| Index: src/gpu/gl/GrGLProgram.cpp
|
| diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
|
| index d457a32c4e4e8a213b4e9cb030cb647207b9c7f9..ac9794d4d5d3f5994cfcb427ae3293c839ff5f3f 100644
|
| --- a/src/gpu/gl/GrGLProgram.cpp
|
| +++ b/src/gpu/gl/GrGLProgram.cpp
|
| @@ -980,35 +980,13 @@ void GrGLProgram::setMatrixAndRenderTargetHeight(const GrDrawState& drawState) {
|
| if (fMatrixState.fRenderTargetOrigin != rt->origin() ||
|
| !fMatrixState.fViewMatrix.cheapEqualTo(drawState.getViewMatrix()) ||
|
| fMatrixState.fRenderTargetSize != size) {
|
| - SkMatrix m;
|
| - if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
|
| - m.setAll(
|
| - SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1,
|
| - 0,-SkIntToScalar(2) / size.fHeight, SK_Scalar1,
|
| - 0, 0, SkMatrix::I()[8]);
|
| - } else {
|
| - m.setAll(
|
| - SkIntToScalar(2) / size.fWidth, 0, -SK_Scalar1,
|
| - 0, SkIntToScalar(2) / size.fHeight,-SK_Scalar1,
|
| - 0, 0, SkMatrix::I()[8]);
|
| - }
|
| - m.setConcat(m, drawState.getViewMatrix());
|
| -
|
| - // ES doesn't allow you to pass true to the transpose param so we do our own transpose.
|
| - GrGLfloat mt[] = {
|
| - SkScalarToFloat(m[SkMatrix::kMScaleX]),
|
| - SkScalarToFloat(m[SkMatrix::kMSkewY]),
|
| - SkScalarToFloat(m[SkMatrix::kMPersp0]),
|
| - SkScalarToFloat(m[SkMatrix::kMSkewX]),
|
| - SkScalarToFloat(m[SkMatrix::kMScaleY]),
|
| - SkScalarToFloat(m[SkMatrix::kMPersp1]),
|
| - SkScalarToFloat(m[SkMatrix::kMTransX]),
|
| - SkScalarToFloat(m[SkMatrix::kMTransY]),
|
| - SkScalarToFloat(m[SkMatrix::kMPersp2])
|
| - };
|
| - fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt);
|
| +
|
| fMatrixState.fViewMatrix = drawState.getViewMatrix();
|
| fMatrixState.fRenderTargetSize = size;
|
| fMatrixState.fRenderTargetOrigin = rt->origin();
|
| +
|
| + GrGLfloat viewMatrix[3 * 3];
|
| + fMatrixState.getGLMatrix<3>(viewMatrix);
|
| + fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, viewMatrix);
|
| }
|
| }
|
|
|