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1 /* | 1 /* |
2 * Copyright (C) 2012 Google Inc. All rights reserved. | 2 * Copyright (C) 2012 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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61 // Create a weak reference to the v8 wrapper of InspectorBackend to deref | 61 // Create a weak reference to the v8 wrapper of InspectorBackend to deref |
62 // InspectorBackend when the wrapper is garbage collected. | 62 // InspectorBackend when the wrapper is garbage collected. |
63 host->ref(); | 63 host->ref(); |
64 v8::Persistent<v8::Object> weakHandle(isolate, instance); | 64 v8::Persistent<v8::Object> weakHandle(isolate, instance); |
65 weakHandle.MakeWeak(host, &InjectedScriptManager::makeWeakCallback); | 65 weakHandle.MakeWeak(host, &InjectedScriptManager::makeWeakCallback); |
66 return instance; | 66 return instance; |
67 } | 67 } |
68 | 68 |
69 ScriptObject InjectedScriptManager::createInjectedScript(const String& scriptSou
rce, ScriptState* inspectedScriptState, int id) | 69 ScriptObject InjectedScriptManager::createInjectedScript(const String& scriptSou
rce, ScriptState* inspectedScriptState, int id) |
70 { | 70 { |
71 v8::HandleScope handleScope; | 71 v8::Isolate* isolate = inspectedScriptState->isolate(); |
| 72 v8::HandleScope handleScope(isolate); |
72 | 73 |
73 v8::Local<v8::Context> inspectedContext = inspectedScriptState->context(); | 74 v8::Local<v8::Context> inspectedContext = inspectedScriptState->context(); |
74 v8::Isolate* isolate = inspectedContext->GetIsolate(); | |
75 v8::Context::Scope contextScope(inspectedContext); | 75 v8::Context::Scope contextScope(inspectedContext); |
76 | 76 |
77 // Call custom code to create InjectedScripHost wrapper specific for the con
text | 77 // Call custom code to create InjectedScripHost wrapper specific for the con
text |
78 // instead of calling toV8() that would create the | 78 // instead of calling toV8() that would create the |
79 // wrapper in the current context. | 79 // wrapper in the current context. |
80 // FIXME: make it possible to use generic bindings factory for InjectedScrip
tHost. | 80 // FIXME: make it possible to use generic bindings factory for InjectedScrip
tHost. |
81 v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(
m_injectedScriptHost.get(), inspectedContext->GetIsolate()); | 81 v8::Local<v8::Object> scriptHostWrapper = createInjectedScriptHostV8Wrapper(
m_injectedScriptHost.get(), inspectedContext->GetIsolate()); |
82 if (scriptHostWrapper.IsEmpty()) | 82 if (scriptHostWrapper.IsEmpty()) |
83 return ScriptObject(); | 83 return ScriptObject(); |
84 | 84 |
85 // Inject javascript into the context. The compiled script is supposed to ev
aluate into | 85 // Inject javascript into the context. The compiled script is supposed to ev
aluate into |
86 // a single anonymous function(it's anonymous to avoid cluttering the global
object with | 86 // a single anonymous function(it's anonymous to avoid cluttering the global
object with |
87 // inspector's stuff) the function is called a few lines below with Injected
ScriptHost wrapper, | 87 // inspector's stuff) the function is called a few lines below with Injected
ScriptHost wrapper, |
88 // injected script id and explicit reference to the inspected global object.
The function is expected | 88 // injected script id and explicit reference to the inspected global object.
The function is expected |
89 // to create and configure InjectedScript instance that is going to be used
by the inspector. | 89 // to create and configure InjectedScript instance that is going to be used
by the inspector. |
90 v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8S
tring(scriptSource, isolate), isolate); | 90 v8::Local<v8::Value> value = V8ScriptRunner::compileAndRunInternalScript(v8S
tring(scriptSource, isolate), isolate); |
91 ASSERT(!value.IsEmpty()); | 91 ASSERT(!value.IsEmpty()); |
92 ASSERT(value->IsFunction()); | 92 ASSERT(value->IsFunction()); |
93 | 93 |
94 v8::Local<v8::Object> windowGlobal = inspectedContext->Global(); | 94 v8::Local<v8::Object> windowGlobal = inspectedContext->Global(); |
95 v8::Handle<v8::Value> args[] = { scriptHostWrapper, windowGlobal, v8::Number
::New(id) }; | 95 v8::Handle<v8::Value> args[] = { scriptHostWrapper, windowGlobal, v8::Number
::New(id) }; |
96 v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunct
ion(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(args),
args, inspectedContext->GetIsolate()); | 96 v8::Local<v8::Value> injectedScriptValue = V8ScriptRunner::callInternalFunct
ion(v8::Local<v8::Function>::Cast(value), windowGlobal, WTF_ARRAY_LENGTH(args),
args, inspectedContext->GetIsolate()); |
97 return ScriptObject(inspectedScriptState, v8::Handle<v8::Object>::Cast(injec
tedScriptValue)); | 97 return ScriptObject(inspectedScriptState, v8::Handle<v8::Object>::Cast(injec
tedScriptValue)); |
98 } | 98 } |
99 | 99 |
100 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) | 100 bool InjectedScriptManager::canAccessInspectedWindow(ScriptState* scriptState) |
101 { | 101 { |
102 v8::HandleScope handleScope; | 102 v8::HandleScope handleScope(scriptState->isolate()); |
103 v8::Local<v8::Context> context = scriptState->context(); | 103 v8::Local<v8::Context> context = scriptState->context(); |
104 v8::Local<v8::Object> global = context->Global(); | 104 v8::Local<v8::Object> global = context->Global(); |
105 if (global.IsEmpty()) | 105 if (global.IsEmpty()) |
106 return false; | 106 return false; |
107 v8::Handle<v8::Object> holder = global->FindInstanceInPrototypeChain(V8Windo
w::GetTemplate(context->GetIsolate(), MainWorld)); | 107 v8::Handle<v8::Object> holder = global->FindInstanceInPrototypeChain(V8Windo
w::GetTemplate(context->GetIsolate(), MainWorld)); |
108 if (holder.IsEmpty()) | 108 if (holder.IsEmpty()) |
109 holder = global->FindInstanceInPrototypeChain(V8Window::GetTemplate(cont
ext->GetIsolate(), IsolatedWorld)); | 109 holder = global->FindInstanceInPrototypeChain(V8Window::GetTemplate(cont
ext->GetIsolate(), IsolatedWorld)); |
110 if (holder.IsEmpty()) | 110 if (holder.IsEmpty()) |
111 return false; | 111 return false; |
112 Frame* frame = V8Window::toNative(holder)->frame(); | 112 Frame* frame = V8Window::toNative(holder)->frame(); |
113 | 113 |
114 v8::Context::Scope contextScope(context); | 114 v8::Context::Scope contextScope(context); |
115 return BindingSecurity::shouldAllowAccessToFrame(frame, DoNotReportSecurityE
rror); | 115 return BindingSecurity::shouldAllowAccessToFrame(frame, DoNotReportSecurityE
rror); |
116 } | 116 } |
117 | 117 |
118 void InjectedScriptManager::makeWeakCallback(v8::Isolate* isolate, v8::Persisten
t<v8::Object>* object, InjectedScriptHost* host) | 118 void InjectedScriptManager::makeWeakCallback(v8::Isolate* isolate, v8::Persisten
t<v8::Object>* object, InjectedScriptHost* host) |
119 { | 119 { |
120 host->deref(); | 120 host->deref(); |
121 object->Dispose(); | 121 object->Dispose(); |
122 } | 122 } |
123 | 123 |
124 } // namespace WebCore | 124 } // namespace WebCore |
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