Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(7)

Side by Side Diff: src/gpu/gl/GrGLProgram.cpp

Issue 23754003: Isolate VertexBuilder from GrGLShaderBuilder (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch | Annotate | Revision Log
« no previous file with comments | « src/gpu/gl/GrGLProgram.h ('k') | src/gpu/gl/GrGLShaderBuilder.h » ('j') | no next file with comments »
Toggle Intra-line Diffs ('i') | Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
OLDNEW
1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLProgram.h" 8 #include "GrGLProgram.h"
9 9
10 #include "GrAllocator.h" 10 #include "GrAllocator.h"
(...skipping 204 matching lines...) Expand 10 before | Expand all | Expand 10 after
215 215
216 SkString sum; 216 SkString sum;
217 GrGLSLAddf<4>(&sum, colorStr.c_str(), constStr.c_str()); 217 GrGLSLAddf<4>(&sum, colorStr.c_str(), constStr.c_str());
218 builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str()); 218 builder->fsCodeAppendf("\t%s = %s;\n", outputVar, sum.c_str());
219 } 219 }
220 } 220 }
221 221
222 GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) { 222 GrSLConstantVec GrGLProgram::genInputColor(GrGLShaderBuilder* builder, SkString* inColor) {
223 switch (fDesc.getHeader().fColorInput) { 223 switch (fDesc.getHeader().fColorInput) {
224 case GrGLProgramDesc::kAttribute_ColorInput: { 224 case GrGLProgramDesc::kAttribute_ColorInput: {
225 builder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME); 225 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
226 SkASSERT(NULL != vertexBuilder);
227 vertexBuilder->addAttribute(kVec4f_GrSLType, COL_ATTR_NAME);
226 const char *vsName, *fsName; 228 const char *vsName, *fsName;
227 builder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName); 229 vertexBuilder->addVarying(kVec4f_GrSLType, "Color", &vsName, &fsName );
228 builder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName); 230 vertexBuilder->vsCodeAppendf("\t%s = " COL_ATTR_NAME ";\n", vsName);
229 *inColor = fsName; 231 *inColor = fsName;
230 return kNone_GrSLConstantVec; 232 return kNone_GrSLConstantVec;
231 } 233 }
232 case GrGLProgramDesc::kUniform_ColorInput: { 234 case GrGLProgramDesc::kUniform_ColorInput: {
233 const char* name; 235 const char* name;
234 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::k Fragment_Visibility, 236 fUniformHandles.fColorUni = builder->addUniform(GrGLShaderBuilder::k Fragment_Visibility,
235 kVec4f_GrSLType, "Co lor", &name); 237 kVec4f_GrSLType, "Co lor", &name);
236 *inColor = name; 238 *inColor = name;
237 return kNone_GrSLConstantVec; 239 return kNone_GrSLConstantVec;
238 } 240 }
239 case GrGLProgramDesc::kTransBlack_ColorInput: 241 case GrGLProgramDesc::kTransBlack_ColorInput:
240 inColor->reset(); 242 inColor->reset();
241 return kZeros_GrSLConstantVec; 243 return kZeros_GrSLConstantVec;
242 case GrGLProgramDesc::kSolidWhite_ColorInput: 244 case GrGLProgramDesc::kSolidWhite_ColorInput:
243 inColor->reset(); 245 inColor->reset();
244 return kOnes_GrSLConstantVec; 246 return kOnes_GrSLConstantVec;
245 default: 247 default:
246 GrCrash("Unknown color type."); 248 GrCrash("Unknown color type.");
247 return kNone_GrSLConstantVec; 249 return kNone_GrSLConstantVec;
248 } 250 }
249 } 251 }
250 252
251 GrSLConstantVec GrGLProgram::genInputCoverage(GrGLShaderBuilder* builder, SkStri ng* inCoverage) { 253 GrSLConstantVec GrGLProgram::genInputCoverage(GrGLShaderBuilder* builder, SkStri ng* inCoverage) {
252 switch (fDesc.getHeader().fCoverageInput) { 254 switch (fDesc.getHeader().fCoverageInput) {
253 case GrGLProgramDesc::kAttribute_ColorInput: { 255 case GrGLProgramDesc::kAttribute_ColorInput: {
254 builder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME); 256 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
257 SkASSERT(NULL != vertexBuilder);
258 vertexBuilder->addAttribute(kVec4f_GrSLType, COV_ATTR_NAME);
255 const char *vsName, *fsName; 259 const char *vsName, *fsName;
256 builder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsName); 260 vertexBuilder->addVarying(kVec4f_GrSLType, "Coverage", &vsName, &fsN ame);
257 builder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName); 261 vertexBuilder->vsCodeAppendf("\t%s = " COV_ATTR_NAME ";\n", vsName);
258 *inCoverage = fsName; 262 *inCoverage = fsName;
259 return kNone_GrSLConstantVec; 263 return kNone_GrSLConstantVec;
260 } 264 }
261 case GrGLProgramDesc::kUniform_ColorInput: { 265 case GrGLProgramDesc::kUniform_ColorInput: {
262 const char* name; 266 const char* name;
263 fUniformHandles.fCoverageUni = 267 fUniformHandles.fCoverageUni =
264 builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 268 builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
265 kVec4f_GrSLType, "Coverage", &name); 269 kVec4f_GrSLType, "Coverage", &name);
266 *inCoverage = name; 270 *inCoverage = name;
267 return kNone_GrSLConstantVec; 271 return kNone_GrSLConstantVec;
268 } 272 }
269 case GrGLProgramDesc::kTransBlack_ColorInput: 273 case GrGLProgramDesc::kTransBlack_ColorInput:
270 inCoverage->reset(); 274 inCoverage->reset();
271 return kZeros_GrSLConstantVec; 275 return kZeros_GrSLConstantVec;
272 case GrGLProgramDesc::kSolidWhite_ColorInput: 276 case GrGLProgramDesc::kSolidWhite_ColorInput:
273 inCoverage->reset(); 277 inCoverage->reset();
274 return kOnes_GrSLConstantVec; 278 return kOnes_GrSLConstantVec;
275 default: 279 default:
276 GrCrash("Unknown color type."); 280 GrCrash("Unknown color type.");
277 return kNone_GrSLConstantVec; 281 return kNone_GrSLConstantVec;
278 } 282 }
279 } 283 }
280 284
281 void GrGLProgram::genGeometryShader(GrGLShaderBuilder* builder) const { 285 void GrGLProgram::genGeometryShader(GrGLShaderBuilder::VertexBuilder* vertexBuil der) const {
282 #if GR_GL_EXPERIMENTAL_GS 286 #if GR_GL_EXPERIMENTAL_GS
283 // TODO: The builder should add all this glue code. 287 // TODO: The builder should add all this glue code.
284 if (fDesc.getHeader().fExperimentalGS) { 288 if (fDesc.getHeader().fExperimentalGS) {
285 SkASSERT(fContext.info().glslGeneration() >= k150_GrGLSLGeneration); 289 SkASSERT(fContext.info().glslGeneration() >= k150_GrGLSLGeneration);
286 builder->fGSHeader.append("layout(triangles) in;\n" 290 vertexBuilder->fGSHeader.append("layout(triangles) in;\n"
287 "layout(triangle_strip, max_vertices = 6) out ;\n"); 291 "layout(triangle_strip, max_vertices = 6 ) out;\n");
288 builder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n" 292 vertexBuilder->gsCodeAppend("\tfor (int i = 0; i < 3; ++i) {\n"
289 "\t\tgl_Position = gl_in[i].gl_Position;\n"); 293 "\t\tgl_Position = gl_in[i].gl_Position;\n") ;
290 if (fDesc.getHeader().fEmitsPointSize) { 294 if (fDesc.getHeader().fEmitsPointSize) {
291 builder->gsCodeAppend("\t\tgl_PointSize = 1.0;\n"); 295 vertexBuilder->gsCodeAppend("\t\tgl_PointSize = 1.0;\n");
292 } 296 }
293 SkASSERT(builder->fGSInputs.count() == builder->fGSOutputs.count()); 297 SkASSERT(vertexBuilder->fGSInputs.count() == vertexBuilder->fGSOutputs.c ount());
294 int count = builder->fGSInputs.count(); 298 int count = vertexBuilder->fGSInputs.count();
295 for (int i = 0; i < count; ++i) { 299 for (int i = 0; i < count; ++i) {
296 builder->gsCodeAppendf("\t\t%s = %s[i];\n", 300 vertexBuilder->gsCodeAppendf("\t\t%s = %s[i];\n",
297 builder->fGSOutputs[i].getName().c_str(), 301 vertexBuilder->fGSOutputs[i].getName(). c_str(),
298 builder->fGSInputs[i].getName().c_str()); 302 vertexBuilder->fGSInputs[i].getName().c _str());
299 } 303 }
300 builder->gsCodeAppend("\t\tEmitVertex();\n" 304 vertexBuilder->gsCodeAppend("\t\tEmitVertex();\n"
301 "\t}\n" 305 "\t}\n"
302 "\tEndPrimitive();\n"); 306 "\tEndPrimitive();\n");
303 } 307 }
304 #endif 308 #endif
305 } 309 }
306 310
307 const char* GrGLProgram::adjustInColor(const SkString& inColor) const { 311 const char* GrGLProgram::adjustInColor(const SkString& inColor) const {
308 if (inColor.size()) { 312 if (inColor.size()) {
309 return inColor.c_str(); 313 return inColor.c_str();
310 } else { 314 } else {
311 if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.getHeader().fColorI nput) { 315 if (GrGLProgramDesc::kSolidWhite_ColorInput == fDesc.getHeader().fColorI nput) {
312 return GrGLSLOnesVecf(4); 316 return GrGLSLOnesVecf(4);
(...skipping 77 matching lines...) Expand 10 before | Expand all | Expand 10 after
390 *string = GrGLSLOnesVecf(4); 394 *string = GrGLSLOnesVecf(4);
391 break; 395 break;
392 } 396 }
393 } 397 }
394 398
395 } 399 }
396 400
397 // compiles all the shaders from builder and stores the shader IDs 401 // compiles all the shaders from builder and stores the shader IDs
398 bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) { 402 bool GrGLProgram::compileShaders(const GrGLShaderBuilder& builder) {
399 403
404 SkASSERT(!fVShaderID);
405 SkASSERT(!fGShaderID);
406 SkASSERT(!fFShaderID);
407
400 SkString shader; 408 SkString shader;
401 409 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) {
402 builder.vsGetShader(&shader); 410 vertexBuilder->vsGetShader(&shader);
403 if (c_PrintShaders) {
404 GrPrintf(shader.c_str());
405 GrPrintf("\n");
406 }
407
408 if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader))) {
409 return false;
410 }
411
412 fGShaderID = 0;
413 #if GR_GL_EXPERIMENTAL_GS
414 if (fDesc.getHeader().fExperimentalGS) {
415 builder.gsGetShader(&shader);
416 if (c_PrintShaders) { 411 if (c_PrintShaders) {
417 GrPrintf(shader.c_str()); 412 GrPrintf(shader.c_str());
418 GrPrintf("\n"); 413 GrPrintf("\n");
419 } 414 }
420 if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, shade r))) { 415 if (!(fVShaderID = compile_shader(fContext, GR_GL_VERTEX_SHADER, shader) )) {
421 return false; 416 return false;
422 } 417 }
418
419 #if GR_GL_EXPERIMENTAL_GS
420 if (fDesc.getHeader().fExperimentalGS) {
421 vertexBuilder->gsGetShader(&shader);
422 if (c_PrintShaders) {
423 GrPrintf(shader.c_str());
424 GrPrintf("\n");
425 }
426 if (!(fGShaderID = compile_shader(fContext, GR_GL_GEOMETRY_SHADER, s hader))) {
427 return false;
428 }
429 }
430 #endif
423 } 431 }
424 #endif
425 432
426 builder.fsGetShader(&shader); 433 builder.fsGetShader(&shader);
427 if (c_PrintShaders) { 434 if (c_PrintShaders) {
428 GrPrintf(shader.c_str()); 435 GrPrintf(shader.c_str());
429 GrPrintf("\n"); 436 GrPrintf("\n");
430 } 437 }
431 if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) { 438 if (!(fFShaderID = compile_shader(fContext, GR_GL_FRAGMENT_SHADER, shader))) {
432 return false; 439 return false;
433 } 440 }
434 441
435 return true; 442 return true;
436 } 443 }
437 444
438 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[], 445 bool GrGLProgram::genProgram(const GrEffectStage* colorStages[],
439 const GrEffectStage* coverageStages[]) { 446 const GrEffectStage* coverageStages[]) {
440 SkASSERT(0 == fProgramID); 447 SkASSERT(0 == fProgramID);
441 448
442 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 449 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
443 450
444 GrGLShaderBuilder builder(fContext.info(), fUniformManager, fDesc); 451 bool needsVertexShader = true;
452
453 GrGLShaderBuilder builder(fContext.info(), fUniformManager, fDesc, needsVert exShader);
454
455 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) {
456 const char* viewMName;
457 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::k Vertex_Visibility,
458 kMat33f_GrSLType, "V iewM", &viewMName);
459
460 vertexBuilder->vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n"
461 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\ n",
462 viewMName, vertexBuilder->positionAttribute ().c_str());
463
464 // we output point size in the GS if present
465 if (header.fEmitsPointSize
466 #if GR_GL_EXPERIMENTAL_GS
467 && !header.fExperimentalGS
468 #endif
469 ) {
470 vertexBuilder->vsCodeAppend("\tgl_PointSize = 1.0;\n");
471 }
472 }
445 473
446 // the dual source output has no canonical var name, have to 474 // the dual source output has no canonical var name, have to
447 // declare an output, which is incompatible with gl_FragColor/gl_FragData. 475 // declare an output, which is incompatible with gl_FragColor/gl_FragData.
448 bool dualSourceOutputWritten = false; 476 bool dualSourceOutputWritten = false;
449 477
450 GrGLShaderVar colorOutput; 478 GrGLShaderVar colorOutput;
451 bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneratio n(), 479 bool isColorDeclared = GrGLSLSetupFSColorOuput(fContext.info().glslGeneratio n(),
452 declared_color_output_name(), 480 declared_color_output_name(),
453 &colorOutput); 481 &colorOutput);
454 if (isColorDeclared) { 482 if (isColorDeclared) {
455 builder.fFSOutputs.push_back(colorOutput); 483 builder.fsOutputAppend(colorOutput);
456 } 484 }
457 485
458 const char* viewMName;
459 fUniformHandles.fViewMatrixUni = builder.addUniform(GrGLShaderBuilder::kVert ex_Visibility,
460 kMat33f_GrSLType, "ViewM ", &viewMName);
461
462
463 builder.vsCodeAppendf("\tvec3 pos3 = %s * vec3(%s, 1);\n"
464 "\tgl_Position = vec4(pos3.xy, 0, pos3.z);\n",
465 viewMName, builder.positionAttribute().getName().c_str ());
466
467 // incoming color to current stage being processed. 486 // incoming color to current stage being processed.
468 SkString inColor; 487 SkString inColor;
469 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor); 488 GrSLConstantVec knownColorValue = this->genInputColor(&builder, &inColor);
470 489
471 // we output point size in the GS if present
472 if (header.fEmitsPointSize
473 #if GR_GL_EXPERIMENTAL_GS
474 && !header.fExperimentalGS
475 #endif
476 ) {
477 builder.vsCodeAppend("\tgl_PointSize = 1.0;\n");
478 }
479
480 // Get the coeffs for the Mode-based color filter, determine if color is nee ded. 490 // Get the coeffs for the Mode-based color filter, determine if color is nee ded.
481 SkXfermode::Coeff colorCoeff; 491 SkXfermode::Coeff colorCoeff;
482 SkXfermode::Coeff filterColorCoeff; 492 SkXfermode::Coeff filterColorCoeff;
483 SkAssertResult( 493 SkAssertResult(
484 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte rXfermode), 494 SkXfermode::ModeAsCoeff(static_cast<SkXfermode::Mode>(header.fColorFilte rXfermode),
485 &filterColorCoeff, 495 &filterColorCoeff,
486 &colorCoeff)); 496 &colorCoeff));
487 bool needColor, needFilterColor; 497 bool needColor, needFilterColor;
488 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor ); 498 need_blend_inputs(filterColorCoeff, colorCoeff, &needFilterColor, &needColor );
489 499
(...skipping 70 matching lines...) Expand 10 before | Expand all | Expand 10 after
560 builder.fsCodeAppend("\tdiscard;\n"); 570 builder.fsCodeAppend("\tdiscard;\n");
561 } else { 571 } else {
562 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\ t\tdiscard;\n\t}\n", 572 builder.fsCodeAppendf("\tif (all(lessThanEqual(%s, vec4(0.0)))) {\n\ t\tdiscard;\n\t}\n",
563 inCoverage.c_str()); 573 inCoverage.c_str());
564 } 574 }
565 } 575 }
566 576
567 GrGLProgramDesc::CoverageOutput coverageOutput = 577 GrGLProgramDesc::CoverageOutput coverageOutput =
568 static_cast<GrGLProgramDesc::CoverageOutput>(header.fCoverageOutput); 578 static_cast<GrGLProgramDesc::CoverageOutput>(header.fCoverageOutput);
569 if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(coverageOutput)) { 579 if (GrGLProgramDesc::CoverageOutputUsesSecondaryOutput(coverageOutput)) {
570 builder.fFSOutputs.push_back().set(kVec4f_GrSLType, 580 builder.fsOutputAppend().set(kVec4f_GrSLType,
571 GrGLShaderVar::kOut_TypeModifier, 581 GrGLShaderVar::kOut_TypeModifier,
572 dual_source_output_name()); 582 dual_source_output_name());
573 // default coeff to ones for kCoverage_DualSrcOutput 583 // default coeff to ones for kCoverage_DualSrcOutput
574 SkString coeff; 584 SkString coeff;
575 GrSLConstantVec knownCoeffValue = kOnes_GrSLConstantVec; 585 GrSLConstantVec knownCoeffValue = kOnes_GrSLConstantVec;
576 if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCov erageOutput) { 586 if (GrGLProgramDesc::kSecondaryCoverageISA_CoverageOutput == header.fCov erageOutput) {
577 // Get (1-A) into coeff 587 // Get (1-A) into coeff
578 SkString inColorAlpha; 588 SkString inColorAlpha;
579 GrGLSLGetComponent4f(&inColorAlpha, 589 GrGLSLGetComponent4f(&inColorAlpha,
580 inColor.c_str(), 590 inColor.c_str(),
581 kA_GrColorComponentFlag, 591 kA_GrColorComponentFlag,
582 knownColorValue, 592 knownColorValue,
(...skipping 61 matching lines...) Expand 10 before | Expand all | Expand 10 after
644 knownDstContributionValue, 654 knownDstContributionValue,
645 false); 655 false);
646 } else { 656 } else {
647 expand_known_value4f(&fragColor, knownFragColorValue); 657 expand_known_value4f(&fragColor, knownFragColorValue);
648 } 658 }
649 builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), fragCol or.c_str()); 659 builder.fsCodeAppendf("\t%s = %s;\n", colorOutput.getName().c_str(), fragCol or.c_str());
650 660
651 /////////////////////////////////////////////////////////////////////////// 661 ///////////////////////////////////////////////////////////////////////////
652 // insert GS 662 // insert GS
653 #ifdef SK_DEBUG 663 #ifdef SK_DEBUG
654 this->genGeometryShader(&builder); 664 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) {
665 this->genGeometryShader(vertexBuilder);
666 }
655 #endif 667 #endif
656 668
657 /////////////////////////////////////////////////////////////////////////// 669 ///////////////////////////////////////////////////////////////////////////
658 // compile and setup attribs and unis 670 // compile and setup attribs and unis
659 671
660 if (!this->compileShaders(builder)) { 672 if (!this->compileShaders(builder)) {
661 return false; 673 return false;
662 } 674 }
663 675
664 if (!this->bindOutputsAttribsAndLinkProgram(builder, 676 if (!this->bindOutputsAttribsAndLinkProgram(builder,
(...skipping 14 matching lines...) Expand all
679 } 691 }
680 692
681 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil der, 693 bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil der,
682 bool bindColorOut, 694 bool bindColorOut,
683 bool bindDualSrcOut) { 695 bool bindDualSrcOut) {
684 GL_CALL_RET(fProgramID, CreateProgram()); 696 GL_CALL_RET(fProgramID, CreateProgram());
685 if (!fProgramID) { 697 if (!fProgramID) {
686 return false; 698 return false;
687 } 699 }
688 700
689 GL_CALL(AttachShader(fProgramID, fVShaderID)); 701 if (fVShaderID) {
702 GL_CALL(AttachShader(fProgramID, fVShaderID));
703 }
690 if (fGShaderID) { 704 if (fGShaderID) {
691 GL_CALL(AttachShader(fProgramID, fGShaderID)); 705 GL_CALL(AttachShader(fProgramID, fGShaderID));
692 } 706 }
693 GL_CALL(AttachShader(fProgramID, fFShaderID)); 707 GL_CALL(AttachShader(fProgramID, fFShaderID));
694 708
695 if (bindColorOut) { 709 if (bindColorOut) {
696 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name() )); 710 GL_CALL(BindFragDataLocation(fProgramID, 0, declared_color_output_name() ));
697 } 711 }
698 if (bindDualSrcOut) { 712 if (bindDualSrcOut) {
699 GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output _name())); 713 GL_CALL(BindFragDataLocationIndexed(fProgramID, 0, 1, dual_source_output _name()));
700 } 714 }
701 715
702 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); 716 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
703 717
704 // Bind the attrib locations to same values for all shaders 718 // Bind the attrib locations to same values for all shaders
705 GL_CALL(BindAttribLocation(fProgramID, 719 if (GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder.getVertexBuild er()) {
706 header.fPositionAttributeIndex,
707 builder.positionAttribute().c_str()));
708 if (-1 != header.fLocalCoordAttributeIndex) {
709 GL_CALL(BindAttribLocation(fProgramID, 720 GL_CALL(BindAttribLocation(fProgramID,
710 header.fLocalCoordAttributeIndex, 721 header.fPositionAttributeIndex,
711 builder.localCoordsAttribute().c_str())); 722 vertexBuilder->positionAttribute().c_str()));
712 } 723 if (-1 != header.fLocalCoordAttributeIndex) {
713 if (-1 != header.fColorAttributeIndex) { 724 GL_CALL(BindAttribLocation(fProgramID,
714 GL_CALL(BindAttribLocation(fProgramID, header.fColorAttributeIndex, COL_ ATTR_NAME)); 725 header.fLocalCoordAttributeIndex,
715 } 726 vertexBuilder->localCoordsAttribute().c_s tr()));
716 if (-1 != header.fCoverageAttributeIndex) { 727 }
717 GL_CALL(BindAttribLocation(fProgramID, header.fCoverageAttributeIndex, C OV_ATTR_NAME)); 728 if (-1 != header.fColorAttributeIndex) {
718 } 729 GL_CALL(BindAttribLocation(fProgramID, header.fColorAttributeIndex, COL_ATTR_NAME));
730 }
731 if (-1 != header.fCoverageAttributeIndex) {
732 GL_CALL(BindAttribLocation(fProgramID, header.fCoverageAttributeInde x, COV_ATTR_NAME));
733 }
719 734
720 const GrGLShaderBuilder::AttributePair* attribEnd = builder.getEffectAttribu tes().end(); 735 const GrGLShaderBuilder::VertexBuilder::AttributePair* attribEnd = verte xBuilder->getEffectAttributes().end();
721 for (const GrGLShaderBuilder::AttributePair* attrib = builder.getEffectAttri butes().begin(); 736 for (const GrGLShaderBuilder::VertexBuilder::AttributePair* attrib = ver texBuilder->getEffectAttributes().begin();
722 attrib != attribEnd; 737 attrib != attribEnd;
723 ++attrib) { 738 ++attrib) {
724 GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fName.c_ str())); 739 GL_CALL(BindAttribLocation(fProgramID, attrib->fIndex, attrib->fNam e.c_str()));
740 }
725 } 741 }
726 742
727 GL_CALL(LinkProgram(fProgramID)); 743 GL_CALL(LinkProgram(fProgramID));
728 744
729 GrGLint linked = GR_GL_INIT_ZERO; 745 GrGLint linked = GR_GL_INIT_ZERO;
730 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked)); 746 GL_CALL(GetProgramiv(fProgramID, GR_GL_LINK_STATUS, &linked));
731 if (!linked) { 747 if (!linked) {
732 GrGLint infoLen = GR_GL_INIT_ZERO; 748 GrGLint infoLen = GR_GL_INIT_ZERO;
733 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen)); 749 GL_CALL(GetProgramiv(fProgramID, GR_GL_INFO_LOG_LENGTH, &infoLen));
734 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger 750 SkAutoMalloc log(sizeof(char)*(infoLen+1)); // outside if for debugger
(...skipping 257 matching lines...) Expand 10 before | Expand all | Expand 10 after
992 SkScalarToFloat(m[SkMatrix::kMTransX]), 1008 SkScalarToFloat(m[SkMatrix::kMTransX]),
993 SkScalarToFloat(m[SkMatrix::kMTransY]), 1009 SkScalarToFloat(m[SkMatrix::kMTransY]),
994 SkScalarToFloat(m[SkMatrix::kMPersp2]) 1010 SkScalarToFloat(m[SkMatrix::kMPersp2])
995 }; 1011 };
996 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt); 1012 fUniformManager.setMatrix3f(fUniformHandles.fViewMatrixUni, mt);
997 fMatrixState.fViewMatrix = drawState.getViewMatrix(); 1013 fMatrixState.fViewMatrix = drawState.getViewMatrix();
998 fMatrixState.fRenderTargetSize = size; 1014 fMatrixState.fRenderTargetSize = size;
999 fMatrixState.fRenderTargetOrigin = rt->origin(); 1015 fMatrixState.fRenderTargetOrigin = rt->origin();
1000 } 1016 }
1001 } 1017 }
OLDNEW
« no previous file with comments | « src/gpu/gl/GrGLProgram.h ('k') | src/gpu/gl/GrGLShaderBuilder.h » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698