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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrAAConvexPathRenderer.h" | 9 #include "GrAAConvexPathRenderer.h" |
| 10 | 10 |
| (...skipping 499 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 510 public: | 510 public: |
| 511 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) | 511 GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&) |
| 512 : INHERITED (factory) {} | 512 : INHERITED (factory) {} |
| 513 | 513 |
| 514 virtual void emitCode(GrGLShaderBuilder* builder, | 514 virtual void emitCode(GrGLShaderBuilder* builder, |
| 515 const GrDrawEffect& drawEffect, | 515 const GrDrawEffect& drawEffect, |
| 516 EffectKey key, | 516 EffectKey key, |
| 517 const char* outputColor, | 517 const char* outputColor, |
| 518 const char* inputColor, | 518 const char* inputColor, |
| 519 const TextureSamplerArray& samplers) SK_OVERRIDE { | 519 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 520 GrGLShaderBuilder::VertexBuilder* vertexBuilder = builder->getVertex
Builder(); |
| 521 SkASSERT(NULL != vertexBuilder); |
| 522 |
| 520 const char *vsName, *fsName; | 523 const char *vsName, *fsName; |
| 521 const SkString* attrName = | 524 const SkString* attrName = |
| 522 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0]); | 525 vertexBuilder->getEffectAttributeName(drawEffect.getVertexAttrib
Indices()[0]); |
| 523 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); | 526 builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); |
| 524 | 527 |
| 525 SkAssertResult(builder->enableFeature( | 528 SkAssertResult(builder->enableFeature( |
| 526 GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); | 529 GrGLShaderBuilder::kStandardDeriva
tives_GLSLFeature)); |
| 527 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); | 530 vertexBuilder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsN
ame); |
| 528 | 531 |
| 529 // keep the derivative instructions outside the conditional | 532 // keep the derivative instructions outside the conditional |
| 530 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); | 533 builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| 531 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); | 534 builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| 532 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa
me, fsName); | 535 builder->fsCodeAppendf("\t\tif (%s.z > 0.0 && %s.w > 0.0) {\n", fsNa
me, fsName); |
| 533 // today we know z and w are in device space. We could use derivativ
es | 536 // today we know z and w are in device space. We could use derivativ
es |
| 534 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5,
1.0);\n", fsName, | 537 builder->fsCodeAppendf("\t\t\tedgeAlpha = min(min(%s.z, %s.w) + 0.5,
1.0);\n", fsName, |
| 535 fsName); | 538 fsName); |
| 536 builder->fsCodeAppendf ("\t\t} else {\n"); | 539 builder->fsCodeAppendf ("\t\t} else {\n"); |
| 537 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd
x.y,\n" | 540 builder->fsCodeAppendf("\t\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvd
x.y,\n" |
| 538 "\t\t\t 2.0*%s.x*duvdy.x - duvd
y.y);\n", | 541 "\t\t\t 2.0*%s.x*duvdy.x - duvd
y.y);\n", |
| 539 fsName, fsName); | 542 fsName, fsName); |
| 540 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs
Name, fsName, | 543 builder->fsCodeAppendf("\t\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fs
Name, fsName, |
| 541 fsName); | 544 fsName); |
| 542 builder->fsCodeAppendf("\t\t\tedgeAlpha = " | 545 builder->fsCodeAppendf("\t\t\tedgeAlpha = " |
| 543 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);\n\t\t}\n"); | 546 "clamp(0.5 - edgeAlpha / length(gF), 0.0, 1.0
);\n\t\t}\n"); |
| 544 | 547 |
| 545 SkString modulate; | 548 SkString modulate; |
| 546 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); | 549 GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| 547 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); | 550 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()
); |
| 548 | 551 |
| 549 builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); | 552 vertexBuilder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str
()); |
| 550 } | 553 } |
| 551 | 554 |
| 552 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { | 555 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrG
LCaps&) { |
| 553 return 0x0; | 556 return 0x0; |
| 554 } | 557 } |
| 555 | 558 |
| 556 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE {} | 559 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_
OVERRIDE {} |
| 557 | 560 |
| 558 private: | 561 private: |
| 559 typedef GrGLEffect INHERITED; | 562 typedef GrGLEffect INHERITED; |
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| 688 vOffset, // start vertex | 691 vOffset, // start vertex |
| 689 0, // start index | 692 0, // start index |
| 690 draw.fVertexCnt, | 693 draw.fVertexCnt, |
| 691 draw.fIndexCnt, | 694 draw.fIndexCnt, |
| 692 &devBounds); | 695 &devBounds); |
| 693 vOffset += draw.fVertexCnt; | 696 vOffset += draw.fVertexCnt; |
| 694 } | 697 } |
| 695 | 698 |
| 696 return true; | 699 return true; |
| 697 } | 700 } |
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