Index: src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
index 05c93a32a861f10559cfca08933ae2cb2a9731c6..881a46b476a4b884e5a8b1c1835cf20f537740d0 100644 |
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp |
@@ -17,176 +17,386 @@ |
#include <EGL/egl.h> |
-const GrGLInterface* GrGLCreateNativeInterface() { |
- static SkAutoTUnref<GrGLInterface> glInterface; |
- if (!glInterface.get()) { |
- GrGLExtensions extensions; |
- GrGLGetStringiProc getStringi; |
-#if GL_ES_VERSION_3_0 |
- getStringi = glGetStringi; |
+static const GrGLInterface* create_es_interface(GrGLVersion version, |
+ const GrGLExtensions& extensions) { |
+ if (version < GR_GL_VER(2,0)) { |
+ return NULL; |
+ } |
+ |
+ GrGLInterface* interface = SkNEW(GrGLInterface); |
+ interface->fBindingsExported = kES_GrGLBinding; |
+ |
+ interface->fActiveTexture = glActiveTexture; |
+ interface->fAttachShader = glAttachShader; |
+ interface->fBindAttribLocation = glBindAttribLocation; |
+ interface->fBindBuffer = glBindBuffer; |
+ interface->fBindTexture = glBindTexture; |
+ interface->fBindVertexArray = glBindVertexArrayOES; |
+ interface->fBlendColor = glBlendColor; |
+ interface->fBlendFunc = glBlendFunc; |
+ interface->fBufferData = glBufferData; |
+ interface->fBufferSubData = glBufferSubData; |
+ interface->fClear = glClear; |
+ interface->fClearColor = glClearColor; |
+ interface->fClearStencil = glClearStencil; |
+ interface->fColorMask = glColorMask; |
+ interface->fCompileShader = glCompileShader; |
+ interface->fCompressedTexImage2D = glCompressedTexImage2D; |
+ interface->fCopyTexSubImage2D = glCopyTexSubImage2D; |
+ interface->fCreateProgram = glCreateProgram; |
+ interface->fCreateShader = glCreateShader; |
+ interface->fCullFace = glCullFace; |
+ interface->fDeleteBuffers = glDeleteBuffers; |
+ interface->fDeleteProgram = glDeleteProgram; |
+ interface->fDeleteShader = glDeleteShader; |
+ interface->fDeleteTextures = glDeleteTextures; |
+ interface->fDeleteVertexArrays = glDeleteVertexArraysOES; |
+ interface->fDepthMask = glDepthMask; |
+ interface->fDisable = glDisable; |
+ interface->fDisableVertexAttribArray = glDisableVertexAttribArray; |
+ interface->fDrawArrays = glDrawArrays; |
+ interface->fDrawElements = glDrawElements; |
+ interface->fEnable = glEnable; |
+ interface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
+ interface->fFinish = glFinish; |
+ interface->fFlush = glFlush; |
+ interface->fFrontFace = glFrontFace; |
+ interface->fGenBuffers = glGenBuffers; |
+ interface->fGenerateMipmap = glGenerateMipmap; |
+ interface->fGenTextures = glGenTextures; |
+ interface->fGenVertexArrays = glGenVertexArraysOES; |
+ interface->fGetBufferParameteriv = glGetBufferParameteriv; |
+ interface->fGetError = glGetError; |
+ interface->fGetIntegerv = glGetIntegerv; |
+ interface->fGetProgramInfoLog = glGetProgramInfoLog; |
+ interface->fGetProgramiv = glGetProgramiv; |
+ interface->fGetShaderInfoLog = glGetShaderInfoLog; |
+ interface->fGetShaderiv = glGetShaderiv; |
+ interface->fGetString = glGetString; |
+#if GL_ES_VERSION_30 |
+ interface->fGetStringi = glGetStringi; |
#else |
- getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
+ interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
#endif |
- |
- if (!extensions.init(kES_GrGLBinding, glGetString, getStringi, glGetIntegerv)) { |
- return NULL; |
- } |
- const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
- GrGLVersion version = GrGLGetVersionFromString(verStr); |
- if (version < GR_GL_VER(2,0)) { |
- return NULL; |
- } |
- |
- GrGLInterface* interface = new GrGLInterface; |
- glInterface.reset(interface); |
- interface->fBindingsExported = kES_GrGLBinding; |
- interface->fActiveTexture = glActiveTexture; |
- interface->fAttachShader = glAttachShader; |
- interface->fBindAttribLocation = glBindAttribLocation; |
- interface->fBindBuffer = glBindBuffer; |
- interface->fBindTexture = glBindTexture; |
- interface->fBindVertexArray = glBindVertexArrayOES; |
- interface->fBlendColor = glBlendColor; |
- interface->fBlendFunc = glBlendFunc; |
- interface->fBufferData = glBufferData; |
- interface->fBufferSubData = glBufferSubData; |
- interface->fClear = glClear; |
- interface->fClearColor = glClearColor; |
- interface->fClearStencil = glClearStencil; |
- interface->fColorMask = glColorMask; |
- interface->fCompileShader = glCompileShader; |
- interface->fCompressedTexImage2D = glCompressedTexImage2D; |
- interface->fCopyTexSubImage2D = glCopyTexSubImage2D; |
- interface->fCreateProgram = glCreateProgram; |
- interface->fCreateShader = glCreateShader; |
- interface->fCullFace = glCullFace; |
- interface->fDeleteBuffers = glDeleteBuffers; |
- interface->fDeleteProgram = glDeleteProgram; |
- interface->fDeleteShader = glDeleteShader; |
- interface->fDeleteTextures = glDeleteTextures; |
- interface->fDeleteVertexArrays = glDeleteVertexArraysOES; |
- interface->fDepthMask = glDepthMask; |
- interface->fDisable = glDisable; |
- interface->fDisableVertexAttribArray = glDisableVertexAttribArray; |
- interface->fDrawArrays = glDrawArrays; |
- interface->fDrawElements = glDrawElements; |
- interface->fEnable = glEnable; |
- interface->fEnableVertexAttribArray = glEnableVertexAttribArray; |
- interface->fFinish = glFinish; |
- interface->fFlush = glFlush; |
- interface->fFrontFace = glFrontFace; |
- interface->fGenBuffers = glGenBuffers; |
- interface->fGenerateMipmap = glGenerateMipmap; |
- interface->fGenTextures = glGenTextures; |
- interface->fGenVertexArrays = glGenVertexArraysOES; |
- interface->fGetBufferParameteriv = glGetBufferParameteriv; |
- interface->fGetError = glGetError; |
- interface->fGetIntegerv = glGetIntegerv; |
- interface->fGetProgramInfoLog = glGetProgramInfoLog; |
- interface->fGetProgramiv = glGetProgramiv; |
- interface->fGetShaderInfoLog = glGetShaderInfoLog; |
- interface->fGetShaderiv = glGetShaderiv; |
- interface->fGetString = glGetString; |
- interface->fGetStringi = getStringi; // located above |
- interface->fGetUniformLocation = glGetUniformLocation; |
- interface->fLineWidth = glLineWidth; |
- interface->fLinkProgram = glLinkProgram; |
- interface->fPixelStorei = glPixelStorei; |
- interface->fReadPixels = glReadPixels; |
- interface->fScissor = glScissor; |
+ interface->fGetUniformLocation = glGetUniformLocation; |
+ interface->fLineWidth = glLineWidth; |
+ interface->fLinkProgram = glLinkProgram; |
+ interface->fPixelStorei = glPixelStorei; |
+ interface->fReadPixels = glReadPixels; |
+ interface->fScissor = glScissor; |
#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE |
- interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
+ interface->fShaderSource = (GrGLShaderSourceProc) glShaderSource; |
#else |
- interface->fShaderSource = glShaderSource; |
+ interface->fShaderSource = glShaderSource; |
#endif |
- interface->fStencilFunc = glStencilFunc; |
- interface->fStencilFuncSeparate = glStencilFuncSeparate; |
- interface->fStencilMask = glStencilMask; |
- interface->fStencilMaskSeparate = glStencilMaskSeparate; |
- interface->fStencilOp = glStencilOp; |
- interface->fStencilOpSeparate = glStencilOpSeparate; |
- interface->fTexImage2D = glTexImage2D; |
- interface->fTexParameteri = glTexParameteri; |
- interface->fTexParameteriv = glTexParameteriv; |
- interface->fTexSubImage2D = glTexSubImage2D; |
- |
- if (version >= GR_GL_VER(3,0)) { |
+ interface->fStencilFunc = glStencilFunc; |
+ interface->fStencilFuncSeparate = glStencilFuncSeparate; |
+ interface->fStencilMask = glStencilMask; |
+ interface->fStencilMaskSeparate = glStencilMaskSeparate; |
+ interface->fStencilOp = glStencilOp; |
+ interface->fStencilOpSeparate = glStencilOpSeparate; |
+ interface->fTexImage2D = glTexImage2D; |
+ interface->fTexParameteri = glTexParameteri; |
+ interface->fTexParameteriv = glTexParameteriv; |
+ interface->fTexSubImage2D = glTexSubImage2D; |
+ |
+ if (version >= GR_GL_VER(3,0)) { |
#if GL_ES_VERSION_3_0 |
- interface->fTexStorage2D = glTexStorage2D; |
+ interface->fTexStorage2D = glTexStorage2D; |
#else |
- interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
#endif |
- } else { |
+ } else { |
#if GL_EXT_texture_storage |
- interface->fTexStorage2D = glTexStorage2DEXT; |
+ interface->fTexStorage2D = glTexStorage2DEXT; |
#else |
- interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2DEXT"); |
#endif |
- } |
+ } |
#if GL_EXT_discard_framebuffer |
- interface->fDiscardFramebuffer = glDiscardFramebufferEXT; |
+ interface->fDiscardFramebuffer = glDiscardFramebufferEXT; |
#endif |
- interface->fUniform1f = glUniform1f; |
- interface->fUniform1i = glUniform1i; |
- interface->fUniform1fv = glUniform1fv; |
- interface->fUniform1iv = glUniform1iv; |
- interface->fUniform2f = glUniform2f; |
- interface->fUniform2i = glUniform2i; |
- interface->fUniform2fv = glUniform2fv; |
- interface->fUniform2iv = glUniform2iv; |
- interface->fUniform3f = glUniform3f; |
- interface->fUniform3i = glUniform3i; |
- interface->fUniform3fv = glUniform3fv; |
- interface->fUniform3iv = glUniform3iv; |
- interface->fUniform4f = glUniform4f; |
- interface->fUniform4i = glUniform4i; |
- interface->fUniform4fv = glUniform4fv; |
- interface->fUniform4iv = glUniform4iv; |
- interface->fUniformMatrix2fv = glUniformMatrix2fv; |
- interface->fUniformMatrix3fv = glUniformMatrix3fv; |
- interface->fUniformMatrix4fv = glUniformMatrix4fv; |
- interface->fUseProgram = glUseProgram; |
- interface->fVertexAttrib4fv = glVertexAttrib4fv; |
- interface->fVertexAttribPointer = glVertexAttribPointer; |
- interface->fViewport = glViewport; |
- interface->fBindFramebuffer = glBindFramebuffer; |
- interface->fBindRenderbuffer = glBindRenderbuffer; |
- interface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
- interface->fDeleteFramebuffers = glDeleteFramebuffers; |
- interface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
- interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
- interface->fFramebufferTexture2D = glFramebufferTexture2D; |
- if (extensions.has("GL_EXT_multisampled_render_to_texture")) { |
+ interface->fUniform1f = glUniform1f; |
+ interface->fUniform1i = glUniform1i; |
+ interface->fUniform1fv = glUniform1fv; |
+ interface->fUniform1iv = glUniform1iv; |
+ interface->fUniform2f = glUniform2f; |
+ interface->fUniform2i = glUniform2i; |
+ interface->fUniform2fv = glUniform2fv; |
+ interface->fUniform2iv = glUniform2iv; |
+ interface->fUniform3f = glUniform3f; |
+ interface->fUniform3i = glUniform3i; |
+ interface->fUniform3fv = glUniform3fv; |
+ interface->fUniform3iv = glUniform3iv; |
+ interface->fUniform4f = glUniform4f; |
+ interface->fUniform4i = glUniform4i; |
+ interface->fUniform4fv = glUniform4fv; |
+ interface->fUniform4iv = glUniform4iv; |
+ interface->fUniformMatrix2fv = glUniformMatrix2fv; |
+ interface->fUniformMatrix3fv = glUniformMatrix3fv; |
+ interface->fUniformMatrix4fv = glUniformMatrix4fv; |
+ interface->fUseProgram = glUseProgram; |
+ interface->fVertexAttrib4fv = glVertexAttrib4fv; |
+ interface->fVertexAttribPointer = glVertexAttribPointer; |
+ interface->fViewport = glViewport; |
+ interface->fBindFramebuffer = glBindFramebuffer; |
+ interface->fBindRenderbuffer = glBindRenderbuffer; |
+ interface->fCheckFramebufferStatus = glCheckFramebufferStatus; |
+ interface->fDeleteFramebuffers = glDeleteFramebuffers; |
+ interface->fDeleteRenderbuffers = glDeleteRenderbuffers; |
+ interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer; |
+ interface->fFramebufferTexture2D = glFramebufferTexture2D; |
+ if (extensions.has("GL_EXT_multisampled_render_to_texture")) { |
#if GL_EXT_multisampled_render_to_texture |
- interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT; |
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT; |
+ interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleEXT; |
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT; |
#else |
- interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
- interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
+ interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleEXT"); |
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleEXT"); |
#endif |
- } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { |
+ } else if (extensions.has("GL_IMG_multisampled_render_to_texture")) { |
#if GL_IMG_multisampled_render_to_texture |
- interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG; |
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG; |
+ interface->fFramebufferTexture2DMultisample = glFramebufferTexture2DMultisampleIMG; |
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleIMG; |
#else |
- interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
- interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
+ interface->fFramebufferTexture2DMultisample = (GrGLFramebufferTexture2DMultisampleProc) eglGetProcAddress("glFramebufferTexture2DMultisampleIMG"); |
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisampleIMG"); |
#endif |
- } |
- interface->fGenFramebuffers = glGenFramebuffers; |
- interface->fGenRenderbuffers = glGenRenderbuffers; |
- interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
- interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
- interface->fRenderbufferStorage = glRenderbufferStorage; |
+ } |
+ interface->fGenFramebuffers = glGenFramebuffers; |
+ interface->fGenRenderbuffers = glGenRenderbuffers; |
+ interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv; |
+ interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv; |
+ interface->fRenderbufferStorage = glRenderbufferStorage; |
#if GL_OES_mapbuffer |
- interface->fMapBuffer = glMapBufferOES; |
- interface->fUnmapBuffer = glUnmapBufferOES; |
+ interface->fMapBuffer = glMapBufferOES; |
+ interface->fUnmapBuffer = glUnmapBufferOES; |
#else |
- interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
- interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |
+ interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBufferOES"); |
+ interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBufferOES"); |
#endif |
+ |
+ return interface; |
+} |
+ |
+static const GrGLInterface* create_desktop_interface(GrGLVersion version, |
+ const GrGLExtensions& extensions) { |
+ // Currently this assumes a 4.4 context or later. Supporting lower GL versions would require |
+ // getting suffixed versions of pointers for supported extensions. |
+ if (version < GR_GL_VER(4,4)) { |
+ return NULL; |
+ } |
+ |
+ GrGLInterface* interface = SkNEW(GrGLInterface); |
+ interface->fBindingsExported = kDesktop_GrGLBinding; |
+ |
+ interface->fActiveTexture = (GrGLActiveTextureProc) eglGetProcAddress("glActiveTexture"); |
+ interface->fAttachShader = (GrGLAttachShaderProc) eglGetProcAddress("glAttachShader"); |
+ interface->fBeginQuery = (GrGLBeginQueryProc) eglGetProcAddress("glBeginQuery"); |
+ interface->fBindAttribLocation = (GrGLBindAttribLocationProc) eglGetProcAddress("glBindAttribLocation"); |
+ interface->fBindBuffer = (GrGLBindBufferProc) eglGetProcAddress("glBindBuffer"); |
+ interface->fBindFragDataLocation = (GrGLBindFragDataLocationProc) eglGetProcAddress("glBindFragDataLocation"); |
+ interface->fBindFragDataLocationIndexed = (GrGLBindFragDataLocationIndexedProc) eglGetProcAddress("glBindFragDataLocationIndexed"); |
+ interface->fBindFramebuffer = (GrGLBindFramebufferProc) eglGetProcAddress("glBindFramebuffer"); |
+ interface->fBindRenderbuffer = (GrGLBindRenderbufferProc) eglGetProcAddress("glBindRenderbuffer"); |
+ interface->fBindTexture = (GrGLBindTextureProc) eglGetProcAddress("glBindTexture"); |
+ interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArray"); |
+ interface->fBlendColor = (GrGLBlendColorProc) eglGetProcAddress("glBlendColor"); |
+ interface->fBlendFunc = (GrGLBlendFuncProc) eglGetProcAddress("glBlendFunc"); |
+ interface->fBlitFramebuffer = (GrGLBlitFramebufferProc) eglGetProcAddress("glBlitFramebuffer"); |
+ interface->fBufferData = (GrGLBufferDataProc) eglGetProcAddress("glBufferData"); |
+ interface->fBufferSubData = (GrGLBufferSubDataProc) eglGetProcAddress("glBufferSubData"); |
+ interface->fCheckFramebufferStatus = (GrGLCheckFramebufferStatusProc) eglGetProcAddress("glCheckFramebufferStatus"); |
+ interface->fClear = (GrGLClearProc) eglGetProcAddress("glClear"); |
+ interface->fClearColor = (GrGLClearColorProc) eglGetProcAddress("glClearColor"); |
+ interface->fClearStencil = (GrGLClearStencilProc) eglGetProcAddress("glClearStencil"); |
+ interface->fClientActiveTexture = (GrGLClientActiveTextureProc) eglGetProcAddress("glClientActiveTexture"); |
+ interface->fColorMask = (GrGLColorMaskProc) eglGetProcAddress("glColorMask"); |
+ interface->fCompileShader = (GrGLCompileShaderProc) eglGetProcAddress("glCompileShader"); |
+ interface->fCompressedTexImage2D = (GrGLCompressedTexImage2DProc) eglGetProcAddress("glCompressedTexImage2D"); |
+ interface->fCopyTexSubImage2D = (GrGLCopyTexSubImage2DProc) eglGetProcAddress("glCopyTexSubImage2D"); |
+ interface->fCreateProgram = (GrGLCreateProgramProc) eglGetProcAddress("glCreateProgram"); |
+ interface->fCreateShader = (GrGLCreateShaderProc) eglGetProcAddress("glCreateShader"); |
+ interface->fCullFace = (GrGLCullFaceProc) eglGetProcAddress("glCullFace"); |
+ interface->fDeleteBuffers = (GrGLDeleteBuffersProc) eglGetProcAddress("glDeleteBuffers"); |
+ interface->fDeleteFramebuffers = (GrGLDeleteFramebuffersProc) eglGetProcAddress("glDeleteFramebuffers"); |
+ interface->fDeleteProgram = (GrGLDeleteProgramProc) eglGetProcAddress("glDeleteProgram"); |
+ interface->fDeleteQueries = (GrGLDeleteQueriesProc) eglGetProcAddress("glDeleteQueries"); |
+ interface->fDeleteRenderbuffers = (GrGLDeleteRenderbuffersProc) eglGetProcAddress("glDeleteRenderbuffers"); |
+ interface->fDeleteShader = (GrGLDeleteShaderProc) eglGetProcAddress("glDeleteShader"); |
+ interface->fDeleteTextures = (GrGLDeleteTexturesProc) eglGetProcAddress("glDeleteTextures"); |
+ interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArrays"); |
+ interface->fDepthMask = (GrGLDepthMaskProc) eglGetProcAddress("glDepthMask"); |
+ interface->fDisable = (GrGLDisableProc) eglGetProcAddress("glDisable"); |
+ interface->fDisableClientState = (GrGLDisableClientStateProc) eglGetProcAddress("glDisableClientState"); |
+ interface->fDisableVertexAttribArray = (GrGLDisableVertexAttribArrayProc) eglGetProcAddress("glDisableVertexAttribArray"); |
+ interface->fDrawArrays = (GrGLDrawArraysProc) eglGetProcAddress("glDrawArrays"); |
+ interface->fDrawBuffer = (GrGLDrawBufferProc) eglGetProcAddress("glDrawBuffer"); |
+ interface->fDrawBuffers = (GrGLDrawBuffersProc) eglGetProcAddress("glDrawBuffers"); |
+ interface->fDrawElements = (GrGLDrawElementsProc) eglGetProcAddress("glDrawElements"); |
+ interface->fEnable = (GrGLEnableProc) eglGetProcAddress("glEnable"); |
+ interface->fEnableClientState = (GrGLEnableClientStateProc) eglGetProcAddress("glEnableClientState"); |
+ interface->fEnableVertexAttribArray = (GrGLEnableVertexAttribArrayProc) eglGetProcAddress("glEnableVertexAttribArray"); |
+ interface->fEndQuery = (GrGLEndQueryProc) eglGetProcAddress("glEndQuery"); |
+ interface->fFinish = (GrGLFinishProc) eglGetProcAddress("glFinish"); |
+ interface->fFlush = (GrGLFlushProc) eglGetProcAddress("glFlush"); |
+ interface->fFramebufferRenderbuffer = (GrGLFramebufferRenderbufferProc) eglGetProcAddress("glFramebufferRenderbuffer"); |
+ interface->fFramebufferTexture2D = (GrGLFramebufferTexture2DProc) eglGetProcAddress("glFramebufferTexture2D"); |
+ interface->fFrontFace = (GrGLFrontFaceProc) eglGetProcAddress("glFrontFace"); |
+ interface->fGenBuffers = (GrGLGenBuffersProc) eglGetProcAddress("glGenBuffers"); |
+ interface->fGenFramebuffers = (GrGLGenFramebuffersProc) eglGetProcAddress("glGenFramebuffers"); |
+ interface->fGenerateMipmap = (GrGLGenerateMipmapProc) eglGetProcAddress("glGenerateMipmap"); |
+ interface->fGenQueries = (GrGLGenQueriesProc) eglGetProcAddress("glGenQueries"); |
+ interface->fGenRenderbuffers = (GrGLGenRenderbuffersProc) eglGetProcAddress("glGenRenderbuffers"); |
+ interface->fGenTextures = (GrGLGenTexturesProc) eglGetProcAddress("glGenTextures"); |
+ interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArrays"); |
+ interface->fGetBufferParameteriv = (GrGLGetBufferParameterivProc) eglGetProcAddress("glGetBufferParameteriv"); |
+ interface->fGetError = (GrGLGetErrorProc) eglGetProcAddress("glGetError"); |
+ interface->fGetFramebufferAttachmentParameteriv = (GrGLGetFramebufferAttachmentParameterivProc) eglGetProcAddress("glGetFramebufferAttachmentParameteriv"); |
+ interface->fGetIntegerv = (GrGLGetIntegervProc) eglGetProcAddress("glGetIntegerv"); |
+ interface->fGetQueryObjecti64v = (GrGLGetQueryObjecti64vProc) eglGetProcAddress("glGetQueryObjecti64v"); |
+ interface->fGetQueryObjectiv = (GrGLGetQueryObjectivProc) eglGetProcAddress("glGetQueryObjectiv"); |
+ interface->fGetQueryObjectui64v = (GrGLGetQueryObjectui64vProc) eglGetProcAddress("glGetQueryObjectui64v"); |
+ interface->fGetQueryObjectuiv = (GrGLGetQueryObjectuivProc) eglGetProcAddress("glGetQueryObjectuiv"); |
+ interface->fGetQueryiv = (GrGLGetQueryivProc) eglGetProcAddress("glGetQueryiv"); |
+ interface->fGetProgramInfoLog = (GrGLGetProgramInfoLogProc) eglGetProcAddress("glGetProgramInfoLog"); |
+ interface->fGetProgramiv = (GrGLGetProgramivProc) eglGetProcAddress("glGetProgramiv"); |
+ interface->fGetRenderbufferParameteriv = (GrGLGetRenderbufferParameterivProc) eglGetProcAddress("glGetRenderbufferParameteriv"); |
+ interface->fGetShaderInfoLog = (GrGLGetShaderInfoLogProc) eglGetProcAddress("glGetShaderInfoLog"); |
+ interface->fGetShaderiv = (GrGLGetShaderivProc) eglGetProcAddress("glGetShaderiv"); |
+ interface->fGetString = (GrGLGetStringProc) eglGetProcAddress("glGetString"); |
+ interface->fGetStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
+ interface->fGetTexLevelParameteriv = (GrGLGetTexLevelParameterivProc) eglGetProcAddress("glGetTexLevelParameteriv"); |
+ interface->fGetUniformLocation = (GrGLGetUniformLocationProc) eglGetProcAddress("glGetUniformLocation"); |
+ interface->fLineWidth = (GrGLLineWidthProc) eglGetProcAddress("glLineWidth"); |
+ interface->fLinkProgram = (GrGLLinkProgramProc) eglGetProcAddress("glLinkProgram"); |
+ interface->fLoadIdentity = (GrGLLoadIdentityProc) eglGetProcAddress("glLoadIdentity"); |
+ interface->fLoadMatrixf = (GrGLLoadMatrixfProc) eglGetProcAddress("glLoadMatrixf"); |
+ interface->fMapBuffer = (GrGLMapBufferProc) eglGetProcAddress("glMapBuffer"); |
+ interface->fMatrixMode = (GrGLMatrixModeProc) eglGetProcAddress("glMatrixMode"); |
+ interface->fPixelStorei = (GrGLPixelStoreiProc) eglGetProcAddress("glPixelStorei"); |
+ interface->fQueryCounter = (GrGLQueryCounterProc) eglGetProcAddress("glQueryCounter"); |
+ interface->fReadBuffer = (GrGLReadBufferProc) eglGetProcAddress("glReadBuffer"); |
+ interface->fReadPixels = (GrGLReadPixelsProc) eglGetProcAddress("glReadPixels"); |
+ interface->fRenderbufferStorage = (GrGLRenderbufferStorageProc) eglGetProcAddress("glRenderbufferStorage"); |
+ interface->fRenderbufferStorageMultisample = (GrGLRenderbufferStorageMultisampleProc) eglGetProcAddress("glRenderbufferStorageMultisample"); |
+ interface->fRenderbufferStorageMultisampleCoverage = (GrGLRenderbufferStorageMultisampleCoverageProc) eglGetProcAddress("glRenderbufferStorageMultisampleCoverage"); |
+ interface->fScissor = (GrGLScissorProc) eglGetProcAddress("glScissor"); |
+ interface->fShaderSource = (GrGLShaderSourceProc) eglGetProcAddress("glShaderSource"); |
+ interface->fStencilFunc = (GrGLStencilFuncProc) eglGetProcAddress("glStencilFunc"); |
+ interface->fStencilFuncSeparate = (GrGLStencilFuncSeparateProc) eglGetProcAddress("glStencilFuncSeparate"); |
+ interface->fStencilMask = (GrGLStencilMaskProc) eglGetProcAddress("glStencilMask"); |
+ interface->fStencilMaskSeparate = (GrGLStencilMaskSeparateProc) eglGetProcAddress("glStencilMaskSeparate"); |
+ interface->fStencilOp = (GrGLStencilOpProc) eglGetProcAddress("glStencilOp"); |
+ interface->fStencilOpSeparate = (GrGLStencilOpSeparateProc) eglGetProcAddress("glStencilOpSeparate"); |
+ interface->fTexGenf = (GrGLTexGenfProc) eglGetProcAddress("glTexGenf"); |
+ interface->fTexGenfv = (GrGLTexGenfvProc) eglGetProcAddress("glTexGenfv"); |
+ interface->fTexGeni = (GrGLTexGeniProc) eglGetProcAddress("glTexGeni"); |
+ interface->fTexImage2D = (GrGLTexImage2DProc) eglGetProcAddress("glTexImage2D"); |
+ interface->fTexParameteri = (GrGLTexParameteriProc) eglGetProcAddress("glTexParameteri"); |
+ interface->fTexParameteriv = (GrGLTexParameterivProc) eglGetProcAddress("glTexParameteriv"); |
+ interface->fTexSubImage2D = (GrGLTexSubImage2DProc) eglGetProcAddress("glTexSubImage2D"); |
+ interface->fTexStorage2D = (GrGLTexStorage2DProc) eglGetProcAddress("glTexStorage2D"); |
+ interface->fUniform1f = (GrGLUniform1fProc) eglGetProcAddress("glUniform1f"); |
+ interface->fUniform1i = (GrGLUniform1iProc) eglGetProcAddress("glUniform1i"); |
+ interface->fUniform1fv = (GrGLUniform1fvProc) eglGetProcAddress("glUniform1fv"); |
+ interface->fUniform1iv = (GrGLUniform1ivProc) eglGetProcAddress("glUniform1iv"); |
+ interface->fUniform2f = (GrGLUniform2fProc) eglGetProcAddress("glUniform2f"); |
+ interface->fUniform2i = (GrGLUniform2iProc) eglGetProcAddress("glUniform2i"); |
+ interface->fUniform2fv = (GrGLUniform2fvProc) eglGetProcAddress("glUniform2fv"); |
+ interface->fUniform2iv = (GrGLUniform2ivProc) eglGetProcAddress("glUniform2iv"); |
+ interface->fUniform3f = (GrGLUniform3fProc) eglGetProcAddress("glUniform3f"); |
+ interface->fUniform3i = (GrGLUniform3iProc) eglGetProcAddress("glUniform3i"); |
+ interface->fUniform3fv = (GrGLUniform3fvProc) eglGetProcAddress("glUniform3fv"); |
+ interface->fUniform3iv = (GrGLUniform3ivProc) eglGetProcAddress("glUniform3iv"); |
+ interface->fUniform4f = (GrGLUniform4fProc) eglGetProcAddress("glUniform4f"); |
+ interface->fUniform4i = (GrGLUniform4iProc) eglGetProcAddress("glUniform4i"); |
+ interface->fUniform4fv = (GrGLUniform4fvProc) eglGetProcAddress("glUniform4fv"); |
+ interface->fUniform4iv = (GrGLUniform4ivProc) eglGetProcAddress("glUniform4iv"); |
+ interface->fUniformMatrix2fv = (GrGLUniformMatrix2fvProc) eglGetProcAddress("glUniformMatrix2fv"); |
+ interface->fUniformMatrix3fv = (GrGLUniformMatrix3fvProc) eglGetProcAddress("glUniformMatrix3fv"); |
+ interface->fUniformMatrix4fv = (GrGLUniformMatrix4fvProc) eglGetProcAddress("glUniformMatrix4fv"); |
+ interface->fUnmapBuffer = (GrGLUnmapBufferProc) eglGetProcAddress("glUnmapBuffer"); |
+ interface->fUseProgram = (GrGLUseProgramProc) eglGetProcAddress("glUseProgram"); |
+ interface->fVertexAttrib4fv = (GrGLVertexAttrib4fvProc) eglGetProcAddress("glVertexAttrib4fv"); |
+ interface->fVertexAttribPointer = (GrGLVertexAttribPointerProc) eglGetProcAddress("glVertexAttribPointer"); |
+ interface->fVertexPointer = (GrGLVertexPointerProc) eglGetProcAddress("glVertexPointer"); |
+ interface->fViewport = (GrGLViewportProc) eglGetProcAddress("glViewport"); |
+ |
+ if (extensions.has("GL_NV_path_rendering")) { |
+ interface->fPathCommands = (GrGLPathCommandsProc) eglGetProcAddress("glPathCommandsNV"); |
+ interface->fPathCoords = (GrGLPathCoordsProc) eglGetProcAddress("glPathCoordsNV"); |
+ interface->fPathSubCommands = (GrGLPathSubCommandsProc) eglGetProcAddress("glPathSubCommandsNV"); |
+ interface->fPathSubCoords = (GrGLPathSubCoordsProc) eglGetProcAddress("glPathSubCoordsNV"); |
+ interface->fPathString = (GrGLPathStringProc) eglGetProcAddress("glPathStringNV"); |
+ interface->fPathGlyphs = (GrGLPathGlyphsProc) eglGetProcAddress("glPathGlyphsNV"); |
+ interface->fPathGlyphRange = (GrGLPathGlyphRangeProc) eglGetProcAddress("glPathGlyphRangeNV"); |
+ interface->fWeightPaths = (GrGLWeightPathsProc) eglGetProcAddress("glWeightPathsNV"); |
+ interface->fCopyPath = (GrGLCopyPathProc) eglGetProcAddress("glCopyPathNV"); |
+ interface->fInterpolatePaths = (GrGLInterpolatePathsProc) eglGetProcAddress("glInterpolatePathsNV"); |
+ interface->fTransformPath = (GrGLTransformPathProc) eglGetProcAddress("glTransformPathNV"); |
+ interface->fPathParameteriv = (GrGLPathParameterivProc) eglGetProcAddress("glPathParameterivNV"); |
+ interface->fPathParameteri = (GrGLPathParameteriProc) eglGetProcAddress("glPathParameteriNV"); |
+ interface->fPathParameterfv = (GrGLPathParameterfvProc) eglGetProcAddress("glPathParameterfvNV"); |
+ interface->fPathParameterf = (GrGLPathParameterfProc) eglGetProcAddress("glPathParameterfNV"); |
+ interface->fPathDashArray = (GrGLPathDashArrayProc) eglGetProcAddress("glPathDashArrayNV"); |
+ interface->fGenPaths = (GrGLGenPathsProc) eglGetProcAddress("glGenPathsNV"); |
+ interface->fDeletePaths = (GrGLDeletePathsProc) eglGetProcAddress("glDeletePathsNV"); |
+ interface->fIsPath = (GrGLIsPathProc) eglGetProcAddress("glIsPathNV"); |
+ interface->fPathStencilFunc = (GrGLPathStencilFuncProc) eglGetProcAddress("glPathStencilFuncNV"); |
+ interface->fPathStencilDepthOffset = (GrGLPathStencilDepthOffsetProc) eglGetProcAddress("glPathStencilDepthOffsetNV"); |
+ interface->fStencilFillPath = (GrGLStencilFillPathProc) eglGetProcAddress("glStencilFillPathNV"); |
+ interface->fStencilStrokePath = (GrGLStencilStrokePathProc) eglGetProcAddress("glStencilStrokePathNV"); |
+ interface->fStencilFillPathInstanced = (GrGLStencilFillPathInstancedProc) eglGetProcAddress("glStencilFillPathInstancedNV"); |
+ interface->fStencilStrokePathInstanced = (GrGLStencilStrokePathInstancedProc) eglGetProcAddress("glStencilStrokePathInstancedNV"); |
+ interface->fPathCoverDepthFunc = (GrGLPathCoverDepthFuncProc) eglGetProcAddress("glPathCoverDepthFuncNV"); |
+ interface->fPathColorGen = (GrGLPathColorGenProc) eglGetProcAddress("glPathColorGenNV"); |
+ interface->fPathTexGen = (GrGLPathTexGenProc) eglGetProcAddress("glPathTexGenNV"); |
+ interface->fPathFogGen = (GrGLPathFogGenProc) eglGetProcAddress("glPathFogGenNV"); |
+ interface->fCoverFillPath = (GrGLCoverFillPathProc) eglGetProcAddress("glCoverFillPathNV"); |
+ interface->fCoverStrokePath = (GrGLCoverStrokePathProc) eglGetProcAddress("glCoverStrokePathNV"); |
+ interface->fCoverFillPathInstanced = (GrGLCoverFillPathInstancedProc) eglGetProcAddress("glCoverFillPathInstancedNV"); |
+ interface->fCoverStrokePathInstanced = (GrGLCoverStrokePathInstancedProc) eglGetProcAddress("glCoverStrokePathInstancedNV"); |
+ interface->fGetPathParameteriv = (GrGLGetPathParameterivProc) eglGetProcAddress("glGetPathParameterivNV"); |
+ interface->fGetPathParameterfv = (GrGLGetPathParameterfvProc) eglGetProcAddress("glGetPathParameterfvNV"); |
+ interface->fGetPathCommands = (GrGLGetPathCommandsProc) eglGetProcAddress("glGetPathCommandsNV"); |
+ interface->fGetPathCoords = (GrGLGetPathCoordsProc) eglGetProcAddress("glGetPathCoordsNV"); |
+ interface->fGetPathDashArray = (GrGLGetPathDashArrayProc) eglGetProcAddress("glGetPathDashArrayNV"); |
+ interface->fGetPathMetrics = (GrGLGetPathMetricsProc) eglGetProcAddress("glGetPathMetricsNV"); |
+ interface->fGetPathMetricRange = (GrGLGetPathMetricRangeProc) eglGetProcAddress("glGetPathMetricRangeNV"); |
+ interface->fGetPathSpacing = (GrGLGetPathSpacingProc) eglGetProcAddress("glGetPathSpacingNV"); |
+ interface->fGetPathColorGeniv = (GrGLGetPathColorGenivProc) eglGetProcAddress("glGetPathColorGenivNV"); |
+ interface->fGetPathColorGenfv = (GrGLGetPathColorGenfvProc) eglGetProcAddress("glGetPathColorGenfvNV"); |
+ interface->fGetPathTexGeniv = (GrGLGetPathTexGenivProc) eglGetProcAddress("glGetPathTexGenivNV"); |
+ interface->fGetPathTexGenfv = (GrGLGetPathTexGenfvProc) eglGetProcAddress("glGetPathTexGenfvNV"); |
+ interface->fIsPointInFillPath = (GrGLIsPointInFillPathProc) eglGetProcAddress("glIsPointInFillPathNV"); |
+ interface->fIsPointInStrokePath = (GrGLIsPointInStrokePathProc) eglGetProcAddress("glIsPointInStrokePathNV"); |
+ interface->fGetPathLength = (GrGLGetPathLengthProc) eglGetProcAddress("glGetPathLengthNV"); |
+ interface->fPointAlongPath = (GrGLPointAlongPathProc) eglGetProcAddress("glPointAlongPathNV"); |
+ } |
+ |
+ return interface; |
+} |
+ |
+const GrGLInterface* GrGLCreateNativeInterface() { |
+ |
+ GrGLGetStringiProc getStringi = (GrGLGetStringiProc) eglGetProcAddress("glGetStringi"); |
+ |
+ const char* verStr = reinterpret_cast<const char*>(glGetString(GR_GL_VERSION)); |
+ GrGLVersion version = GrGLGetVersionFromString(verStr); |
+ GrGLBinding binding = GrGLGetBindingInUseFromString(verStr); |
+ |
+ GrGLExtensions extensions; |
+ if (!extensions.init(binding, glGetString, getStringi, glGetIntegerv)) { |
+ return NULL; |
+ } |
+ |
+ if (kES_GrGLBinding == binding) { |
+ return create_es_interface(version, extensions); |
+ } else if (kDesktop_GrGLBinding == binding) { |
+ return create_desktop_interface(version, extensions); |
+ } else { |
+ return NULL; |
} |
- glInterface.get()->ref(); |
- return glInterface.get(); |
} |