Index: src/gpu/gl/GrGLShaderBuilder.cpp |
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp |
index 5e00d7f1bb34e8681fb26506638dc0055274e730..f73520c363f268a7666689d2a4b26404afbcaea0 100644 |
--- a/src/gpu/gl/GrGLShaderBuilder.cpp |
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp |
@@ -334,7 +334,7 @@ GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t vi |
BuilderUniform& uni = fUniforms.push_back(); |
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1); |
- GR_DEBUGCODE(UniformHandle h2 =) |
+ SkDEBUGCODE(UniformHandle h2 =) |
fUniformManager.appendUniform(type, count); |
// We expect the uniform manager to initially have no uniforms and that all uniforms are added |
// by this function. Therefore, the handles should match. |