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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrRefCnt.h" | 9 #include "GrRefCnt.h" |
10 #include "GrGpu.h" | 10 #include "GrGpu.h" |
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43 public: | 43 public: |
44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 44 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
45 : INHERITED (factory) {} | 45 : INHERITED (factory) {} |
46 | 46 |
47 virtual void emitCode(GrGLShaderBuilder* builder, | 47 virtual void emitCode(GrGLShaderBuilder* builder, |
48 const GrDrawEffect& drawEffect, | 48 const GrDrawEffect& drawEffect, |
49 EffectKey key, | 49 EffectKey key, |
50 const char* outputColor, | 50 const char* outputColor, |
51 const char* inputColor, | 51 const char* inputColor, |
52 const TextureSamplerArray& samplers) SK_OVERRIDE { | 52 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 53 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 54 SkASSERT(NULL != vertexBuilder); |
| 55 |
53 // setup the varying for the Axis aligned rect effect | 56 // setup the varying for the Axis aligned rect effect |
54 // xy -> interpolated offset | 57 // xy -> interpolated offset |
55 // zw -> w/2+0.5, h/2+0.5 | 58 // zw -> w/2+0.5, h/2+0.5 |
56 const char *vsRectName, *fsRectName; | 59 const char *vsRectName, *fsRectName; |
57 builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectNam
e); | 60 vertexBuilder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsR
ectName); |
58 const SkString* attr0Name = | 61 const SkString* attr0Name = |
59 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0]); | 62 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib
Indices()[0]); |
60 builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str(
)); | 63 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->
c_str()); |
61 | 64 |
62 // TODO: compute all these offsets, spans, and scales in the VS | 65 // TODO: compute all these offsets, spans, and scales in the VS |
63 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f
sRectName); | 66 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", f
sRectName); |
64 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f
sRectName); | 67 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", f
sRectName); |
65 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); | 68 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
66 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects | 69 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects |
67 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. | 70 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. |
68 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); | 71 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
69 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); | 72 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
70 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum | 73 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum |
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160 public: | 163 public: |
161 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 164 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
162 : INHERITED (factory) {} | 165 : INHERITED (factory) {} |
163 | 166 |
164 virtual void emitCode(GrGLShaderBuilder* builder, | 167 virtual void emitCode(GrGLShaderBuilder* builder, |
165 const GrDrawEffect& drawEffect, | 168 const GrDrawEffect& drawEffect, |
166 EffectKey key, | 169 EffectKey key, |
167 const char* outputColor, | 170 const char* outputColor, |
168 const char* inputColor, | 171 const char* inputColor, |
169 const TextureSamplerArray& samplers) SK_OVERRIDE { | 172 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 173 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 174 SkASSERT(NULL != vertexBuilder); |
| 175 |
170 // setup the varying for the center point and the unit vector | 176 // setup the varying for the center point and the unit vector |
171 // that points down the height of the rect | 177 // that points down the height of the rect |
172 const char *vsRectEdgeName, *fsRectEdgeName; | 178 const char *vsRectEdgeName, *fsRectEdgeName; |
173 builder->addVarying(kVec4f_GrSLType, "RectEdge", | 179 vertexBuilder->addVarying(kVec4f_GrSLType, "RectEdge", |
174 &vsRectEdgeName, &fsRectEdgeName); | 180 &vsRectEdgeName, &fsRectEdgeName); |
175 const SkString* attr0Name = | 181 const SkString* attr0Name = |
176 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0]); | 182 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib
Indices()[0]); |
177 builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_
str()); | 183 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Na
me->c_str()); |
178 | 184 |
179 // setup the varying for width/2+.5 and height/2+.5 | 185 // setup the varying for width/2+.5 and height/2+.5 |
180 const char *vsWidthHeightName, *fsWidthHeightName; | 186 const char *vsWidthHeightName, *fsWidthHeightName; |
181 builder->addVarying(kVec2f_GrSLType, "WidthHeight", | 187 vertexBuilder->addVarying(kVec2f_GrSLType, "WidthHeight", |
182 &vsWidthHeightName, &fsWidthHeightName); | 188 &vsWidthHeightName, &fsWidthHeightName); |
183 const SkString* attr1Name = | 189 const SkString* attr1Name = |
184 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[1]); | 190 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib
Indices()[1]); |
185 builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name-
>c_str()); | 191 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr
1Name->c_str()); |
186 | 192 |
187 // TODO: compute all these offsets, spans, and scales in the VS | 193 // TODO: compute all these offsets, spans, and scales in the VS |
188 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f
sWidthHeightName); | 194 builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", f
sWidthHeightName); |
189 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f
sWidthHeightName); | 195 builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", f
sWidthHeightName); |
190 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); | 196 builder->fsCodeAppend("\tfloat outset = 0.5;\n"); |
191 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects | 197 // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0
). For rects |
192 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. | 198 // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a
0 .. 1 range. |
193 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); | 199 builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n"); |
194 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); | 200 builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n"); |
195 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum | 201 // For rects < 1 pixel wide or tall, these scale factors are used to
cap the maximum |
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803 // can't call mapRect for devInside since it calls sort | 809 // can't call mapRect for devInside since it calls sort |
804 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 810 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
805 | 811 |
806 if (devInside.isEmpty()) { | 812 if (devInside.isEmpty()) { |
807 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); | 813 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, use
VertexCoverage); |
808 return; | 814 return; |
809 } | 815 } |
810 | 816 |
811 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); | 817 this->geometryStrokeAARect(gpu, target, devOutside, devInside, useVertexCove
rage); |
812 } | 818 } |
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