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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDisplacementMapEffect.h" | 8 #include "SkDisplacementMapEffect.h" |
9 #include "SkFlattenableBuffers.h" | 9 #include "SkFlattenableBuffers.h" |
10 #include "SkUnPreMultiply.h" | 10 #include "SkUnPreMultiply.h" |
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406 EffectKey key, | 406 EffectKey key, |
407 const char* outputColor, | 407 const char* outputColor, |
408 const char* inputColor, | 408 const char* inputColor, |
409 const TextureSamplerArray& samplers) { | 409 const TextureSamplerArray& samplers) { |
410 sk_ignore_unused_variable(inputColor); | 410 sk_ignore_unused_variable(inputColor); |
411 | 411 |
412 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, | 412 fScaleUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
413 kVec2f_GrSLType, "Scale"); | 413 kVec2f_GrSLType, "Scale"); |
414 const char* scaleUni = builder->getUniformCStr(fScaleUni); | 414 const char* scaleUni = builder->getUniformCStr(fScaleUni); |
415 | 415 |
416 const char* dCoordsIn; | 416 SkString dCoordsIn; |
417 GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode( | 417 GrSLType dCoordsType = fDisplacementEffectMatrix.emitCode( |
418 builder, key, &dCoordsIn, NULL, "DISPL"); | 418 builder, key, &dCoordsIn, NULL, "DISPL"); |
419 const char* cCoordsIn; | 419 SkString cCoordsIn; |
420 GrSLType cCoordsType = fColorEffectMatrix.emitCode( | 420 GrSLType cCoordsType = fColorEffectMatrix.emitCode( |
421 builder, key, &cCoordsIn, NULL, "COLOR"); | 421 builder, key, &cCoordsIn, NULL, "COLOR"); |
422 | 422 |
423 const char* dColor = "dColor"; | 423 const char* dColor = "dColor"; |
424 const char* cCoords = "cCoords"; | 424 const char* cCoords = "cCoords"; |
425 const char* outOfBounds = "outOfBounds"; | 425 const char* outOfBounds = "outOfBounds"; |
426 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use | 426 const char* nearZero = "1e-6"; // Since 6.10352e−5 is the smallest half floa
t, use |
427 // a number smaller than that to approximate
0, but | 427 // a number smaller than that to approximate
0, but |
428 // leave room for 32-bit float GPU rounding e
rrors. | 428 // leave room for 32-bit float GPU rounding e
rrors. |
429 | 429 |
430 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); | 430 builder->fsCodeAppendf("\t\tvec4 %s = ", dColor); |
431 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, | 431 builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
432 samplers[0], | 432 samplers[0], |
433 dCoordsIn, | 433 dCoordsIn.c_str(), |
434 dCoordsType); | 434 dCoordsType); |
435 builder->fsCodeAppend(";\n"); | 435 builder->fsCodeAppend(";\n"); |
436 | 436 |
437 // Unpremultiply the displacement | 437 // Unpremultiply the displacement |
438 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", | 438 builder->fsCodeAppendf("\t\t%s.rgb = (%s.a < %s) ? vec3(0.0) : clamp(%s.rgb
/ %s.a, 0.0, 1.0);", |
439 dColor, dColor, nearZero, dColor, dColor); | 439 dColor, dColor, nearZero, dColor, dColor); |
440 | 440 |
441 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", | 441 builder->fsCodeAppendf("\t\tvec2 %s = %s + %s*(%s.", |
442 cCoords, cCoordsIn, scaleUni, dColor); | 442 cCoords, cCoordsIn.c_str(), scaleUni, dColor); |
443 | 443 |
444 switch (fXChannelSelector) { | 444 switch (fXChannelSelector) { |
445 case SkDisplacementMapEffect::kR_ChannelSelectorType: | 445 case SkDisplacementMapEffect::kR_ChannelSelectorType: |
446 builder->fsCodeAppend("r"); | 446 builder->fsCodeAppend("r"); |
447 break; | 447 break; |
448 case SkDisplacementMapEffect::kG_ChannelSelectorType: | 448 case SkDisplacementMapEffect::kG_ChannelSelectorType: |
449 builder->fsCodeAppend("g"); | 449 builder->fsCodeAppend("g"); |
450 break; | 450 break; |
451 case SkDisplacementMapEffect::kB_ChannelSelectorType: | 451 case SkDisplacementMapEffect::kB_ChannelSelectorType: |
452 builder->fsCodeAppend("b"); | 452 builder->fsCodeAppend("b"); |
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532 colorTex); | 532 colorTex); |
533 | 533 |
534 colorKey <<= GrGLEffectMatrix::kKeyBits; | 534 colorKey <<= GrGLEffectMatrix::kKeyBits; |
535 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix
::kKeyBits); | 535 EffectKey xKey = displacementMap.xChannelSelector() << (2 * GrGLEffectMatrix
::kKeyBits); |
536 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix
::kKeyBits + | 536 EffectKey yKey = displacementMap.yChannelSelector() << (2 * GrGLEffectMatrix
::kKeyBits + |
537 SkDisplacementMapEff
ect::kKeyBits); | 537 SkDisplacementMapEff
ect::kKeyBits); |
538 | 538 |
539 return xKey | yKey | displKey | colorKey; | 539 return xKey | yKey | displKey | colorKey; |
540 } | 540 } |
541 #endif | 541 #endif |
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