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Side by Side Diff: include/gpu/gl/GrGLInterface.h

Issue 23702015: Add OpenGL 4.4 support to SkNativeGLContext and GrGLCreateNativeInterface android versions. (Closed) Base URL: http://skia.googlecode.com/svn/trunk/
Patch Set: remove prints Created 7 years, 3 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #ifndef GrGLInterface_DEFINED 10 #ifndef GrGLInterface_DEFINED
(...skipping 202 matching lines...) Expand 10 before | Expand all | Expand 10 after
213 GLPtr<GrGLGetProgramivProc> fGetProgramiv; 213 GLPtr<GrGLGetProgramivProc> fGetProgramiv;
214 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv; 214 GLPtr<GrGLGetRenderbufferParameterivProc> fGetRenderbufferParameteriv;
215 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog; 215 GLPtr<GrGLGetShaderInfoLogProc> fGetShaderInfoLog;
216 GLPtr<GrGLGetShaderivProc> fGetShaderiv; 216 GLPtr<GrGLGetShaderivProc> fGetShaderiv;
217 GLPtr<GrGLGetStringProc> fGetString; 217 GLPtr<GrGLGetStringProc> fGetString;
218 GLPtr<GrGLGetStringiProc> fGetStringi; 218 GLPtr<GrGLGetStringiProc> fGetStringi;
219 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv; 219 GLPtr<GrGLGetTexLevelParameterivProc> fGetTexLevelParameteriv;
220 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation; 220 GLPtr<GrGLGetUniformLocationProc> fGetUniformLocation;
221 GLPtr<GrGLLineWidthProc> fLineWidth; 221 GLPtr<GrGLLineWidthProc> fLineWidth;
222 GLPtr<GrGLLinkProgramProc> fLinkProgram; 222 GLPtr<GrGLLinkProgramProc> fLinkProgram;
223 GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
224 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
223 GLPtr<GrGLMapBufferProc> fMapBuffer; 225 GLPtr<GrGLMapBufferProc> fMapBuffer;
226 GLPtr<GrGLMatrixModeProc> fMatrixMode;
224 GLPtr<GrGLPixelStoreiProc> fPixelStorei; 227 GLPtr<GrGLPixelStoreiProc> fPixelStorei;
225 GLPtr<GrGLQueryCounterProc> fQueryCounter; 228 GLPtr<GrGLQueryCounterProc> fQueryCounter;
226 GLPtr<GrGLReadBufferProc> fReadBuffer; 229 GLPtr<GrGLReadBufferProc> fReadBuffer;
227 GLPtr<GrGLReadPixelsProc> fReadPixels; 230 GLPtr<GrGLReadPixelsProc> fReadPixels;
228 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage; 231 GLPtr<GrGLRenderbufferStorageProc> fRenderbufferStorage;
229 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e; 232 GLPtr<GrGLRenderbufferStorageMultisampleProc> fRenderbufferStorageMultisampl e;
230 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu ltisampleCoverage; 233 GLPtr<GrGLRenderbufferStorageMultisampleCoverageProc> fRenderbufferStorageMu ltisampleCoverage;
231 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer; 234 GLPtr<GrGLResolveMultisampleFramebufferProc> fResolveMultisampleFramebuffer;
232 GLPtr<GrGLScissorProc> fScissor; 235 GLPtr<GrGLScissorProc> fScissor;
233 GLPtr<GrGLShaderSourceProc> fShaderSource; 236 GLPtr<GrGLShaderSourceProc> fShaderSource;
(...skipping 34 matching lines...) Expand 10 before | Expand all | Expand 10 after
268 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer; 271 GLPtr<GrGLUnmapBufferProc> fUnmapBuffer;
269 GLPtr<GrGLUseProgramProc> fUseProgram; 272 GLPtr<GrGLUseProgramProc> fUseProgram;
270 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv; 273 GLPtr<GrGLVertexAttrib4fvProc> fVertexAttrib4fv;
271 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer; 274 GLPtr<GrGLVertexAttribPointerProc> fVertexAttribPointer;
272 GLPtr<GrGLVertexPointerProc> fVertexPointer; 275 GLPtr<GrGLVertexPointerProc> fVertexPointer;
273 GLPtr<GrGLViewportProc> fViewport; 276 GLPtr<GrGLViewportProc> fViewport;
274 277
275 // Experimental: Functions for GL_NV_path_rendering. These will be 278 // Experimental: Functions for GL_NV_path_rendering. These will be
276 // alphabetized with the above functions once this is fully supported 279 // alphabetized with the above functions once this is fully supported
277 // (and functions we are unlikely to use will possibly be omitted). 280 // (and functions we are unlikely to use will possibly be omitted).
278 GLPtr<GrGLMatrixModeProc> fMatrixMode;
279 GLPtr<GrGLLoadIdentityProc> fLoadIdentity;
280 GLPtr<GrGLLoadMatrixfProc> fLoadMatrixf;
281 GLPtr<GrGLPathCommandsProc> fPathCommands; 281 GLPtr<GrGLPathCommandsProc> fPathCommands;
282 GLPtr<GrGLPathCoordsProc> fPathCoords; 282 GLPtr<GrGLPathCoordsProc> fPathCoords;
283 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands; 283 GLPtr<GrGLPathSubCommandsProc> fPathSubCommands;
284 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords; 284 GLPtr<GrGLPathSubCoordsProc> fPathSubCoords;
285 GLPtr<GrGLPathStringProc> fPathString; 285 GLPtr<GrGLPathStringProc> fPathString;
286 GLPtr<GrGLPathGlyphsProc> fPathGlyphs; 286 GLPtr<GrGLPathGlyphsProc> fPathGlyphs;
287 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange; 287 GLPtr<GrGLPathGlyphRangeProc> fPathGlyphRange;
288 GLPtr<GrGLWeightPathsProc> fWeightPaths; 288 GLPtr<GrGLWeightPathsProc> fWeightPaths;
289 GLPtr<GrGLCopyPathProc> fCopyPath; 289 GLPtr<GrGLCopyPathProc> fCopyPath;
290 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths; 290 GLPtr<GrGLInterpolatePathsProc> fInterpolatePaths;
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330 330
331 // Per-GL func callback 331 // Per-GL func callback
332 #if GR_GL_PER_GL_FUNC_CALLBACK 332 #if GR_GL_PER_GL_FUNC_CALLBACK
333 GrGLInterfaceCallbackProc fCallback; 333 GrGLInterfaceCallbackProc fCallback;
334 GrGLInterfaceCallbackData fCallbackData; 334 GrGLInterfaceCallbackData fCallbackData;
335 #endif 335 #endif
336 336
337 }; 337 };
338 338
339 #endif 339 #endif
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