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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. | 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. |
6 | 6 |
7 #include "ui/compositor/debug_utils.h" | 7 #include "ui/compositor/debug_utils.h" |
8 | 8 |
9 #include <cmath> | 9 #include <cmath> |
10 #include <iomanip> | 10 #include <iomanip> |
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22 namespace ui { | 22 namespace ui { |
23 | 23 |
24 namespace { | 24 namespace { |
25 | 25 |
26 void PrintLayerHierarchyImp(const Layer* layer, | 26 void PrintLayerHierarchyImp(const Layer* layer, |
27 int indent, | 27 int indent, |
28 gfx::Point mouse_location, | 28 gfx::Point mouse_location, |
29 std::wostringstream* out) { | 29 std::wostringstream* out) { |
30 std::string indent_str(indent, ' '); | 30 std::string indent_str(indent, ' '); |
31 | 31 |
32 layer->transform().TransformPointReverse(mouse_location); | 32 layer->transform().TransformPointReverse(&mouse_location); |
33 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); | 33 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); |
34 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); | 34 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); |
35 | 35 |
36 *out << UTF8ToWide(indent_str); | 36 *out << UTF8ToWide(indent_str); |
37 if (mouse_inside_layer_bounds) | 37 if (mouse_inside_layer_bounds) |
38 *out << L'*'; | 38 *out << L'*'; |
39 else | 39 else |
40 *out << L' '; | 40 *out << L' '; |
41 | 41 |
42 *out << UTF8ToWide(layer->name()) << L' ' << layer; | 42 *out << UTF8ToWide(layer->name()) << L' ' << layer; |
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96 | 96 |
97 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { | 97 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { |
98 std::wostringstream out; | 98 std::wostringstream out; |
99 out << L"Layer hierarchy:\n"; | 99 out << L"Layer hierarchy:\n"; |
100 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); | 100 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); |
101 // Error so logs can be collected from end-users. | 101 // Error so logs can be collected from end-users. |
102 LOG(ERROR) << out.str(); | 102 LOG(ERROR) << out.str(); |
103 } | 103 } |
104 | 104 |
105 } // namespace ui | 105 } // namespace ui |
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