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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 23882009: Rip out CSAA support (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef GrGLInterface_DEFINED 10 #ifndef GrGLInterface_DEFINED
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247 247
248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled _render_to_texture 248 // GL_EXT_multisampled_render_to_texture (preferred) or GL_IMG_multisampled _render_to_texture
249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2EXT; 249 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2EXT;
250 // GL_APPLE_framebuffer_multisample 250 // GL_APPLE_framebuffer_multisample
251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2APPLE; 251 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl eES2APPLE;
252 #endif 252 #endif
253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf fer_multisample or 253 // This is used to store the pointer for GL_ARB/EXT/ANGLE/CHROMIUM_framebuf fer_multisample or
254 // the standard function in ES3+ or GL 3.0+. 254 // the standard function in ES3+ or GL 3.0+.
255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e; 255 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e;
256 256
257 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu ltisampleCoverage;
258 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 257 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
259 GLPtr<GrGLScissorProc> fScissor; 258 GLPtr<GrGLScissorProc> fScissor;
260 GLPtr<GrGLShaderSourceProc> fShaderSource; 259 GLPtr<GrGLShaderSourceProc> fShaderSource;
261 GLPtr<GrGLStencilFuncProc> fStencilFunc; 260 GLPtr<GrGLStencilFuncProc> fStencilFunc;
262 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate; 261 GLPtr<GrGLStencilFuncSeparateProc> fStencilFuncSeparate;
263 GLPtr<GrGLStencilMaskProc> fStencilMask; 262 GLPtr<GrGLStencilMaskProc> fStencilMask;
264 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate; 263 GLPtr<GrGLStencilMaskSeparateProc> fStencilMaskSeparate;
265 GLPtr<GrGLStencilOpProc> fStencilOp; 264 GLPtr<GrGLStencilOpProc> fStencilOp;
266 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate; 265 GLPtr<GrGLStencilOpSeparateProc> fStencilOpSeparate;
267 GLPtr<GrGLTexGenfProc> fTexGenf; 266 GLPtr<GrGLTexGenfProc> fTexGenf;
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354 353
355 // Per-GL func callback 354 // Per-GL func callback
356 #if GR_GL_PER_GL_FUNC_CALLBACK 355 #if GR_GL_PER_GL_FUNC_CALLBACK
357 GrGLInterfaceCallbackProc fCallback; 356 GrGLInterfaceCallbackProc fCallback;
358 GrGLInterfaceCallbackData fCallbackData; 357 GrGLInterfaceCallbackData fCallbackData;
359 #endif 358 #endif
360 359
361 }; 360 };
362 361
363 #endif 362 #endif
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