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Side by Side Diff: src/gpu/effects/GrSimpleTextureEffect.cpp

Issue 23754003: Isolate VertexBuilder from GrGLShaderBuilder (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrSimpleTextureEffect.h" 8 #include "GrSimpleTextureEffect.h"
9 #include "gl/GrGLEffect.h" 9 #include "gl/GrGLEffect.h"
10 #include "gl/GrGLEffectMatrix.h" 10 #include "gl/GrGLEffectMatrix.h"
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32 const TextureSamplerArray& samplers) SK_OVERRIDE { 32 const TextureSamplerArray& samplers) SK_OVERRIDE {
33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>(); 33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture Effect>();
34 SkString fsCoordName; 34 SkString fsCoordName;
35 GrSLType fsCoordSLType; 35 GrSLType fsCoordSLType;
36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { 36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) {
37 SkASSERT(ste.getMatrix().isIdentity()); 37 SkASSERT(ste.getMatrix().isIdentity());
38 SkASSERT(1 == ste.numVertexAttribs()); 38 SkASSERT(1 == ste.numVertexAttribs());
39 fsCoordSLType = kVec2f_GrSLType; 39 fsCoordSLType = kVec2f_GrSLType;
40 const char* vsVaryingName; 40 const char* vsVaryingName;
41 const char* fsVaryingNamePtr; 41 const char* fsVaryingNamePtr;
42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName , &fsVaryingNamePtr); 42 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex Builder();
43 SkASSERT(NULL != vertexBuilder);
44 vertexBuilder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryi ngName, &fsVaryingNamePtr);
43 fsCoordName = fsVaryingNamePtr; 45 fsCoordName = fsVaryingNamePtr;
44 const char* attrName = 46 const char* attrName =
45 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice s()[0])->c_str(); 47 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib Indices()[0])->c_str();
46 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); 48 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName );
47 } else { 49 } else {
48 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord Name); 50 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord Name);
49 } 51 }
50 builder->fsCodeAppendf("\t%s = ", outputColor); 52 builder->fsCodeAppendf("\t%s = ", outputColor);
51 builder->fsAppendTextureLookupAndModulate(inputColor, 53 builder->fsAppendTextureLookupAndModulate(inputColor,
52 samplers[0], 54 samplers[0],
53 fsCoordName.c_str(), 55 fsCoordName.c_str(),
54 fsCoordSLType); 56 fsCoordSLType);
55 builder->fsCodeAppend(";\n"); 57 builder->fsCodeAppend(";\n");
56 } 58 }
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121 }; 123 };
122 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC oordsTypes))]; 124 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC oordsTypes))];
123 125
124 if (kCustom_CoordsType == coordsType) { 126 if (kCustom_CoordsType == coordsType) {
125 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p arams); 127 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p arams);
126 } else { 128 } else {
127 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); 129 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
128 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); 130 return GrSimpleTextureEffect::Create(textures[texIdx], matrix);
129 } 131 }
130 } 132 }
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