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Issue 23672035: Classify ARM Chromebooks as high latency audio. (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src/
Patch Set: Created 7 years, 3 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "build/build_config.h"
5 #include "ppapi/shared_impl/ppb_audio_config_shared.h" 6 #include "ppapi/shared_impl/ppb_audio_config_shared.h"
6 #include "ppapi/thunk/enter.h" 7 #include "ppapi/thunk/enter.h"
7 #include "ppapi/thunk/ppb_instance_api.h" 8 #include "ppapi/thunk/ppb_instance_api.h"
8 9
9 namespace ppapi { 10 namespace ppapi {
10 11
11 // Rounds up requested_size to the nearest multiple of minimum_size. 12 // Rounds up requested_size to the nearest multiple of minimum_size.
12 static uint32_t CalculateMultipleOfSampleFrameCount(uint32_t minimum_size, 13 static uint32_t CalculateMultipleOfSampleFrameCount(uint32_t minimum_size,
13 uint32_t requested_size) { 14 uint32_t requested_size) {
14 const uint32_t multiple = (requested_size + minimum_size - 1) / minimum_size; 15 const uint32_t multiple = (requested_size + minimum_size - 1) / minimum_size;
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74 // output stream on the browser side, so we can use whatever sample count the 75 // output stream on the browser side, so we can use whatever sample count the
75 // client wants. 76 // client wants.
76 if (!hardware_sample_frame_count || !hardware_sample_rate) 77 if (!hardware_sample_frame_count || !hardware_sample_rate)
77 return sample_frame_count; 78 return sample_frame_count;
78 79
79 // Note: All the values below were determined through experimentation to 80 // Note: All the values below were determined through experimentation to
80 // minimize jitter and back-to-back callbacks from the browser. Please take 81 // minimize jitter and back-to-back callbacks from the browser. Please take
81 // care when modifying these values as they impact a large number of users. 82 // care when modifying these values as they impact a large number of users.
82 // TODO(dalecurtis): Land jitter test and add documentation for updating this. 83 // TODO(dalecurtis): Land jitter test and add documentation for updating this.
83 84
84 // If client is using same sample rate as audio hardware, then recommend a
85 // multiple of the audio hardware's sample frame count.
86 if (hardware_sample_rate == sample_rate) {
87 return CalculateMultipleOfSampleFrameCount(
88 hardware_sample_frame_count, sample_frame_count);
89 }
90
91 // Should track the value reported by XP and ALSA backends. 85 // Should track the value reported by XP and ALSA backends.
92 const uint32_t kHighLatencySampleFrameCount = 2048; 86 const uint32_t kHighLatencySampleFrameCount = 2048;
87 #if defined(OS_CHROMEOS) && defined(ARCH_CPU_ARM_FAMILY)
88 // TODO(ihf): Remove this once ARM Chromebooks support low latency audio. For
89 // now we classify them as high latency. See crbug.com/289770. Note that
90 // Adobe Flash is affected but not HTML5, WebRTC and WebAudio (they are using
91 // real time threads).
92 const bool kHighLatencyDevice = true;
DaleCurtis 2013/09/16 16:27:46 indent is wrong.
ilja 2013/09/16 19:15:33 Done.
93 #else
94 const bool kHighLatencyDevice = false;
95 #endif
93 96
94 // If the hardware requires a high latency buffer or we're at a low sample 97 // If the hardware requires a high latency buffer or we're at a low sample
95 // rate w/ a buffer that's larger than 10ms, choose the nearest multiple of 98 // rate w/ a buffer that's larger than 10ms, choose the nearest multiple of
96 // the high latency sample frame count. An example of too low and too large 99 // the high latency sample frame count. An example of too low and too large
97 // is 16kHz and a sample frame count greater than 160 frames. 100 // is 16kHz and a sample frame count greater than 160 frames.
98 if (hardware_sample_frame_count >= kHighLatencySampleFrameCount || 101 if (kHighLatencyDevice ||
102 hardware_sample_frame_count >= kHighLatencySampleFrameCount ||
99 (hardware_sample_rate < 44100 && 103 (hardware_sample_rate < 44100 &&
100 hardware_sample_frame_count > hardware_sample_rate / 100u)) { 104 hardware_sample_frame_count > hardware_sample_rate / 100u)) {
101 return CalculateMultipleOfSampleFrameCount( 105 return CalculateMultipleOfSampleFrameCount(
102 sample_frame_count, 106 sample_frame_count,
103 std::max(kHighLatencySampleFrameCount, hardware_sample_frame_count)); 107 std::max(kHighLatencySampleFrameCount, hardware_sample_frame_count));
104 } 108 }
105 109
110 // If client is using same sample rate as audio hardware, then recommend a
DaleCurtis 2013/09/16 16:27:46 This will result in a larger than necessary buffer
ilja 2013/09/16 19:15:33 Thanks for clarifying!
111 // multiple of the audio hardware's sample frame count.
112 if (hardware_sample_rate == sample_rate) {
113 return CalculateMultipleOfSampleFrameCount(
114 hardware_sample_frame_count, sample_frame_count);
115 }
116
106 // All low latency clients should be able to handle a 512 frame buffer with 117 // All low latency clients should be able to handle a 512 frame buffer with
107 // resampling from 44.1kHz and 48kHz to higher sample rates. 118 // resampling from 44.1kHz and 48kHz to higher sample rates.
108 // TODO(dalecurtis): We may need to investigate making the callback thread 119 // TODO(dalecurtis): We may need to investigate making the callback thread
109 // high priority to handle buffers at the absolute minimum w/o glitching. 120 // high priority to handle buffers at the absolute minimum w/o glitching.
110 const uint32_t kLowLatencySampleFrameCount = 512; 121 const uint32_t kLowLatencySampleFrameCount = 512;
111 122
112 // Special case for 48kHz -> 44.1kHz and buffer sizes greater than 10ms. In 123 // Special case for 48kHz -> 44.1kHz and buffer sizes greater than 10ms. In
113 // testing most buffer sizes > 10ms led to glitching, so we choose a size we 124 // testing most buffer sizes > 10ms led to glitching, so we choose a size we
114 // know won't cause jitter. 125 // know won't cause jitter.
115 int min_sample_frame_count = kLowLatencySampleFrameCount; 126 int min_sample_frame_count = kLowLatencySampleFrameCount;
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161 if (sample_frame_count > PP_AUDIOMAXSAMPLEFRAMECOUNT || 172 if (sample_frame_count > PP_AUDIOMAXSAMPLEFRAMECOUNT ||
162 sample_frame_count < PP_AUDIOMINSAMPLEFRAMECOUNT) 173 sample_frame_count < PP_AUDIOMINSAMPLEFRAMECOUNT)
163 return false; 174 return false;
164 175
165 sample_rate_ = sample_rate; 176 sample_rate_ = sample_rate;
166 sample_frame_count_ = sample_frame_count; 177 sample_frame_count_ = sample_frame_count;
167 return true; 178 return true;
168 } 179 }
169 180
170 } // namespace ppapi 181 } // namespace ppapi
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