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Unified Diff: src/gpu/gl/GrGLShaderBuilder.cpp

Issue 23703010: Replace uses of GR_DEBUGCODE by SkDEBUGCODE. (Closed) Base URL: https://skia.googlecode.com/svn/trunk
Patch Set: Created 7 years, 3 months ago
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Index: src/gpu/gl/GrGLShaderBuilder.cpp
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 5e00d7f1bb34e8681fb26506638dc0055274e730..f73520c363f268a7666689d2a4b26404afbcaea0 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -334,7 +334,7 @@ GrGLUniformManager::UniformHandle GrGLShaderBuilder::addUniformArray(uint32_t vi
BuilderUniform& uni = fUniforms.push_back();
UniformHandle h = GrGLUniformManager::UniformHandle::CreateFromUniformIndex(fUniforms.count() - 1);
- GR_DEBUGCODE(UniformHandle h2 =)
+ SkDEBUGCODE(UniformHandle h2 =)
fUniformManager.appendUniform(type, count);
// We expect the uniform manager to initially have no uniforms and that all uniforms are added
// by this function. Therefore, the handles should match.
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