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1 /* | 1 /* |
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
3 * Copyright (C) 2006 Apple Computer, Inc. | 3 * Copyright (C) 2006 Apple Computer, Inc. |
4 * | 4 * |
5 * This library is free software; you can redistribute it and/or | 5 * This library is free software; you can redistribute it and/or |
6 * modify it under the terms of the GNU Library General Public | 6 * modify it under the terms of the GNU Library General Public |
7 * License as published by the Free Software Foundation; either | 7 * License as published by the Free Software Foundation; either |
8 * version 2 of the License, or (at your option) any later version. | 8 * version 2 of the License, or (at your option) any later version. |
9 * | 9 * |
10 * This library is distributed in the hope that it will be useful, | 10 * This library is distributed in the hope that it will be useful, |
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61 | 61 |
62 virtual void layout() OVERRIDE; | 62 virtual void layout() OVERRIDE; |
63 virtual void updateLogicalWidth() OVERRIDE; | 63 virtual void updateLogicalWidth() OVERRIDE; |
64 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; | 64 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic
alTop, LogicalExtentComputedValues&) const OVERRIDE; |
65 | 65 |
66 virtual bool supportsPartialLayout() const OVERRIDE { return true; } | 66 virtual bool supportsPartialLayout() const OVERRIDE { return true; } |
67 | 67 |
68 virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const
OVERRIDE; | 68 virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const
OVERRIDE; |
69 | 69 |
70 // The same as the FrameView's layoutHeight/layoutWidth but with null check
guards. | 70 // The same as the FrameView's layoutHeight/layoutWidth but with null check
guards. |
71 int viewHeight(ScrollableArea::VisibleContentRectIncludesScrollbars scrollba
rInclusion = ScrollableArea::ExcludeScrollbars) const; | 71 int viewHeight(ScrollableArea::IncludeScrollbarsInRect scrollbarInclusion =
ScrollableArea::ExcludeScrollbars) const; |
72 int viewWidth(ScrollableArea::VisibleContentRectIncludesScrollbars scrollbar
Inclusion = ScrollableArea::ExcludeScrollbars) const; | 72 int viewWidth(ScrollableArea::IncludeScrollbarsInRect scrollbarInclusion = S
crollableArea::ExcludeScrollbars) const; |
73 int viewLogicalWidth(ScrollableArea::VisibleContentRectIncludesScrollbars sc
rollbarInclusion = ScrollableArea::ExcludeScrollbars) const | 73 int viewLogicalWidth(ScrollableArea::IncludeScrollbarsInRect scrollbarInclus
ion = ScrollableArea::ExcludeScrollbars) const |
74 { | 74 { |
75 return style()->isHorizontalWritingMode() ? viewWidth(scrollbarInclusion
) : viewHeight(scrollbarInclusion); | 75 return style()->isHorizontalWritingMode() ? viewWidth(scrollbarInclusion
) : viewHeight(scrollbarInclusion); |
76 } | 76 } |
77 int viewLogicalHeight(ScrollableArea::VisibleContentRectIncludesScrollbars s
crollbarInclusion = ScrollableArea::ExcludeScrollbars) const; | 77 int viewLogicalHeight(ScrollableArea::IncludeScrollbarsInRect scrollbarInclu
sion = ScrollableArea::ExcludeScrollbars) const; |
78 | 78 |
79 float zoomFactor() const; | 79 float zoomFactor() const; |
80 | 80 |
81 FrameView* frameView() const { return m_frameView; } | 81 FrameView* frameView() const { return m_frameView; } |
82 | 82 |
83 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintCont
ainer, LayoutRect&, bool fixed = false) const OVERRIDE; | 83 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintCont
ainer, LayoutRect&, bool fixed = false) const OVERRIDE; |
84 void repaintViewRectangle(const LayoutRect&) const; | 84 void repaintViewRectangle(const LayoutRect&) const; |
85 // Repaint the view, and all composited layers that intersect the given abso
lute rectangle. | 85 // Repaint the view, and all composited layers that intersect the given abso
lute rectangle. |
86 // FIXME: ideally we'd never have to do this, if all repaints are container-
relative. | 86 // FIXME: ideally we'd never have to do this, if all repaints are container-
relative. |
87 void repaintRectangleInViewAndCompositedLayers(const LayoutRect&); | 87 void repaintRectangleInViewAndCompositedLayers(const LayoutRect&); |
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419 RenderObject::FlowThreadState m_flowThreadState; | 419 RenderObject::FlowThreadState m_flowThreadState; |
420 bool m_fragmenting; | 420 bool m_fragmenting; |
421 #ifndef NDEBUG | 421 #ifndef NDEBUG |
422 LayoutState* m_layoutState; | 422 LayoutState* m_layoutState; |
423 #endif | 423 #endif |
424 }; | 424 }; |
425 | 425 |
426 } // namespace WebCore | 426 } // namespace WebCore |
427 | 427 |
428 #endif // RenderView_h | 428 #endif // RenderView_h |
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