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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef UI_GFX_QUAD_F_H_ | 5 #ifndef UI_GFX_QUAD_F_H_ |
6 #define UI_GFX_QUAD_F_H_ | 6 #define UI_GFX_QUAD_F_H_ |
7 | 7 |
| 8 #include <algorithm> |
8 #include <cmath> | 9 #include <cmath> |
9 #include <string> | 10 #include <string> |
10 | 11 |
11 #include "ui/gfx/gfx_export.h" | 12 #include "ui/gfx/gfx_export.h" |
12 #include "ui/gfx/point_f.h" | 13 #include "ui/gfx/point_f.h" |
13 #include "ui/gfx/rect_f.h" | 14 #include "ui/gfx/rect_f.h" |
14 | 15 |
15 namespace gfx { | 16 namespace gfx { |
16 | 17 |
17 // A Quad is defined by four corners, allowing it to have edges that are not | 18 // A Quad is defined by four corners, allowing it to have edges that are not |
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99 | 100 |
100 // Add a vector to a quad, offseting each point in the quad by the vector. | 101 // Add a vector to a quad, offseting each point in the quad by the vector. |
101 UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); | 102 UI_EXPORT QuadF operator+(const QuadF& lhs, const Vector2dF& rhs); |
102 // Subtract a vector from a quad, offseting each point in the quad by the | 103 // Subtract a vector from a quad, offseting each point in the quad by the |
103 // inverse of the vector. | 104 // inverse of the vector. |
104 UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); | 105 UI_EXPORT QuadF operator-(const QuadF& lhs, const Vector2dF& rhs); |
105 | 106 |
106 } // namespace gfx | 107 } // namespace gfx |
107 | 108 |
108 #endif // UI_GFX_QUAD_F_H_ | 109 #endif // UI_GFX_QUAD_F_H_ |
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