| Index: src/gpu/gl/GrGLShaderBuilder.cpp
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| diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| index 5e00d7f1bb34e8681fb26506638dc0055274e730..f73520c363f268a7666689d2a4b26404afbcaea0 100644
|
| --- a/src/gpu/gl/GrGLShaderBuilder.cpp
|
| +++ b/src/gpu/gl/GrGLShaderBuilder.cpp
|
| @@ -334,7 +334,7 @@ GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t vi
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|
|
| BuilderUniform& uni = fUniforms.push_back();
|
| UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
|
| - GR_DEBUGCODE(UniformHandle h2 =)
|
| + SkDEBUGCODE(UniformHandle h2 =)
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| fUniformManager.appendUniform(type, count);
|
| // We expect the uniform manager to initially have no uniforms and that all uniforms are added
|
| // by this function. Therefore, the handles should match.
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|
|