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Side by Side Diff: Source/core/rendering/RenderView.h

Issue 23819019: Refactor fixed layout mode (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 7 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org) 2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * Copyright (C) 2006 Apple Computer, Inc. 3 * Copyright (C) 2006 Apple Computer, Inc.
4 * 4 *
5 * This library is free software; you can redistribute it and/or 5 * This library is free software; you can redistribute it and/or
6 * modify it under the terms of the GNU Library General Public 6 * modify it under the terms of the GNU Library General Public
7 * License as published by the Free Software Foundation; either 7 * License as published by the Free Software Foundation; either
8 * version 2 of the License, or (at your option) any later version. 8 * version 2 of the License, or (at your option) any later version.
9 * 9 *
10 * This library is distributed in the hope that it will be useful, 10 * This library is distributed in the hope that it will be useful,
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61 61
62 virtual void layout() OVERRIDE; 62 virtual void layout() OVERRIDE;
63 virtual void updateLogicalWidth() OVERRIDE; 63 virtual void updateLogicalWidth() OVERRIDE;
64 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE; 64 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logic alTop, LogicalExtentComputedValues&) const OVERRIDE;
65 65
66 virtual bool supportsPartialLayout() const OVERRIDE { return true; } 66 virtual bool supportsPartialLayout() const OVERRIDE { return true; }
67 67
68 virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE; 68 virtual LayoutUnit availableLogicalHeight(AvailableLogicalHeightType) const OVERRIDE;
69 69
70 // The same as the FrameView's layoutHeight/layoutWidth but with null check guards. 70 // The same as the FrameView's layoutHeight/layoutWidth but with null check guards.
71 int viewHeight(ScrollableArea::VisibleContentRectIncludesScrollbars scrollba rInclusion = ScrollableArea::ExcludeScrollbars) const; 71 int viewHeight(ScrollableArea::IncludeScrollbarsInRect scrollbarInclusion = ScrollableArea::ExcludeScrollbars) const;
72 int viewWidth(ScrollableArea::VisibleContentRectIncludesScrollbars scrollbar Inclusion = ScrollableArea::ExcludeScrollbars) const; 72 int viewWidth(ScrollableArea::IncludeScrollbarsInRect scrollbarInclusion = S crollableArea::ExcludeScrollbars) const;
73 int viewLogicalWidth(ScrollableArea::VisibleContentRectIncludesScrollbars sc rollbarInclusion = ScrollableArea::ExcludeScrollbars) const 73 int viewLogicalWidth(ScrollableArea::IncludeScrollbarsInRect scrollbarInclus ion = ScrollableArea::ExcludeScrollbars) const
74 { 74 {
75 return style()->isHorizontalWritingMode() ? viewWidth(scrollbarInclusion ) : viewHeight(scrollbarInclusion); 75 return style()->isHorizontalWritingMode() ? viewWidth(scrollbarInclusion ) : viewHeight(scrollbarInclusion);
76 } 76 }
77 int viewLogicalHeight(ScrollableArea::VisibleContentRectIncludesScrollbars s crollbarInclusion = ScrollableArea::ExcludeScrollbars) const; 77 int viewLogicalHeight(ScrollableArea::IncludeScrollbarsInRect scrollbarInclu sion = ScrollableArea::ExcludeScrollbars) const;
78 78
79 float zoomFactor() const; 79 float zoomFactor() const;
80 80
81 FrameView* frameView() const { return m_frameView; } 81 FrameView* frameView() const { return m_frameView; }
82 82
83 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintCont ainer, LayoutRect&, bool fixed = false) const OVERRIDE; 83 virtual void computeRectForRepaint(const RenderLayerModelObject* repaintCont ainer, LayoutRect&, bool fixed = false) const OVERRIDE;
84 void repaintViewRectangle(const LayoutRect&) const; 84 void repaintViewRectangle(const LayoutRect&) const;
85 // Repaint the view, and all composited layers that intersect the given abso lute rectangle. 85 // Repaint the view, and all composited layers that intersect the given abso lute rectangle.
86 // FIXME: ideally we'd never have to do this, if all repaints are container- relative. 86 // FIXME: ideally we'd never have to do this, if all repaints are container- relative.
87 void repaintRectangleInViewAndCompositedLayers(const LayoutRect&); 87 void repaintRectangleInViewAndCompositedLayers(const LayoutRect&);
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419 RenderObject::FlowThreadState m_flowThreadState; 419 RenderObject::FlowThreadState m_flowThreadState;
420 bool m_fragmenting; 420 bool m_fragmenting;
421 #ifndef NDEBUG 421 #ifndef NDEBUG
422 LayoutState* m_layoutState; 422 LayoutState* m_layoutState;
423 #endif 423 #endif
424 }; 424 };
425 425
426 } // namespace WebCore 426 } // namespace WebCore
427 427
428 #endif // RenderView_h 428 #endif // RenderView_h
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