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| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "GrSimpleTextureEffect.h" | 8 #include "GrSimpleTextureEffect.h" |
| 9 #include "gl/GrGLEffect.h" | 9 #include "gl/GrGLEffect.h" |
| 10 #include "gl/GrGLEffectMatrix.h" | 10 #include "gl/GrGLEffectMatrix.h" |
| (...skipping 13 matching lines...) Expand all Loading... |
| 24 } | 24 } |
| 25 } | 25 } |
| 26 | 26 |
| 27 virtual void emitCode(GrGLShaderBuilder* builder, | 27 virtual void emitCode(GrGLShaderBuilder* builder, |
| 28 const GrDrawEffect& drawEffect, | 28 const GrDrawEffect& drawEffect, |
| 29 EffectKey key, | 29 EffectKey key, |
| 30 const char* outputColor, | 30 const char* outputColor, |
| 31 const char* inputColor, | 31 const char* inputColor, |
| 32 const TextureSamplerArray& samplers) SK_OVERRIDE { | 32 const TextureSamplerArray& samplers) SK_OVERRIDE { |
| 33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); | 33 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); |
| 34 const char* fsCoordName; | 34 SkString fsCoordName; |
| 35 GrSLType fsCoordSLType; | 35 GrSLType fsCoordSLType; |
| 36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { | 36 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { |
| 37 SkASSERT(ste.getMatrix().isIdentity()); | 37 SkASSERT(ste.getMatrix().isIdentity()); |
| 38 SkASSERT(1 == ste.numVertexAttribs()); | 38 SkASSERT(1 == ste.numVertexAttribs()); |
| 39 fsCoordSLType = kVec2f_GrSLType; | 39 fsCoordSLType = kVec2f_GrSLType; |
| 40 const char* vsVaryingName; | 40 const char* vsVaryingName; |
| 41 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName
, &fsCoordName); | 41 const char* fsVaryingNamePtr; |
| 42 builder->addVarying(kVec2f_GrSLType, "textureCoords", &vsVaryingName
, &fsVaryingNamePtr); |
| 43 fsCoordName = fsVaryingNamePtr; |
| 42 const char* attrName = | 44 const char* attrName = |
| 43 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0])->c_str(); | 45 builder->getEffectAttributeName(drawEffect.getVertexAttribIndice
s()[0])->c_str(); |
| 44 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); | 46 builder->vsCodeAppendf("\t%s = %s;\n", vsVaryingName, attrName); |
| 45 } else { | 47 } else { |
| 46 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord
Name); | 48 fsCoordSLType = fEffectMatrix.get()->emitCode(builder, key, &fsCoord
Name); |
| 47 } | 49 } |
| 48 builder->fsCodeAppendf("\t%s = ", outputColor); | 50 builder->fsCodeAppendf("\t%s = ", outputColor); |
| 49 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha
derType, | 51 builder->appendTextureLookupAndModulate(GrGLShaderBuilder::kFragment_Sha
derType, |
| 50 inputColor, | 52 inputColor, |
| 51 samplers[0], | 53 samplers[0], |
| 52 fsCoordName, | 54 fsCoordName.c_str(), |
| 53 fsCoordSLType); | 55 fsCoordSLType); |
| 54 builder->fsCodeAppend(";\n"); | 56 builder->fsCodeAppend(";\n"); |
| 55 } | 57 } |
| 56 | 58 |
| 57 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { | 59 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCap
s&) { |
| 58 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); | 60 const GrSimpleTextureEffect& ste = drawEffect.castEffect<GrSimpleTexture
Effect>(); |
| 59 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { | 61 if (GrEffect::kCustom_CoordsType == ste.coordsType()) { |
| 60 return 1 << GrGLEffectMatrix::kKeyBits; | 62 return 1 << GrGLEffectMatrix::kKeyBits; |
| 61 } else { | 63 } else { |
| 62 return GrGLEffectMatrix::GenKey(ste.getMatrix(), | 64 return GrGLEffectMatrix::GenKey(ste.getMatrix(), |
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| 120 }; | 122 }; |
| 121 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC
oordsTypes))]; | 123 CoordsType coordsType = kCoordsTypes[random->nextULessThan(GR_ARRAY_COUNT(kC
oordsTypes))]; |
| 122 | 124 |
| 123 if (kCustom_CoordsType == coordsType) { | 125 if (kCustom_CoordsType == coordsType) { |
| 124 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p
arams); | 126 return GrSimpleTextureEffect::CreateWithCustomCoords(textures[texIdx], p
arams); |
| 125 } else { | 127 } else { |
| 126 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); | 128 const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random); |
| 127 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); | 129 return GrSimpleTextureEffect::Create(textures[texIdx], matrix); |
| 128 } | 130 } |
| 129 } | 131 } |
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