Index: content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h |
diff --git a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h |
index 363ff628c6d6a4ccca5ed693c752cca49ff8172c..e17a79684fa6784aded0cfe235647b289cdba520 100644 |
--- a/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h |
+++ b/content/common/gpu/client/webgraphicscontext3d_command_buffer_impl.h |
@@ -671,11 +671,9 @@ class WebGraphicsContext3DCommandBufferImpl |
// and subsequent calls are ignored. Must be called from the thread that is |
// going to use this object to issue GL commands (which might not be the main |
// thread). |
- bool MaybeInitializeGL(const char* allowed_extensions); |
+ bool MaybeInitializeGL(); |
- bool InitializeCommandBuffer( |
- bool onscreen, |
- const char* allowed_extensions); |
+ bool InitializeCommandBuffer(bool onscreen); |
void Destroy(); |
@@ -692,8 +690,7 @@ class WebGraphicsContext3DCommandBufferImpl |
// allocate both fake PluginWindowHandles and NativeViewIds and map |
// from fake NativeViewIds to PluginWindowHandles, but this seems like |
// unnecessary complexity at the moment. |
- bool CreateContext(bool onscreen, |
- const char* allowed_extensions); |
+ bool CreateContext(bool onscreen); |
// SwapBuffers callback. |
void OnSwapBuffersComplete(); |