif | 252 #endif |
253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or | 253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf
fer_multisample or |
254 // the standard function in ES3+ or GL 3.0+. | 254 // the standard function in ES3+ or GL 3.0+. |
255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; | 255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl
e; |
256 | 256 |
257 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu
ltisampleCoverage; | |
258 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; | 257 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; |
259 GLPtr<GrGLScissorProc> fScissor; | 258 GLPtr<GrGLScissorProc> fScissor; |
260 GLPtr<GrGLShaderSourceProc> fShaderSource; | 259 GLPtr<GrGLShaderSourceProc> fShaderSource; |
261 GLPtr<GrGLStencilFuncProc> fStencilFunc; | 260 GLPtr<GrGLStencilFuncProc> fStencilFunc; |
262 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; | 261 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; |
263 GLPtr<GrGLStencilMaskProc> fStencilMask; | 262 GLPtr<GrGLStencilMaskProc> fStencilMask; |
264 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; | 263 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; |
265 GLPtr<GrGLStencilOpProc> fStencilOp; | 264 GLPtr<GrGLStencilOpProc> fStencilOp; |
266 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; | 265 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; |
267 GLPtr<GrGLTexGenfProc> fTexGenf; | 266 GLPtr<GrGLTexGenfProc> fTexGenf; |
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354 | 353 |
355 // Per-GL func callback | 354 // Per-GL func callback |
356 #if GR_GL_PER_GL_FUNC_CALLBACK | 355 #if GR_GL_PER_GL_FUNC_CALLBACK |
357 GrGLInterfaceCallbackProc fCallback; | 356 GrGLInterfaceCallbackProc fCallback; |
358 GrGLInterfaceCallbackData fCallbackData; | 357 GrGLInterfaceCallbackData fCallbackData; |
359 #endif | 358 #endif |
360 | 359 |
361 }; | 360 }; |
362 | 361 |
363 #endif | 362 #endif |
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