Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(79)

Unified Diff: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp

Issue 23702015: Add OpenGL 4.4 support to SkNativeGLContext and GrGLCreateNativeInterface android versions. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: remove prints Created 7 years, 3 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « include/gpu/gl/GrGLInterface.h ('k') | src/gpu/gl/android/SkNativeGLContext_android.cpp » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
index 05c93a32a861f10559cfca08933ae2cb2a9731c6..881a46b476a4b884e5a8b1c1835cf20f537740d0 100644
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
@@ -17,176 +17,386 @@
#include <EGL/egl.h>
-const GrGLInterface* GrGLCreateNativeInterface() {
- static SkAutoTUnref<GrGLInterface> glInterface;
- if (!glInterface.get()) {
- GrGLExtensions extensions;
- GrGLGetStringiProc getStringi;
-#if GL_ES_VERSION_3_0
- getStringi = glGetStringi;
+static const GrGLInterface* create_es_interface(GrGLVersion version,
+ const GrGLExtensions& extensions) {
+ if (version < GR_GL_VER(2,0)) {
+ return NULL;
+ }
+
+ GrGLInterface* interface = SkNEW(GrGLInterface);
+ interface->fBindingsExported = kES_GrGLBinding;
+
+ interface->fActiveTexture = glActiveTexture;
+ interface->fAttachShader = glAttachShader;
+ interface->fBindAttribLocation = glBindAttribLocation;
+ interface->fBindBuffer = glBindBuffer;
+ interface->fBindTexture = glBindTexture;
+ interface->fBindVertexArray = glBindVertexArrayOES;
+ interface->fBlendColor = glBlendColor;
+ interface->fBlendFunc = glBlendFunc;
+ interface->fBufferData = glBufferData;
+ interface->fBufferSubData = glBufferSubData;
+ interface->fClear = glClear;
+ interface->fClearColor = glClearColor;
+ interface->fClearStencil = glClearStencil;
+ interface->fColorMask = glColorMask;
+ interface->fCompileShader = glCompileShader;
+ interface->fCompressedTexImage2D = glCompressedTexImage2D;
+ interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
+ interface->fCreateProgram = glCreateProgram;
+ interface->fCreateShader = glCreateShader;
+ interface->fCullFace = glCullFace;
+ interface->fDeleteBuffers = glDeleteBuffers;
+ interface->fDeleteProgram = glDeleteProgram;
+ interface->fDeleteShader = glDeleteShader;
+ interface->fDeleteTextures = glDeleteTextures;
+ interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
+ interface->fDepthMask = glDepthMask;
+ interface->fDisable = glDisable;
+ interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
+ interface->fDrawArrays = glDrawArrays;
+ interface->fDrawElements = glDrawElements;
+ interface->fEnable = glEnable;
+ interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
+ interface->fFinish = glFinish;
+ interface->fFlush = glFlush;
+ interface->fFrontFace = glFrontFace;
+ interface->fGenBuffers = glGenBuffers;
+ interface->fGenerateMipmap = glGenerateMipmap;
+ interface->fGenTextures = glGenTextures;
+ interface->fGenVertexArrays = glGenVertexArraysOES;
+ interface->fGetBufferParameteriv = glGetBufferParameteriv;
+ interface->fGetError = glGetError;
+ interface->fGetIntegerv = glGetIntegerv;
+ interface->fGetProgramInfoLog = glGetProgramInfoLog;
+ interface->fGetProgramiv = glGetProgramiv;
+ interface->fGetShaderInfoLog = glGetShaderInfoLog;
+ interface->fGetShaderiv = glGetShaderiv;
+ interface->fGetString = glGetString;
+#if GL_ES_VERSION_30
+ interface->fGetStringi = glGetStringi;
#else
- getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
+ interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
#endif
-
- if (!extensions.init(kES_GrGLBinding, glGetString, getStringi, glGetIntegerv)) {
- return NULL;
- }
- const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
- GrGLVersion version = GrGLGetVersionFromString(verStr);
- if (version < GR_GL_VER(2,0)) {
- return NULL;
- }
-
- GrGLInterface* interface = new GrGLInterface;
- glInterface.reset(interface);
- interface->fBindingsExported = kES_GrGLBinding;
- interface->fActiveTexture = glActiveTexture;
- interface->fAttachShader = glAttachShader;
- interface->fBindAttribLocation = glBindAttribLocation;
- interface->fBindBuffer = glBindBuffer;
- interface->fBindTexture = glBindTexture;
- interface->fBindVertexArray = glBindVertexArrayOES;
- interface->fBlendColor = glBlendColor;
- interface->fBlendFunc = glBlendFunc;
- interface->fBufferData = glBufferData;
- interface->fBufferSubData = glBufferSubData;
- interface->fClear = glClear;
- interface->fClearColor = glClearColor;
- interface->fClearStencil = glClearStencil;
- interface->fColorMask = glColorMask;
- interface->fCompileShader = glCompileShader;
- interface->fCompressedTexImage2D = glCompressedTexImage2D;
- interface->fCopyTexSubImage2D = glCopyTexSubImage2D;
- interface->fCreateProgram = glCreateProgram;
- interface->fCreateShader = glCreateShader;
- interface->fCullFace = glCullFace;
- interface->fDeleteBuffers = glDeleteBuffers;
- interface->fDeleteProgram = glDeleteProgram;
- interface->fDeleteShader = glDeleteShader;
- interface->fDeleteTextures = glDeleteTextures;
- interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
- interface->fDepthMask = glDepthMask;
- interface->fDisable = glDisable;
- interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
- interface->fDrawArrays = glDrawArrays;
- interface->fDrawElements = glDrawElements;
- interface->fEnable = glEnable;
- interface->fEnableVertexAttribArray = glEnableVertexAttribArray;
- interface->fFinish = glFinish;
- interface->fFlush = glFlush;
- interface->fFrontFace = glFrontFace;
- interface->fGenBuffers = glGenBuffers;
- interface->fGenerateMipmap = glGenerateMipmap;
- interface->fGenTextures = glGenTextures;
- interface->fGenVertexArrays = glGenVertexArraysOES;
- interface->fGetBufferParameteriv = glGetBufferParameteriv;
- interface->fGetError = glGetError;
- interface->fGetIntegerv = glGetIntegerv;
- interface->fGetProgramInfoLog = glGetProgramInfoLog;
- interface->fGetProgramiv = glGetProgramiv;
- interface->fGetShaderInfoLog = glGetShaderInfoLog;
- interface->fGetShaderiv = glGetShaderiv;
- interface->fGetString = glGetString;
- interface->fGetStringi = getStringi; // located above
- interface->fGetUniformLocation = glGetUniformLocation;
- interface->fLineWidth = glLineWidth;
- interface->fLinkProgram = glLinkProgram;
- interface->fPixelStorei = glPixelStorei;
- interface->fReadPixels = glReadPixels;
- interface->fScissor = glScissor;
+ interface->fGetUniformLocation = glGetUniformLocation;
+ interface->fLineWidth = glLineWidth;
+ interface->fLinkProgram = glLinkProgram;
+ interface->fPixelStorei = glPixelStorei;
+ interface->fReadPixels = glReadPixels;
+ interface->fScissor = glScissor;
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
- interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
+ interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource;
#else
- interface->fShaderSource = glShaderSource;
+ interface->fShaderSource = glShaderSource;
#endif
- interface->fStencilFunc = glStencilFunc;
- interface->fStencilFuncSeparate = glStencilFuncSeparate;
- interface->fStencilMask = glStencilMask;
- interface->fStencilMaskSeparate = glStencilMaskSeparate;
- interface->fStencilOp = glStencilOp;
- interface->fStencilOpSeparate = glStencilOpSeparate;
- interface->fTexImage2D = glTexImage2D;
- interface->fTexParameteri = glTexParameteri;
- interface->fTexParameteriv = glTexParameteriv;
- interface->fTexSubImage2D = glTexSubImage2D;
-
- if (version >= GR_GL_VER(3,0)) {
+ interface->fStencilFunc = glStencilFunc;
+ interface->fStencilFuncSeparate = glStencilFuncSeparate;
+ interface->fStencilMask = glStencilMask;
+ interface->fStencilMaskSeparate = glStencilMaskSeparate;
+ interface->fStencilOp = glStencilOp;
+ interface->fStencilOpSeparate = glStencilOpSeparate;
+ interface->fTexImage2D = glTexImage2D;
+ interface->fTexParameteri = glTexParameteri;
+ interface->fTexParameteriv = glTexParameteriv;
+ interface->fTexSubImage2D = glTexSubImage2D;
+
+ if (version >= GR_GL_VER(3,0)) {
#if GL_ES_VERSION_3_0
- interface->fTexStorage2D = glTexStorage2D;
+ interface->fTexStorage2D = glTexStorage2D;
#else
- interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
#endif
- } else {
+ } else {
#if GL_EXT_texture_storage
- interface->fTexStorage2D = glTexStorage2DEXT;
+ interface->fTexStorage2D = glTexStorage2DEXT;
#else
- interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT");
#endif
- }
+ }
#if GL_EXT_discard_framebuffer
- interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
+ interface->fDiscardFramebuffer = glDiscardFramebufferEXT;
#endif
- interface->fUniform1f = glUniform1f;
- interface->fUniform1i = glUniform1i;
- interface->fUniform1fv = glUniform1fv;
- interface->fUniform1iv = glUniform1iv;
- interface->fUniform2f = glUniform2f;
- interface->fUniform2i = glUniform2i;
- interface->fUniform2fv = glUniform2fv;
- interface->fUniform2iv = glUniform2iv;
- interface->fUniform3f = glUniform3f;
- interface->fUniform3i = glUniform3i;
- interface->fUniform3fv = glUniform3fv;
- interface->fUniform3iv = glUniform3iv;
- interface->fUniform4f = glUniform4f;
- interface->fUniform4i = glUniform4i;
- interface->fUniform4fv = glUniform4fv;
- interface->fUniform4iv = glUniform4iv;
- interface->fUniformMatrix2fv = glUniformMatrix2fv;
- interface->fUniformMatrix3fv = glUniformMatrix3fv;
- interface->fUniformMatrix4fv = glUniformMatrix4fv;
- interface->fUseProgram = glUseProgram;
- interface->fVertexAttrib4fv = glVertexAttrib4fv;
- interface->fVertexAttribPointer = glVertexAttribPointer;
- interface->fViewport = glViewport;
- interface->fBindFramebuffer = glBindFramebuffer;
- interface->fBindRenderbuffer = glBindRenderbuffer;
- interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
- interface->fDeleteFramebuffers = glDeleteFramebuffers;
- interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
- interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
- interface->fFramebufferTexture2D = glFramebufferTexture2D;
- if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
+ interface->fUniform1f = glUniform1f;
+ interface->fUniform1i = glUniform1i;
+ interface->fUniform1fv = glUniform1fv;
+ interface->fUniform1iv = glUniform1iv;
+ interface->fUniform2f = glUniform2f;
+ interface->fUniform2i = glUniform2i;
+ interface->fUniform2fv = glUniform2fv;
+ interface->fUniform2iv = glUniform2iv;
+ interface->fUniform3f = glUniform3f;
+ interface->fUniform3i = glUniform3i;
+ interface->fUniform3fv = glUniform3fv;
+ interface->fUniform3iv = glUniform3iv;
+ interface->fUniform4f = glUniform4f;
+ interface->fUniform4i = glUniform4i;
+ interface->fUniform4fv = glUniform4fv;
+ interface->fUniform4iv = glUniform4iv;
+ interface->fUniformMatrix2fv = glUniformMatrix2fv;
+ interface->fUniformMatrix3fv = glUniformMatrix3fv;
+ interface->fUniformMatrix4fv = glUniformMatrix4fv;
+ interface->fUseProgram = glUseProgram;
+ interface->fVertexAttrib4fv = glVertexAttrib4fv;
+ interface->fVertexAttribPointer = glVertexAttribPointer;
+ interface->fViewport = glViewport;
+ interface->fBindFramebuffer = glBindFramebuffer;
+ interface->fBindRenderbuffer = glBindRenderbuffer;
+ interface->fCheckFramebufferStatus = glCheckFramebufferStatus;
+ interface->fDeleteFramebuffers = glDeleteFramebuffers;
+ interface->fDeleteRenderbuffers = glDeleteRenderbuffers;
+ interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
+ interface->fFramebufferTexture2D = glFramebufferTexture2D;
+ if (extensions.has("GL_EXT_multisampled_render_to_texture")) {
#if GL_EXT_multisampled_render_to_texture
- interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
+ interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT;
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
#else
- interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
- interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
+ interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT");
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT");
#endif
- } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
+ } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) {
#if GL_IMG_multisampled_render_to_texture
- interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
+ interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG;
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG;
#else
- interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
- interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
+ interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG");
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG");
#endif
- }
- interface->fGenFramebuffers = glGenFramebuffers;
- interface->fGenRenderbuffers = glGenRenderbuffers;
- interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
- interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
- interface->fRenderbufferStorage = glRenderbufferStorage;
+ }
+ interface->fGenFramebuffers = glGenFramebuffers;
+ interface->fGenRenderbuffers = glGenRenderbuffers;
+ interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
+ interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
+ interface->fRenderbufferStorage = glRenderbufferStorage;
#if GL_OES_mapbuffer
- interface->fMapBuffer = glMapBufferOES;
- interface->fUnmapBuffer = glUnmapBufferOES;
+ interface->fMapBuffer = glMapBufferOES;
+ interface->fUnmapBuffer = glUnmapBufferOES;
#else
- interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
- interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
+ interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES");
+ interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES");
#endif
+
+ return interface;
+}
+
+static const GrGLInterface* create_desktop_interface(GrGLVersion version,
+ const GrGLExtensions& extensions) {
+ // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require
+ // getting suffixed versions of pointers for supported extensions.
+ if (version < GR_GL_VER(4,4)) {
+ return NULL;
+ }
+
+ GrGLInterface* interface = SkNEW(GrGLInterface);
+ interface->fBindingsExported = kDesktop_GrGLBinding;
+
+ interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture");
+ interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader");
+ interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery");
+ interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation");
+ interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer");
+ interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation");
+ interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed");
+ interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer");
+ interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer");
+ interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture");
+ interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray");
+ interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor");
+ interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc");
+ interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer");
+ interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData");
+ interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData");
+ interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus");
+ interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear");
+ interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor");
+ interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil");
+ interface->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAddress("glClientActiveTexture");
+ interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask");
+ interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader");
+ interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D");
+ interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D");
+ interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram");
+ interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader");
+ interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace");
+ interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers");
+ interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers");
+ interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram");
+ interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries");
+ interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers");
+ interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader");
+ interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures");
+ interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays");
+ interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask");
+ interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable");
+ interface->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddress("glDisableClientState");
+ interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray");
+ interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays");
+ interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer");
+ interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers");
+ interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements");
+ interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable");
+ interface->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddress("glEnableClientState");
+ interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray");
+ interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery");
+ interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish");
+ interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush");
+ interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer");
+ interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D");
+ interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace");
+ interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers");
+ interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers");
+ interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap");
+ interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries");
+ interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers");
+ interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures");
+ interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays");
+ interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv");
+ interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError");
+ interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv");
+ interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv");
+ interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v");
+ interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv");
+ interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v");
+ interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv");
+ interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv");
+ interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog");
+ interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv");
+ interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv");
+ interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog");
+ interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv");
+ interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString");
+ interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
+ interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv");
+ interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation");
+ interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth");
+ interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram");
+ interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity");
+ interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf");
+ interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer");
+ interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode");
+ interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei");
+ interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter");
+ interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer");
+ interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels");
+ interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage");
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample");
+ interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage");
+ interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor");
+ interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource");
+ interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc");
+ interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate");
+ interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask");
+ interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate");
+ interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp");
+ interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate");
+ interface->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf");
+ interface->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv");
+ interface->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni");
+ interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D");
+ interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri");
+ interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv");
+ interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D");
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D");
+ interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f");
+ interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i");
+ interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv");
+ interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv");
+ interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f");
+ interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i");
+ interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv");
+ interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv");
+ interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f");
+ interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i");
+ interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv");
+ interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv");
+ interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f");
+ interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i");
+ interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv");
+ interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv");
+ interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv");
+ interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv");
+ interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv");
+ interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer");
+ interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram");
+ interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv");
+ interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer");
+ interface->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVertexPointer");
+ interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport");
+
+ if (extensions.has("GL_NV_path_rendering")) {
+ interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV");
+ interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV");
+ interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV");
+ interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV");
+ interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV");
+ interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV");
+ interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV");
+ interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV");
+ interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV");
+ interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV");
+ interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV");
+ interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV");
+ interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV");
+ interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV");
+ interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV");
+ interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV");
+ interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV");
+ interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV");
+ interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV");
+ interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV");
+ interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV");
+ interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV");
+ interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV");
+ interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV");
+ interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV");
+ interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV");
+ interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV");
+ interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV");
+ interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV");
+ interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV");
+ interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV");
+ interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV");
+ interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV");
+ interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV");
+ interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV");
+ interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV");
+ interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV");
+ interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV");
+ interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV");
+ interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV");
+ interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV");
+ interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV");
+ interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV");
+ interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV");
+ interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV");
+ interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV");
+ interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV");
+ interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV");
+ interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV");
+ }
+
+ return interface;
+}
+
+const GrGLInterface* GrGLCreateNativeInterface() {
+
+ GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi");
+
+ const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION));
+ GrGLVersion version = GrGLGetVersionFromString(verStr);
+ GrGLBinding binding = GrGLGetBindingInUseFromString(verStr);
+
+ GrGLExtensions extensions;
+ if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) {
+ return NULL;
+ }
+
+ if (kES_GrGLBinding == binding) {
+ return create_es_interface(version, extensions);
+ } else if (kDesktop_GrGLBinding == binding) {
+ return create_desktop_interface(version, extensions);
+ } else {
+ return NULL;
}
- glInterface.get()->ref();
- return glInterface.get();
}
« no previous file with comments | « include/gpu/gl/GrGLInterface.h ('k') | src/gpu/gl/android/SkNativeGLContext_android.cpp » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698