OLD | NEW |
---|---|
1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 5 #ifndef CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 6 #define CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/basictypes.h" | 10 #include "base/basictypes.h" |
(...skipping 27 matching lines...) Expand all Loading... | |
38 | 38 |
39 enum OutputSurfaceState { | 39 enum OutputSurfaceState { |
40 OUTPUT_SURFACE_ACTIVE, | 40 OUTPUT_SURFACE_ACTIVE, |
41 OUTPUT_SURFACE_LOST, | 41 OUTPUT_SURFACE_LOST, |
42 OUTPUT_SURFACE_CREATING, | 42 OUTPUT_SURFACE_CREATING, |
43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, | 43 OUTPUT_SURFACE_WAITING_FOR_FIRST_COMMIT, |
44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, | 44 OUTPUT_SURFACE_WAITING_FOR_FIRST_ACTIVATION, |
45 }; | 45 }; |
46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); | 46 static const char* OutputSurfaceStateToString(OutputSurfaceState state); |
47 | 47 |
48 // Note: BeginFrameState will always cycle through all the states in order. | |
49 // Whether or not it actually waits or draws, it will at least try to wait in | |
50 // BEGIN_FRAME_STATE_DEADLINE_PENDING and try to draw in | |
51 // BEGIN_FRAME_STATE_INSIDE_DEADLINE | |
52 enum BeginFrameState { | |
53 BEGIN_FRAME_STATE_IDLE, | |
54 BEGIN_FRAME_STATE_INSIDE_BEGIN_FRAME, | |
55 BEGIN_FRAME_STATE_DEADLINE_PENDING, | |
danakj
2013/09/17 20:26:19
I am anti-"pending" in these names as they are not
brianderson
2013/09/17 21:08:24
Done.
| |
56 BEGIN_FRAME_STATE_INSIDE_DEADLINE, | |
57 }; | |
58 static const char* BeginFrameStateToString(BeginFrameState state); | |
59 | |
48 enum CommitState { | 60 enum CommitState { |
49 COMMIT_STATE_IDLE, | 61 COMMIT_STATE_IDLE, |
50 COMMIT_STATE_FRAME_IN_PROGRESS, | 62 COMMIT_STATE_FRAME_IN_PROGRESS, |
51 COMMIT_STATE_READY_TO_COMMIT, | 63 COMMIT_STATE_READY_TO_COMMIT, |
52 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, | 64 COMMIT_STATE_WAITING_FOR_FIRST_DRAW, |
53 }; | 65 }; |
54 static const char* CommitStateToString(CommitState state); | 66 static const char* CommitStateToString(CommitState state); |
55 | 67 |
56 enum TextureState { | 68 enum TextureState { |
57 LAYER_TEXTURE_STATE_UNLOCKED, | 69 LAYER_TEXTURE_STATE_UNLOCKED, |
(...skipping 17 matching lines...) Expand all Loading... | |
75 enum ForcedRedrawOnTimeoutState { | 87 enum ForcedRedrawOnTimeoutState { |
76 FORCED_REDRAW_STATE_IDLE, | 88 FORCED_REDRAW_STATE_IDLE, |
77 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, | 89 FORCED_REDRAW_STATE_WAITING_FOR_COMMIT, |
78 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, | 90 FORCED_REDRAW_STATE_WAITING_FOR_ACTIVATION, |
79 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, | 91 FORCED_REDRAW_STATE_WAITING_FOR_DRAW, |
80 }; | 92 }; |
81 static const char* ForcedRedrawOnTimeoutStateToString( | 93 static const char* ForcedRedrawOnTimeoutStateToString( |
82 ForcedRedrawOnTimeoutState state); | 94 ForcedRedrawOnTimeoutState state); |
83 | 95 |
84 bool CommitPending() const { | 96 bool CommitPending() const { |
85 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS || | 97 return commit_state_ == COMMIT_STATE_FRAME_IN_PROGRESS; |
86 commit_state_ == COMMIT_STATE_READY_TO_COMMIT; | |
danakj
2013/09/17 20:26:19
This is going to affect the unit tests that do not
brianderson
2013/09/17 21:08:24
Ok. To recap offline discussions: I thought I need
| |
87 } | 98 } |
88 | 99 |
89 bool RedrawPending() const { return needs_redraw_; } | 100 bool RedrawPending() const { return needs_redraw_; } |
90 bool ManageTilesPending() const { return needs_manage_tiles_; } | 101 bool ManageTilesPending() const { return needs_manage_tiles_; } |
91 | 102 |
92 enum Action { | 103 enum Action { |
93 ACTION_NONE, | 104 ACTION_NONE, |
94 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, | 105 ACTION_SEND_BEGIN_FRAME_TO_MAIN_THREAD, |
95 ACTION_COMMIT, | 106 ACTION_COMMIT, |
96 ACTION_UPDATE_VISIBLE_TILES, | 107 ACTION_UPDATE_VISIBLE_TILES, |
97 ACTION_ACTIVATE_PENDING_TREE, | 108 ACTION_ACTIVATE_PENDING_TREE, |
98 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, | 109 ACTION_DRAW_AND_SWAP_IF_POSSIBLE, |
99 ACTION_DRAW_AND_SWAP_FORCED, | 110 ACTION_DRAW_AND_SWAP_FORCED, |
100 ACTION_DRAW_AND_SWAP_ABORT, | 111 ACTION_DRAW_AND_SWAP_ABORT, |
101 ACTION_DRAW_AND_READBACK, | 112 ACTION_DRAW_AND_READBACK, |
102 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, | 113 ACTION_BEGIN_OUTPUT_SURFACE_CREATION, |
103 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, | 114 ACTION_ACQUIRE_LAYER_TEXTURES_FOR_MAIN_THREAD, |
104 ACTION_MANAGE_TILES, | 115 ACTION_MANAGE_TILES, |
105 }; | 116 }; |
106 static const char* ActionToString(Action action); | 117 static const char* ActionToString(Action action); |
107 | 118 |
108 scoped_ptr<base::Value> AsValue() const; | 119 scoped_ptr<base::Value> AsValue() const; |
109 | 120 |
110 Action NextAction() const; | 121 Action NextAction() const; |
111 void UpdateState(Action action); | 122 void UpdateState(Action action); |
123 | |
112 void CheckInvariants(); | 124 void CheckInvariants(); |
113 | 125 |
114 // Indicates whether the main thread needs a begin frame callback in order to | 126 // Indicates whether the main thread needs a begin frame callback in order to |
115 // make progress. | 127 // make progress. |
116 bool BeginFrameNeededToDrawByImplThread() const; | 128 bool BeginFrameNeededByImplThread() const; |
117 bool ProactiveBeginFrameWantedByImplThread() const; | 129 |
130 // Idicates that we need to independently poll for new state and actions | |
131 // because we can't expect a BeginFrame. This is mostly used to avoid | |
132 // drawing repeat frames with the synchronous compositor without dropping | |
133 // necessary actions on the floor. | |
134 bool ShouldPollForAnticipatedDrawTriggers() const; | |
118 | 135 |
119 // Indicates that the system has entered and left a BeginFrame callback. | 136 // Indicates that the system has entered and left a BeginFrame callback. |
120 // The scheduler will not draw more than once in a given BeginFrame | 137 // The scheduler will not draw more than once in a given BeginFrame |
121 // callback nor send more than one BeginFrame message. | 138 // callback nor send more than one BeginFrame message. |
122 void DidEnterBeginFrame(const BeginFrameArgs& args); | 139 void OnBeginFrame(const BeginFrameArgs& args); |
123 void DidLeaveBeginFrame(); | 140 void OnBeginFrameDeadlinePending(); |
124 bool inside_begin_frame() const { return inside_begin_frame_; } | 141 void OnBeginFrameDeadline(); |
142 void OnBeginFrameIdle(); | |
143 bool ShouldTriggerBeginFrameDeadlineEarly() const; | |
144 BeginFrameState begin_frame_state() const { | |
145 return begin_frame_state_; | |
146 } | |
125 | 147 |
126 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to | 148 // PollForAnticipatedDrawTriggers is used by the synchronous compositor to |
127 // avoid requesting BeginImplFrames when we won't actually draw but still | 149 // avoid requesting BeginImplFrames when we won't actually draw but still |
128 // need to advance our state at vsync intervals. | 150 // need to advance our state at vsync intervals. |
129 void DidEnterPollForAnticipatedDrawTriggers(); | 151 void DidEnterPollForAnticipatedDrawTriggers(); |
130 void DidLeavePollForAnticipatedDrawTriggers(); | 152 void DidLeavePollForAnticipatedDrawTriggers(); |
131 bool inside_poll_for_anticipated_draw_triggers() const { | 153 bool inside_poll_for_anticipated_draw_triggers() const { |
132 return inside_poll_for_anticipated_draw_triggers_; | 154 return inside_poll_for_anticipated_draw_triggers_; |
133 } | 155 } |
134 | 156 |
135 // Indicates whether the LayerTreeHostImpl is visible. | 157 // Indicates whether the LayerTreeHostImpl is visible. |
136 void SetVisible(bool visible); | 158 void SetVisible(bool visible); |
137 | 159 |
138 // Indicates that a redraw is required, either due to the impl tree changing | 160 // Indicates that a redraw is required, either due to the impl tree changing |
139 // or the screen being damaged and simply needing redisplay. | 161 // or the screen being damaged and simply needing redisplay. |
140 void SetNeedsRedraw(); | 162 void SetNeedsRedraw(); |
163 bool needs_redraw() const { return needs_redraw_; } | |
141 | 164 |
142 // Indicates that manage-tiles is required. This guarantees another | 165 // Indicates that manage-tiles is required. This guarantees another |
143 // ManageTiles will occur shortly (even if no redraw is required). | 166 // ManageTiles will occur shortly (even if no redraw is required). |
144 void SetNeedsManageTiles(); | 167 void SetNeedsManageTiles(); |
145 | 168 |
146 // Indicates whether a redraw is required because we are currently rendering | 169 // Indicates whether a redraw is required because we are currently rendering |
147 // with a low resolution or checkerboarded tile. | 170 // with a low resolution or checkerboarded tile. |
148 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); | 171 void SetSwapUsedIncompleteTile(bool used_incomplete_tile); |
149 | 172 |
150 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen or | 173 // Indicates whether ACTION_DRAW_AND_SWAP_IF_POSSIBLE drew to the screen. |
151 // not. | |
152 void DidDrawIfPossibleCompleted(bool success); | 174 void DidDrawIfPossibleCompleted(bool success); |
153 | 175 |
154 // Indicates that a new commit flow needs to be performed, either to pull | 176 // Indicates that a new commit flow needs to be performed, either to pull |
155 // updates from the main thread to the impl, or to push deltas from the impl | 177 // updates from the main thread to the impl, or to push deltas from the impl |
156 // thread to main. | 178 // thread to main. |
157 void SetNeedsCommit(); | 179 void SetNeedsCommit(); |
158 | 180 |
159 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main | 181 // As SetNeedsCommit(), but ensures the begin frame will be sent to the main |
160 // thread even if we are not visible. After this call we expect to go through | 182 // thread even if we are not visible. After this call we expect to go through |
161 // the forced commit flow and then return to waiting for a non-forced | 183 // the forced commit flow and then return to waiting for a non-forced |
(...skipping 32 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... | |
194 bool has_pending_tree() const { return has_pending_tree_; } | 216 bool has_pending_tree() const { return has_pending_tree_; } |
195 | 217 |
196 void DidLoseOutputSurface(); | 218 void DidLoseOutputSurface(); |
197 void DidCreateAndInitializeOutputSurface(); | 219 void DidCreateAndInitializeOutputSurface(); |
198 bool HasInitializedOutputSurface() const; | 220 bool HasInitializedOutputSurface() const; |
199 | 221 |
200 // True if we need to abort draws to make forward progress. | 222 // True if we need to abort draws to make forward progress. |
201 bool PendingDrawsShouldBeAborted() const; | 223 bool PendingDrawsShouldBeAborted() const; |
202 | 224 |
203 protected: | 225 protected: |
226 bool BeginFrameNeededToDrawByImplThread() const; | |
227 bool ProactiveBeginFrameWantedByImplThread() const; | |
228 | |
204 // True if we need to force activations to make forward progress. | 229 // True if we need to force activations to make forward progress. |
205 bool PendingActivationsShouldBeForced() const; | 230 bool PendingActivationsShouldBeForced() const; |
206 | 231 |
207 bool ShouldBeginOutputSurfaceCreation() const; | 232 bool ShouldBeginOutputSurfaceCreation() const; |
208 bool ShouldDrawForced() const; | 233 bool ShouldDrawForced() const; |
209 bool ShouldDraw() const; | 234 bool ShouldDraw() const; |
210 bool ShouldActivatePendingTree() const; | 235 bool ShouldActivatePendingTree() const; |
211 bool ShouldAcquireLayerTexturesForMainThread() const; | 236 bool ShouldAcquireLayerTexturesForMainThread() const; |
212 bool ShouldUpdateVisibleTiles() const; | 237 bool ShouldUpdateVisibleTiles() const; |
213 bool ShouldSendBeginFrameToMainThread() const; | 238 bool ShouldSendBeginFrameToMainThread() const; |
214 bool ShouldCommit() const; | 239 bool ShouldCommit() const; |
215 bool ShouldManageTiles() const; | 240 bool ShouldManageTiles() const; |
216 | 241 |
217 bool HasDrawnAndSwappedThisFrame() const; | |
218 bool HasActivatedPendingTreeThisFrame() const; | |
219 bool HasUpdatedVisibleTilesThisFrame() const; | |
220 bool HasSentBeginFrameToMainThreadThisFrame() const; | 242 bool HasSentBeginFrameToMainThreadThisFrame() const; |
221 bool HasScheduledManageTilesThisFrame() const; | 243 bool HasScheduledManageTilesThisFrame() const; |
244 bool HasUpdatedVisibleTilesThisFrame() const; | |
245 bool HasSwappedThisFrame() const; | |
222 | 246 |
223 void UpdateStateOnCommit(bool commit_was_aborted); | 247 void UpdateStateOnCommit(bool commit_was_aborted); |
224 void UpdateStateOnActivation(); | 248 void UpdateStateOnActivation(); |
225 void UpdateStateOnDraw(bool did_swap); | 249 void UpdateStateOnDraw(bool did_swap); |
226 void UpdateStateOnManageTiles(); | 250 void UpdateStateOnManageTiles(); |
227 | 251 |
228 const SchedulerSettings settings_; | 252 const SchedulerSettings settings_; |
229 | 253 |
230 OutputSurfaceState output_surface_state_; | 254 OutputSurfaceState output_surface_state_; |
255 BeginFrameState begin_frame_state_; | |
231 CommitState commit_state_; | 256 CommitState commit_state_; |
232 TextureState texture_state_; | 257 TextureState texture_state_; |
233 ForcedRedrawOnTimeoutState forced_redraw_state_; | 258 ForcedRedrawOnTimeoutState forced_redraw_state_; |
234 SynchronousReadbackState readback_state_; | 259 SynchronousReadbackState readback_state_; |
235 | 260 |
261 BeginFrameArgs last_begin_frame_args_; | |
262 | |
236 int commit_count_; | 263 int commit_count_; |
237 int current_frame_number_; | 264 int current_frame_number_; |
238 int last_frame_number_where_begin_frame_sent_to_main_thread_; | |
239 int last_frame_number_swap_performed_; | 265 int last_frame_number_swap_performed_; |
240 int last_frame_number_where_update_visible_tiles_was_called_; | 266 int last_frame_number_begin_frame_sent_to_main_thread_; |
267 int last_frame_number_update_visible_tiles_was_called_; | |
268 | |
241 int consecutive_failed_draws_; | 269 int consecutive_failed_draws_; |
242 bool needs_redraw_; | 270 bool needs_redraw_; |
243 bool needs_manage_tiles_; | 271 bool needs_manage_tiles_; |
244 bool swap_used_incomplete_tile_; | 272 bool swap_used_incomplete_tile_; |
245 bool needs_commit_; | 273 bool needs_commit_; |
246 bool main_thread_needs_layer_textures_; | 274 bool main_thread_needs_layer_textures_; |
247 bool inside_begin_frame_; | |
248 bool inside_poll_for_anticipated_draw_triggers_; | 275 bool inside_poll_for_anticipated_draw_triggers_; |
249 | |
250 BeginFrameArgs last_begin_frame_args_; | |
251 bool visible_; | 276 bool visible_; |
252 bool can_start_; | 277 bool can_start_; |
253 bool can_draw_; | 278 bool can_draw_; |
254 bool has_pending_tree_; | 279 bool has_pending_tree_; |
255 bool pending_tree_is_ready_for_activation_; | 280 bool pending_tree_is_ready_for_activation_; |
256 bool active_tree_needs_first_draw_; | 281 bool active_tree_needs_first_draw_; |
257 bool draw_if_possible_failed_; | 282 bool draw_if_possible_failed_; |
258 bool did_create_and_initialize_first_output_surface_; | 283 bool did_create_and_initialize_first_output_surface_; |
259 | 284 |
260 private: | 285 private: |
261 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); | 286 DISALLOW_COPY_AND_ASSIGN(SchedulerStateMachine); |
262 }; | 287 }; |
263 | 288 |
264 } // namespace cc | 289 } // namespace cc |
265 | 290 |
266 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ | 291 #endif // CC_SCHEDULER_SCHEDULER_STATE_MACHINE_H_ |
OLD | NEW |